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#3320454 - 06/16/11 01:38 PM gavagai's Mods Compilation for JSGME_Update: Jan. 30th 2012
elephant Online   content
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Registered: 02/14/05
Posts: 731
Loc: Patras-Greece
Hi guys, I have replaced my obsolete Criquet'sAI+gavagai's gunners merged Mods,
with gavagai's latest Mod Compilation for JSGME, (Jan. 6th 2012).

Extract it into your root directory that contains RoF, e.g. C:\Program Files
You will see three things in the zip file. A folder called JSGMEMODS, the JSGME .exe, and a config file (that may or may not be necessary, but they have it there for HSFX, so I included it).

Simply double click on the JSGME.exe, and you will see a little menu come up with the names of different mods. Select the one you want, and use the arrow to move it to the 'activated mods' side of the menu.
If you see a warning about a folder already having been modified, ignore the warning.

Update Jan.30th 2012
The latest AI Gunners Mod by Avimimus added.

Mods included:

AI pilots
AI gunners
no delayed bomb fuses
no tracers
reduced tracer frequency
reduced flak accuracy
reduced gunner vitality

Avimimus_GunnerMod_Oct

http://www.mediafire.com/?hwbl0ezol1sbc18

This way you can enable whickever Mod you want to use.
Thanks to gavagai for his efforts!

cheers


Edited by elephant_ (01/30/12 12:20 AM)
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#3320468 - 06/16/11 02:03 PM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
Barkhorn1x Offline
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Elephant - thank you.


What do they do exactly?
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#3320471 - 06/16/11 02:15 PM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
elephant Online   content
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Criquet's Mod AI tweakes the AI not to turn fight to the deck all the time,
but using their planes strenghts to their advantage according to skill, instead.
The more mixed up the AI skills are the more Realistic the Mod AI looks.

gavagai's gunners tweak prevents the DFW and Breguet gunners to fire from unrealistic distances and from impossible angles, through the plane's fuselage.

IMO it's a must have Mod and most effective on Pat's RoF Campaign as well as the new official Career beta.
To make use of it after installing you must turn to Mods On mode


Edited by elephant_ (06/16/11 02:17 PM)
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#3320480 - 06/16/11 02:27 PM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
Barkhorn1x Offline
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TY, I am d/ling tonight.
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#3320530 - 06/16/11 04:01 PM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
Fawlty Offline
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Registered: 03/01/02
Posts: 211
Loc: Victoria BC, Can.
Thanks for this. I was familiar with and use the ai mod all the time for our coop sessions 3 nights a week but wasn't aware of gavagai's gunners tweak. I'll have to put it in for tonight being we're going up against some HP's.

Is this good to go or does anything have to be removed due to 2 seater gfx glitches?

Cheers
OF_Fawlty


Edited by Fawlty (06/16/11 04:07 PM)
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#3320563 - 06/16/11 05:00 PM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
elephant Online   content
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No, nothing to remove.
I've done all the dirty work for you and merged the two mod's in one.
Works just fine! winner
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#3320734 - 06/16/11 09:46 PM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
Fawlty Offline
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Thanks elephant_, Put up a couple of coop missions tonight,only a few of us on but worked great.

F
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#3320737 - 06/16/11 09:55 PM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
WynnTTr Offline
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Registered: 03/20/09
Posts: 516
I've never used mods for RoF but these sound like they're necessary.
Doesn't having mods on bar you from playing online? Also does it negatively impact when you sign on with the game. Does the career mode work with it flawlessly?

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#3320774 - 06/16/11 11:39 PM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
elephant Online   content
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If you mean online multiplayer I don't know as I seldom play...
Otherwise you normally login online Mods Onand works fine with the new Career beta.
I've got medals and promotions with this mod on. yep


Edited by elephant_ (06/16/11 11:40 PM)
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#3321041 - 06/17/11 08:16 AM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
Lanzfeld113 Offline
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Is this version 6 of the AI mod?


Thanks!

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#3321130 - 06/17/11 10:49 AM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
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Yes...the latest one.
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#3321177 - 06/17/11 11:53 AM Re: Criquet's Mod AI - Mediafire link [Re: WynnTTr]
Barkhorn1x Offline
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Originally Posted By: WynnTTr
Also does it negatively impact when you sign on with the game?


