Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 1 of 7 1 2 3 4 5 6 7
#3324129 - 06/21/11 03:59 PM Patch 21/6/11 out now...  
Joined: Apr 2005
Posts: 2,818
BKHZ_Furbs Offline
Senior Member
BKHZ_Furbs  Offline
Senior Member

Joined: Apr 2005
Posts: 2,818

Inline advert (2nd and 3rd post)

#3324134 - 06/21/11 04:03 PM Re: Patch 21/6/11 out now... [Re: BKHZ_Furbs]  
Joined: Sep 2008
Posts: 606
nuggetx Offline
Member
nuggetx  Offline
Member

Joined: Sep 2008
Posts: 606
Can it be run finaly in full screen in stunning 256 bit color ?

#3324161 - 06/21/11 04:21 PM Re: Patch 21/6/11 out now... [Re: nuggetx]  
Joined: Jan 2009
Posts: 2,474
Biggles07 Offline
Member
Biggles07  Offline
Member

Joined: Jan 2009
Posts: 2,474
Newcastle Upon Tyne, England.
Nice one Furbs, I'll have a skek. thumbsup


"I am fond of pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals".

Sir Winston Churchill
#3324166 - 06/21/11 04:23 PM Re: Patch 21/6/11 out now... [Re: BKHZ_Furbs]  
Joined: Aug 2009
Posts: 1,144
jdbecks Offline
Room Clear!
jdbecks  Offline
Room Clear!
Member

Joined: Aug 2009
Posts: 1,144
England
whats in it?

#3324167 - 06/21/11 04:23 PM Re: Patch 21/6/11 out now... [Re: BKHZ_Furbs]  
Joined: May 2006
Posts: 3,744
HeinKill Offline
Senior Member
HeinKill  Offline
Senior Member

Joined: May 2006
Posts: 3,744
Cloud based
Does someone have the patch readme handy? The link doesn't actually discuss what is in the patch beyond MP GUI.

H


[Linked Image]
#3324184 - 06/21/11 04:50 PM Re: Patch 21/6/11 out now... [Re: BKHZ_Furbs]  
Joined: Apr 2005
Posts: 2,818
BKHZ_Furbs Offline
Senior Member
BKHZ_Furbs  Offline
Senior Member

Joined: Apr 2005
Posts: 2,818
quick test...prop pitch,skins work...loadouts for QMB still broken

#3324192 - 06/21/11 05:00 PM Re: Patch 21/6/11 out now... [Re: BKHZ_Furbs]  
Joined: May 2006
Posts: 3,744
HeinKill Offline
Senior Member
HeinKill  Offline
Senior Member

Joined: May 2006
Posts: 3,744
Cloud based
Wingman commands? AI?


[Linked Image]
#3324193 - 06/21/11 05:01 PM Re: Patch 21/6/11 out now... [Re: BKHZ_Furbs]  
Joined: Nov 2002
Posts: 3,984
-Avatar- Offline
Senior Member
-Avatar-  Offline
Senior Member

Joined: Nov 2002
Posts: 3,984
CT, USA
I thought it was an official patch and not a beta. Thanks for the heads up though!


Avatar

Asus P8Z68 Deluxe, i7 2700k @4.7GHz, EVGA GTX570HD 301.42s, 1x120gb SSD, 2x150gb WD Raptors, 2x200gb SATA, 16gb G.Skill DDR3 2130, 1000W PS, HP DVD-RW, Onboard sound, 32" Sony Bravia XBR, Win7 Pro 64bit, Tai Chi watercooled case
#3324256 - 06/21/11 06:06 PM Re: Patch 21/6/11 out now... [Re: BKHZ_Furbs]  
Joined: Jan 2009
Posts: 2,474
Biggles07 Offline
Member
Biggles07  Offline
Member

Joined: Jan 2009
Posts: 2,474
Newcastle Upon Tyne, England.
Originally Posted By: BKHZ_Furbs
quick test...prop pitch,skins work...loadouts for QMB still broken


Yep same findings here Furbs after a quick spin. Convergence not fixed yet it seems. Elevator trim markedly more sensitive. Definite FPS and general performance improvement my side, stutter still present though less pronounced. Glowing orb bug still present when blowing up oil refinery drums.

New explosion graphic-animation noted. Just downed a Heinkill and there was noticeable wreckage etc, looks a fair bit better first glance (and from afar lol). Not sure about other planes though, will try to post a close up screenie later.


"I am fond of pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals".

