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#3327853 - 06/25/11 01:01 PM
Re: TAKE ON Helicopters: WOW!!!
[Re: SHar82]
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Mediocrity Above All!
Senior Member
Registered: 12/30/00
Posts: 4753
Loc: Randolph, NJ
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I downloaded it but didnt install. Saw this in the Readme.txt: SYSTEM REQUIREMENTS: ------------------------------------------------------------------------ - ANY ORIGINAL VERSION OF ARMA2 OPERATION ARROWHEAD from 1.59 (including Steam version) - DirectX 10 February 2010 is required
So are all of us XP users SOL for TOH?
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#3327862 - 06/25/11 01:17 PM
Re: TAKE ON Helicopters: WOW!!!
[Re: SHar82]
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Hotshot
Registered: 10/29/01
Posts: 6269
Loc: South East Asia
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The requirements seem much lower than the ArmA 3 requirements posted recently.
OS – Windows 7 / Vista CPU – Intel Core i5 or AMD Athlon Phenom X4 or faster GPU – Nvidia Geforce GTX 260 or ATI Radeon HD 5770, shader Model 3 and 896 MB VRAM, or faster RAM – 2 GB HDD – 15 GB free space DVD – Dual Layer compatible DirectX® – 10
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#3327880 - 06/25/11 01:46 PM
Re: TAKE ON Helicopters: WOW!!!
[Re: ricnunes]
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Senior Member
Registered: 11/29/06
Posts: 3232
Loc: England, UK
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... and IMO the helicopter flight model in ArmA is not that bad, I find it rather good and even better than some dedicated helicopter flight sim and games that I played in past such as the Comanche series (1, 2, 3 and 4) and Gunship! Well concerning Comanche 3 at least, it's actually a common misconception that it uses a weak flight model, because it is modelling the Comanche after all - a helicopter that was said to be really easy to fly. I actually think, comparing to what I've read and seen, that the flight model in Comanche 3/Gold is quite accurate to the real Comanche's.
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#3328096 - 06/25/11 07:05 PM
Re: TAKE ON Helicopters: WOW!!!
[Re: SHar82]
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Senior Member
Registered: 01/08/09
Posts: 4325
Loc: Vancouver, BC
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Gave it a quick spin, it seems to be early days but a nice civilian helo in ARMA 2 OA. Good on them for the early look: Big green HUD thing  ..that can be turned off.  Close look at the panel, plus the denims  Civ bird  kicking up some dust in 'Takistan?'  The mission to fly like the wind, fast and low. 
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#3328522 - 06/26/11 08:31 AM
Re: TAKE ON Helicopters: WOW!!!
[Re: Flyboy]
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Senior Member
Registered: 12/17/01
Posts: 3356
Loc: Portugal
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... and IMO the helicopter flight model in ArmA is not that bad, I find it rather good and even better than some dedicated helicopter flight sim and games that I played in past such as the Comanche series (1, 2, 3 and 4) and Gunship! Well concerning Comanche 3 at least, it's actually a common misconception that it uses a weak flight model, because it is modelling the Comanche after all - a helicopter that was said to be really easy to fly. I actually think, comparing to what I've read and seen, that the flight model in Comanche 3/Gold is quite accurate to the real Comanche's. I'm not saying that the Comanche 3 flight model was bad (or the Gunship! flight model for that matter)! Actually I enjoyed Comanche 3 very much including it's flight model. I'm just saying that the ArmA flight model is better than the flight models of Comanche 3 and Gunship! which are helicopter sims and of course better than the other Comanche games (1, 2 and 4) which are more lets say, "mainstream" helicopter games. This is just to prove that it's feasable to make a realistic helicopter sim based on the ArmA engine...
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#3329306 - 06/27/11 08:44 AM
Re: TAKE ON Helicopters: WOW!!!
