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#3384385 - 09/06/11 10:27 PM SimHQ 2011 Bathurst - V8 Supercars
guod Offline
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Results

Autosim Analyzer Event Results

http://simhq.net/downloads/motorsports/r...ults/index.html

Event Results, Replays, Setups

http://simhq.net/downloads/motorsports/rfactor/SimHQ_2011_Bathurst/SimHQ_2011_Bathurst.zip

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



Date: Sunday, 18 September
Time: 12 PM Eastern US (EDT)

Format

12:00 - 12:25 Combined Practice/Qualifying
12:25 - 12:30 Warm-up
12:30 - Race (82 laps) (50 laps)

Details

Sim: rFactor v1.255
Mod: OSRM V8 Factor unleashed with 2010 cars add-on
Track: Mount Panorama Bathurst
Track Start Time: 10 AM
Fuel: 2x
Tires: 2x
Time Compression: 2x
Setup: Use Pumbaa's unedited
Upgrades: Open

Flag rules: Black Only
Mechanical Failures: On
Damage Multiplier: 25%
Prohibit Duplicate Cars: On
Blue Flags: Show, but never penalize
Maximum Race Restarts: 3
Parc Ferme: Off
Server: SimHQ Motorsports 5
Password: Aussie2

Downloads

Pumbaa's setup (please use this unedited)
http://www.sendspace.com/file/pojkue

Use Admin for the Installer if you're on Vista or Win 7.

Install this one 1st:
http://simhq.net/downloads/motorsports/rfactor/SimHQ_2011_Bathurst/V8FU_Base_Install_BETA_v0.9.exe

Install this one 2nd:
http://simhq.net/downloads/motorsports/rfactor/SimHQ_2011_Bathurst/V8FU_Add-on_Season2010_v1.0.exe

Install this one 3rd:
http://simhq.net/downloads/motorsports/rfactor/SimHQ_2011_Bathurst/ORSM_Bathurst_FULL_v1.3.exe

Practice Races

Server available 24/7, but practice races are:

Wednesday, 7 September 8 PM
Saturday, 10 September 5 PM (server offline during SimHQ iRacing Laguna Seca)
Wednesday, 14 September 8 PM
Saturday, 17 September 12 PM

Signup

Your SimHQ Nickname / Car # / Team

Ahmad / #2 / Toll Holden Racing Team
DaBirdski / #3 / Centaur Racing
henny / #6 / Ford Performance Racing
Matthias Koch / #9 / Stone Brothers Racing (Ford)
Ktel / #10 / Walkinshaw Racing (Holden)
Dave Bradley/#11/Jason Bagwanna
Coutie/GEE / 15 / Kelly Racing
Pumbaa666 / #17 / Jim Beam Racing DJR
Dirt Diver / #19 / Dick Johnson Racing
David Kennard / #39 / Holden Paul Morris Motorsport (Supercheap)
magicalflyer / #47 / Wilson Security Racing
NimRud (Frank Steinbach) / #51 / Paul Morris Motorsport
Weasel Keeper (Jay Jenkins): #55, Rod Nash Racing

JonC / TBA / TBA

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#3384414 - 09/06/11 11:18 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
guod Offline
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Server up!

Server: SimHQ Motorsports 5
Password: Aussie2

Practice Races TONIGHT at 8 PM!
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#3384451 - 09/07/11 02:21 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Pumbaa666 Online   tunes
Ze Warthog that is faster then a Cheetah
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Pumbaa666 / #17 / Dick Johnson Racing Jim Beam
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#3384455 - 09/07/11 02:34 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Darren_Blythe Online   cool
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A truly awesome circuit and a very fine mod. It's been sooo long since i raced here. Unfortunately I'll miss raceday due to holidays but i'll sure as heck make it for some practice sessions.
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#3384457 - 09/07/11 02:38 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Pumbaa666 Online   tunes
Ze Warthog that is faster then a Cheetah
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Registered: 05/23/10
Posts: 984
Loc: South Australia
Here's some videos to help with lines...

http://www.youtube.com/watch?v=RSBRfufQe90

go to 1:04 to see the foot cam

http://www.youtube.com/watch?v=0ffVj-rnidE
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#3384460 - 09/07/11 02:43 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: Darren_Blythe]
Pumbaa666 Online   tunes
Ze Warthog that is faster then a Cheetah
Member

Registered: 05/23/10
Posts: 984
Loc: South Australia
Originally Posted By: Darren_Blythe
A truly awesome circuit and a very fine mod. It's been sooo long since i raced here. Unfortunately I'll miss raceday due to holidays but i'll sure as heck make it for some practice sessions.


Oh Noooo! eek2
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#3384461 - 09/07/11 02:44 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
magicalflyer Offline
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Sorry for the silly question, but I looked up at a table and get a little confused. Is it true that EDT time is UTC minus 4?
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#3384466 - 09/07/11 03:07 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: magicalflyer]
Darren_Blythe Online   cool
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Originally Posted By: Pumbaa666
Oh Noooo! eek2

Yea i know, it sucks. Unfortunately I had to decide between this and missing the SCES so it had to be done sigh

Originally Posted By: magicalflyer
Sorry for the silly question, but I looked up at a table and get a little confused. Is it true that EDT time is UTC minus 4?

Yup, I think that's right.
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#3384467 - 09/07/11 03:18 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
magicalflyer Offline
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OK, thanks Darren. I happen to have the mods, I'll go download the track, and if I can manage to drive well there, maybe I'll participate.
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#3384636 - 09/07/11 08:02 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
guod Offline
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Here is are good references to get your local time matched-up.

Eastern Time US = Eastern Daylight Time (EDT)

http://www.timeanddate.com

http://www.worldtimezone.com/index12.html

http://wwp.greenwichmeantime.com/
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#3384652 - 09/07/11 08:29 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
DaveBradley Offline
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Dave Bradley/TBA/TBA

Please count me in! I will pick a car in a day or so. I cannot make tonight's practice but should be there for Sat. and thereafter.

82 laps. Hmmm, long track so lap times maybe in the 2:00 range. 82 x 2 minutes = no prerace coffee for me I think.

smile

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#3384667 - 09/07/11 08:51 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Joe Offline
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Heh, that's nothing; we ran a full-length Bathurst race here a few years ago. smile

I drove a 3-hour stint with a gated shifter. Ouch. At least the new cars use sequential shifters...

Sorry, I can't make this one due to a wedding brunch, and I was so looking forward to it.

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#3384693 - 09/07/11 09:19 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Matthias_Koch Offline
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#3384706 - 09/07/11 09:32 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Coutie Offline
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This might be a little long for me, are we allowed driver swaps? If so, anyone want to team up?

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#3384857 - 09/07/11 12:26 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Joe Offline
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Should be less than 3 hours, Alex. Not much longer than an SCES race (although admittedly the track is taxing).

