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#3347498 - 07/21/11 04:53 PM RFactor AI ... Today.  
Joined: Dec 2003
Posts: 304
Domestos Offline
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Domestos  Offline
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Joined: Dec 2003
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Bingham UK
Halloo
I feel the need..... etc. So i'm considering buying Rfactor or NFS Shift2.
I want to race around the Nurburgring or Donnington (or the Top Gear track) in a variety of "cars I could almost afford or have driven." Last time I tried Rfactor (ages ago) the AI tried to kill me. I know about turning down the aggression and matching cars on the track, but has it been improved in the current release? I quite like the idea of grown up multiplayer, but I'm a bit of a liability on the track so I need a good offline experience to get me into shape. I know I'll give up if I keep getting wiped out.

I like the idea of NFS cos it's got loads of cars, but the amount of brilliant SimHQ material on getting the most out of Rfactor appeals to me too.

My kit:
i5 750 @ 4.0Ghz
GTX 460
Logitech DFPro

Thankyou!

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#3347529 - 07/21/11 05:43 PM Re: RFactor AI ... Today. [Re: Domestos]  
Joined: Apr 2010
Posts: 1,353
Darren_Blythe Offline
SimHQ MotorSports Editor
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Middlesex, UK
rFactor was never really designed as a single player sim so the AI sucks. With some heavy tweaking it's possible to get a barely acceptable standard but it's still pretty poor. If you're looking for a heavy duty sim experience with decent single player then take a look at Simbin's offerengs. GTR2 has a large amount of mods and still one of the finest single player racing experiences available but it's hard to find these days (due for a digital re-release soon) . Race07/GTREvo is also very good in that department.

Shift/Shift 2 have quite a lot to get your teeth into and the AI is OK but it's not a thoroughbred simulation like rFactor/GTR2. Just depends what you are looking for really.


Roses are #FF0000 , Violets are #0000FF
#3347543 - 07/21/11 06:12 PM Re: RFactor AI ... Today. [Re: Domestos]  
Joined: Apr 2011
Posts: 829
stewartforgie Offline
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Posts: 829
Grangemouth. Scotland.
Also, if you can hold your line on track and get around the track safely then you really should consider joining us online. there is room for all abilities here. I know, lol. I frequently finish last! But as long as you race clean you will be made very welcome here. You will find it a vastly different experience from the open pickup races on public servers you may have experienced before. Give it a try and you will never want to go back to offline.


Cheers,
Stewart.
#3347570 - 07/21/11 06:37 PM Re: RFactor AI ... Today. [Re: Domestos]  
Joined: Jul 2010
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SteveGee Offline
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Planet Earth
There are small things you can do yourself to improve the AI's line at a specific track...it takes a little time investment, but it works.

Autocalibrate AI

It does work, but all it will do is make improvements on them finding their quickest way around a track, per the .aiw file. And, it doesn't make them any smarter really, just faster. GTR2, as Darren said, is great at single player and for me....it's got the best AI by far of the gMotor series so far.


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#3347700 - 07/21/11 08:24 PM Re: RFactor AI ... Today. [Re: Domestos]  
Joined: Feb 2007
Posts: 8,677
kludger Offline
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kludger  Offline
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Posts: 8,677
SE Pennsylvania, USA
There's one rFactor mod with good AI - VLN 2005 Nordschleife.

I've had some good experiences with the AI there, especially when being lapped they seem pretty good compared to the other rF blind/suicidal AI.


i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
#3348017 - 07/22/11 05:31 AM Re: RFactor AI ... Today. [Re: Domestos]  
Joined: Oct 2000
Posts: 3,831
Chunx Offline
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Chunx  Offline
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There's two now, IMO: DRM Revival v1.1


Chunx
#3348068 - 07/22/11 08:06 AM Re: RFactor AI ... Today. [Re: Domestos]  
Joined: Dec 2003
Posts: 304
Domestos Offline
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Domestos  Offline
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Joined: Dec 2003
Posts: 304
Bingham UK
Thanks everyone... I D'Led the Rfactor demo. I have about 15 minutes left to sort out the steering. The cars feel not connected to the track and the steering is not what I'd expect. The brakes are also not very good. I realise this is probably a learning curve/fidelity issue as you lot are all fine with Rfactor. Its not so much a learning curve, as a learning cliff. Any quick setup tips to help me out?