No, BUT.....you should know that checking the Mods On box in the game menu adds some significant time to mission load times.
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#3321230 - 06/17/11 01:09 PM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
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That's right... sigh
A mission normally loading in one-one and a half mimutes, Mods Off,
It takes, on my machine, 6-7 minutes.
I have heard that Jason is considering to implement the AI mods in game officially...
The AI needs further looking now with Career mode, anyway...
Fingers crossed then!
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#3321242 - 06/17/11 01:28 PM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
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Thanks a lot for this, I'm finally trying out the AI mod smile
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#3321311 - 06/17/11 03:26 PM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
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Is it possible that when having "mods on" + AI mods, the statistics within carrier do not work?
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#3321317 - 06/17/11 03:37 PM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
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No, the statistics work and you get medals, promotions normally... yep


Edited by elephant_ (06/17/11 03:37 PM)
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#3321465 - 06/17/11 07:23 PM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
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Any weirdness using this with the campaign?

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#3321507 - 06/17/11 08:52 PM Re: Criquet's Mod AI - Mediafire link [Re: Nimits]
Smosh Offline
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Originally Posted By: Nimits
Any weirdness using this with the campaign?


Campaign or career?

No more weirdness in the career than already experienced with the beta for me.
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#3321552 - 06/17/11 11:33 PM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
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I meant career . . .

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#3321625 - 06/18/11 03:28 AM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
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I've told you many times...none whatsoever!
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#3321631 - 06/18/11 03:53 AM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
TROOPER117 Offline
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The career is superb.. at last I feel as if I actualy belong to my squadron, I have a task, it gives me ambition, it sometimes allows me to be reckless, but other times absolutely fearful of being killed.
Yes, it has flaws, what doesn't? but I've not enjoyed a game so much in an age!

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#3321644 - 06/18/11 04:53 AM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
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Troop, I'm so surprised to see you enjoying RoF so much!
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#3321678 - 06/18/11 05:45 AM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
TROOPER117 Offline
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Posts: 3278
Loc: UK
Brigs, I have to say so am I!.. biggrin
I'm an absolutely confirmed WWII aviation junkie, but when the game was offered up as a free download, I thought, why not? just see what it's about.
I've always been a lurker ref RoF, and was very impressed with all the screenshots and from the video's I'd seen.
Got to say it.. from the moment I played it, it absolutely hooked me, and I was kicking myself for not purchasing the game before!
Having flown an open cockpit aircraft I was very impressed with a very similar impression with the game.. The career is simply great, plus I'm running Pat's one at the same time, (like the fact I can actualy do my own AAR's)..
I've invested in a few of the planes and the field mods, leaving out the aircraft I know I won't fly, so the system 777 have implemented works for me..


Edited by TROOPER117 (06/18/11 05:46 AM)

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#3321707 - 06/18/11 07:04 AM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
Lanzfeld113 Offline
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Registered: 06/06/09
Posts: 147
Originally Posted By: elephant_
Yes...the latest one.


Gavagai over at ROF forum (the creator of the gunning mod) says that you do not have the most up to date gunner version.

Not busting your balls here I just want your fine work to be the best. You may want to look into it.


Edited by Lanzfeld113 (06/18/11 07:43 AM)

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#3321732 - 06/18/11 07:41 AM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
elephant Online   content
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OK, I have revised the download with gavagai's latest AIgunner Mod.
Download link at first post.
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#3321739 - 06/18/11 07:48 AM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
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Originally Posted By: elephant_
OK, I have revised the download with gavagai's latest AIgunner Mod.
Download link at first post.


Thanks mate, gonna have to check this one out. S!
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#3322159 - 06/18/11 07:02 PM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
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Originally Posted By: elephant_
I've told you many times...none whatsoever!


I don't know . . . been noticing since the mod is installed, the AI (i.e., my flight lead in an N.17) doesn't seem to want to engage anything . . . one mission we flew right by a DFW C.V taking off as if he wasn't there. Another (an N.11, this time) left me to fight an Albatross D.II by myself while he (my flight lead) continued on the mission. Maybe its that way anyway, but only noticed it with the mod.

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#3326182 - 06/23/11 11:52 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: elephant]
Copterdrvr Offline
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Registered: 10/19/01
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Loc: Lafayette, LA. USA
Originally Posted By: elephant_
Guys, for your convinience I've uploaded the latest,Criquet's ModAI with gavagai's two seater tweak incorporated, at Mediafire.
Copy the data folder to your RoF main directory and merge folders.
For those who are using JSGME, extract ModAI+AIgunner folder to your MODS folder and enable via JSGME.

http://www.mediafire.com/?3sog4eaqq7a9bdt

PS: You can use as it is, nothing to delete or disable.

AIgunner mod revised with the latest version

pilot


OK, I have the "standard" game installed with the newest update. I don't know what JSGME is and I'm not sure what folders have to be "merged" and merged to what?