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#3384861 - 09/07/11 12:32 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
magicalflyer Offline
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Posts: 381
Loc: Indonesia
Low 2:17 was the best i could do in a ford. Anyone got setup i can download? And maybe a replay file?
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#3384878 - 09/07/11 12:50 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: magicalflyer]
Ktel Offline
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Ktel / #10 / Walkinshaw Racing (Holden)
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#3384881 - 09/07/11 12:54 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: Joe]
Coutie Offline
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Registered: 07/14/06
Posts: 785
Loc: Toronto, Ontario, Canada
Originally Posted By: Joe
Should be less than 3 hours, Alex. Not much longer than an SCES race (although admittedly the track is taxing).


Two of these races in a short time period is a little much for me. With the close walls on the hill I doubt I would last for three hours.

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#3384918 - 09/07/11 01:27 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: Coutie]
guod Offline
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Originally Posted By: Coutie
This might be a little long for me, are we allowed driver swaps?


Sure! But lets test the server pre-race to be sure I have all the settings correct. BTW, hot swap anywhere on track is fine, not just in the pits.
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#3384944 - 09/07/11 01:56 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Coutie Offline
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Ok, if anyone wants to team up send me a pm.

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#3385035 - 09/07/11 03:40 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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#3385092 - 09/07/11 04:46 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: Dirt_Diver]
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#3385113 - 09/07/11 05:11 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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Practice Races now for those who are ready.
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#3385163 - 09/07/11 06:32 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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Man, these are fun! The track will wear me out, but it's fun for a little while running right on the ragged edge all the time...heh.
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#3385181 - 09/07/11 07:03 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Pumbaa666 Online   tunes
Ze Warthog that is faster then a Cheetah
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A lotta fun had tonight... These cars can be pushed so far and then boom there's a big mistake waiting for ya... And then there's the track which will bite you too... lol

I've decided I'll be

Pumbaa / #17 / Dick Johnson Racing Jim Beam
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#3385204 - 09/07/11 07:41 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: Weasel_Keeper]
Dirt_Diver Offline
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Originally Posted By: Weasel_Keeper
Man, these are fun! The track will wear me out, but it's fun for a little while running right on the ragged edge all the time...heh.

I agree ... excellent mod and excellent track.
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#3385286 - 09/07/11 10:08 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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I can't commit to a race that long, but I'd like to run these a little. I tried the mod earlier.
Plenty of throttle-on oversteer, apparently due to the mod's drivetrain configuration, but that seems to work well at Bathurst.
Looks like it calls for portioning out Caster and Track Bar to taste. cheers

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#3385499 - 09/08/11 07:38 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Coutie Offline
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Well if you wanted to do an hour or so Papa_K, would you like to team up?

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#3385615 - 09/08/11 10:32 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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82 laps is insane

2 hours and 40 minutes, at best?

my ass will never last that long


Edited by Scylla (09/08/11 10:34 AM)
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#3385801 - 09/08/11 02:50 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Coutie Offline
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Ok, I'm going to team up with my friend Gee. I will post our car later.

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#3385816 - 09/08/11 03:14 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: Scylla]
guod Offline
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Originally Posted By: Scylla
82 laps is insane

2 hours and 40 minutes, at best?

my ass will never last that long


awwww come on! A mere 50% of what the RL drivers run in the race. wink
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#3385818 - 09/08/11 03:15 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
guod Offline
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Okay guys, speak up.

Should we cut the number of laps to 50?
Would make the race around 1 hour 50 minutes.
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#3385832 - 09/08/11 03:35 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
DaveBradley Offline
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Originally Posted By: guod
Okay guys, speak up.

Should we cut the number of laps to 50?
Would make the race around 1 hour 50 minutes.


If the choice is 50 or 82 I vote for 50

Dave Bradley


Edited by DaveBradley (09/08/11 03:35 PM)

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#3385852 - 09/08/11 04:12 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Pumbaa666 Online   tunes
Ze Warthog that is faster then a Cheetah
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I'm up for either really...

I like the idea of doing what they tried to get 2 equal drivers to do each on race day... Nowdays where there's no 2 regular V8 drivers in the one car, one driver will do all but a minimum of 55 laps (which his co-driver has to do_ of the race, but in the old days they didn't always have a co driver and did the 1000 kilometers by themselves... so 82 laps would be fun, grueling but fun because it's Bathurst it's not meant to be easy..

But if 50 gets more people on the grid I'm up for that to...
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#3385869 - 09/08/11 04:53 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Coutie Offline
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Doug, can you enable hot swapping on the server?

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#3385905 - 09/08/11 05:39 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Birdski Offline
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Yes, shorten it please. I expect the attrition level to be quite high on this one. Perhaps even a series of short ones, I'm pretty much good with most any format though.

DaBirdski / #3 / Centaur Racing
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#3385933 - 09/08/11 06:34 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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50 sounds good for the big one, but I am with Birdski about attrition. A few too many places to really ruin your day and a tiny slip might put you out on the first lap (like I did last night). BUT...like last night when I did finally get out of the kitty litter I was making up some good time and could have used a lot more laps to catch back up...heh.

Attrition is a good reason to stay in the race if you get damaged. Even the leaders were banging walls and slipping off course during last nights practice races. Press on until the end no matter how painful your car is running and you just might get a decent finish. smile
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#3385961 - 09/08/11 07:27 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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Thanks to those of you who have weighed-in on this.

How about the rest of you drivers?

Change the race to 50 laps instead of 82?

I don't want to run a 10 car race for an 1.7 hour event.
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#3385967 - 09/08/11 07:34 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Coutie Offline
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I'm fine for whatever. Gee and I tried driver swapping in the pits and it worked fine.

Coutie/GEE / 15 / Kelly Racing

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#3385974 - 09/08/11 07:44 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Dirt_Diver Offline
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Registered: 07/11/09
Posts: 1715
Originally Posted By: guod
Change the race to 50 laps instead of 82?


Sounds good.
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#3385976 - 09/08/11 07:45 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
guod Offline
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Alex I need to read-up again on hot swapping settings. I do remember it is much safer to exchange drivers.
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#3386015 - 09/08/11 08:38 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
DaveBradley Offline
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I would like the #11 if not already spoken for.

Dave Bradley/#11/Jason Bagwanna

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#3386021 - 09/08/11 08:42 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Coutie Offline
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#3386150 - 09/09/11 01:51 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
JonC Offline
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Registered: 11/23/08
Posts: 386
Loc: Coventry, UK
I'll try and make this. Car choice to come ...

The driver swap on pit procedure detaled by thepits is what we've used in a number of races with great success. Just make sure you practice the steps and stick to them rigidly.

Would probably prefer the 50 lap option thumbsup

Jon
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#3386190 - 09/09/11 03:14 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Darren_Blythe Online   cool
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Originally Posted By: guod
Alex I need to read-up again on hot swapping settings. I do remember it is much safer to exchange drivers.

Yup, Most importantly do not hotswap. rF driver exchange in the pits is pretty reliable but ONLY if you follow the procedure to the letter. Make sure you have the same skin/setup assigned. It's also advisable to disable ALL your plugins as many of them are known to cause possible issues - especially data acquisition. Make sure you practice swaps during race sessions as swaps during practice are much more forgiving.

