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#3287031 - 05/04/11 02:31 PM Re: Neptune's Inferno [Re: sonarman]
Gatorman82 Offline
Junior Member

Registered: 04/27/11
Posts: 7
I worked with Kim Biscoe on two projects (688 Attack Sub - Sega Genesis and F-117A Stealth Fighter 2.0). The problem I have with asking people for help is that I can't guarantee the game will ever be published and I'm worried about wasting their time. However, I feel encouraged by all your comments, and I will try contacting some of the people suggested on this thread.

I already spoke with Bill Stealey about this game, but he has limited resources and sees Warbirds as his priority. So that didn't go anywhere.

I will keep trying, but I'm a bit discouraged by the lack of enthusiasm I encounter from most people. Even the people who like the idea usually let me down when it comes time to set time aside to help me....


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#3287139 - 05/04/11 04:51 PM Re: Neptune's Inferno [Re: Gunslinger5577]
Stratos Offline
Hotshot

Registered: 04/21/01
Posts: 6600
Loc: Amposta, Spain
A honour to meet you Gatorman! I enjoyed TF1942 on my old Pc, loved every shell flying over the Slot!!
_________________________
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-To the Graveyard!!

http://www.sandbaggereaw.com/stratos.html

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#3287189 - 05/04/11 05:57 PM Re: Neptune's Inferno [Re: Gunslinger5577]
elanaiba Offline
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Member

Registered: 07/11/01
Posts: 1444
Loc: Bucharest, Romania
Gatorman... I can understand the feeling. Most people that can do the quality stuff that you need are probably working full time game development, and can't stomach more after being fed corporate gamedev all day.

I have a buddy that worked on SH4 and 5, really good 3D modeller and passionate about simulation and strategy, his eyes sparked when he heard about TF1942, but .... his spare time is no longer for game dev.

My advice is to get a publisher (but choose wisely) and get some funding.

But I guess you already know that.
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#3287484 - 05/05/11 06:41 AM Re: Neptune's Inferno [Re: elanaiba]
AngleOff Offline
Member

Registered: 08/14/07
Posts: 1033
Loc: PA., USA
Yo Gatorman,
this is excellent news!
All us guys over in the EAW forum have been modding EAW sim since it came out,
and are still trying to figure out how to get the ship-wakes and ship evasion moves
from PAW. EAW was supposed to be the sequel, but they left out the Pacific part. eek
We also might have some artist that could help. Stop by anytime!
AO

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#3288737 - 05/06/11 05:06 PM Re: Neptune's Inferno [Re: Gatorman82]
nibbio Offline
Member

Registered: 12/11/00
Posts: 319
Loc: Italy
Originally Posted By: Gatorman82
Nice to hear people are still playing TF1942. I was co-designer and lead programmer on the project. I've been working at home on a new game that combines 1942: the Pacific Air War and Taskforce: 1942. I wrote both games and have wanted to re-do them both. The engine is mostly written at this point, but the problem is art. I have talked a couple of artists into helping me out, but they lack my enthusiasm to work in my spare time. So although I still work on it, the project will never really go anywhere until I get more art support. Sims aren't seen as big money makers, so I won't get any monetary support unless I've got something pretty much done....

Ed Fletcher
Formerly of MicroProse Software


Best of luck with your project, I really hope it will see the light.
TF1942 was the best naval sim ever, and I also had tons of fun with PAW. Both groundbreaking and excellent products.
Ciao,
nibbio

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#3290189 - 05/08/11 08:56 PM Re: Neptune's Inferno [Re: Gunslinger5577]
Moose1am Offline
Junior Member

Registered: 02/25/07
Posts: 2
I loved playing PAW 1942. Good luck in getting this game back into production. I'd buy it again.

I don't really know how to run dosbox or how to get PAW 1942 working on my Windows XP or Windows 7 computers.

I still have a windows 95 computer but can't get it to run PAW 1942 right. Might be the sound card settings not being right. Or perhap the bus speed is too fast for this old dos game? Wish I was more Dos literate and could figure out how to get Windows 95 to run the PAW 1942 game. I still have the game on an older Packard Bell 386 SX computer but that computer runs the game too slow to really enjoy the flight modeling. It's like watching a slide show in slow motion.

