Yes I noticed, but forgot to mention...
Gives a little OFF touch to the D.II, isn't it?
I agree with you about over-weathering, I kind of like skins to be a little worn on the other hand.
And back to topic I remind you the British report on the captured Simon's plane that "recognises" the reddish brown of the three color camo as different colors for te upper and lower wing, meaning that some degree of photo-oxidation must have been occurred...
Anyway, to save you from extra work Graf, here is a little mod I made that transforms the default OAW Albatros to a Johannisthal one:
I use JSGME for best results if you want to go back immediately with no harm whatsoever.
It contains a new default Johannisthal skin with edited alpha channel that eliminates the frontal footstep, (I used your latest one as basis, the cockpit footstep is the square one, with offset radiator made more sence).
The actual skin is an edited by me three tone camo one, I found in my skins folder, probably by Panthercules or Ansirial, but it doesn't matter, anyway.
Also an edited bump mapping dds file that also eliminates the engine step.
For the others who will want to try it I recommend JSGME, (JoneSoft Generic Mod Enabler).
Extract the
AlbatrosD3_Johannisthal folder into your MODS folder and enable via JSGME.
Otherwise copy the data folder you will find into the
AlbatrosD3_Johannisthal folder and paste it to your game's main directory and let the folders merge.
http://www.mediafire.com/?lgyv9i11z6cd5h4 Although I had edited the bump map I had forgot to edit the alpha channel as well that's way I could still see the step.
Problem solved!