Forums » Air Combat & Civil Aviation » Rise of Flight - The First Great Air War » gavagai's Mods Compilation for JSGME_Update: Jan. 30th 2012


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#3511483 - 02/04/12 04:10 PM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
Gambit21 Offline
Member

Registered: 10/13/06
Posts: 870
Oh I see, they're conflicting mods.
Which is better, the "AI gunner mod" or the Avimmimus gunner mod?

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#3511861 - 02/05/12 07:36 AM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
Avimimus Offline
Contributing Editor
Two-speed Five-Blade Fan
Senior Member

Registered: 11/19/01
Posts: 2980
Loc: Canada
Hello,

To clarify:
- Gavagai's gunner mod keeps gunners from shooting trhough the fuselauge
- The Avimimus gunner mod, incorporates Gavagai's work *and* increases gunner dispersion, decreases the rotation rate of the gunner positions and heavily reworks the AI settings.

I'd recommend trying out my newest gunner mod - if only because it needs more testing. In particular, I'm curious about whether there are any ways to exploit the AI.

P.S.
The AI changes can be reversed through deleting 'turretcontrollerai.txt'
The AAA mod requires significant reworking (it hasn't been touched since September).

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#3512059 - 02/05/12 12:22 PM Re: Criquet's Mod AI - Mediafire link [Re: elephant]
Gambit21 Offline
Member

Registered: 10/13/06
Posts: 870
OK, thanks for the info. smile

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