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#3381427 - 09/03/11 11:27 AM Re: Red Orchestra Beta around 30th! [Re: vonKhan]
shadylurker Offline
Member

Registered: 07/16/06
Posts: 389
Originally Posted By: vonKhan
I was pretty much cleaning house on the maps I played yesterday. I love that that you can actually hit people past 10m with a SMG.

The MP40 feels a lot like the real life version I've fired.


Oh lord don't post that on the steam forums, they are crying about getting killed by SMG's. I personally think the games infantry is perfect, I just hope none of these whiny kids that don't know what a FPS is ruins it. Game takes me back to the original DOD days, and this game as it plays right now is how I always wanted Day of defeat and RO1 to play.

Rule number one of RO2:
Team work.

that's how all FPS should be but sadly that has gone away. I like this game a lot.


Edited by shadylurker (09/03/11 11:29 AM)


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#3381435 - 09/03/11 11:36 AM Re: Red Orchestra Beta around 30th! [Re: shadylurker]
vonKhan Online   content
resident pacifist (sic)
Member

Registered: 04/21/01
Posts: 2008
Loc: Canada
Originally Posted By: shadylurker
Originally Posted By: vonKhan
I was pretty much cleaning house on the maps I played yesterday. I love that that you can actually hit people past 10m with a SMG.

The MP40 feels a lot like the real life version I've fired.


Oh lord don't post that on the steam forums, they are crying about getting killed by SMG's. I personally think the games infantry is perfect, I just hope none of these whiny kids that don't know what a FPS is ruins it. Game takes me back to the original DOD days, and this game as it plays right now is how I always wanted Day of defeat and RO1 to play.

Rule number one of RO2:
Team work.

that's how all FPS should be but sadly that has gone away. I like this game a lot.


Well here's the thing, I went to the range and expected the MP40 to hit nothing because I'd played a lot of RO1 in the day. Surprised when I got very decent groupings at 50m. Glad this game corrects that issue.

Bolt action rifles in urban combat are just painful to use, Stalingrad environment clearly illustrates that.
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#3381513 - 09/03/11 02:00 PM Re: Red Orchestra Beta around 30th! [Re: BadKarma1001]
Para_Bellum Online   biggrin
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Registered: 01/18/01
Posts: 6436
Loc: Germany
IMO the problem is that most firefights in RO2 are still at a rather short distances, rarely more than 100m. And SMGs, despite their reputation, are actually quite decent weapons within that range.

People are so used to the extreme close-range fights of modern shooters where engagement ranges are usually just a couple of dozen meters that even 100m in RO seem like "ohmygawd he sniped me with that MP40 from ALL across the map!!!"

biggrin
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Capt. Todd Sheehy, Hog pilot, on receiving orders during Operation Desert Storm


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#3381602 - 09/03/11 04:39 PM Re: Red Orchestra Beta around 30th! [Re: Para_Bellum]
FozzyBear Offline
Member

Registered: 02/08/11
Posts: 446
Originally Posted By: Para_Bellum
IMO the problem is that most firefights in RO2 are still at a rather short distances, rarely more than 100m. And SMGs, despite their reputation, are actually quite decent weapons within that range.

People are so used to the extreme close-range fights of modern shooters where engagement ranges are usually just a couple of dozen meters that even 100m in RO seem like "ohmygawd he sniped me with that MP40 from ALL across the map!!!"

biggrin


That will be solved when the mapping community gets a hold of the SDK.

Now for some random images.





Edited by FozzyBear (09/03/11 04:42 PM)

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#3381726 - 09/03/11 07:35 PM Re: Red Orchestra Beta around 30th! [Re: BadKarma1001]
Magnum Online   grunt
Lifer

Registered: 01/27/03
Posts: 25482
Loc: Naples, Florida
nice pics but way to much overlay info... looks to cluttered. (still haven't gotten it to run on my machine.)
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#3381739 - 09/03/11 07:52 PM Re: Red Orchestra Beta around 30th! [Re: Magnum]
LightHead Offline
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Registered: 02/06/08
Posts: 892
Loc: Ontario, Canada
Originally Posted By: Magnum
nice pics but way to much overlay info... looks to cluttered. (still haven't gotten it to run on my machine.)



That's the death screen.. he's waiting to respawn so it's giving you info. All that stuff can be regulated server-side too. ADMIN REMOVED (particularly on a server with more realism functions).

Here you can see what the in-game screens look like:



A patch has also been released which fixes many of the issues with crashes (not all - it IS a Beta after all).

FozzyBear amusingly enough I may have been playing in that game! PFC Veld [29th] is part of my realism unit in Darkest Hour (an uber realism mod for RO1 that depicts the Western Front with American, British and Canadian forces). See: Darkest Hour The Game

A lot of the 29th are dismayed with the Call of Doodying of the game.. but we've been spoiled by the realism that DH gives us! Once the full game is released and our brilliant modders sink their teeth into it then I predict a bright realism future indeed!


Edited by LightHead (09/03/11 09:04 PM)
Edit Reason: Trying to be more helpful

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#3381758 - 09/03/11 08:24 PM Re: Red Orchestra Beta around 30th! [Re: LightHead]
FozzyBear Offline
Member

Registered: 02/08/11
Posts: 446
Originally Posted By: LightHead
That's the death screen.. he's waiting to respawn so it's giving you info. All that stuff can be regulated server-side too. ADMIN REMOVED (particularly on a server with more realism functions).

A patch has also been released which fixes many of the issues with crashes (not all - it IS a Beta after all).

FozzyBear amusingly enough I may have been playing in that game! PFC Veld [29th] is part of my realism unit in Darkest Hour (an uber realism mod for RO1 that depicts the Western Front with American, British and Canadian forces). See: Darkest Hour The Game

A lot of the 29th are dismayed with the Call of Doodying of the game.. but we've been spoiled by the realism that DH gives us! Once the full game is released and our brilliant modders sink their teeth into it then I predict a bright realism future indeed!


My unit portrays the 12.SS in DH and portrays the 16. Panzer Division in RO2.

http://panzerdivision.freehostia.com


Edited by FozzyBear (09/03/11 08:25 PM)

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#3381865 - 09/04/11 12:09 AM Re: Red Orchestra Beta around 30th! [Re: BadKarma1001]
Sim Offline
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Registered: 09/18/01
Posts: 8917
Loc: Vegas
Next patch with 3 more maps will be released as soon as STEAM folks let it.

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#3381877 - 09/04/11 12:39 AM Re: Red Orchestra Beta around 30th! [Re: BadKarma1001]
Magnum Online   grunt
Lifer

Registered: 01/27/03
Posts: 25482
Loc: Naples, Florida
now thats more helpful, thx.
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"Every time I hear/read "Free to Play" I know were going to get screwed in the end with micro-transactions. NO THANKS game developers!"

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#3381932 - 09/04/11 02:44 AM Re: Red Orchestra Beta around 30th! [Re: BadKarma1001]
Flogger23m Online   smile
Senior Member

Registered: 12/06/02
Posts: 2730
Loc: California
Pre-ordered the game today.

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