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#3266517 - 04/10/11 11:48 PM Re: SimHQ Motorsports 2011 Schedule [Re: SteveGee]
guod Offline
Lifer

Registered: 09/29/00
Posts: 21660
Originally Posted By: SteveGee
What mod/track is being used for the Indy race?


Not sure yet Steve. I've asked Papa_K to check out our options and make a suggestion.
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#3268420 - 04/13/11 12:41 AM Re: SimHQ Motorsports 2011 Schedule [Re: guod]
Papa_K Offline
Member

Registered: 11/09/04
Posts: 2494
Loc: Anchorage, AK
Checking mods for Indy again. I've narrowed it down to CART Factor and the IndyCar 2009 mods.

I really like the CART Factor mod overall, but it would be a challenge. Adding some traction control might be needed to make it universally drivable. In superspeedway trim, it relatively easy to light up the rear tires. All the cars are not identical.

Not meaning it as a downgrade, the IndyCar 2009 mod is relatively easy to drive and easier to set up than CART Factor. All the cars are identical.

CART Factor is fun to drive, but it would also be a challenge. The IndyCar 2009 mod would be easier to jump into for a one-time race.

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#3268728 - 04/13/11 10:34 AM Re: SimHQ Motorsports 2011 Schedule [Re: guod]
Darren_Blythe Offline
SimHQ MotorSports Editor
Member

Registered: 04/14/10
Posts: 1353
Loc: Middlesex, UK
Either one sounds great.

I had a very fleeting look at CF many moons ago and remember being quite impressed. I know it's very well regarded throughout the community and I like the idea of different cars, particularly if we could persuade the faster guys to a slower ride.

On the other hand if it's too tricky then we could lose drivers...
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#3288856 - 05/06/11 07:41 PM Re: SimHQ Motorsports 2011 Schedule [Re: guod]
guod Offline
Lifer

Registered: 09/29/00
Posts: 21660
The SimHQ calendar has been updated.

Primary changes are moving the Touring Car Series to 3 consecutive weeks, and the 1985 Classic F1 race at Paul Richard.

On the Touring Cars, while it was the highest rated cars in the poll, nobody had time/interest/energy to help with it. I'm reading that as bad timing so the race on the 15th has been pushed back.

We will have IndyCar practice races on Wed., May 11 + 18 and on Sat., 14 + 21 instead. Announcement and server access on the IndyCars will be right after Spa.

VHR. If there are enough people interested (as in, "speak up please") we MIGHT have a Sat., July 2 dusk to night race at Daytona. The actual race is that evening, US time.
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#3288939 - 05/06/11 10:31 PM Re: SimHQ Motorsports 2011 Schedule [Re: guod]
Birdski Offline
Member

Registered: 06/18/08
Posts: 310
Loc: Littleton Co. USA
Summers are tough for many so we best not get too ambitious but I'd show for some VHR without a doubt.
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#3289064 - 05/07/11 03:50 AM Re: SimHQ Motorsports 2011 Schedule [Re: guod]
Darren_Blythe Offline
SimHQ MotorSports Editor
Member

Registered: 04/14/10
Posts: 1353
Loc: Middlesex, UK
If it's got wheels and an engine, i'll be there whenever possible but i'd dearly love another VHR race, I know attendance isn't great but there's a very passionate minority that would hate to see them disappear. frown

Touring car wise, the Magane's weren't ready for prime time yet but there are some other GREAT touring car mods that I know Doug needs help testing. If any of you can spare a little time over the next few days then it would be a big help in making these races happen. thumbsup

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#3290185 - 05/08/11 08:50 PM Re: SimHQ Motorsports 2011 Schedule [Re: guod]
Papa_K Offline
Member

Registered: 11/09/04
Posts: 2494
Loc: Anchorage, AK
The F1 1985 mod at Paul Ricard looks interesting. I hadn't tried that mod yet.

Quoting wiki-dom: "This was the last time the entire Paul Ricard circuit was used for F1, in 1986 a shorter version was used after Elio De Angelis' fatal accident there during a testing session."

For an '85 race, the longer Paul Ricard layout might be nice. Based on carrera4's '88 version, this one seems to work just fine:
http://www.rfactorcentral.com/detail.cfm?ID=Elio%20de%20Angelis%201975

That's just a thought - The full layout has longer straights and would change the flavor of the race. From a quick try with the F1 1985 mod, the cars aren't the same, so the full track layout might favor a car with more power. The '88 version would need a pit-lane speedlimit adjustment.

VHR? Any time, if able.

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#3290439 - 05/09/11 09:39 AM Re: SimHQ Motorsports 2011 Schedule [Re: guod]
purolator Offline
Senior Member

Registered: 07/18/01
Posts: 2898
Loc: Bochum-Langendreer, Germany
I second that, Papa_K. The 1985 F1 mod is fantastic.

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#3342868 - 07/16/11 12:05 AM Re: SimHQ Motorsports 2011 Schedule [Re: guod]
ferli Offline
Junior Member

Registered: 04/06/10
Posts: 75
Loc: Maracaibo, Venezuela
Greetings, guys. i raced here the Fuji ILMS past year, but didn't continued for some external reasons. thankfully, i'm having some free time again and would gladly join the community again. gonna read the forums so i can be updated with all the new series you are running, guys.

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#3342893 - 07/16/11 01:10 AM Re: SimHQ Motorsports 2011 Schedule [Re: guod]
guod Offline
Lifer

Registered: 09/29/00
Posts: 21660
hi ferli wink
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