It's seems complicated at first, but once you've done it a couple of times it's actually fairly painless.



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#3386199 - 09/09/11 03:35 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
magicalflyer Offline
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Registered: 05/05/11
Posts: 381
Loc: Indonesia
I have a plan like this, if it's allowed: I want to do a "real" driver swap. I'll call a friend over, I will drive the first half of the race, and then my friend will replace me for the last half of the race when I pit. He's not a SimHQ member, though, so I kinda doubt if this is allowed..
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#3386268 - 09/09/11 05:24 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: magicalflyer]
LugnutUSA Offline
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Registered: 08/11/08
Posts: 774
Loc: VA, USA
Originally Posted By: magicalflyer
I have a plan like this, if it's allowed: I want to do a "real" driver swap. I'll call a friend over, I will drive the first half of the race, and then my friend will replace me for the last half of the race when I pit. He's not a SimHQ member, though, so I kinda doubt if this is allowed..


OFF TO SimHQ PRISON WITH YOU!




biggrin

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#3386275 - 09/09/11 05:43 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: LugnutUSA]
magicalflyer Offline
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Originally Posted By: LugnutUSA
Originally Posted By: magicalflyer
I have a plan like this, if it's allowed: I want to do a "real" driver swap. I'll call a friend over, I will drive the first half of the race, and then my friend will replace me for the last half of the race when I pit. He's not a SimHQ member, though, so I kinda doubt if this is allowed..


OFF TO SimHQ PRISON WITH YOU!

biggrin

See.. Thank God, I asked here first biggrin
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#3386446 - 09/09/11 08:56 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
NimRud Offline
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NimRud (Frank Steinbach) / #51 / Paul Morris Motorsport

Fine with both lap options for the race. Wife thinks I´ m nuts anyway. wink
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#3386459 - 09/09/11 09:22 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: NimRud]
JonC Offline
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Registered: 11/23/08
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Loc: Coventry, UK
Originally Posted By: NimRud
NimRud (Frank Steinbach) / #51 / Paul Morris Motorsport

Fine with both lap options for the race. Wife thinks I´ m nuts anyway. wink


Welcome back Frank. Will be great to see you back on (rFactor) track thumbsup

Jon
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#3386474 - 09/09/11 09:52 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: JonC]
NimRud Offline
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Registered: 12/30/00
Posts: 463
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Originally Posted By: JonC

Welcome back Frank. Will be great to see you back on (rFactor) track thumbsup

Jon


Thx, Jon!

Can´t really miss the chance to race with you and the others on this marvelous track with these fine cars!

Really looking forward to it. smile

BTW
Reinstalling rFactor on my Win7x64 system was a pain in the rear.
Ended up buying a new game code as the old Trymedia folder copy and paste trick didn´t work any longer for me.
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#3386799 - 09/09/11 05:06 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: magicalflyer]
guod Offline
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Originally Posted By: magicalflyer
Originally Posted By: LugnutUSA
Originally Posted By: magicalflyer
I have a plan like this, if it's allowed: I want to do a "real" driver swap. I'll call a friend over, I will drive the first half of the race, and then my friend will replace me for the last half of the race when I pit. He's not a SimHQ member, though, so I kinda doubt if this is allowed..


OFF TO SimHQ PRISON WITH YOU!

biggrin

See.. Thank God, I asked here first biggrin


Have them sign up! Special price on registration. wink
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#3386810 - 09/09/11 05:22 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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Okay, lets change the race to 50 laps.

We need more entries on the grid than 10 cars.
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#3386837 - 09/09/11 06:14 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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Saturday's practice racing at 17:00 (5:00pm) EST is great for me. I have my Air National Guard drill Sat and Sun, and hope to be home sometime near that time. I "normally" get off at 4:30pm and get home by 5:00pm. I may be a little late and miss the first race, but should make it around that time.
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#3386892 - 09/09/11 08:21 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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Reminder!
Practice Races at 5 PM eastern time Saturday.
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#3386955 - 09/09/11 10:40 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Ahmad Online   smile
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#3386983 - 09/09/11 11:28 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Pumbaa666 Online   tunes
Ze Warthog that is faster then a Cheetah
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Here's a set up I've been playing with... It isn't as fast as the default but it's a little more stable...

http://www.sendspace.com/file/pojkue
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#3387012 - 09/10/11 02:19 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: Weasel_Keeper]
Darren_Blythe Online   cool
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Originally Posted By: Weasel_Keeper
Saturday's practice racing at 17:00 (5:00pm) EST is great for me.

Not so great for me. frown I'll try to make it but Sat nights are generally spent doing family stuff.
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#3387195 - 09/10/11 10:54 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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Bathurst is now offline for race 1 in the SimHQ iRacing All American Series until 5 PM eastern time.

The race will be broadcast LIVE on SimHQ Motorsports.
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#3387279 - 09/10/11 02:02 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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Server back online for practice.
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#3387325 - 09/10/11 03:31 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
David Kennard Offline
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I am in for the Mount Panorama race.

Car: Holden #39 / Paul Morris Motorsport (Supercheap)

I will get a different taste tonight of the Aussie cars as we are having a fun run at speedracin.com tonight using the FVR V8SC11 mod at Phillip Island.

The ORSM mod feels so much better than my first drive of the FVR mod, I could not get that car to make a corner, even the sweepers which Phillips has a lot of.


Edited by David Kennard (09/15/11 03:17 PM)
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#3388474 - 09/12/11 11:32 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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Pumbaa's setup has been loaded and the fuel has been topped-off. Please give it a try before Wednesday nights practice races if you get a few minutes.

Thanks Pumbaa for sharing the setup. wink
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#3388577 - 09/12/11 01:39 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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Originally Posted By: guod
Pumbaa's setup has been loaded and the fuel has been topped-off. Please give it a try before Wednesday nights practice races if you get a few minutes.

Thanks Pumbaa for sharing the setup. wink


Doug,
I just went online to see and it appears to be the old setup still there. The tipoff was the fuel, not maxed out at 120 liters. Please check. Thanks.

Dave

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#3388817 - 09/12/11 07:40 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
henny Offline
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#3388864 - 09/12/11 09:05 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
magicalflyer Offline
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magicalflyer / #47 / Wilson Security Racing
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#3388968 - 09/13/11 03:26 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
mr_hill Offline
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Question, what assists if any are we allowed to use?
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#3389000 - 09/13/11 04:58 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: DaveBradley]
Pumbaa666 Online   tunes
Ze Warthog that is faster then a Cheetah
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Registered: 05/23/10
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Originally Posted By: DaveBradley
Originally Posted By: guod
Pumbaa's setup has been loaded and the fuel has been topped-off. Please give it a try before Wednesday nights practice races if you get a few minutes.

Thanks Pumbaa for sharing the setup. wink


Doug,
I just went online to see and it appears to be the old setup still there. The tipoff was the fuel, not maxed out at 120 liters. Please check. Thanks.