I extracted the file and have the ModAI+AIgunner folder--do I just take that folder and place it in the main ROF folder, the folder that contains ROF campaign, data, updates, etc? The sim is working perfectly right now and I want to make sure I don't do anything to screw it up!!! biggrin

copter
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#3326187 - 06/23/11 11:59 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: Copterdrvr]
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Originally Posted By: Copterdrvr
OK, I have the "standard" game installed with the newest update. I don't know what JSGME is and I'm not sure what folders have to be "merged" and merged to what?


I haven't used this mod but have used JSGME before: JSGEM Web Site It's easy to esst up and use. Just go there and get the latest version and follow the easy directions to install. This allows you to go back and forth between using it and not having your original files get over written. You can do this manually of course but this makes it very easy. You can also just use the "Recovery" function if you don't like the mod and that will reset everything. Just make sure you have a copy of your input files that you've created (won't get deleted just have backups for safety's sake) and startup.cfg file and copy it back once the recovery is finished..
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#3326260 - 06/23/11 01:36 PM Re: Criquet's Mod AI - Mediafire link [Re: TROOPER117]
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Originally Posted By: TROOPER117
Brigs, I have to say so am I!.. biggrin
I'm an absolutely confirmed WWII aviation junkie, but when the game was offered up as a free download, I thought, why not? just see what it's about.
I've always been a lurker ref RoF, and was very impressed with all the screenshots and from the video's I'd seen.
Got to say it.. from the moment I played it, it absolutely hooked me, and I was kicking myself for not purchasing the game before!
Having flown an open cockpit aircraft I was very impressed with a very similar impression with the game.. The career is simply great, plus I'm running Pat's one at the same time, (like the fact I can actualy do my own AAR's)..
I've invested in a few of the planes and the field mods, leaving out the aircraft I know I won't fly, so the system 777 have implemented works for me..


I started following ROF as something to while away the time while waiting for CloD. Although a lifelong WW2 aviation junkie I knew very litle about WW1 and could recognise maybe a handful of planes at best. ROF has opened up a whole new world of reading and flightsimming, the flight modelling drew me in initially and now its hard to fly anything else without the physics feeling a bit flat. The only other sims that compare in feeling of flight terms are Condor (Gliding sim) and the DCS series, and the comparison with the DCS series FM is quite understandable smile
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#3326417 - 06/23/11 05:44 PM Re: Criquet's Mod AI - Mediafire link [Re: Nimits]
RoFfan Online   content
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Registered: 06/20/10
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Originally Posted By: Nimits
Originally Posted By: elephant_
I've told you many times...none whatsoever!


I don't know . . . been noticing since the mod is installed, the AI (i.e., my flight lead in an N.17) doesn't seem to want to engage anything . . . one mission we flew right by a DFW C.V taking off as if he wasn't there. Another (an N.11, this time) left me to fight an Albatross D.II by myself while he (my flight lead) continued on the mission. Maybe its that way anyway, but only noticed it with the mod.


Problems with not all of your flight engaging seem to happen mods-off, too, in the new career mode. Press 7 for "search for enemy air" to make sure that all of your flight engages the enemy.

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#3326736 - 06/24/11 05:08 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: Copterdrvr]
Copterdrvr Offline
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Registered: 10/19/01
Posts: 2222
Loc: Lafayette, LA. USA
Originally Posted By: Copterdrvr
Originally Posted By: elephant_
Guys, for your convinience I've uploaded the latest,Criquet's ModAI with gavagai's two seater tweak incorporated, at Mediafire.
Copy the data folder to your RoF main directory and merge folders.
For those who are using JSGME, extract ModAI+AIgunner folder to your MODS folder and enable via JSGME.

http://www.mediafire.com/?3sog4eaqq7a9bdt

PS: You can use as it is, nothing to delete or disable.

AIgunner mod revised with the latest version

pilot


OK, I have the "standard" game installed with the newest update. I don't know what JSGME is and I'm not sure what folders have to be "merged" and merged to what?

I extracted the file and have the ModAI+AIgunner folder--do I just take that folder and place it in the main ROF folder, the folder that contains ROF campaign, data, updates, etc? The sim is working perfectly right now and I want to make sure I don't do anything to screw it up!!! biggrin

copter


Any help here? copter
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#3326743 - 06/24/11 05:15 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: elephant]
TROOPER117 Offline
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Registered: 06/17/05
Posts: 3278
Loc: UK
Open the main RoF folder, open 'data', locate 'LuaScripts' and drop it in that folder..
Remember to check mods on before you start the game.. worked for me smile

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#3326744 - 06/24/11 05:17 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: elephant]
Copterdrvr Offline
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Registered: 10/19/01
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Loc: Lafayette, LA. USA
Thannks mate-THAT'S what I was looking for!!!! cheers

copter
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#3326777 - 06/24/11 06:17 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: elephant]
IV/JG7trumps Offline
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Thanks for packaging these great mods, they along with the updated viewing distance have really made the game enjoyable for me.

