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#3338336 - 07/09/11 12:19 PM X-Aviation's CRJ200 for X-Plane
Paul Rix Online   cool
Member

Registered: 07/06/00
Posts: 1980
Loc: NW of Austin, Tx
It is very unusual for me to buy addon aircraft for civilian sims, but I had my interest piqued by the recently released CRJ200. Not a cheap addon either but I have to say I am impressed.

Here we are sat in the cockpit with everything powered off..



Taking a look at the overhead panel, I turn the Battery switch to on:


Here I have just powered up the APU. As you can see, you can bring up the display screens to monitor while throwing switches.


With the APU generator online, all the flight displays come online..


Looking down at the pedestal panel:


Here I have entered our position into the FMS, (KCMH Port Columbus Airport, Columbus Ohio). The INS is going through it's alignment at this point.


While the INS is doing it's thing, I start entering the flightplan into the FMS. Today we are headed to Washington Dulles Intl (KIAD).


Time to fire up the engines... looking at the overhead panel I have turned on the fuel pumps. In this shot I still need to turn on the APU bleed air switches before we can start (an omission on my part - checklist checklist checklist! duh ). I do have the ignition system armed at least .


Here we have the right engine up and running while the right side is in the process of being started (we just need to add fuel to the engine for it to light off).


Both engines up and pretty much stabilized..


Left and Right generators on, APU generator off..

With the hydraulics on we can now test the flight controls, flaps and spoilers..


Lined up and ready for takeoff..


Climbing out over Zanesville Ohio (you can even see the Y Bridge down there)..


Almost at our first waypoint (ZANDR). At KESSEL VOR (ESL) we join the Royil.2 arrival into Dulles.


My First Officer looking relaxed and cool complete with sunglasses cool .


It is starting to get dark as we get closer to Dulles.


All set up to intercept the localizer for runway 1R.


On the localizer, on the glide scope but the landing ended up being far from uneventful (anyone hazard a guess as to why? ;)).


There is a lot to learn with this aircraft. If you are going to do everything correctly then following a checklist is a must. There are a number of systems that are not functional but the vast majority (all the important ones as far as I can tell) are well modeled. Now I need more practice!


Edited by Paul Rix (07/09/11 07:34 PM)
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#3338352 - 07/09/11 12:35 PM Re: X-Aviation's CRJ200 for X-Plane [Re: Paul Rix]
Warbirds Offline
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Registered: 09/25/01
Posts: 2318
Nice to see a copilot, something I wish other developers would do. Even A2A does not have a virtual copilot in their planes.
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#3338355 - 07/09/11 12:38 PM Re: X-Aviation's CRJ200 for X-Plane [Re: Paul Rix]
Paul Rix Online   cool
Member

Registered: 07/06/00
Posts: 1980
Loc: NW of Austin, Tx
He doesn't do much though.. just sits there looking cool smile .
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#3338460 - 07/09/11 04:02 PM Re: X-Aviation's CRJ200 for X-Plane [Re: Paul Rix]
piper Offline
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Registered: 01/01/01
Posts: 16493
Loc: Raleigh,NC
Really cool Paul!

And is the terrain really that accurate? If so fly east alon I-70 to the Ohio river, then south about 5 miles
and let me know how my home town is doing!-)

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#3338474 - 07/09/11 04:22 PM Re: X-Aviation's CRJ200 for X-Plane [Re: Paul Rix]
Paul Rix Online   cool
Member

Registered: 07/06/00
Posts: 1980
Loc: NW of Austin, Tx
I'll have to check it out for you Piper. The stock terrain is pretty good in X-Plane for the most part but the airports don't come close to those in FS9 or FSX. The runways are all of the correct orientation & dimensions though and the navaid frequencies are correct which I guess is what really matters.
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#3339246 - 07/10/11 09:33 PM Re: X-Aviation's CRJ200 for X-Plane [Re: Paul Rix]
BeachAV8R Online   content
Lifer

Registered: 01/22/01
Posts: 22683
Loc: KCLT
Nice. Definitely cool... Thanks for the impressions.. thumbsup
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#3339337 - 07/11/11 12:41 AM Re: X-Aviation's CRJ200 for X-Plane [Re: Paul Rix]
Paul Rix Online   cool
Member

Registered: 07/06/00
Posts: 1980
Loc: NW of Austin, Tx
Thanks Chris smile. Maybe you could get your hands on a review copy for PC Pilot? I think you would be impressed with it.
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Carl Sagan

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#3339455 - 07/11/11 07:09 AM Re: X-Aviation's CRJ200 for X-Plane [Re: Paul Rix]
AD Offline
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Registered: 10/29/01
Posts: 6269
Loc: South East Asia
Odd question but I would sincerely value the answer. How many megabytes of textures does the cockpit use?

Cheers
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#3339900 - 07/11/11 06:32 PM Re: X-Aviation's CRJ200 for X-Plane [Re: Paul Rix]
Paul Rix Online   cool
Member

Registered: 07/06/00
Posts: 1980
Loc: NW of Austin, Tx
AD, where exactly would I find that within the X-Plane folder?
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#3340649 - 07/12/11 06:05 PM Re: X-Aviation's CRJ200 for X-Plane [Re: Paul Rix]
JimK Online   hick
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Registered: 08/23/01
Posts: 5711
Loc: New Ulm, MN
Just weighed my CRJ folder alone and it comes in at 282 mb.

Objects folder where all the textures are for the cockpit is. 84.8 mb.
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