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#3345166 - 07/18/11 09:30 PM Re: SAM Simulator [Re: Hpasp]
Brealistic Offline
Member

Registered: 02/06/11
Posts: 414

IMO this is one of the BEST simulations on these forums and I thank you all here so much for it and your continued work on it. beercheers


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#3345171 - 07/18/11 09:52 PM Re: SAM Simulator [Re: Redcoalition]
Kairo Offline
Member

Registered: 05/28/11
Posts: 139
Loc: Algeria
Originally Posted By: Redcoalition
I'm very sorry, but I still didn't understand everything that was explained... I will have to repeat few questions frown
Originally Posted By: Hpasp

5...10, are for ARU/MARU/RRU controls.
Not simulated.
(auto/manual gain)

Sorry but, what's ARU/MARU/RRU? I searched for it on manual, didn't found, and don't remember this being told on older messages.


Because they have no efecte in Simulator, no description was brought in manual...

but just for info I want to ask the same questions to the master Hpasp!


Edited by Kairo (07/18/11 11:01 PM)
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#3345174 - 07/18/11 09:55 PM Re: SAM Simulator [Re: Kairo]
Kairo Offline
Member

Registered: 05/28/11
Posts: 139
Loc: Algeria
Originally Posted By: Redcoalition

Once again Hpasp, sorry for disturb with these silly doubts. I really admire your work, maybe especially because my country don't have any ground based radar air defense system, just som EW radars, neither did i served in the Army!
So I sorry if we expect a full simulator of every role in a SAM Battery... But's such a poorly explored area that I wait for a full simulator, that can show the greatness of this "job", even knowing that it's impossible...
Anyway, your work is still the best, by miles, in this area of civilian simulation of SAM and I'm very grateful for your "present", and for your great explanations here in the topics... Keep the great work!


if you have served in the army and in any Air Defence system, .. you will admire this work 10x !
Maybe Hpasp need really help from staff who can create real 3D area, with 3D moving SNR and Fan-song radar, and real 3D visual Missiles launches from launcher, and real 3D visual Rotation of P12/15/18/19 radar and so one ....look at this:

http://www.turbosquid.com/FullPreview/Index.cfm/ID/506024


Edited by Kairo (07/18/11 11:10 PM)
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#3345188 - 07/18/11 10:19 PM Re: SAM Simulator [Re: Hpasp]
Kairo Offline
Member

Registered: 05/28/11
Posts: 139
Loc: Algeria
look well at all this finest details in this Pic's ... incredible, really realistic 3D, and even it can move as real !
(rotate, go Up and down, open/close the door, open/close the fan's windows ...and with finest realistic shadow ! thumbsup )




isn't really finest realistic made and so beautiful !

is that what you are asking for Redcoalition ?


Edited by Kairo (07/18/11 11:15 PM)
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#3345205 - 07/18/11 10:55 PM Re: SAM Simulator [Re: Hpasp]
Kairo Offline
Member

Registered: 05/28/11
Posts: 139
Loc: Algeria
Originally Posted By: Hpasp
I have some original questions:
first about that wheels:


3, target acquisition mode selector
.....
This rotating wheel has 4 settings, off-KO-MSP-BSP. The indicator is above it.

After the Vietnam war, all SAM battery received own target acquisition radar, and these were forbidden to use. (also suicidal)


Suicidal ? because of ANTI RADIATION MISSILE (ARM)? (I suppose !)


Edited by Kairo (07/18/11 11:17 PM)
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#3345240 - 07/18/11 11:52 PM Re: SAM Simulator [Re: Hpasp]
Kairo Offline
Member

Registered: 05/28/11
Posts: 139
Loc: Algeria


Edited by Kairo (07/19/11 01:23 AM)
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#3345266 - 07/19/11 01:23 AM Re: SAM Simulator [Re: Kairo]
Kairo Offline
Member

Registered: 05/28/11
Posts: 139
Loc: Algeria
For SA-3 I found only this free site, BASED ON YOUR OWN SAM SIMULATOR !! you are winner
http://files.digitalcombatsimulator.com/en/59504/






may be it's what all want to see after Launching Somme Missiles yeah




Edited by Kairo (07/19/11 01:31 AM)
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#3345339 - 07/19/11 06:58 AM Re: SAM Simulator [Re: Kairo]
MK_PL Offline
Member

Registered: 06/16/11
Posts: 180
Loc: Poland
Looks impressive. But on the other hand, we can live without it (maybe in the Platinum or Game of the Year edition of SAM sim :))
3D anims sure are a 'nice to have' gadget but it would be better to have new systems implemented in the sim.

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#3345386 - 07/19/11 08:35 AM Re: SAM Simulator [Re: Kairo]
Redcoalition Offline
Junior Member

Registered: 01/31/11
Posts: 57
Loc: Brazil
Originally Posted By: Kairo
look well at all this finest details in this Pic's ... incredible, really realistic 3D, and even it can move as real !
(rotate, go Up and down, open/close the door, open/close the fan's windows ...and with finest realistic shadow ! thumbsup )

isn't really finest realistic made and so beautiful !

is that what you are asking for Redcoalition ?

THIS MODELS'RE GREAT! Ok, they're "a bit" expensive (the SA-2 Battalion just $650 :D) but still...
It'd be great, but i think that would be pretty hard to implement a 3D engine on SAM Simulator. First because I think that, for exemple, the simulation of objects in the game are "point" simulations. I think (again, not sure) that Hpasp didn't programmed the dimentions for missiles because there's no need for it on the current simulator. But with a 3D engine it would be necessary to implement behavior according to object dimention (for angular momentum, etc), I think that, to have a realistic 3D SAM Simulator would demand a nice work on programming.

If he use a existent engine of some sort of simulator, he'd have to do a complete convertion of all the physics parameters of the game engine, because most of simulator's ballistic simulation isn't complete as the one in SAM Simulator. Then he would have to do animation programming, model behavior, etc, etc... It'd be pretty hard I guess... If, at least, he earn money for that...
But he don't, so I can live without 3D environment.


But the models are really great! If he mananged to do that, would be awesome, but what i really wanted was a SIM with all functions and positions on real SAM Battery. On Acquisition Radar, on Comunications Officer, etc... THAT would be great also..


Edited by Redcoalition (07/19/11 08:39 AM)

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#3345440 - 07/19/11 09:36 AM Re: SAM Simulator [Re: Kairo]
MK_PL Offline
Member

Registered: 06/16/11
Posts: 180
Loc: Poland
Kairo, I'm afraid you have to play Lock On: Flaming Cliffs 2 as well smile

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