[Re: ricnunes]
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Senior Member
Registered: 11/29/06
Posts: 3232
Loc: England, UK
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I'm just saying that the ArmA flight model is better than the flight models of Comanche 3 and Gunship! which are helicopter sims and of course better than the other Comanche games (1, 2 and 4) which are more lets say, "mainstream" helicopter games. But that's my point. Again only concerning C3/G - the ArmA flight model isn't better, as such, it's just modelling less complex helicopters meaning they are harder to fly and it seems that 'hardcore' simmers feel that the harder a helo is to fly, the more realistic it is. Which is of course total nonsense. If any sim today tried to model the Comanche 'realistically', it would get a lot of flak for being too arcadey because it's too easy to fly! So if TAKE ON Helicopters ended up trying to realistically model the Comanche, no doubt your viewpoint of it would shift to saying that the flight model's not that great after all.
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#3329386 - 06/27/11 10:06 AM
Re: TAKE ON Helicopters: WOW!!!
[Re: SHar82]
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Member
Registered: 08/10/02
Posts: 440
Loc: Eslöv, Sverige
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'Hardcore' simmers seem to think that the harder and more complex anything is, the more realistic it is.
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#3329396 - 06/27/11 10:24 AM
Re: TAKE ON Helicopters: WOW!!!
[Re: Evil Flower]
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Senior Member
Registered: 11/29/06
Posts: 3232
Loc: England, UK
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'Hardcore' simmers seem to think that the harder and more complex anything is, the more realistic it is. I heard that.
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#3329521 - 06/27/11 01:27 PM
Re: TAKE ON Helicopters: WOW!!!
[Re: Flyboy]
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Senior Member
Registered: 12/17/01
Posts: 3356
Loc: Portugal
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But that's my point. Again only concerning C3/G - the ArmA flight model isn't better, as such, it's just modelling less complex helicopters meaning they are harder to fly and it seems that 'hardcore' simmers feel that the harder a helo is to fly, the more realistic it is. Which is of course total nonsense. If any sim today tried to model the Comanche 'realistically', it would get a lot of flak for being too arcadey because it's too easy to fly! So if TAKE ON Helicopters ended up trying to realistically model the Comanche, no doubt your viewpoint of it would shift to saying that the flight model's not that great after all. My point when I say that the ArmA flight model is better than Comanche 3 is not because the helicopter(s) it models but because of certain manouvers that you can't make with the Comanche 3 flight model but can/could be done with the real Comanche helicopter, manouvers such as loppings, barrel rolls and simply putting your helicopter at near 90 degree nose up or down which are possible with the ArmA flight model but not possible with in Comanche 3 (where you could only place your helicopter in 45 degree nose up or down or something like that).
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#3330190 - 06/28/11 07:21 AM
Re: TAKE ON Helicopters: WOW!!!
[Re: ricnunes]
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Senior Member
Registered: 11/29/06
Posts: 3232
Loc: England, UK
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My point when I say that the ArmA flight model is better than Comanche 3 is not because the helicopter(s) it models but because of certain manouvers that you can't make with the Comanche 3 flight model but can/could be done with the real Comanche helicopter, manouvers such as loppings, barrel rolls and simply putting your helicopter at near 90 degree nose up or down which are possible with the ArmA flight model but not possible with in Comanche 3 (where you could only place your helicopter in 45 degree nose up or down or something like that). Granted, the full complexity of the flight model is not explored in C3/G, but the real Comanche had several different control and flight model laws. There's really no need in C3/G to be able to do all the fancy aerobatic stuff - which arguably the real Comanche would have never utilized in combat anyhow. But I think that the flight model in C3/G represents very well, what the Comanche was designed for - low-level flight with the ability to weave in and out of trees, canyons, etc. Going by this I'm guessing that any helicopters in ArmA use just generic flight models and although you may be able to do some aerobatics, a Comanche in the game wouldn't have modelled low-level flight dynamics with any detail. Just to be clear, I'm not trying to pick a fight with you. It's just that there are a lot of common misconceptions as to how the real Comanche would have behaved, and there is a fundamental lack of understanding about its 'flight model', if you will. This is not your fault, and you are just one of many who has probably never cared enough for the Comanche to try and figure out how it would have functioned. But I say again, it IS a common misconception of how it would have worked - and it was unlike any other helicopter out there - still even today.
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