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#3290362 - 05/09/11 05:16 AM Re: Neptune's Inferno [Re: Gunslinger5577]
Chucky Online   sosad
Senior Member

Registered: 04/06/08
Posts: 3825
Loc: UK Midlands
Moose,Dosbox isn't too difficult.It's worth taking the time to learn how to run it to play these old sims.
There is a good tutorial here http://www.dosbox.com/wiki/Basic_Setup_and_Installation_of_DosBox

Plus you can find some excellent tutorials on youtube.
Here is one for example


Good luck!

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#3290496 - 05/09/11 11:05 AM Re: Neptune's Inferno [Re: Gunslinger5577]
Gunslinger5577 Offline
Member

Registered: 11/02/06
Posts: 405
Loc: New Hampshire, USA
Well, I probably put in about 10 hours of TF1942 this past week/weekend playing through the historical battles. What a blast, pardon the pun!!! Especially having just read the book (see first post). Recognizing each battle was laid out pretty well in the game. At first I thought the dated graphics would be a turn off, but I believe they enhanced the gameplay.. During accounts of most of the night battles, ship recognition was almost impossible (hence friendly fire incidents that occured). And it is very hard to ID ships at medium to long range in game. Also the description of shell flight times, observation of large caliber tracer fire all seemed to match up...or was it my vivid imagination of trying to place myself there via a time vehicle as is TF1942...

Yes the damage modeling is general and the gun director/firing of the ships armaments are more arcade like, and the torpedoes are almost impossible to aim properly..at leas with my skill.. But it all adds up to a fantastic game... Lots of anticipation on where your salvo will land at long ranges...short, long, a hit...

Good stuff. One of few games from my box of golden memories that still truly lives up to that memory. The midi intro music brought back a lot of memories...

Thanks Ed / Microprose Team!


Edited by Gunslinger5577 (05/09/11 11:05 AM)
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#3290513 - 05/09/11 11:27 AM Re: Neptune's Inferno [Re: Gatorman82]
ricnunes Offline
Senior Member

Registered: 12/17/01
Posts: 3360
Loc: Portugal
Originally Posted By: Gatorman82
Nice to hear people are still playing TF1942. I was co-designer and lead programmer on the project. I've been working at home on a new game that combines 1942: the Pacific Air War and Taskforce: 1942. I wrote both games and have wanted to re-do them both. The engine is mostly written at this point, but the problem is art. I have talked a couple of artists into helping me out, but they lack my enthusiasm to work in my spare time. So although I still work on it, the project will never really go anywhere until I get more art support. Sims aren't seen as big money makers, so I won't get any monetary support unless I've got something pretty much done....

Ed Fletcher
Formerly of MicroProse Software


WOW, this is great news, specially because my favourite WWII combat flight sim which was NOT IL2 (and whatever addons, next gen game that came out from this) and while EAW was one of my favoutites, my favourite WWII combat flight sim was DEFINITLY 1942: the Pacific Air War! This was by far for me, my favourite WWII combat fligth sim since it had a complete aircraft set (not missing Devastators or NO flyable Avenger like that IL2: Pacific Fighters crap) and you could play a DYNAMIC campaign (yes, it was a DYNAMIC campaign!!) as a pilot (career) or you could play the Carrier Battles where you played as an "admiral" that allowes you to control your fleets similary to a strategy game and could jump in as pilot and fly aircraft during the air battles if you wanted to! 1942: the Pacific Air War was a masterpiece that IL2 could never come close and even EAW it's direct sucessor which while being great still didn't come as good as in terms of features as 1942: the Pacific Air War was!
And of course TF1942 was also great!

Regarding the lack of artists, that's a bit wierd since from what I've seen, "indie" projects like yours usually have problems finding programmers and not artists (3D modelers, texturing artists, etc...). Many of the existing "indie" projects (like for example Combat-Helo, Jet Thunder, OFF, etc...) didn't seem have any problems finding 3D or texture artists, by the contrary at least as far as I know! But programmers that's an another story...
Anyway, I'm sure if you ask here around SimHQ (or other sim fan site, such as Subsim and others) for artists that could be available to help you, I'm pretty sure you'll find at least a good number of them willing to helo you with your great project!

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#3290660 - 05/09/11 02:29 PM Re: Neptune's Inferno [Re: Gunslinger5577]
Chucky Online   sosad
Senior Member

Registered: 04/06/08
Posts: 3825
Loc: UK Midlands
Gunslinger,the torpedoes are easy to aim.I just managed to hit one of my own ships with a salvo in the heat of battle banghead

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