Dave


Yeah I've just been online and checked, it doesn't look like the set up is loaded at all... Should I email it Doug?
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#3389136 - 09/13/11 08:49 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
guod Offline
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Attempt 2 to load Pumbaa's setup. Give it a try and please report back. You should have full fuel settings.

mr_hill: traction control, auto cluth, auto shift.
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#3389260 - 09/13/11 11:00 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Matthias_Koch Offline
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I do not have full fuel settings on the server. It is still set to 38 liters (should be about 10 gallons) as default setting.

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#3389264 - 09/13/11 11:02 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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-wimpers-
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#3389376 - 09/13/11 01:02 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: Matthias_Koch]
Darren_Blythe Online   cool
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Originally Posted By: Matthias_Koch
I do not have full fuel settings on the server. It is still set to 38 liters (should be about 10 gallons) as default setting.

You have made sure to get the fuel cell upgrade right?
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#3389447 - 09/13/11 02:46 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: Darren_Blythe]
DaveBradley Offline
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Registered: 09/09/10
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Originally Posted By: Darren_Blythe
Originally Posted By: Matthias_Koch
I do not have full fuel settings on the server. It is still set to 38 liters (should be about 10 gallons) as default setting.

You have made sure to get the fuel cell upgrade right?



I still see the 38 liters in the car after joining.

I checked and I do have the 120 liter option installed.

I can increase the fuel in the garage to the 120 liter limit.

Puzzling, to be sure.

Dave

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#3389451 - 09/13/11 02:52 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
NimRud Offline
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Registered: 12/30/00
Posts: 463
Loc: Germany
Same problem as Matthias and Dave here.

The setup loaded on the server is exactly the same like the one two days ago.
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#3389455 - 09/13/11 03:00 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: NimRud]
DaveBradley Offline
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Registered: 09/09/10
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Loc: Los Angeles
Originally Posted By: NimRud
Same problem as Matthias and Dave here.

The setup loaded on the server is exactly the same like the one two days ago.



On the good side, Pumbaa's setup is available further up in this thread. So you can get it and do some running offline. I have downloaded it and given it a brief trial. I think it is a bit more stable, although I did move the brake bias a bit to the rear to get the brake feel to be more what I wanted.

Dave

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#3389560 - 09/13/11 05:55 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: DaveBradley]
Pumbaa666 Online   tunes
Ze Warthog that is faster then a Cheetah
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Registered: 05/23/10
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Originally Posted By: guod
Attempt 2 to load Pumbaa's setup. Give it a try and please report back. You should have full fuel settings.



I'll email it to you... smile

It should load for both Holden and Ford, I'm not sure if you'd have to set it twice because of the different brands...

Originally Posted By: DaveBradley

On the good side, Pumbaa's setup is available further up in this thread. So you can get it and do some running offline. I have downloaded it and given it a brief trial. I think it is a bit more stable, although I did move the brake bias a bit to the rear to get the brake feel to be more what I wanted.

Dave


Thanks for the feed back... And my thinking on the brakes was that was the extreme braking limit, for going down the hill and into T1, which from the practice races I saw a few people get wrong, so by putting the bias forward a little more then it should in default saves it from snap oversteer into the corners... I like mine set at 64.5F-35.5R but the rears still lock a little then. So I figured keep it stable and let the other drivers decide on how to set the bias...
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#3389574 - 09/13/11 06:13 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: DaveBradley]
Weasel_Keeper Offline
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Originally Posted By: DaveBradley
Originally Posted By: Darren_Blythe
Originally Posted By: Matthias_Koch
I do not have full fuel settings on the server. It is still set to 38 liters (should be about 10 gallons) as default setting.

You have made sure to get the fuel cell upgrade right?



I still see the 38 liters in the car after joining.

I checked and I do have the 120 liter option installed.

I can increase the fuel in the garage to the 120 liter limit.

Puzzling, to be sure.

Dave


Weird...I was on last night (Monday) for about an hour and my fuel was showing 120L when I joined. *shrugs*
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#3389657 - 09/13/11 08:44 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
guod Offline
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I connected with a Ford and a Holden and it looks okay now after reloading the setups and the .gal file.

One change. Fixed setups and fixed upgrades now.

Please confirm its working okay.
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#3389710 - 09/14/11 12:46 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
magicalflyer Offline
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Registered: 05/05/11
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When I get there it still shows 38L by default. Had to increase the value manually to full tank. But the setup itself is very good, I think. 2:14s is no longer "rare coincidence" for me now. Thanks Smile2


Edited by magicalflyer (09/14/11 12:47 AM)
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#3389717 - 09/14/11 01:57 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Pumbaa666 Online   tunes
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hmmm... Still looks like the default to me... It could have something to do with the way the mod is written for online racing, we might just have to run with the default settings...
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#3389732 - 09/14/11 03:56 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
magicalflyer Offline
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I'd rather stick to the current setup, though. Even if it's not much faster than the default, it still makes the car easier to drive. Less muscle and brain power needed to get the same laptime as the default biggrin.
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#3389741 - 09/14/11 04:42 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Ahmad Online   smile
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I need to start practising but I need to know which setup we're going to use.
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#3389837 - 09/14/11 08:10 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
NimRud Offline
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Registered: 12/30/00
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Doug, still the old setup with 38 l starting fuel showing when I join the server.

The setup works fine for me though. Tried Pumbaa´s setup posted earlier and it is a bit more stable as Dave already mentioned.
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#3389847 - 09/14/11 08:32 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
guod Offline
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Use Pumbaa's setup.
Gentleman's agreement not to change the setup please.
Fixed setups and upgrades are dropped.

http://www.sendspace.com/file/pojkue
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#3390044 - 09/14/11 12:45 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
DaveBradley Offline
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Registered: 09/09/10
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Loc: Los Angeles
Originally Posted By: guod
Use Pumbaa's setup.
Gentleman's agreement not to change the setup please.
Fixed setups and upgrades are dropped.

http://www.sendspace.com/file/pojkue


I am hoping that it is still OK to modify steering rack angle and brake bias as was available with the fixed setup.

Dave


Edited by DaveBradley (09/14/11 12:46 PM)

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#3390282 - 09/14/11 06:42 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Coutie Offline
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Registered: 07/14/06
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Loc: Toronto, Ontario, Canada
Driver swaps worked perfectly.

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#3390308 - 09/14/11 07:16 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: DaveBradley]
Dirt_Diver Offline
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Registered: 07/11/09
Posts: 1715
That's cool news AC.

DaveB, we talked very briefly about the Wombat FPS Fix ... http://www.rfactorcentral.com/detail.cfm?ID=Nvidia%20FPS%20Fix . It seems that there have been a few reports of lockups with it as well so if you had that d3d9.dll in your root rFactor folder, maybe try to remove it to see if your lockup problem goes away.
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#3390316 - 09/14/11 07:26 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: DaveBradley]
guod Offline
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Originally Posted By: DaveBradley
I am hoping that it is still OK to modify steering rack angle and brake bias as was available with the fixed setup.