Cheers
Craig
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#3326780 - 06/24/11 06:34 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: elephant]
Copterdrvr Offline
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Hate to be a weenie but just want to be 100%-leave the files in the unzipped folder and just insert the folder in LuaScripts folder-correct?

Does the name of the folder remain what it was when unzipped?

Yeah, I know-ya get kinda anal after 30+years of flyin'! thumbsup


Kinda like preflighting the bird-saying "I'll look things over after I get back". When it leaves the ground-it's too late! biggrin

copter
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#3326784 - 06/24/11 06:57 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: elephant]
TROOPER117 Offline
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Registered: 06/17/05
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The actual mod folder with the files contained, are just dropped into your LuaScripts folder as is.. thats how it worked for me.
If you don't like the mod you just remove it from LuaScripts and everything is back to normal.

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#3326786 - 06/24/11 07:02 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: elephant]
TROOPER117 Offline
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Just check you have unzipped your mod files to another folder, then remove the files 'ai' and 'world objects' and put them in your LuaScripts folder.
Or you could drop the 'data' folder into your main RoF folder and let it overwrite to the correct location.

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#3326801 - 06/24/11 07:20 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: elephant]
Copterdrvr Offline
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Registered: 10/19/01
Posts: 2222
Loc: Lafayette, LA. USA
Thanks again mate-appreciate the cover! biggrin

copter
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#3332892 - 07/01/11 10:44 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: TROOPER117]
Paul Roberts Offline
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Posts: 376
Originally Posted By: TROOPER117
Just check you have unzipped your mod files to another folder, then remove the files 'ai' and 'world objects' and put them in your LuaScripts folder.
Or you could drop the 'data' folder into your main RoF folder and let it overwrite to the correct location.


This may be too much to hope, but: would over-writing the original files eliminate the additional load time associated with "mods on," or is RoF too smart for that?

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#3332896 - 07/01/11 10:49 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: elephant]
elephant Online   content
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I don't think you can do that. nope
The original files are hard coded.
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#3369667 - 08/18/11 07:23 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: elephant]
elephant Online   content
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Updated download with latest version of gavagai's gunnerMod,
Also available a mod Combo originally put together by gavagai in Official RoF Forums.
More details in original post, (1st page)... wink
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#3369834 - 08/18/11 10:11 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: Paul Roberts]
Bandy Offline
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Originally Posted By: Paul Roberts

This may be too much to hope, but: would over-writing the original files eliminate the additional load time associated with "mods on," or is RoF too smart for that?


The files are "packed", but there is an unpacking utility available but no "repack" utility to reintroduce into the sim sans mod.
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#3370135 - 08/18/11 06:08 PM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: elephant]
Avimimus Offline
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Two questions:

I'm looking for the files for the Handley-Page's gunners - they're missing from the mod (it would also be great to have the default gunner AI values).

I'm also looking for the contact info for the authors. I figure I should at least let them know before releasing my own version. I have been tweaking the gunners to have higher dispersion values and made them slower to move (taking into account the difficulties in a flying airplane). These are nice tweaks as the equalize player and AI gunners somewhat. I also returned the Brisfits to two gun configurations (as that is what is modeled) and restored the ammo count. I'm quite satisfied with the results.

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#3370285 - 08/18/11 11:27 PM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: elephant]
elephant Online   content
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gavagai, the author of the gunners Mod, is a regular at the Official RoF Forums, you can PM him there... wink
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#3380886 - 09/02/11 12:20 PM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: elephant]
elephant Online   content
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Updated Mods, including Spad 7 enhanced AI.
Revised download links at first post. WinkNGrin
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#3380942 - 09/02/11 01:43 PM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: elephant]
TROOPER117 Offline
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Media fire link is broke mate

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#3380989 - 09/02/11 02:54 PM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: elephant]
elephant Online   content
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Checked it and worked fine for me... yep
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#3381025 - 09/02/11 03:34 PM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: elephant]
Stuffy7634 Offline
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Nice one Elephant, will definitely give this a try. smile
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#3381242 - 09/03/11 12:51 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: elephant]
Simbo 123 SQDN Offline
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Getting this when I click on the link in the first post,



HTTP 404 - Object Not Found


Both links that is.


Paul
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#3381261 - 09/03/11 02:49 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: Simbo 123 SQDN]
elephant Online   content
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Originally Posted By: Simbo 123 SQDN
Getting this when I click on the link in the first post,



HTTP 404 - Object Not Found


Both links that is.


Paul


I don't know what to say...why this is happening?
The links work for me.



