#3326960 - 06/24/11 04:37 PM
Re: At a dead end on getting FA18 to work
[Re: sobe]
|
Joined: Apr 2002
Posts: 17,733
Joe
Veteran
|
Veteran
Joined: Apr 2002
Posts: 17,733
Bridgewater, NJ
|
I notice in the new key commands for TSH that there are 3 separate sets of commands for the UFC. I figured out that the first set is the standard set for the key pad. The F00-F008 are for the keys on the last 2 right columns that keep changing (which I have not programed as their location keeps changing depending on the screen function and it would easier to use a mouse). But there is a third set of keys for the UFC that goes up to around 20. What are those for? Those are "pushbutton" commands for the 20 locations around the UFC that mimic MDI pushbuttons. I put the word "pushbutton" in quotation marks because of course the UFC is a touchscreen, so you don't have to actually push anything, just touch it. Remember, the UFC can operate in UFC mode or MDI mode. In UFC mode the scratchpad commands and the UFC_F00 through UFC_F08 commands are active. Yes, I know these move around depending on the display, but it was the best we could do. In MDI mode the UFC effectively functions like any of the other three MDIs, and then the pushbutton commands are active. The UFC pushbutton commands actually aren't created by TSH; they were added in the official v1.01F patch. Ghost didn't quite have the right link to the TSH v4 manual page describing this. Try: http://tsh.war-fighters.net/index.php?op...p;limitstart=11
|
|
#3326975 - 06/24/11 04:46 PM
Re: At a dead end on getting FA18 to work
[Re: sobe]
|
Joined: Apr 2002
Posts: 17,733
Joe
Veteran
|
Veteran
Joined: Apr 2002
Posts: 17,733
Bridgewater, NJ
|
Only two issues left. In doing the training missions, no matter how bad I screw up, I get a successful mission announcement. Something is wrong. Did TSH screw up the training missions? AFAIK these should work fine. One thing you could do to check, if you were using TSH v4.02, is to simply uninstall TSH v4.02 and do a quick check to see if the training missions are working. Unfortunately if you use the one-click installer that installs TSH v3.06, there is no way to simply uninstall the set of mods that it integrates.
|
|
#3326976 - 06/24/11 04:48 PM
Re: At a dead end on getting FA18 to work
[Re: Hedgehog]
|
Joined: Apr 2002
Posts: 17,733
Joe
Veteran
|
Veteran
Joined: Apr 2002
Posts: 17,733
Bridgewater, NJ
|
The rudder in Jane's F/A-18 does not work properly. It never has, and cannot be 'patched' to make it work properly. I'm not disputing the first two points you made, but if you've been reading some other threads in this forum you would see that the "cannot be patched" comment may no longer be true...
|
|
#3326981 - 06/24/11 04:50 PM
Re: At a dead end on getting FA18 to work
[Re: sobe]
|
Joined: Apr 2002
Posts: 17,733
Joe
Veteran
|
Veteran
Joined: Apr 2002
Posts: 17,733
Bridgewater, NJ
|
Ok on the rudder, but my problem is when I tried to land on a landing strip, the plane always veers off to the left before I can do anything about it. Do you know what axis on your controller controls the rudder? I suspect that this axis isn't centered. This is typical for Cougar users who don't have rudder pedals connected to the Cougar; the RANGE knob controls the rudder, and if it os offset it's not usually noticeable in the air (since the JF-18 rudder doesn't work). But once the wheels hit the ground this axis controls nosewheel steering, and any offset will cause the aircraft to turn.
|
|
#3335598 - 07/05/11 10:48 PM
Re: At a dead end on getting FA18 to work
[Re: Hedgehog]
|
Joined: Jan 2006
Posts: 1,004
Hedgehog
Member
|
Member
Joined: Jan 2006
Posts: 1,004
New Orleans, LA & Sunrise, FL
|
In the air, your rudder pedals do something, sort of. They sort of yaw the plane a little bit, but it's not correct aerodynamics or flight physics. For example, you can mash the rudder pedals as hard as you want, but your flight path (actual motion vector) will not change. Sorry, guys, I stand by what I said above. Nice video, Ghost, but the viewer will note that while the airframe appears to yaw as rudder deflection is applied, it does not actually change the aircraft flight path. With no other control surface deflection, rudder input should cause the plane to turn... its motion vector should change. But it doesn't. When you release the rudder pedals, the nose will return to its previous heading and you will note that the plane's course has not actually changed. This will screw you up royally on carrier traps.