Sure, NP. Anything that was a free setting before is still cool to change. I just didn't want somebody dyno tuning the setup or gearing because the race would lose its appeal if somebody drives off into the sunset. Leaving the very good handling of Pumbaa's setup alone and just driving the wheels off is more fun for everyone.
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#3390328 - 09/14/11 07:39 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: Dirt_Diver]
DaveBradley Offline
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Originally Posted By: Dirt_Diver
That's cool news AC.

DaveB, we talked very briefly about the Wombat FPS Fix ... http://www.rfactorcentral.com/detail.cfm?ID=Nvidia%20FPS%20Fix . It seems that there have been a few reports of lockups with it as well so if you had that d3d9.dll in your root rFactor folder, maybe try to remove it to see if your lockup problem goes away.


Since it is in there and I have the lockups, I see no downside to removing it. I going to give it everything but the kitchen sink appraoch and see how it works for Saturday. Thanks for the help!

Dave

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#3390373 - 09/14/11 08:46 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: DaveBradley]
Pierre1 Offline
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Registered: 07/25/06
Posts: 279
Loc: Canada Quebec Laval
Dave , you might find something usefull out of this link...Doug's finding

http://isiforums.net/f/showthread.php/97...weaking-rfactor
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#3390550 - 09/15/11 06:11 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Coutie Offline
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Registered: 07/14/06
Posts: 785
Loc: Toronto, Ontario, Canada
These cars seems to be pretty high quality, maybe you just need to turn your graphics settings down?

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#3390620 - 09/15/11 08:08 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: Coutie]
DaveBradley Offline
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Registered: 09/09/10
Posts: 73
Loc: Los Angeles
Thanks guys. Like I said, I am going to apply all of the remedies that make sense and then see how it runs on Saturday. If it seems OK I'll give it a go on Sunday. I really want to make the race as I love these grueling challenges – they give a plodding tortoise like me a chance to end up in front of some of the hares.

Since I haven't changed anything in my hardware or software configuration in a long time I have a suspicion that what I am experiencing is some sort of hardware failure where a component is getting weaker or nearer to complete failure. I have seen small screen freezes become more frequent over the last few months. I had a longer one that took me out of one of the Hockenheim GP2 races.

It also may be that this combination of mod and track is particularly stressful. I note that henny has been having a bad time, worse than I have had I think. If you want to give your rig a real test try this: set up the start of an offline race at Bathurst with about 15-20 AI. Set the time for a night race. If your frame rate going into the first corner is greater than single digits you have a quite powerful system IMO.

My rig is aging – Core duo 2.something Ghx and Nvidia something260something card. My plan has been to see what will be required for rFactor2 and then upgrade. I also note that the graphics card boys are supposed to be moving to the next die-shrink for their next generation cards supposedly appearing in the next six months or so. It would be nice to wait and catch that wave.

Long rambling post – my apologies . I really am concerned about messing up someone's race with one of these screen freezes. I have no idea what others see when it is occurring to me. Sometimes I come back into the race so I suspect that for the period of the freeze my car continues on without any driver control updates. This sounds like a recipe for a big mess. So I want to get through Saturday clean before committing to Sunday.

Thanks again and see you Saturday.

Dave

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#3390707 - 09/15/11 10:14 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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#3390724 - 09/15/11 10:33 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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Also is it just me or do these tyres have hardly any traction?
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#3390878 - 09/15/11 02:22 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: Ahmad]
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Originally Posted By: Ahmad
Also is it just me or do these tyres have hardly any traction?


I have barely made it around any corner without tire squeel. wink
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#3390931 - 09/15/11 03:19 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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#3390939 - 09/15/11 03:27 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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Car selection

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#3390980 - 09/15/11 04:40 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: DaveBradley]
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Originally Posted By: DaveBradley
<snip>

If you want to give your rig a real test try this: set up the start of an offline race at Bathurst with about 15-20 AI. Set the time for a night race. If your frame rate going into the first corner is greater than single digits you have a quite powerful system IMO.

<snip>


Dave, I gave your test senario a try ... framerate is top left ...



I don't know why but Bathurst and the V8 mod aren't challenging my system at all. I got similar framerates without my Wombat FPS fix installed as well.

This is just the standard rFactor with no other mods installed ... all graphic details set to maximum, 16xFSAA and 16xAF, 40 car grid, 40 cars visible.
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#3391121 - 09/15/11 09:39 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: Dirt_Diver]
DaveBradley Offline
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Originally Posted By: Dirt_Diver
Originally Posted By: DaveBradley
<snip>

If you want to give your rig a real test try this: set up the start of an offline race at Bathurst with about 15-20 AI. Set the time for a night race. If your frame rate going into the first corner is greater than single digits you have a quite powerful system IMO.

<snip>


Dave, I gave your test senario a try ... framerate is top left ...



I don't know why but Bathurst and the V8 mod aren't challenging my system at all. I got similar framerates without my Wombat FPS fix installed as well.

This is just the standard rFactor with no other mods installed ... all graphic details set to maximum, 16xFSAA and 16xAF, 40 car grid, 40 cars visible.

Thanks for trying this out.

Interesting. I myself had not tried this for a long while, with maybe a previous incarnation of the track, certainly another mod, and likely a previous computer. So I gave it a go. I crashed 3 times out of three on the starting grid using DX9 and 2 out of 3 using DX7. The one time it ran OK I saw approx. 50 fps (20 cars and greatly toned down graphics settings for all of this). This compares with fps rates over 300 running solo practice session in some parts of the track and over 200 on the pit straight. So this still is a strain on the system but no where nearly as bad as I recall. So maybe these settings will be enough to get me by but I wouldn't place much money on it right now in Vegas unless you get some good odds.

There may well be some common link between the crashes henny is experiencing and mine but I think it would be hard to ferret out the root cause.

Dave

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#3391128 - 09/15/11 09:58 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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Dave B and henny...

http://www.microsoft.com/download/en/details.aspx?id=8109

A WAG but can't hurt. Run dxdiag.exe when done, rerun the rF config, set graphics to auto.
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#3391342 - 09/16/11 07:35 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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Originally Posted By: guod
Dave B and henny...

http://www.microsoft.com/download/en/details.aspx?id=8109

A WAG but can't hurt. Run dxdiag.exe when done, rerun the rF config, set graphics to auto.


Thanks Doug. I will give it a go later today and report back here. It strikes me that the proven-to-crash night start gives me a test mode I can use to evaluate fixes. I have another idea or two to try out and will report on that too.

Dave

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#3391383 - 09/16/11 08:44 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: DaveBradley]
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Just a dumb question, but do you have more than one version of Bathurst or the V8 mod?

I only ask because in the past I've had problems when I didn't remove older versions. Since I've been gone for a couple years I still had older versions of the mods so I made sure I got rid of everything to do with them before I installed this updated (to me) version of the cars and track. I remember with the older versions I would get horrible FPS around the pits and front straight even in the daylight, but seem to be doing okay with this version so far.

Just curious. smile
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#3391652 - 09/16/11 04:16 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: Weasel_Keeper]
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OK, bunches of testing today and no answer to the issue at hand but maybe some useful data. Here's what I did:

I put in a fresh install of rFactor with only the V8 Supercars Mod and the Bathurst track added. I ran the night stress test and it failed immediately for every attempt ( not sure now how many – at least three).

