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#3327453 - 06/24/11 09:28 PM JF-18 Triple Screens..
The Nephilim Offline
S3D GuRu
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Hi, I finally got to see F-18 inTriple screen goodness.. Aloth it is in 640x480 x 3. it was not as bad as I have heard it. perhaps the large screens I have made the HUD readable.. the only wierd thing is when you select FLIR in the center MDI it zooms the view in altho not a game ending scenario it just has zoomed effect which can be canceled by pressing EW..

I also want to note I use the wideview pit so that makes it playable. I think I am going to try it a while with the triple screens and see how it goes..
so here are a couple screenshots in tripkle screen mode incase you wanted to know what it looks like..




By the_nephilim at 2011-06-24






By the_nephilim at 2011-06-24
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#3327461 - 06/24/11 09:38 PM Re: JF-18 Triple Screens.. [Re: The Nephilim]
Eugene Offline
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I used to like you, Neph!

tomcat
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#3327515 - 06/24/11 11:02 PM Re: JF-18 Triple Screens.. [Re: The Nephilim]
Rudel Offline
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+1 attack

lol..looks great. I think the FLIR problem might be from the wide-view mod.
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#3327961 - 06/25/11 03:55 PM Re: JF-18 Triple Screens.. [Re: The Nephilim]
The Nephilim Offline
S3D GuRu
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Registered: 01/26/02
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Ya Sorry guys lol!! I just had to post my thoughts on the triple screen view and a few pics to show what it is capable of..

Some more Screens for you Guys/Gals:



By the_nephilim at 2011-06-25






By the_nephilim at 2011-06-25






By the_nephilim at 2011-06-25






By the_nephilim at 2011-06-24






By the_nephilim at 2011-06-25






By the_nephilim at 2011-06-25







Now If I ONLY could get nVidia to support the DX7 games for S3D, I would be golden once again.. but triple screens makes up for the lack of S3D..I wonder if it would be a simple thing to do as DX is supposed to be Backwards compatible well at least that is what they said when it first came out..

Kinda sucks nVidia 3D Vision droped support for the older DX Games..

Also if I was to go about trying to fix the FLIR Problem with it zooming into the pit where would One start??


Edited by The Nephilim (06/26/11 11:15 AM)
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#3329400 - 06/27/11 10:31 AM Re: JF-18 Triple Screens.. [Re: The Nephilim]
Rudel Offline
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You'd need some good programming skills....you kow anybody with good Assembly or C++?
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#3329536 - 06/27/11 01:46 PM Re: JF-18 Triple Screens.. [Re: The Nephilim]
Joe Offline
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The FLIR isn't the only problem with this - 640x480 per screen makes the MDI displays downright horrendous.

Each to his own, and I certainly game in triplehead whenever I can, but I think this is only good for flying around in JF-18. As soon as you really start to go about the tasks of completing a mission and you are heads down in the radar or SMS MDI pages, it really gets to you.

Now, with the... shall we say.. recent acquisition of material, perhaps this situation can ultimately be improved.

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#3329708 - 06/27/11 05:13 PM Re: JF-18 Triple Screens.. [Re: Joe]
The Nephilim Offline
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Originally Posted By: Joe
The FLIR isn't the only problem with this - 640x480 per screen makes the MDI displays downright horrendous.

Each to his own, and I certainly game in triplehead whenever I can, but I think this is only good for flying around in JF-18. As soon as you really start to go about the tasks of completing a mission and you are heads down in the radar or SMS MDI pages, it really gets to you.

Now, with the... shall we say.. recent acquisition of material, perhaps this situation can ultimately be improved.



I will try gaming like this and see. I just had to see what F-18 looked like in a triple screen environment..

Basically when Ii used the non wideview pit I can see the MDI's clear as day?? Even in the wideview pit looks kinda the same as the 1 screen wideview pit perhaps a bit better in triple screens..perhaps the larger screen helps???

I would ask more of your recenlty acquisition of material but I would just ask that you do something with the FLIR in the Triplescreen view so it does not zoom in like it does to ruin the wideview shot..

Also running the game in Triplehead at a higher rez would be good too but I guess there is NO Way around that limitation of DX7 frown

Funny thing is in TAW I can set the triplescreen rez to 3072x768 with the Glide wrapper so there has to be SOME sort of way around that limitation..
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#3329913 - 06/27/11 08:47 PM Re: JF-18 Triple Screens.. [Re: The Nephilim]
Eugene Offline
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Originally Posted By: Joe
Now, with the... shall we say.. recent acquisition of material, perhaps this situation can ultimately be improved.

Joe is SO tantalizing!
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#3329928 - 06/27/11 09:06 PM Re: JF-18 Triple Screens.. [Re: The Nephilim]
Joe Offline
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Originally Posted By: The Nephilim
I guess there is NO Way around that limitation of DX7 frown

You can't change the DX7 limit, but you can re-code to get rid of DX7... That's a lot of work just for triplehead, though.

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#3329933 - 06/27/11 09:11 PM Re: JF-18 Triple Screens.. [Re: Eugene]
Joe Offline
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Registered: 04/05/02
Posts: 17733
Loc: Bridgewater, NJ
Originally Posted By: Eugene
Originally Posted By: Joe
Now, with the... shall we say.. recent acquisition of material, perhaps this situation can ultimately be improved.

Joe is SO tantalizing!
I don't mean to tease. Seriously.

I mean to recruit. We need manpower.

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