About to put the finishing touches on an article about 3D flight simming, and saw your troubles. You have three bottle neck juncture points in your setup where the culprit could occur; the Nvidia surround drivers (or lack there of as you indicate), the Matrox or the DLP projectors. It is likely the the Direct X/Open GL calls are not being mathematically 'treated' for 3D since the Surround driver is off as you indicate. This means the standard algorithm being used by the DLP projectors (hopefully 240 hz active shutter in depth field array with matrix positioning) is confused by the Matrox signal resulting in the weird 38 fps limit. My first stop would be to check with the DLP manufacturer and make sure Matrox pass-thru is allowed.
S!-WD
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