|
|
#3335606 - 07/05/11 10:56 PM
Re: At a dead end on getting FA18 to work
[Re: Joe]
|
Joined: Jan 2006
Posts: 1,004
Hedgehog
Member
|
Member
Joined: Jan 2006
Posts: 1,004
New Orleans, LA & Sunrise, FL
|
The rudder in Jane's F/A-18 does not work properly. It never has, and cannot be 'patched' to make it work properly. I'm not disputing the first two points you made, but if you've been reading some other threads in this forum you would see that the "cannot be patched" comment may no longer be true... I defer to Joe's substantially more informed perspective, and correct my statement to; "... it has not been patched to make it work properly."
|
|
#3336542 - 07/07/11 07:34 AM
Re: At a dead end on getting FA18 to work
[Re: 531 Ghost]
|
Joined: Mar 2007
Posts: 27
amalahama
Junior Member
|
Junior Member
Joined: Mar 2007
Posts: 27
|
Hi! Probably nobody here knows me , but my nick might sound in the heads of Ripcord and Joe. I was fooling with the guts of JF-18 one or two years ago, inside the TSH team. Due to my aeronautical background, I was mainly interested in flight mechanics, and in first place I was told to work in the rudder thing. And I do so. I remember that I handed out a binary with the rudder behaviour touched, but I don't know if it's the same "patched" version you are talking here. Anyway, only for the sake of clarity, the rudduer in JF-18 does affect the flight path. The problem was that the C sub delta r_Y, the coefficient that governs the lateral displacement due to rudder efects, is pretty small, so the effect is not barely noticeable. I tweaked that, increase that value so the effect was more important (this doens't mean that it was more realistic however, as long as I didn't have the real coefficient values unfortunately), together with a realistic rudder schedule. If you look up in the NFM-000, it's said that in high AoA conditions, a rudder pedal push will manage a aileron deflection instead of a rudder deflection, so the outcome would be a roll instead of yaw. This behaviour was implemented in the "patched" version as well. Unfortunately I had to give up my work in the flight mechanics part because I moved in Germany and run out of time for doing these things. I'm looking forward to continue developing the flight model in the future, though. Regards!
Last edited by amalahama; 07/07/11 08:06 AM.
|
|
#3336592 - 07/07/11 11:38 AM
Re: At a dead end on getting FA18 to work
[Re: sobe]
|
Joined: Nov 1999
Posts: 1,524
Keithb77
Member
|
Member
Joined: Nov 1999
Posts: 1,524
UK
|
Hi - I do remember you from TSH, not been there lately. If you look up in the NFM-000, it's said that in high AoA conditions, a rudder pedal push will manage a aileron deflection instead of a rudder deflection, so the outcome would be a roll instead of yaw. Interesting comparison to the first Rhino (F4 Phantom) where at high AOA you HAD to use the rudder to turn as the ailerons (really lift dumpers) would stall the wing... Cheers, Keith
|
|
#3336748 - 07/07/11 03:10 PM
Re: At a dead end on getting FA18 to work
[Re: sobe]
|
Joined: Mar 2007
Posts: 27
amalahama
Junior Member
|
Junior Member
Joined: Mar 2007
Posts: 27
|
Here you are the behaviour as it is detailed in the NFM. It was implemented along the tuned rudder coefficients. Below 13º, rudder pedals work as usual, acting over rudder actuators only. Regards!!
Last edited by amalahama; 07/07/11 03:11 PM.
|
|
#3340639 - 07/12/11 09:46 PM
Re: At a dead end on getting FA18 to work
[Re: sobe]
|
Joined: Feb 2001
Posts: 346
sobe
Member
|
Member
Joined: Feb 2001
Posts: 346
Bend, OR USA
|
I continued to have problems with the game and the radar and stopped playing it for a time. I was following your thread and have no answerer for you. I have spent what little time I have on TAW 2.16 which seems to work fine on my old computer.
Trackir4, Win10 Pro 64Bit, Intel(R) Core™ i5-2500 3.30 GHz 6M Intel Smart Cache LGA115 , GigaByte GA-Z68XP-UD4 Intel Z68 Chipset, DDR3 8GB Ram,AMD Radeon HD 6950 2GB GDDR5 16X PCIe Video Card, Main Monitor 1 on left 1920x1080 Monitor 2 on right 1280x1024
|
|
|
|
|
|
|
|
|
|
|
|
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
|
|