I tried the mod at night at Montreal and Toban. Same failures. Hmmmm.

I downloaded and ran the Dx installer that Doug gave the link to. Ran Dxdiag. Showed no problems.
Ran rFconfig. Set to Dx7, AA off. One thing I haven't mentioned so far is that I have a triple-screen setup using a Matrox tripleHead2Go. I have been running it for approx. 4 years with no issues that I know if and I wouldn't suspect it as the culprit here. Fired up and ran at Bathurst. Same crashes.

I switched to the Panoz and ran the night stress situation at Bathurst. No problem. Runs fine. Frame rate at the start is about 50.

Finally, I thought that maybe this relatively new mod was doing something that my old drivers could not cope with so I checked and found that my drivers were pretty old, downloaded and installed and ran the V8 Supercar at Bathurst-night test and it failed immediately.

So, it would appear from the above that the problem is rooted in the mod, or probably more accurately in the combination of my system and the mod. I wasn't able to get it to pass the night stress test but my daylight frame rates are higher than they were. So maybe it will be more stable for what the SimHQ race needs. Tomorrow's practice may give some insight there.

Dave

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#3392066 - 09/17/11 11:03 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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Should be a fun practice session.. if the internet connection didn't act up. Sorry if I caused problem back there. A quick test on speedtest.net shows I have 480+ ms ping..
Maybe that's why I saw cars going through the walls and fly (yes, FLY!) all over the track and Teamspeak comm sounded like radio transmission on horror movies. I couldn't very well hear what you guys were talking about, and when I said something nobody seemed to be able to hear me.
I'm gonna have a nice little chat with the ISP people tomorrow morning.
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#3392082 - 09/17/11 11:35 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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Did I miss the practise session for today, Sat. 17th?


Joined around 2000 local time (1400 Eastern) and nobody was there.
The server started with a 5 min warmup session, which was different from the other days, were it was set on practise.
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#3392098 - 09/17/11 12:03 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Ahmad Online   smile
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2pm eastern? about 2 hours too late
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#3392117 - 09/17/11 12:41 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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Frank frown

Check your local time against these reference sites:

http://www.timeanddate.com

http://www.worldtimezone.com/index12.html

http://wwp.greenwichmeantime.com/


The event on Sunday will start at 12 PM EDT (eastern daylight time)
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#3392137 - 09/17/11 01:19 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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Ok,couldn´t make it earlier. Had to do some stuff to keep the wife happy.

Will make it in time for the main event though!
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#3392173 - 09/17/11 02:10 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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Fun practice racing this afternoon!

No idea where the heck my qualifying time came from. I've never hit a 2:11 (even though it was a 2:11.999), so to add to that, I've never hit a 2:12 either. About a mid 2:13 has been my fastest lap. Then I nailed the start and got around Ahmad and was all over Pumbaa going into T2 where he drifted a bit wide and then I was leading! Man, my arms started to tighten up and shake and sweat started pouring. Just wanted one lap lead but slid on the final corner and Ahmad got by. frown That was a lot of fun though. smile

Last night I hopped on the server just to run for as long as I could without wrecking. Ended up finishing 26 consecutive laps from start. My fuel lasted about 11-12 laps and tires were shot after about 7-8 laps. Sure enough the same thing always seems to happen to me...half way through the run I lost focus and started pinballing on the walls on top of the mountain and going down. So hopefully I'll be competitive for at least half the race tomorrow. wink
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#3392237 - 09/17/11 04:11 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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Well, looks like I am probably out of the race, my partner in crime probably won't be around.

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#3392336 - 09/17/11 07:34 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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He will be somewhere else. He lives in Philly and I live in Toronto so there's not much I can do.

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#3392356 - 09/17/11 08:13 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: Coutie]
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Originally Posted By: Coutie
Well, looks like I am probably out of the race, my partner in crime probably won't be around.



50 laps and less time than an SCES race Alex. You can do it!
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#3392453 - 09/18/11 03:46 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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Okay, the ping is still goes beyond 450 ms. I never knew about this before since I rarely play games online, and all my rFactor online races so far mostly consisted of quick races in random servers with 5 or less random people and we tend to spread before even reaching the 2nd turn, so probably no one noticed my lag before. The ISP people said this morning that everything "works as advertised". Nothing's wrong. So why is my ping so high? The explanation is long and technical, but could be interpreted as "Who cares? We've got yer money already". A very common business ethic here. I should've brought a shotgun when I went there..
That being said, I'm afraid I have to withdraw from today's race. I don't want to ruin anybody's weekend with this crappy connection. But I'll drop by to spectate. At least I can still see the race orders, gaps, and laptimes properly. Sorry, guys.
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#3392476 - 09/18/11 05:43 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Coutie Offline
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It's not much time less than an SCES race. I don't think I would be able to finish the race without destroying my car.

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#3392521 - 09/18/11 07:25 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: magicalflyer]
Pumbaa666 Online   tunes
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Originally Posted By: magicalflyer
Okay, the ping is still goes beyond 450 ms. I never knew about this before since I rarely play games online, and all my rFactor online races so far mostly consisted of quick races in random servers with 5 or less random people and we tend to spread before even reaching the 2nd turn, so probably no one noticed my lag before. The ISP people said this morning that everything "works as advertised". Nothing's wrong. So why is my ping so high? The explanation is long and technical, but could be interpreted as "Who cares? We've got yer money already". A very common business ethic here. I should've brought a shotgun when I went there..
That being said, I'm afraid I have to withdraw from today's race. I don't want to ruin anybody's weekend with this crappy connection. But I'll drop by to spectate. At least I can still see the race orders, gaps, and laptimes properly. Sorry, guys.


Sorry to hear about that Flyer, I've had a similar thing happen with my ISP in the past with their lack of care... I don't know much about PING or how to fix it so I'm a bit hopeless on this end.. All I can say is that trying different wiring configurations helps in some situations with connections, it could be a fault in a socket anywhere along the line...
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#3392522 - 09/18/11 07:26 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: Coutie]
Pumbaa666 Online   tunes
Ze Warthog that is faster then a Cheetah
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Registered: 05/23/10
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Originally Posted By: Coutie
It's not much time less than an SCES race. I don't think I would be able to finish the race without destroying my car.


Trust me at 25% damage these cars will take a beating and the guys in the pits will get it drivable...
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#3392534 - 09/18/11 08:05 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Coutie Offline
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Well, I also have other stuff to do today so I don't want to start something I won't finish.

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#3392666 - 09/18/11 12:39 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: Coutie]
DaveBradley Offline
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Registered: 09/09/10
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Loc: Los Angeles
Many, many thanks to Doug for making this event happen. To find an event of this type with such a congenial group is not an easy thing to do, IMO. So, even though I bashed the walls up on the mountain a few times today I really had a good time and was surprised that I could make it to the finish, given the degree of difficulty and the weird s/w problems I have seen recently.

