Something crossed my mind today. The FSX engine models the entire world, more or less, so why, instead of creating your own engine, not just license theirs. Then you just have to create the aircraft, enemies, and a mission builder/campaign(I say just simply because licensing the engine would save all that dev time creating your own).
I knwo what your thinking: but FSX looks kinda bad that low. In that case, you simply cut out most of the world and bump up the detail to a specific region, like the scenery packs do. I'm sure I'm over simplifying this, but the recently release F18 addon for FSX made me wonder why no one has done this(out side the combat flight sim series way back when).