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#3381300 - 09/03/11 05:00 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: elephant]
Simbo 123 SQDN Offline
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Registered: 10/04/03
Posts: 1148
Loc: Tonyrefail South Wales
Strange that Elephant_ ,Trooper had problems and myself and we are both from the UK.



HTTP 404 - Object Not Found
The requested URL was not found on this server.
thttpd/2.25b 29dec2003

Paul
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#3381658 - 09/03/11 03:10 PM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire link [Re: elephant]
Kemal Offline
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Registered: 08/03/03
Posts: 87
The links worked for me earlier today...Thanks elephant.

Hector

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#3381971 - 09/04/11 02:31 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire links UPDATED Sep.2+Bonus Mod [Re: elephant]
Bandy Offline
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Originally Posted By: elephant_
... A mod that reduces tracers from one every three bullets, to one every six bullets.


I'll see if I can pick this mod out of the bunch because I'm not liking it personally.
If you're acting as a gunner this "1 out of 6" tracer really hobbles your ability to predict and adjust trajectory to make hits, unless you've got the skills/eye of the AI ar15

Tracer load is, and was historically, a personal preference with 1 in 4 and 1 in 5 more common choices according to references. I do agree 1 in 3 is overdoing it...
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#3381975 - 09/04/11 02:35 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire links UPDATED Sep.2+Bonus Mod [Re: elephant]
Simbo 123 SQDN Offline
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Got it thanks from the ROF forums.



Paul


Edited by Simbo 123 SQDN (09/04/11 02:36 AM)
Edit Reason: Can`t see straight on a sunday morning !
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#3382001 - 09/04/11 04:24 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire links UPDATED Sep.2+Bonus Mod [Re: elephant]
Bandy Offline
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Perhaps of interest to some, Avimimus has also posted an interesting mod (built on and incorporating others) on August 30 that goes a little further in tweaking AI rear gunner variables.
LINK HERE

This is starting to get complicated choosing between the options, but the Avimimus mod does not have the reduced tracer...

Cheers! cheers
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#3382008 - 09/04/11 04:57 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire links UPDATED Sep.2+Bonus Mod [Re: elephant]
womenfly2 Offline
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Quote:
Copy the data folder to your RoF main directory and merge folders.


What do you mean by "merge folders" ?

Thanks.
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#3382018 - 09/04/11 05:20 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire links UPDATED Sep.2+Bonus Mod [Re: elephant]
elephant Online   content
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Well, if you don't want to use JSGME and choose the other method to install...
You should paste the data folder contained in the Mod of your preferance, to your RoF main directory.
Because there is already a data folder there, Windows will ask you if you want to merge the two folders to one.
You should choose Yes. yep
(Not sure if the English Windows use the word merge as I have the Greek version installed...hope it's understandable now)
Sorry if I was not clear enough, in the first place!
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#3383274 - 09/05/11 05:59 PM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire links UPDATED Sep.2+Bonus Mod [Re: elephant]
Hellshade Offline
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Registered: 01/26/09
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Loc: Florida
Wow! Criquet's AI mod is fabulous! The fights are so much more challenging now and don't just immediately drop to the deck anymore. It really adds a nice vertical element to the combat which, in my opinion, does an outstanding job of adding a lot of challenge to which air combat tactics you are going to use to survive, let alone win.

I just lost like 8 out of 10 Quick Missions of me in various Allied scouts (pup, triplane, N17) against a trio of Albatros DIII Aces. That used to be a walk in the park. Not anymore. My hats off to Criquet. Between this and the other mods out there, as well as the beta Career mode, Rise of Flight is rounding out very nicely.

Here's a quick 2 minute video of me trying to fight off all 3 Alb DIIIs in my little pup. I made a valiant attempt at staying in the middle and turning into my attackers, but alas...



If you haven't tried the mods elephant listed at the OP of this thread, I highly recommend them all. Nothing is perfect, but it certainly ups the realism and difficulty.

Hellshade

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#3501327 - 01/22/12 05:11 PM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire links UPDATED Sep.2+Bonus Mod [Re: elephant]
Nimits Online   content
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Registered: 04/23/02
Posts: 3948
Loc: Texas, United States of Americ...
Any chance the R.E.8 is added to the pack?

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#3502926 - 01/24/12 07:10 PM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire links UPDATED Sep.2+Bonus Mod [Re: elephant]
RoFfan Online   content
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Registered: 06/20/10
Posts: 372
The gunner mod includes the RE8.