Sir Winston Churchill
#3324276 - 06/21/11 06:27 PM Re: Patch 21/6/11 out now... [Re: HeinKill]  
Joined: Jul 2004
Posts: 1,653
DocW Offline
Member
DocW  Offline
Member

Joined: Jul 2004
Posts: 1,653
Originally Posted By: HeinKill
Wingman commands? AI?


Downloading the patch now. As judged by the comments at the other forum, commands work now.

Michael.

#3324280 - 06/21/11 06:30 PM Re: Patch 21/6/11 out now... [Re: DocW]  
Joined: Apr 2011
Posts: 396
Senseispcc Offline
Member
Senseispcc  Offline
Member

Joined: Apr 2011
Posts: 396
Belgium but not in Flanders
I have the new patch for one hour now and;
1/ you can now put skins on the planes! Hurrah!
2/ the weather in the FMB are still bad! (Overcast with breaks does crash the game).
3/ the Tiger moth is more easy to use on the ground.
4/ I did not try for a long time so I cannot say if fps are better but it is like it is.

I continue my test! But it feels like this is an amelioration, again not perfect but we get there. pilot

click on picture to see full size.


My PC; wink
Win7 x64
Asus p6x58d
I7 975 3.75Ghz System & game ssd 120Gb (great for the system and for my games).
12 Gb (6*2Gb) ddr3 1600Mhz memory
Geforce gtx580 1.5Gb two of them SLI
Trackir 5
Logitech G940.
[img]http://s4.postimage.org/nmtrbp44/shot_20110507_143940_849.jpg[/img]

#3324281 - 06/21/11 06:30 PM Re: Patch 21/6/11 out now... [Re: BKHZ_Furbs]  
Joined: Jul 2010
Posts: 638
ATAG_Bliss Offline
Member
ATAG_Bliss  Offline
Member

Joined: Jul 2010
Posts: 638
Can someone please post some screenies for me? Looking at 1C it appears people are saying the planes have a new texture / more reflective surface and the damage model appears better?

Thanks.

#3324296 - 06/21/11 06:55 PM Re: Patch 21/6/11 out now... [Re: ATAG_Bliss]  
Joined: Dec 2006
Posts: 599
Ghost_swe Offline
Member
Ghost_swe  Offline
Member

Joined: Dec 2006
Posts: 599
sweden
Originally Posted By: SYN_Bliss
Can someone please post some screenies for me? Looking at 1C it appears people are saying the planes have a new texture / more reflective surface and the damage model appears better?

Thanks.



Dont know if u can see it.

Anyways, i like it. Gives it some "life" and it doesnt show up the same way in direct sunlight.




Last edited by Ghost_swe; 06/21/11 06:57 PM.
#3324297 - 06/21/11 07:01 PM Re: Patch 21/6/11 out now... [Re: BKHZ_Furbs]  
Joined: Jul 2010
Posts: 638
ATAG_Bliss Offline
Member
ATAG_Bliss  Offline
Member

Joined: Jul 2010
Posts: 638
Thank you!

I can really see it in the prop in that picture. The cowling almost looks like it's reflecting the ground or some distant trees in some spots? I like it though.

#3324301 - 06/21/11 07:06 PM Re: Patch 21/6/11 out now... [Re: BKHZ_Furbs]  
Joined: Mar 2005
Posts: 1,628
Kristorf Offline
Member
Kristorf  Offline
Member

Joined: Mar 2005
Posts: 1,628
Milton Keynes, England
Don't like the new 'shine', combat aircraft should be matt coloured, not gloss (thats warbird stuff)

#3324306 - 06/21/11 07:11 PM Re: Patch 21/6/11 out now... [Re: BKHZ_Furbs]  
Joined: Jun 2005
Posts: 8,231
Trooper117 Offline
Hotshot
Trooper117  Offline
Hotshot

Joined: Jun 2005
Posts: 8,231
UK
Agreed..

#3324307 - 06/21/11 07:13 PM Re: Patch 21/6/11 out now... [Re: HeinKill]  
Joined: May 2011
Posts: 588
Bokononist Offline
Currently using: Occams Electric Shaver
Bokononist  Offline
Currently using: Occams Electric Shaver
Member

Joined: May 2011
Posts: 588
Liverpool, UK (Cornish exile)
Originally Posted By: HeinKill
Does someone have the patch readme handy? The link doesn't actually discuss what is in the patch beyond MP GUI.

H


This the original info from Luthier. There isn't a new readme with this beta release so far.


