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#3326417 - 06/23/11 08:44 PM Re: Criquet's Mod AI - Mediafire link [Re: Nimits]
RoFfan Offline
Member

Registered: 06/20/10
Posts: 518
Originally Posted By: Nimits
Originally Posted By: elephant_
I've told you many times...none whatsoever!


I don't know . . . been noticing since the mod is installed, the AI (i.e., my flight lead in an N.17) doesn't seem to want to engage anything . . . one mission we flew right by a DFW C.V taking off as if he wasn't there. Another (an N.11, this time) left me to fight an Albatross D.II by myself while he (my flight lead) continued on the mission. Maybe its that way anyway, but only noticed it with the mod.


Problems with not all of your flight engaging seem to happen mods-off, too, in the new career mode. Press 7 for "search for enemy air" to make sure that all of your flight engages the enemy.


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#3326736 - 06/24/11 08:08 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: Copterdrvr]
Copterdrvr Offline
Member

Registered: 10/19/01
Posts: 2304
Loc: Lafayette, LA. USA
Originally Posted By: Copterdrvr
Originally Posted By: elephant_
Guys, for your convinience I've uploaded the latest,Criquet's ModAI with gavagai's two seater tweak incorporated, at Mediafire.
Copy the data folder to your RoF main directory and merge folders.
For those who are using JSGME, extract ModAI+AIgunner folder to your MODS folder and enable via JSGME.

http://www.mediafire.com/?3sog4eaqq7a9bdt

PS: You can use as it is, nothing to delete or disable.

AIgunner mod revised with the latest version

pilot


OK, I have the "standard" game installed with the newest update. I don't know what JSGME is and I'm not sure what folders have to be "merged" and merged to what?

I extracted the file and have the ModAI+AIgunner folder--do I just take that folder and place it in the main ROF folder, the folder that contains ROF campaign, data, updates, etc? The sim is working perfectly right now and I want to make sure I don't do anything to screw it up!!! biggrin

copter


Any help here? copter
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#3326743 - 06/24/11 08:15 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: elephant]
TROOPER117 Offline
Senior Member

Registered: 06/17/05
Posts: 3786
Loc: UK
Open the main RoF folder, open 'data', locate 'LuaScripts' and drop it in that folder..
Remember to check mods on before you start the game.. worked for me smile

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#3326744 - 06/24/11 08:17 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: elephant]
Copterdrvr Offline
Member

Registered: 10/19/01
Posts: 2304
Loc: Lafayette, LA. USA
Thannks mate-THAT'S what I was looking for!!!! cheers

copter
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#3326777 - 06/24/11 09:17 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: elephant]
IV/JG7trumps Offline
Member

Registered: 05/18/04
Posts: 829
Loc: Perth australia
Thanks for packaging these great mods, they along with the updated viewing distance have really made the game enjoyable for me.

Cheers
Craig
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#3326780 - 06/24/11 09:34 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: elephant]
Copterdrvr Offline
Member

Registered: 10/19/01
Posts: 2304
Loc: Lafayette, LA. USA
Hate to be a weenie but just want to be 100%-leave the files in the unzipped folder and just insert the folder in LuaScripts folder-correct?

Does the name of the folder remain what it was when unzipped?

Yeah, I know-ya get kinda anal after 30+years of flyin'! thumbsup


Kinda like preflighting the bird-saying "I'll look things over after I get back". When it leaves the ground-it's too late! biggrin

copter
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#3326784 - 06/24/11 09:57 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: elephant]
TROOPER117 Offline
Senior Member

Registered: 06/17/05
Posts: 3786
Loc: UK
The actual mod folder with the files contained, are just dropped into your LuaScripts folder as is.. thats how it worked for me.
If you don't like the mod you just remove it from LuaScripts and everything is back to normal.

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#3326786 - 06/24/11 10:02 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: elephant]
TROOPER117 Offline
Senior Member

Registered: 06/17/05
Posts: 3786
Loc: UK
Just check you have unzipped your mod files to another folder, then remove the files 'ai' and 'world objects' and put them in your LuaScripts folder.
Or you could drop the 'data' folder into your main RoF folder and let it overwrite to the correct location.

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#3326801 - 06/24/11 10:20 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: elephant]
Copterdrvr Offline
Member

Registered: 10/19/01
Posts: 2304
Loc: Lafayette, LA. USA
Thanks again mate-appreciate the cover! biggrin

copter
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#3332892 - 07/01/11 01:44 PM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: TROOPER117]
Paul Roberts Offline
Member

Registered: 10/23/99
Posts: 376
Originally Posted By: TROOPER117
Just check you have unzipped your mod files to another folder, then remove the files 'ai' and 'world objects' and put them in your LuaScripts folder.
Or you could drop the 'data' folder into your main RoF folder and let it overwrite to the correct location.


This may be too much to hope, but: would over-writing the original files eliminate the additional load time associated with "mods on," or is RoF too smart for that?

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