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#3503042 - 01/24/12 11:29 PM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire links UPDATED Sep.2+Bonus Mod [Re: elephant]
elephant Online   content
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Registered: 02/14/05
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Loc: Patras-Greece
Sorry guys, I haven't revised the download since September, duh
so RE.8 is not included in my file... nope
and probably is not compatible with v.1.023!
I'll do it ASAP...
Meanwhile, you can find the most recent gavagai's Mod Compilation file here:

http://riseofflight.com/Forum/viewtopic.php?f=278&t=22864


Edited by elephant_ (01/24/12 11:36 PM)
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#3503246 - 01/25/12 08:27 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire links UPDATED Sep.2+Bonus Mod [Re: elephant]
Gambit21 Offline
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Registered: 10/13/06
Posts: 870
I'm new to to JSGME.
I have it installed with mods, but not sure how to change once new versions come out.
I guess just swap the old folders out and it's as simple as that?

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#3503454 - 01/25/12 01:06 PM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire links UPDATED Sep.2+Bonus Mod [Re: elephant]
elephant Online   content
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You have to uninstall-disable the older mods, via JSGME, first and delete them.
Then drop the newer versions in the Mods folder and enable them. WinkNGrin
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#3503652 - 01/25/12 05:03 PM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire links UPDATED Sep.2+Bonus Mod [Re: elephant]
Gambit21 Offline
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Registered: 10/13/06
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Thanks smile

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#3504575 - 01/27/12 01:22 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire links UPDATED Sep.2+Bonus Mod [Re: elephant]
Jetguy06 Offline
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Registered: 11/29/08
Posts: 156
Loc: Plaquemine, La, US
Hey guys!! I'm sorry if this has been asked before... I've skimmed through the post here, but may have missed it... I'm having a problem with the mod.

I downloaded it just fine, unzipped it, and "merged" the Data folder from the mod with the Data folder in my root RoF directory. That was simple. I then went back into the game and started a quick mission (I had the game in Mods On mode since before i downloaded this one). I selected my plane, enemy's plane, etc., and clicked Begin Mission. The game went to its usual slideshow of aircraft, the loading bar gets to about 75-80%, and all of a sudden it says that RoF.exe has stopped working. I can only play Mods Off now. Any ideas? I'd really love to get this mod working. I haven't shot down a single two-seater in my career (I'm too terrified to engage them... for good reason), and I've got something like 55-60 victories in ~6 weeks of combat. I'd REALLY love to see this new AI mod, plus the gunner mod as well :-P Thanks, guys. Keep up the good work, and happy hunting!!
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#3504592 - 01/27/12 02:43 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire links UPDATED Sep.2+Bonus Mod [Re: elephant]
Bandy Offline
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Sounds like a mods install problem. From your description it doesn't sound like you installed to the JSGME 'Mods' folder.
If you didn't, go back into the "Data folder in my root RoF directory" and delete the folders/files you installed and see if that solves the game problem.

If RoF now works with mods, redownload the mod (if required) and read up on JSGME.
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#3504594 - 01/27/12 02:53 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire links UPDATED Sep.2+Bonus Mod [Re: elephant]
Jetguy06 Offline
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Registered: 11/29/08
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Loc: Plaquemine, La, US
Thanks, Bandy. I'll give that a shot in just a bit. It may be that I don't have JSGME for RoF (I used to have it for IL2 and Silent Hunter). Is it required for this mod? Sorry if I missed a post saying it was.
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#3504612 - 01/27/12 03:39 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire links UPDATED Sep.2+Bonus Mod [Re: elephant]
Jetguy06 Offline
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Registered: 11/29/08
Posts: 156
Loc: Plaquemine, La, US
Ok, so I answered my own question with the first post. JSGME isn't required. But, I did do as instructions in further posts said; I took the Data folder from the mod and overwrote the Data folder in my main RoF directory. I tried looking for folders to delete, but I'm not sure which one's I should. Any ideas? Thanks!
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#3504619 - 01/27/12 04:04 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire links UPDATED Sep.2+Bonus Mod [Re: Jetguy06]
Copterdrvr Offline
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This info is taken from the following post. Go there and read up-lots of good info.


http://riseofflight.com/Forum/viewtopic.php?f=278&t=22864&start=240


A fail safe method would be this:

1. Delete the folder called "AI" in Rise of Flight\data\luascripts
2. Delete the "JSGMEMODS" folder in Rise of Flight
3. Copy in the new JSGMEMODS folder
4. Enable the mods you want

That way you shouldn't run into any of the ctd problems caused by an unnecessary file in the AI folder.


