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#3375031 - 08/25/11 07:17 PM Aliens: Colonial Marines (Trailer)
Brennus Offline
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#3375043 - 08/25/11 07:30 PM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
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That looks way to scary for me to play.
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#3375084 - 08/25/11 08:49 PM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
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Hope to god it's good. No, great.
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#3375088 - 08/25/11 09:00 PM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
PanzerMeyer Offline
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Ok, that looks outstanding. This will definitely be a pre-order for me.
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#3375109 - 08/25/11 09:38 PM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
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Hope it's better than AvP was. Not bad but felt like I time traveled to 1999.
There was a killer Aliens game on the PS1 (for the time). Went into the Space Jockey's ship and all IIRC. I'd really like to see a good one that's with the times.

Come to think of it, aliens and predators always go well together, I'd like another good Predator game like on the Xbox. Predator: Concrete Jungle was excellent, other than the wonky camera and crappy save system.

Hope we can weld, I liked that in Aliens.
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#3375214 - 08/26/11 01:41 AM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
Chucky Offline
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I never got very far with AVP.It was very difficult trying to play when you are hiding behind the sofa behindcouch

I will give this a try though.
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#3375248 - 08/26/11 04:45 AM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
Jedi Master Offline
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I liked AvP2 the best as far as a good game. AvP1 was the scariest, but it was also quite hard and now looks very dated.
The new AvP looked and played great in individual moments, but the story wasn't so great despite having Lance Henriksen's voice.



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#3375261 - 08/26/11 05:09 AM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
PanzerMeyer Offline
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I thoroughly enjoyed the last AvsP game but there were a few things that I felt prevented it from being a great game,

1. Like Jedi mentioned the story wasn't that interesting.

2. So you can throw the combi-stick but you cant wield it as a melee weapon? What were
the developers smoking?

3. No coop mode with predators and marines against hordes of aliens. I really missed that from the original game.

4. The energy replenishmet for the predator was idiotic. The Predator has its own self contained energy device so there's no need to be looking around for generators to extract energy from!

5. The laughably small number of multiplayer maps that came with the initial release of the game. I believe it was a grand total of TWO?


Edited by PanzerMeyer (08/26/11 05:47 AM)
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#3375275 - 08/26/11 05:26 AM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
Jedi Master Offline
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I always wished for more from coop than just last man standing vs waves of aliens, though. It was a singular lack of originality there.



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#3376753 - 08/28/11 06:38 AM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
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About time to put the Predator out of Aliens game. Will buy for sure!
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#3376783 - 08/28/11 07:47 AM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
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I'm so glad to see the Predator dropped from the game! Now, it's just squishy human against acid spewing Alien - perfect.

If, that is, the campaign lasts longer than a few hours. I'm getting so tired of shooters focusing on online and leaving the single player with a pathetic excuse for a game that isn't worth £25 or £30.

Is it coming out on Steam? If so, I think I'll hold fire until the first inevitable Steam Sale. smile

Edit: Just saw the trailer. Wow - super scary! Great!!! biggrin biggrin biggrin


Edited by Stuffy7634 (08/28/11 07:53 AM)
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#3376926 - 08/28/11 01:16 PM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
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Will this come out for PC?

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#3376956 - 08/28/11 02:20 PM Re: Aliens: Colonial Marines (Trailer) [Re: NickM]
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Originally Posted By: NickM
Will this come out for PC?


Check right at the end of the trailer - it mentions PC. smile
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#3377107 - 08/28/11 08:08 PM Re: Aliens: Colonial Marines (Trailer) [Re: NickM]
PanzerMeyer Offline
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Originally Posted By: NickM
Will this come out for PC?
Most definitely. I don't think Brennus would have bothered mentioning it if it was only going to be out for the crapsoles..uh I mean consoles.
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#3377113 - 08/28/11 08:16 PM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
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I'm really lookin' forward to this game, but I'm gonna keep my enthusiasm in check just to keep myself from getting too disappointed if it turns out to be crap. The fact that it's so much like the original film and not AvP is promising, so were off to a good start.
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#3377163 - 08/28/11 09:57 PM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
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I played the AvP ps3 game, I thought it was pretty good. The Aliens campaign was weak and controlled poorly, the Predator's felt like you were too powerful, and I thought the Marine campaign was perfect but it was just too damn scary for me smile

But I beat it, getting that SMART gun near the end made it all worth it! Love that noise!

This looks pretty solid looking forward to it.
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#3377205 - 08/29/11 12:36 AM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
Dachs Offline
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Hey, it looks like we are starting aboard the Sulaco, thats pretty cool. Nice gfx so far!
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#3377264 - 08/29/11 04:53 AM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
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The problem with the AvP games has always been making 3 games in one. The play styles of the 3 species is very different, and I think only Monolith's AvP2 got even close to a good balance, although I still think the Alien side could've used some work. It definitely had the best implementation of the Predator for me, though. I think the need to split focus on the 3 has always hurt the games.