Congrats to Frank and all the fast guys I got to see a few times today. smile Congrats to all that made it to the end. Well done all!!


I would sign up for another Aussie V8 event but I might wish for a slightly easier track.


Dave

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#3392669 - 09/18/11 12:44 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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Congratulations to Nimrud for taking the win and pole!

winner

Good to see you back racing again and glad you could take a break from the office.

Congratulations to Ahmad for 2nd Place and Pumbaa for 3rd Place.

winner

Hmmm, two Aussie residents on the podium!

Comeback drive of the race has to go to Matthias. Good drive and discipline in working back up through the field!

Tough luck award to henny with 23 of 50 laps accomplished then problems. frown

I really expected there to be more interest in these cars and this track. Would Adelaide or another track made a difference? Was it too long at 50 laps (of the actual 161)? For those of you that couldn't make the race, what kept you away? Just curious and asking for future planning purposes.

Results

Autosim Analyzer Event Results

http://simhq.net/downloads/motorsports/r...ults/index.html

Event Results, Replays, Setups

http://simhq.net/downloads/motorsports/rfactor/SimHQ_2011_Bathurst/SimHQ_2011_Bathurst.zip
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#3392686 - 09/18/11 01:22 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
magicalflyer Offline
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Couldn't watch the whole race. Downloading the replay now, and will be watching it when I find the time to do so. Congrat to the podium finishers thumbsup. Enjoyed watching Pumbaa and DaBirdski fighting for position early in the race.
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#3392747 - 09/18/11 03:12 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
NimRud Offline
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Loc: Germany
Thx to Doug for organizing this event and all the participants to make it a fun race! thumbsup

I reinstalled rFactor for the chance to drive this wonderful mod again on one of the greatest tracks available.
Ever since the SimHQ 6h race here years ago, I couldn´t think of a better car/track combination for an endurance event.

Was really surprised to stay on pole here with so many fast guys around.
Ahmad´s best time during qualy was faster than any time I´ve ever done here before.
So, I was more than happy to match that and eventually get below it.

Knowing how hard it is to get these cars moving from the starting line, it was nice being able to stay in front on that first lap without too much contact in T1.
Apologies to Ahmad as I couldn´t keep the car as tight through T1 as I wanted and slid a bit to the outside in your line!

Was aiming for 2:10/11 laptimes in the race and for a pitstop every 10 laps.
Imagine my surprise, when Ahmad and Pumbaa both were able to pit a lap later.
Wasn´t really concerned about my fuel strategy at that point, but wanted to be really safe entering and leaving the pits witout getting a penalty.

Got nervous after my last stop as I (mis-)calculated I was one lap short of fuel making it to the finish line.
So, I started to short shift and trying to stay in the 2:12/13 range timewise, just to safe fuel.

Ahmad closed the distance rapidly with some blistering laptimes and I was really thinking I had done something wrong, as we both made that last stop in lap 40.
So we both had exactly the same amount of fuel for that last stint, yet he clearly didn´t need to worry about fuel consumption?!

Felt like an idiot when I got that last lap message, where I had calculated before it would have been 2 more laps. banghead
Crossed the finish line just ~2 seconds ahead of Ahmad and saying that was a relief would be clearly an understatement!

Pumbaa´s setup was really a pleasure to drive here for such a long distance! Good work, mate! thumbsup

Hope, we could do a SimHQ V8 Supercar series on some/all of the Aussie tracks in the future!

Guess, what had been released today: http://www.racedepartment.com/content/1607-v8factor-unleashed-v1-1-released.html wink
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#3392829 - 09/18/11 05:36 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
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Great racing today! Congrats to the podium!

Doug, I think 50 laps (two hours) was just about all I could handle today. By my last pit stop at lap 40 (about 1.5 hours in) I could barely sit in my seat anymore because my back was cramping up. While pulling into the pits I thought about taking a break and giving up everything I'd worked for. Stopped in my stall, put it in neutral, and started stretching, bending, and twisting my back to try to make the pain go away. With 2 seconds left in my stop I looked and saw I only had 10 laps to go so I went for it. Very painful race for me, but very fun too.

Dave K was trying to kill me I think because I just couldn't shake him for MANY laps until he finally had a slip and I got away. I feel it in my muscles now because I was trying my hardest to get away without slipping up myself. biggrin Great racing dude!

My only real problem was what Doug is talking about and mentioned pre race. With only 11 drivers showing up for an enduro, it got VERY lonely for about 75% of the race. Even if/when I slipped up and spun or banged into a wall I had so much time to get back going that there was no pressure anywhere, and felt more like a Sunday drive through the mountain...at a high rate of speed. I started having lapses of concentration...because I was kind of getting bored and sore. This would definately be a great place for a long enduro with driver swaps. I was surprised after some of the practice races over the past couple weeks that most everyone finished and the racing was very clean. I never saw anyone stuck in the litter, and everyone seemed to be still running just fine at the end. Not sure what happened to Dirt Diver, and such a let down for henny to drop out because of technical problems.

This mod and this track...I am really surprised we didn't get more interest or participation. No idea why. Races here in the past have easily drawn at least 15-20 drivers. This is a great mod, and I'm game for a series or another race somewhere in the V8s. Adelaide scares me in the V8s, but I'd give it a go. wink

Now to take a little break and wait to see where we're running Skodas next. biggrin

Jay Jenkins
Weasy
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#3392965 - 09/18/11 10:49 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Pumbaa666 Online   tunes
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Well that was a hell of a lot of fun and a big thanks to Doug and SimHQ for putting on a race with these beasts... Like others I'm just a little disappointed in the numbers, but I could drive solo for hours around this track with the slightest reason to do so...

congrats to all who finished and to the other podium placers, commiserations to henny on his disco, and Dirt Driver on his DNF

I just couldn't find a rhythm in qualy (and the first half of the race for that matter) and as a result couldn't get near my PB, let alone Frank or Ahmad, which also allowed Matthias to steal third from me leaving me 4th on the grid...

Made a decent start but I was too cautious into Hell corner and lost out to Birdski who also got past Matthias.. Which led to a battle in the opening laps between the 3 of us, until I got over zealous heading into the dipper after seeing Matthias run wide, I thought my nose will fit in there just nicely, even though I know there hasn't been a move made there in years I still went for it... The end result just like 99% of moves made through the dipper saw a car in the wall, unfortunately it was Matthias, sorry again about that, but you did make a awesome comeback there... After that I set off after Birdski who was showing good pace all day, but was annoying to be behind because he was just slow enough to throw me off over the mountain, but was too fast out of the corners leading onto the overtaking spots... So I just had to bide my time until a small mistake into Hell corner allowed me to make a move going up mountain straight and managed to hold the inside line through Griffins bend after a failed attempt in the preceding laps I was happy to have made the move...