copter
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#3504649 - 01/27/12 05:19 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire links UPDATED Sep.2+Bonus Mod [Re: elephant]
Jetguy06 Offline
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Registered: 11/29/08
Posts: 156
Loc: Plaquemine, La, US
Thanks, guys. That did it. The new mod is in (with JSGME installed), and the game runs fine. Now I just have to test it later and watch my bee-hind get flamed by the new AI and even the re-tuned gunners duckhunter Thanks again and happy hunting!!
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#3504849 - 01/27/12 09:28 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire links UPDATED Sep.2+Bonus Mod [Re: elephant]
elephant Online   content
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Registered: 02/14/05
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Loc: Patras-Greece
Since my original merged, Criquet's AI + gavagai's gunners AI became obsolete,
I've replaced it with the latest gavagai's Mods Compilation for JSGME.
(Changed the thread title as well)
Download link at the now modified first post.

wave
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#3504957 - 01/27/12 11:04 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire links UPDATED Sep.2+Bonus Mod [Re: elephant]
Bandy Offline
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Registered: 07/26/10
Posts: 1206
Loc: Wishing I was in the La Cloche
Thank you for keeping the post up to date, I nearly re-installed an old copy. duh

Noticed you have a mod for decreased AAA effectiveness.

I've mentioned this before in other threads, and others have also agreed, that some of us (for whatever reason) find exactly the opposite, that AAA is NOT effective at all. I suspect this happens on low to mid-range systems, where the processing thread for AAA is perhaps of less priority (compared to AI aircraft and other physics) and so simply does not generate a realistic flak experience. Just a guess, other opinions welcome...

Now that the AAA file is isolated, hope you don't mind if I try to find a better balance for RoF on my system and increase AAA activity.
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#3506921 - 01/30/12 12:26 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire links UPDATED Sep.2+Bonus Mod [Re: elephant]
elephant Online   content
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Registered: 02/14/05
Posts: 731
Loc: Patras-Greece
I have included the latest AI Gunner Mod by Avimimus, in the Download.
You may now enable eithe gavagai's original AI Gunner Mod or the Avimimus' alternative.
What does the latter do:



Quote:
Features in the new 'october' version 1.023b



Basic overview:

- Increased dispersion makes gunners less effective at long range and against ground targets (however, it makes radiator kills more likely)

- Slower turret rotations speeds recreate some of the difficulties of turning the gun, aiming and firing (three separate tasks) from a moving plane and makes close range shooting more of a challenge. This feature also makes different types of enemy gunners more diverse opponents.

- Gunner AI has been radically reworked to be less predictable and more frantic. The overall effect is more human and more frightening.



Gun mechanics:

- Rotation speeds for the gunner rings were reduced further. The pintle mount of the Parabellum is still relatively nimble. However, the the gunner rings are almost as slow, and the Scarff ring has difficulty tracking targets at close range (especially when weighed down by a second Lewis gun).

- The gun axis are more likely to move independently (eg. the pintle's yaw moves first, then the ring moves).

- Gun jam frequencies were increased slightly for the twin Lewis guns (to better match the R.E.8), overall gun jams were reduced slightly.

- All guns have reduced dispersion (although still higher than the original settings), especially the lewis - although dispersion is still higher than in the original.

- An updated set of sector limits has been incorporated (courtesy of Gavagai - with a few further tweaks by me)

- Precision of gun rotation was reduced slightly



Gunner aiming:

- Ace Gunners will open fire at slightly longer ranges (but will still be more likely than Veterans to conserve ammo)

- Gunners have slightly more trouble judging their target's velocity and distance (tending to overshoot or undershoot at longer ranges)

- Gunners make minor corrections to their aim during a burst ('walking' their tracers over the target)

- Gunners correct their aimpoint almost twice as often (will switch to higher priority targets)

- Gunners will conserve ammunition slightly more effectively

- There is more variation between gunner skill levels



Gunner posture issues:

- The gunners' aim will be thrown off slightly more by manoeuvering

- The gunners will now be slightly more likely to try and fire while the aircraft is manoeuvering (gunner waits until slightly higher G forces before pulling themselves into the fuselage)

- Gunners were made almost twice as slow to respond to surprise attacks (mainly relevant during diving passes)

- Gunners take slightly longer to change stances (tweaked for each position/aircraft)

- The O/400 dorsal gunner shifts position more rapidly (but still less rapidly than the original. A variation is available which modifies the animations and firing arcs to allow the Handley-Page O/400's dorsal gunner to fire backwards (This seems to have been possible in reality, given the mounting, although bracing would get increasingly difficult. The main problem with these settings is that the gunner's 3d model either has to cease lining up with the gun animation or tends to bisect the fuselage. This limitation to the animation system may have motivated the programming of the current limitations to the firing arcs)



Other changes:

- Three ammunition drums were transfered from the ventral to the dorsal position on the HP 0/400 (as the positions were connected in flight).