This Marines-only focus should help make the game a lot better. As for MP, well, there won't be any AvPvM deathmatch this time, so hopefully it will be Marines v Alien hordes like in AvP Classic and AvP (but with more maps, AvP had a shamefully small amount just so the rest could be DLC).



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#3377277 - 08/29/11 05:20 AM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
PanzerMeyer Offline
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I personally had no problem with having the Predator in these games and the game play balancing issue used by some holds no water. I played as the predator in online deathmatces in the first 2 games and I was killed many times by both alien and marine players. It's all about knowing what tactics work and don't work for your species.


Edited by PanzerMeyer (08/29/11 05:22 AM)
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#3401686 - 10/01/11 05:46 PM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
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#3401689 - 10/01/11 05:53 PM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
Brennus Offline
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I hate it when developers get me pumped up about a new game 'cuz it usually leads to disappointment, but after watchin' the game-play interview I just can't help but feel good about this one.
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#3401784 - 10/02/11 12:12 AM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
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That show (and especially the host) was pretty irritating and wouldn't play properly- is this the same footage?


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#3401861 - 10/02/11 05:37 AM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
Flexman Offline
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And in the Aliens universe marines still whine like little girls.

Looks and plays like Gears of War. The co-op sounds like a neat idea. But I could do without the linear gameplay these games seem to need. As they are, they are theme park rides with guns.

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#3401873 - 10/02/11 06:13 AM Re: Aliens: Colonial Marines (Trailer) [Re: Flexman]
PanzerMeyer Offline
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Originally Posted By: Flexman
As they are, they are theme park rides with guns.
Some games have achieved a perfect balance between having scripted/story events and having a free roaming aspect. Hopefully this one will have that perfect balance and I have to say the inclusion of a COOP mode is a huge selling point for me.
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#3402043 - 10/02/11 12:27 PM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
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AvP2: Primal Hunt...was outstanding!
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#3402161 - 10/02/11 03:48 PM Re: Aliens: Colonial Marines (Trailer) [Re: Rick.50cal]
PanzerMeyer Offline
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Originally Posted By: Rick.50cal

AvP2: Primal Hunt...was outstanding!


Ah yes, the add-on for AvsP 2. You know, something about the creepy music and having to fight Praetorians really freaked me out!
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#3402373 - 10/03/11 03:45 AM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
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Wow,

somehow missed this thread. The game looks good, if the game-play is good, I might consider buying it.
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#3404069 - 10/05/11 08:14 AM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
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The "crusher" alien looks interesting, not that I know how it could be formed. Radiation?



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#3408216 - 10/11/11 01:32 PM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
ArgonV Offline
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That

Is

Scary!

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#3408218 - 10/11/11 01:38 PM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
PanzerMeyer Offline
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This will most likely be a purchase for me but I'm going to wait on the reviews first...just in case.
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#3408641 - 10/12/11 06:44 AM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
Jedi Master Offline
Entil'zha
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I call bull! You won't be able to resist it!



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#3408656 - 10/12/11 06:56 AM Re: Aliens: Colonial Marines (Trailer) [Re: Jedi Master]
PanzerMeyer Offline
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Originally Posted By: Jedi Master
I call bull! You won't be able to resist it!



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If Steam has a good pre-order deal then you are most likely correct!
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#3408952 - 10/12/11 01:58 PM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
Flexman Offline
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It hits all the right buttons for audio and visuals.

I'm getting quite stoked for this now. Does it have a James Horner-alike soundtrack? That would be the icing on the cake.

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#3409291 - 10/13/11 04:56 AM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
Jedi Master Offline
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That's something few games have accomplished. Many SW games use SW music, which makes them much better, but there are some that don't and suffer for it.

Of course, no ST game has ever used ST music aside from a couple of old games set in TOS which just used the opening theme and it really didn't help.



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#3409312 - 10/13/11 05:39 AM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
PanzerMeyer Offline
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I would absolutely love for this new game to have Horner's music from "Aliens" but that would mean a siginificant amount of money for the licensing fees.
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#3409589 - 10/13/11 12:45 PM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
Jedi Master Offline
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Besides, that music was largely tied to Ripley, Newt, Bishop, etc and wouldn't always be applicable. You wouldn't want to hear Yoda's Theme in SW:TOR when you visit Nal Hutta, for example.

Most games I just have the music off anyway.



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#3409727 - 10/13/11 03:27 PM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
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That last video was fantastic, it's easy playing as an Alien or Predator in the last couple of games as is doesn't have a scare factor (for me), you are the monster! I love the feeling they give you while'st playing as a human Marine, you feel so vunerable and as the hissing and screeching comes closer, you know you have to act fast to stop some thing horrible biting your face off!