The next patch will contain:

* Improved streamlined multiplayer GUI
* Other multiplayer improvements - more stability, all plane settings like convergence and paintscheme working at all times, less rare bugs, etc.
* Various graphical improvements. The distant clouds are finally back - i.e. the flat representations of clouds you saw on beta screenshots with pretty sunlit borders. Finally fixed the landscape stripes bug, etc.
* Improvements to FM and DM and various cockpit systems, as usual - long list there.
* AI improvements, including at least the majority, if not all, of the order system working.
* A new warship!

Other things that are in the pipeline:

* Sound. This is probably the biggest issue we're facing. We're taking a very drastic approach to the issue and pretty much redoing our sound from scratch. This means you won't see the new sound for a few more months.
* FPS. The final remaining performance issues, which fortunately are comparatively minor, lie very deep in the engine, and require us to do a significant amount of work. Probably at least 2 months of it.
* Online stability, more anti-cheating controls, and server and aircraft SDK - also a few months out. Dedicated Server SDK and documentation is probably going to be done the quickest.

NOTE: this isn't an exhaustive list, but rather the main bullet points.


I'm looking forward to testing it out, and there have been mostly postive reports from the bannana forums so far. It's my pub quiz night tonight so I won't be testing it myself for at least 6 pints. I'll post my findings when I do, and when I'm sober. cheers


"Tiger got to hunt, bird got to fly; Man got to sit and wonder, 'Why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand." - A calypso.

i5 2500K@4.5Ghz | MSI P67A-GD53 | 8G DDR3 Corsair@1600 | Gainward GLH 460x2 SLI oc | Seagate Barracuda 1TB HDD | Antec Truepower New 750W PSU | Win 7 64bit | Black Widow HOTAS | Freetrack 2.2/PS3 eyetoy

#3324322 - 06/21/11 07:25 PM Re: Patch 21/6/11 out now... [Re: Bokononist]  
Joined: Jan 2009
Posts: 2,474
Biggles07 Offline
Member
Biggles07  Offline
Member

Joined: Jan 2009
Posts: 2,474
Newcastle Upon Tyne, England.
Originally Posted By: Bokononist
Originally Posted By: HeinKill
Does someone have the patch readme handy? The link doesn't actually discuss what is in the patch beyond MP GUI.

H


This the original info from Luthier. There isn't a new readme with this beta release so far.


The next patch will contain:

* Improved streamlined multiplayer GUI
* Other multiplayer improvements - more stability, all plane settings like convergence and paintscheme working at all times, less rare bugs, etc.
* Various graphical improvements. The distant clouds are finally back - i.e. the flat representations of clouds you saw on beta screenshots with pretty sunlit borders. Finally fixed the landscape stripes bug, etc.
* Improvements to FM and DM and various cockpit systems, as usual - long list there.
* AI improvements, including at least the majority, if not all, of the order system working.
* A new warship!

Other things that are in the pipeline:

* Sound. This is probably the biggest issue we're facing. We're taking a very drastic approach to the issue and pretty much redoing our sound from scratch. This means you won't see the new sound for a few more months.
* FPS. The final remaining performance issues, which fortunately are comparatively minor, lie very deep in the engine, and require us to do a significant amount of work. Probably at least 2 months of it.
* Online stability, more anti-cheating controls, and server and aircraft SDK - also a few months out. Dedicated Server SDK and documentation is probably going to be done the quickest.

NOTE: this isn't an exhaustive list, but rather the main bullet points.


I'm looking forward to testing it out, and there have been mostly postive reports from the bannana forums so far. It's my pub quiz night tonight so I won't be testing it myself for at least 6 pints. I'll post my findings when I do, and when I'm sober. cheers


Always Fly Responsibly when returning from the Pub Bokononist, La'. No speeding either, I'll tell the Bizzies. biggrin My Quiz Team are called 'The Sons of the Desert' from a Laurel and Hardy film. We are shyte....bunch of useless planks. biggrin

+1 RE: The sheen, agreed its not right. Looks nice enough, but not accurate. Spit 1/1a FM does not appear to be changed either. Can confirm most commands work. AI still a bit dizzy though, small steps. Apparently the minelayer does lay mines, how thrilling lol. Haven't tried it myself. The performance boost is very welcome though, quite pleased with that. thumbsup

I'll do more testing tomorrow, 'Luthers' on the Telly, quite good. Smile2


"I am fond of pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals".