This left Ahmad and Frank some 10-15 seconds up the road from me, and with their pace being very hard to match I decided to try and keep it clean for the rest of the first stint and see how their strategies were going to play out... As it turned out Ahmad started on the same strat as me, which was to run her dry and have a shorter stint and pit stop at the end... I noticed I was a little quicker through the pits then both Frank and Ahmad which made me push like hell in the 2nd stint, but my consistency failed me and I was losing time lap after lap, with the occasional lap being on target and quicker then the front 2 I thought I could make it as long as I kept them within 20 seconds I'd have a shot at the end... Well the 3 stint put that idea to rest... More mistakes led to a bigger gap and I was stuck on settling for third and making sure the gap to Birdski remained the same... In stint 4 I found some consistency and was in the low 11s to high 10s without trouble for most of the stint but with the 2 leaders around a minute in front I was really just driving for the fun of the track, so I had a little fun with the tyre wear and played with the rear exiting corners and treated the car a little more like a rally car then a racing car... Which was a hell of a lot of fun when I got it right lol...


As far as this mod goes, I love it... I'd race these things around Monaco if we could... But in answer to Dougs questions... Bathurst is a very tough track (yet rewarding) to learn, and these cars compound that problem big time which is what I think turned people off... I'd like to see sprint races, 2 or 3 20 lappers on the one night for that track of the series, 4-6 races in the series and it taking about 3-4 months to get through the series, that gives about 3 weeks between races... With the last race at Bathurst being a voted on a 100 lap race with driver swaps encouraged or sprint races...

Ultimately I'd love to see tracks like Oran Park, Hidden Valley, Surfers Paridise, Adelaide and Canberra along with Bathurst in the series, with sprint rounds leading up to the Enduros with Bathurst and Phillip Island both having driver swaps and a similar format, Bathurst with Qualy, top 10 shootout and 1000kms, and Phillip Island with qualy for all drivers, 2 14 lap sprints with each driver of each car driving one race each for points to decide the grid for the 500km race for the win... Leave set ups open, but enforce upgrades, which takes away any advantage from gear ratios or diff settings, but let's each driver find their way around these beasts...

That's what I'd love to see, but even if we just did some sprint races one weekend around Oran Park, PI or Surfers I'd be happy...
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"The motivation is high, I enjoy taking the smile off other peoples faces"

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#3392981 - 09/18/11 11:25 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Papa_K Offline
Member

Registered: 11/09/04
Posts: 2494
Loc: Anchorage, AK
Sounds like it would have been fun. It's been hard to get time lately, and a race this long was definitely out.
Thanks for the skull's up on the update to the mod. It seems nice.

Congrats to those who finished... and the podium cheers

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#3392988 - 09/19/11 12:07 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Ahmad Online   smile
Member

Registered: 09/05/07
Posts: 2042
Loc: Victoria, Australia
My qualifying lap was the first time I had been in the 2:09s and I was half a second up on Frank going into the last sector. I knew he was stronger than me in this sector but I had hoped it was enough. As I crossed the line I saw 0.0 and I thought I did it and gave myself a fist pump. But then I saw the difference was 0.000 .. a dead heat! I could not better that time when Frank went quicker and I settled for a satisfactory second place on the grid.

I had practiced my starts before the race and this time I was able to get off the line fine but had to slot back in behind Frank after the first corner. After a few laps I began to settle into a rhythm and my pace was looking good, with Frank only about 5 or seconds up the road from me. As the stint went on I began to see where I was stronger and where I was weaker and as the race went on my last sector was beginning to match Frank's. I was also making time up in between the pitstops, coming out closer behind him.

All was well with only a couple of small errors, and I thought I would have a chance to have a run at him in the 2nd half of the race. Unfortunately in my 3rd or 4th stints, or both, I made a couple of disappointing errors which dropped the gap out to 15 seconds. The mistakes were due to pushing a little too hard as Frank was setting a very consistent and fast pace. I didn't give up and kept going just in case Frank made any errors. And it seemed he did.

In the last stint he was significantly slower and I wasn't sure if it was due to tyre problems or lack of concentration. I was making up huge amounts of time as I was driving at my limit and the limit of the tyres as they began to fade away in the 2nd half of the stint. Nevertheless, I pushed on with my pace still very good in the 2:10s and 2:11s but in the end ran out of laps, finishing just a couple of seconds behind Frank.

Congrats on the win Frank, it was a solid and very consistent drive. I wanted to do it again straight after! biggrin

Congrats to Pumbaa for the podium and everyone else who survived the mountain.
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#3393025 - 09/19/11 03:05 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Pumbaa666 Online   tunes
Ze Warthog that is faster then a Cheetah
Member

Registered: 05/23/10
Posts: 984
Loc: South Australia
Just caught this video from the Bathurst 1000 facebook page...

http://youtu.be/4D-JtvVvESc

I'd love to have a go in these cars as well through the World Touring Masters mod... Although I'd prefer the conditions we raced into to these... lol
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"The motivation is high, I enjoy taking the smile off other peoples faces"

Mark Webber

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#3393042 - 09/19/11 04:12 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Ahmad Online   smile
Member

Registered: 09/05/07
Posts: 2042
Loc: Victoria, Australia
Let's have those conditions in rF2 biggrin
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#3393091 - 09/19/11 05:42 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Matthias_Koch Offline
Junior Member

Registered: 04/25/09
Posts: 35
Loc: Kaiserslautern, Germany
I really enjoyed the racing yesterday. Thanks to Doug for making this race possible and thanks to everybody who participated.

Although I barely had direct battles for position, it was the chance of catching up some cars in front of me which kept me pushing forward. smile So I was able to overtake some cars to find myself on fourth place after the third pit stop. Then I tried to keep Birdski at distance for the rest of the race. I made some small mistakes, but so did he and it was always a back and forth. In the end I am very happy with the result. I think it was the best possible, because Frank, Ahmad and Pumbaa were faster than me. So don’t worry about our little incident, Pumbaa! It made my race really exciting and in the end it did not change much with respect to the final position. smile

Congratulations to Frank on the win and to Ahmad and Pumbaa on completing the podium! thumbsup

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#3393246 - 09/19/11 09:46 AM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
mr_hill Offline
Member

Registered: 10/10/10
Posts: 618
sounds like it went well, i didnt sign up as i was at Lee Evans at Wembley Arena so wasnt around when the race was scheduled i would however sign up should there be another event biggrin
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First ever win: STCC, Donnington Park, Race 2, 19th March 2012
First Ever Podium: 2nd, Silverstone SCES 2011
Wins: 1
Podiums: 6 (2 SCES, 4 STCC)
Pole Positions: 1 (Race 1, Thruxton, STCC, 8th April 2012)
Fastest Laps: 0

Team: Ozjet Racing
Number(s): 26 (SCES) 27 (STCC)

Also Core-Racing driver. V8 Supercars in Jim Bean Racing Ford and F1 Series for Ferrari

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#3393631 - 09/19/11 05:54 PM Re: SimHQ Bathurst - Sunday, 18 September (THIS SUNDAY!) [Re: guod]
Piotr Offline
Member

Registered: 04/12/10
Posts: 340
Loc: Warsaw, Poland
well done guys. Congrats to Frank, Ahmad, Pumba and all participants

not an easy cars and what a place to race

hope to be simracing with you all soon again
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