Not that I don't enjoy playing the Alien, I do miss though the Colonists dropping the molitov cocktails and becoming an inferno, I miss my dinner warm Smile2
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#3409926 - 10/13/11 08:52 PM Re: Aliens: Colonial Marines (Trailer) [Re: Friday]
PanzerMeyer Offline
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Originally Posted By: Friday

Not that I don't enjoy playing the Alien, I do miss though the Colonists dropping the molitov cocktails and becoming an inferno, I miss my dinner warm Smile2
Ah yes, I remember that quite well from the original AvsP back in 1999. Wow, 12 years ago now.
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#3410066 - 10/14/11 05:05 AM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
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In fact, I think in the original AvP only the Marine was really worth playing. The others just didn't seem right to me.



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#3410929 - 10/15/11 01:29 PM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
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Colonial Marines w/ Co-Op... I am THERE!!!!!
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#3411053 - 10/15/11 04:36 PM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
PanzerMeyer Offline
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Maybe we can do some SimHQ coop sessions and meet up on the teamspeak server?
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#3411080 - 10/15/11 05:36 PM Re: Aliens: Colonial Marines (Trailer) [Re: PanzerMeyer]
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I still play the crap outta AvP, so if this game is even just as good or better I'll be playin' it to death, so you can count me in.
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#3411102 - 10/15/11 06:13 PM Re: Aliens: Colonial Marines (Trailer) [Re: PanzerMeyer]
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Originally Posted By: PanzerMeyer
Maybe we can do some SimHQ coop sessions and meet up on the teamspeak server?


Certainly. I have a group of friends I play various co-op games with every Saturday but, with all of the co-op games on the horizon, there will be no shortage of opportunities to play smile

BF3
TOR
ME3
ACM
Syndicate

LOTS of co-op goodness on the way. I can't wait smile
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#3412815 - 10/18/11 05:35 AM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
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I don't know if I would put an MMO under the "coop" heading. They tend to stand apart.



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#3490929 - 01/09/12 12:47 PM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
Bib4Tuna Offline
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Collector's edition promo poster:

http://gamekyo.com/images0_4_44726.html


Ooooooooooooooo... eek
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#3490939 - 01/09/12 12:53 PM Re: Aliens: Colonial Marines (Trailer) [Re: Bib4Tuna]
PanzerMeyer Offline
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Originally Posted By: Bib4Tuna
Collector's edition promo poster:

http://gamekyo.com/images0_4_44726.html


Ooooooooooooooo... eek


Now that looks simply great!! I like the Ripley inside the cargo loader miniature.
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#3491369 - 01/10/12 05:14 AM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
Jedi Master Offline
Entil'zha
Big Kahuna

Registered: 02/15/00
Posts: 33095
Loc: Space Coast, USA
Not that we know what territories it will be available in.
It's a leak, not an announcement.


The Jedi Master
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#3491717 - 01/10/12 12:27 PM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
RAF74_Raptor Offline
Jurrasic
Member

Registered: 11/09/06
Posts: 493
Loc: TN
I will see you boys there when it comes out
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#3505380 - 01/27/12 06:21 PM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
Brennus Offline
Urban Legend
Hotshot

Registered: 01/13/05
Posts: 5066
Loc: Detroit, Mich.
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#3505603 - 01/28/12 05:20 AM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
Coot Offline
Gooood Morning SimHQ!
Senior Member

Registered: 08/30/05
Posts: 4555
Loc: !!USA!!
I don't know, playing coop with SimHQ members may be more terrifying than fighting the actual aliens. behindcouch
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#3506027 - 01/28/12 04:41 PM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
Master Offline
meh
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Registered: 07/12/04
Posts: 6028
Loc: NW Alabama, USA
The flamethrower in that latest trailer looks amazing.
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#3506162 - 01/28/12 10:29 PM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
PanzerMeyer Offline
Albatros pilot for the Kaiser
King Crimson - SimHQ's Top Poster

Registered: 04/04/01
Posts: 72154
Loc: Miami, FL USA
Originally Posted By: Brennus
Wow, that is looking fantastic. A definitely buy for me.
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#3507831 - 01/31/12 05:21 AM Re: Aliens: Colonial Marines (Trailer) [Re: Brennus]
Jedi Master Offline
Entil'zha
Big Kahuna

Registered: 02/15/00
Posts: 33095
Loc: Space Coast, USA
I just hope 2 things.
One, it's not like 4 hrs long with some "that's 2x as long as the film!!" BS explanation.
Two, it doesn't PLAY like a console game.



The Jedi Master
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#3507859 - 01/31/12 05:50 AM Re: Aliens: Colonial Marines (Trailer) [Re: Jedi Master]
PanzerMeyer Offline
Albatros pilot for the Kaiser
King Crimson - SimHQ's Top Poster

Registered: 04/04/01
Posts: 72154
Loc: Miami, FL USA
Originally Posted By: Jedi Master
I just hope 2 things.
One, it's not like 4 hrs long with some "that's 2x as long as the film!!" BS explanation.
Two, it doesn't PLAY like a console game.



The Jedi Master


+1

Either way, I'll wait for the reviews first before I decide to buy.
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