- Gunner hitpoints were reduced (although this effect may not appear in-game)

- Support has been added for the R.E.8



cheers
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#3507950 - 01/31/12 07:40 AM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire links UPDATED Sep.2+Bonus Mod [Re: elephant]
Redwolf2 Offline
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Registered: 01/07/03
Posts: 865
Loc: Maple Ridge, B.C., Canada
I am guessing that the consensus for AI gunner mods is the Avimimus' alternative(???). Which one are you using, elephant?

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#3508240 - 01/31/12 01:38 PM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire links UPDATED Sep.2+Bonus Mod [Re: elephant]
elephant Online   content
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Registered: 02/14/05
Posts: 731
Loc: Patras-Greece
Both latest gavagai's and Avimimus' AI Gunner Mods are included.
I'm using the latter, personaly, for the time being...
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#3508460 - 01/31/12 08:45 PM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire links UPDATED Sep.2+Bonus Mod [Re: elephant]
Jetguy06 Offline
Member

Registered: 11/29/08
Posts: 156
Loc: Plaquemine, La, US
Question... When the mod is updated, do I have to delete my old JSGME out of my RoF directory, or just copy and paste the new mods into my MODS folder? I've noticed that the updated downloads are JSGME .zip files instead of the mod .zips. Just wondering in case I'm doing too much work for nothing.

Love these mods, btw. I just had a fight in the Albatros d.II against a flight of Nieuports. They were far above us, but instead of giving up their altitude advantage, they stayed up high till we had climbed up to them. Then, once we were up there, they used the Nieuport's better altitude performance to their advantage (We were up at around 8,000 feet), and we had a tough time turning with them. Shot them all down, though. I'm loving it. thumbsup
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#3508532 - 01/31/12 11:59 PM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire links UPDATED Sep.2+Bonus Mod [Re: elephant]
elephant Online   content
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Registered: 02/14/05
Posts: 731
Loc: Patras-Greece
No need to delete JSGME.
You have to run JSGME, disable and delete the old Mods first.
Then drop the new mods into your MODS folder, (whatever it's named), and enable the ones you want. WinkNGrin
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#3509049 - 02/01/12 03:18 PM Re: Criquet's Mod AI+gavagai gunners mod-merged - Mediafire links UPDATED Sep.2+Bonus Mod [Re: elephant]
Jetguy06 Offline
Member

Registered: 11/29/08
Posts: 156
Loc: Plaquemine, La, US
Thanks, elephant! That's what I was looking for. Happy hunting!!
_________________________
"A thousand flights mean a thousand landings. Somehow you always have to come down, one way or another. And then one one day it will be for the last time."

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#3511471 - 02/04/12 03:50 PM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
Gambit21 Offline
Member

Registered: 10/13/06
Posts: 870
I get this warning when installing the Avimimius_Gunner Mod


"Folder "data\LuaScripts\worldobjects" has already been added by the "AI gunner mod" mod.
"breguet14_t.txt" has already been altered by the "AI gunner mod" mod.
"bristolf2bf2_t.txt" has already been altered by the "AI gunner mod" mod.
"bristolf2bf3_t.txt" has already been altered by the "AI gunner mod" mod.
"dfwc5_t.txt" has already been altered by the "AI gunner mod" mod.
"gothag5_t1.txt" has already been altered by the "AI gunner mod" mod.
"gothag5_t2.txt" has already been altered by the "AI gunner mod" mod.
"hp400_t1.txt" has already been altered by the "AI gunner mod" mod.
"re8_t.txt" has already been altered by the "AI gunner mod" mod.
"turretcontrollerai.txt" has already been altered by the "AI gunner mod" mod.
"

should I be worried?

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#3511483 - 02/04/12 04:10 PM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
Gambit21 Offline
Member

Registered: 10/13/06
Posts: 870
Oh I see, they're conflicting mods.
Which is better, the "AI gunner mod" or the Avimmimus gunner mod?

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#3511861 - 02/05/12 07:36 AM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
Avimimus Offline
Contributing Editor
Two-speed Five-Blade Fan
Senior Member

Registered: 11/19/01
Posts: 2980
Loc: Canada
Hello,

To clarify:
- Gavagai's gunner mod keeps gunners from shooting trhough the fuselauge
- The Avimimus gunner mod, incorporates Gavagai's work *and* increases gunner dispersion, decreases the rotation rate of the gunner positions and heavily reworks the AI settings.

I'd recommend trying out my newest gunner mod - if only because it needs more testing. In particular, I'm curious about whether there are any ways to exploit the AI.

P.S.
The AI changes can be reversed through deleting 'turretcontrollerai.txt'
The AAA mod requires significant reworking (it hasn't been touched since September).

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#3512059 - 02/05/12 12:22 PM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
Gambit21 Offline
Member

Registered: 10/13/06
Posts: 870
OK, thanks for the info. smile

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