My kit:
i5 750 @ 4.0Ghz
GTX 460
Logitech DFPro

#3348285 - 07/22/11 02:31 PM Re: RFactor AI ... Today. [Re: Chunx]  
Joined: Feb 2007
Posts: 8,677
kludger Offline
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kludger  Offline
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SE Pennsylvania, USA
Originally Posted By: Chunx
There's two now, IMO: DRM Revival v1.1


Thanks for the heads-up on that Chunx, I love this mod (especially the Porsche 935) but had not tried the AI, will do so soon.


i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
#3348729 - 07/22/11 11:07 PM Re: RFactor AI ... Today. [Re: Darren_Blythe]  
Joined: Apr 2010
Posts: 399
Piotr Offline
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Piotr  Offline
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Warsaw, Poland
Originally Posted By: Darren_Blythe
rFactor was never really designed as a single player sim so the AI sucks. With some heavy tweaking it's possible to get a barely acceptable standard but it's still pretty poor. If you're looking for a heavy duty sim experience with decent single player then take a look at Simbin's offerengs. GTR2 has a large amount of mods and still one of the finest single player racing experiences available but it's hard to find these days (due for a digital re-release soon) . Race07/GTREvo is also very good in that department.




+1

Simbin titles plus mods can keep one busy with offline racing for years


rF2 nick: Gemm
#3349174 - 07/23/11 04:58 PM Re: RFactor AI ... Today. [Re: kludger]  
Joined: Oct 2000
Posts: 3,831
Chunx Offline
Senior Member
Chunx  Offline
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Originally Posted By: kludger
Thanks for the heads-up on that Chunx, I love this mod (especially the Porsche 935) but had not tried the AI, will do so soon.

Get to where you can consistently lap the car, then try out the AI, probably with a setting below 100% (or something that matches your lap times).

Although the cars will bump and jostle you, they do the same to the other AI cars. It's pretty well done, and certainly miles better than most other rF mods. I've found I can actually race the AI with this mod, something I can't really do in any other mod. Also, with the cars all on different pit strategies, you can also shorten tire wear and fuel to add some extra single-player challenge.

BTW, my personal favorites: The BMW M1 (loooove that engine sound) and the Capri (wonderful cockpit detail).


Chunx
#3350442 - 07/25/11 05:39 AM Re: RFactor AI ... Today. [Re: Domestos]  
Joined: Feb 2007
Posts: 8,677
kludger Offline
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kludger  Offline
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SE Pennsylvania, USA
You're right, I did some racing with the DRM Revival 1.1 AI this weekend and they do handle themselves pretty well even on the Nordschleife.

Also that Capri is my new favorite, not only does it have that great cockpit detail but the handling is really good, whereas the Porsche935 gets pretty sketchy in slow corners.

Great fun, I hope they carry on this mod to rF2 when that comes out, and count me in for participating in a DRM Revival SimHQ league if one ever starts up.


i7-7700k@4.5ghz, GTX1080Ti,BenQ XL2420G-g-sync,Oculus Rift
#3350535 - 07/25/11 09:58 AM Re: RFactor AI ... Today. [Re: Domestos]  
Joined: Dec 2003
Posts: 304
Domestos Offline
Member
Domestos  Offline
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Joined: Dec 2003
Posts: 304
Bingham UK
Anyone mind helping me with this?.....

Thanks everyone... I D'Led the Rfactor demo. I have about 15 minutes left to sort out the steering. The cars feel not connected to the track and the steering is not what I'd expect. The brakes are also not very good. I realise this is probably a learning curve/fidelity issue as you lot are all fine with Rfactor. Its not so much a learning curve, as a learning cliff. Any quick setup tips to help me out?

My kit:
i5 750 @ 4.0Ghz
GTX 460
Logitech DFPro

#3350913 - 07/25/11 06:16 PM Re: RFactor AI ... Today. [Re: Domestos]  
Joined: Apr 2002
Posts: 17,733
Joe Offline
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Joe  Offline
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Bridgewater, NJ
Make sure your force feedback level is set to a negative value. This is necessary for Logitech wheels.

Turn off speed-sensitive steering.

Check out this thread for more tweaks:
http://simhq.com/forum/ubbthreads.php/topics/3013803/tweaking_rFactor_to_your_prefe.html#Post3013803

#3350994 - 07/25/11 07:07 PM Re: RFactor AI ... Today. [Re: Domestos]  
Joined: Apr 2008
Posts: 19,581
Raw Kryptonite Offline
Beat the Kobayashi Maru
Raw Kryptonite  Offline
Beat the Kobayashi Maru
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MS
Originally Posted By: Domestos
Thanks everyone... I D'Led the Rfactor demo. I have about 15 minutes left to sort out the steering. The cars feel not connected to the track and the steering is not what I'd expect. The brakes are also not very good. I realise this is probably a learning curve/fidelity issue as you lot are all fine with Rfactor. Its not so much a learning curve, as a learning cliff. Any quick setup tips to help me out?

My kit:
i5 750 @ 4.0Ghz
GTX 460
Logitech DFPro



Skip to 7:50 for rFactor setting info.


Know that you need a mod to get FFB really good. It's dull and lifeless without it. Pick it up at nogripracing here:
http://www.nogripracing.com/details.php?filenr=22840

Can't use on the demo as far as I know, but I could be wrong.



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