In all fairness the Comanche 3 flight modelling is pretty similar in being limited to Gunship 2000, LHX and pretty much every helicopter sim prior to Longbow. Tomahawk of course was an exception but IIRC it was the only heli sim to feature full aerobatic FM for at least 10 years.
So I guess that means Gunship, Gunship 2000, Thunderhawk, LHX, Apache Air Assault, Apache Longbow Assault, etc etc etc are just arcade games?
Mr "Bad Flower", I not sure if that question is regarding my posts but I believe it is, so here's my answer:
- No, it's doesn't mean that those games are arcade! Nothing like that and I NEVER SAID THAT, it just means precisely that those sims (at least most of them) have a limited flight model (compared to reality), period.
All those games that you posted (perhaps with the exception of Apache Air Assault and Apache Longbow Assault) are clearly sims and I guess that even Apache Air Assault and Apache Longbow Assault could somehow be considered simulations (I never played Apache Longbow Assault so I can't comment on this game).
For me a combat flight simulation (fixed wing or helicopter) is a game where the player must play with realistic tactics in order to win and the aircraft and it's weapon system try to model in a realitic level their real counterparts.
For me an arcade flight game (fixed wing or helicopter) is a game where the player must kill ALL the HORDES or enemies (air, land and sea) present in the mission and in order to achive this the player usually have much more ammo and weapons than it would have in real life would have and usually the player's aircraft is like a flying SUPER-tank that can take up several hits even from missile and still fly as almost nothing as happened (usually there's a "health bar" present).
This is what is to me (trying to use as less words as possible) the diference between simulation and arcade...