Sir Winston Churchill
#3324331 - 06/21/11 07:35 PM Re: Patch 21/6/11 out now... [Re: Biggles07]  
Joined: May 2011
Posts: 588
Bokononist Offline
Currently using: Occams Electric Shaver
Bokononist  Offline
Currently using: Occams Electric Shaver
Member

Joined: May 2011
Posts: 588
Liverpool, UK (Cornish exile)
Originally Posted By: Biggles07
Originally Posted By: Bokononist
Originally Posted By: HeinKill
Does someone have the patch readme handy? The link doesn't actually discuss what is in the patch beyond MP GUI.

H


This the original info from Luthier. There isn't a new readme with this beta release so far.


The next patch will contain:

* Improved streamlined multiplayer GUI
* Other multiplayer improvements - more stability, all plane settings like convergence and paintscheme working at all times, less rare bugs, etc.
* Various graphical improvements. The distant clouds are finally back - i.e. the flat representations of clouds you saw on beta screenshots with pretty sunlit borders. Finally fixed the landscape stripes bug, etc.
* Improvements to FM and DM and various cockpit systems, as usual - long list there.
* AI improvements, including at least the majority, if not all, of the order system working.
* A new warship!

Other things that are in the pipeline:

* Sound. This is probably the biggest issue we're facing. We're taking a very drastic approach to the issue and pretty much redoing our sound from scratch. This means you won't see the new sound for a few more months.
* FPS. The final remaining performance issues, which fortunately are comparatively minor, lie very deep in the engine, and require us to do a significant amount of work. Probably at least 2 months of it.
* Online stability, more anti-cheating controls, and server and aircraft SDK - also a few months out. Dedicated Server SDK and documentation is probably going to be done the quickest.

NOTE: this isn't an exhaustive list, but rather the main bullet points.


I'm looking forward to testing it out, and there have been mostly postive reports from the bannana forums so far. It's my pub quiz night tonight so I won't be testing it myself for at least 6 pints. I'll post my findings when I do, and when I'm sober. cheers


Always Fly Responsibly when returning from the Pub Bokononist, La'. No speeding either, I'll tell the Bizzies. biggrin My Quiz Team are called 'The Sons of the Desert' from a Laurel and Hardy film. We are shyte....bunch of useless planks. biggrin

+1 RE: The sheen, agreed its not right. Looks nice enough, but not accurate. Spit 1/1a FM does not appear to be changed either. Can confirm most commands work. AI still a bit dizzy though, small steps. Apparently the minelayer does lay mines, how thrilling lol. Haven't tried it myself. The performance boost is very welcome though, quite pleased with that. thumbsup

I'll do more testing tomorrow, 'Luthers' on the Telly, quite good. Smile2


I knew it was a mistake putting my location as liverpool, 'Bizzies' indeed! Well 'way aye mon', thanks for the advice but I don't think breathalysers work at 10,000 ft..
I a Cornishman as it goes, and no I don't chew straw or talk like a farmer either.
I can drive a tractor though. driving


"Tiger got to hunt, bird got to fly; Man got to sit and wonder, 'Why, why, why?' Tiger got to sleep, bird got to land; Man got to tell himself he understand." - A calypso.

i5 2500K@4.5Ghz | MSI P67A-GD53 | 8G DDR3 Corsair@1600 | Gainward GLH 460x2 SLI oc | Seagate Barracuda 1TB HDD | Antec Truepower New 750W PSU | Win 7 64bit | Black Widow HOTAS | Freetrack 2.2/PS3 eyetoy

#3324335 - 06/21/11 07:35 PM Re: Patch 21/6/11 out now... [Re: BKHZ_Furbs]  
Joined: Mar 2001
Posts: 1,089
Tree Offline
Member
Tree  Offline
Member

Joined: Mar 2001
Posts: 1,089
Derby, England
Patch is pretty much a wasted effort for multuplay, ok you can save skins and weapon loadouts, but still no sound. a pointless waste of time without sound.

Page 1 of 7 1 2 3 4 5 6 7

Moderated by  RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Actors portraying British Prime Ministers
by Tarnsman. 04/24/24 01:11 AM
Roy Cross is 100 Years Old
by F4UDash4. 04/23/24 11:22 AM
Actors portraying US Presidents
by PanzerMeyer. 04/19/24 12:19 PM
Dickey Betts was 80
by Rick_Rawlings. 04/19/24 01:11 AM
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
Grumman Wildcat unique landing gear
by Coot. 04/17/24 03:54 PM
Peter Higgs was 94
by Rick_Rawlings. 04/17/24 12:28 AM
Whitey Herzog was 92
by F4UDash4. 04/16/24 04:41 PM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0