I have been completely unable to get the liquid fuel tanks attacked to the nozzles. Same with the tri-couplers. How have you guys managed that?
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l'Audace, toujours l'audace
I don’t have pet peeves; I have major, psychotic hatreds. - George Carlin
Even if you have a crown and sit at a throne In the end you will have nothing Even if you are destined for great riches In the end you will return to the dust
I think it was a bug, just updated it and it all works as advertized
_________________________
l'Audace, toujours l'audace
I don’t have pet peeves; I have major, psychotic hatreds. - George Carlin
Even if you have a crown and sit at a throne In the end you will have nothing Even if you are destined for great riches In the end you will return to the dust
I too played with my Son on this one. A lot of Kerbal's died to bring you this message.
My tips so far are, plus getting into a stable orbit (spoiler tags I guess):
Click to reveal..
- Something like this will get you into orbit
- Aim to be level with the ground by about 40,000m and at 2,300m/s velocity. Remember, the planet is small but very dense (I mean, look at those astronauts! ) so you don't need to be as high as for Earth.
- With the ship above you can keep enough fuel to retro for a re-entry after you get bored of orbiting, use the marker on the ball to get opposite velocity
- Also, from the Kerbal forum someone did the math on the planets mass/atmosphere that helps a lot, i.e
".. took data points from one of my orbit and worked out the planet's mass from there. It's only one orbit, and perigee is grazing the atmosphere at that(43700m), but apparently the math works out well enough. According to him surface escape velocity is 3.431 km/s, and at 100 km altitude i' goes down to 3.176 km/s. The planet itself masses around about 5.29e22 kg"
Hope that helps!
Thanks FF!
Last try, my poor guys were going at full speed through 1.000.000km altitude... Dasvidania, tovaritch Kerbal! I'm feeling like some kind of Sergei Korolev.
Damn I love this little game, it's really entertaining, but time consuming.
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Murphy's Law says, "Whatever can go wrong, will, and when you least expect it." (And, of course, we all know that Murphy was an aviator.)
I got a setup like FearlessFrog's but much bigger. 18 solid rocket boosters for the first stage (it really needs it), 3 liquid fuel rockets with 3 fuel tanks each for the second stage, and one liquid fuel rocket with 4 fuel tanks for the third stage. Going straight up it gets some 5km/s at its peak.
_________________________
l'Audace, toujours l'audace
I don’t have pet peeves; I have major, psychotic hatreds. - George Carlin
Even if you have a crown and sit at a throne In the end you will have nothing Even if you are destined for great riches In the end you will return to the dust
Registered: 07/06/00
Posts: 2013
Loc: NW of Austin, Tx
I managed a fairly stable orbit today and had enough fuel for a de-orbit burn. I was hoping to land within sight of the launch site, but overshot a little. Also, if you look on the KSP forums you will find a number of user created rocket parts. Some of them are quite good too!
Here is my latest stack.
SRB's expended and jettisoned:
Almost there:
Positioning for a correctional burn to keep the orbit circular:
This must be a breathtaking sight in real life..
After completing the de-orbit burn (I just ran the engine until I was out of fuel). Last stage away.
Looking down on the launch site.
Splashdown was in the ocean to the East of the launch site. Next time I will initiate the de-orbit burn a little sooner.
I'm having way too much fun with this!
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Who are we? We find that we live on an insignificant planet of a humdrum star lost in a galaxy tucked away in some forgotten corner of a universe in which there are far more galaxies than people. Carl Sagan
Most of the new rockets and stuff that people have made feel like cheating with their excessive thrust/weight ratio. These three mods though just add new ways to mount the existing rockets. THe OPA mod adds a very light weight low thrust rocket to get you out of orbit.