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#3162473 - 12/21/10 03:52 PM Re: Introducing my "How to Defeat a SA-... [Re: Panther]
Panther Offline
Senior Member

Registered: 07/10/05
Posts: 4182
Loc: Nellis AFB, NV
In the first post.
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#3162660 - 12/21/10 07:39 PM Re: Introducing my "How to Defeat a SA-... [Re: Panther]
Wombat1940 Offline
Member

Registered: 04/11/06
Posts: 272
Loc: Melbourne, Australia
Originally Posted By: *Panther*
In the first post.


Sorry Panther. rolleyes I was looking for something like this here with the underline.
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#3162706 - 12/21/10 08:39 PM Re: Introducing my "How to Defeat a SA-... [Re: Panther]
Wombat1940 Offline
Member

Registered: 04/11/06
Posts: 272
Loc: Melbourne, Australia
Hi Panther. Great video clip. You're some flyer! I'm returning to F4AF after many years (been hanging out at TAW2.0) so I'm going through a crash course again. I have some general questions for you if you don't mind:

You use Track IR?

The video is operating from within the 3D 'pit?
(I'm assuming that because, like me, your TrackIR won't work in the 2D 'pit)

You are big on the visual (something about "loose sight, loose the fight"), but you must initial know where to look. How?
(Remember haven't got beyond TM10 so it might become clearer later)

Because of the missile smoke trial, its easy (sorry, easier) to see the missile. What if had a non-visible trail?
(In fact if I was design missiles I'd look to manufacture hard to see missiles, or produce multiple trails to confuse the pilot)

My approach elsewhere has been just to go defensive and "beam" it. I don't think that's what you're doing?

Don't take offense, but I assume you are flying in "Ace Mode"?
(I don't even see any labels. wink )

Thanks.
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XP Home SP3, Running Falcon 4AF, 1.013 Patch, High Tiles (winter).

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#3162753 - 12/21/10 10:01 PM Re: Introducing my "How to Defeat a SA-... [Re: Wombat1940]
Panther Offline
Senior Member

Registered: 07/10/05
Posts: 4182
Loc: Nellis AFB, NV
Originally Posted By: Wombat1940
You use Track IR?

Yes.

Originally Posted By: Wombat1940

The video is operating from within the 3D 'pit?
(I'm assuming that because, like me, your TrackIR won't work in the 2D 'pit)

Yes

Originally Posted By: Wombat1940

You are big on the visual (something about "loose sight, loose the fight"), but you must initial know where to look. How?
(Remember haven't got beyond TM10 so it might become clearer later)

I'm using my recon of the area, RWR, and visual. Given that this video was done using a TE, I already knew where it would be.

Originally Posted By: Wombat1940

Because of the missile smoke trial, its easy (sorry, easier) to see the missile. What if had a non-visible trail?
(In fact if I was design missiles I'd look to manufacture hard to see missiles, or produce multiple trails to confuse the pilot)

Good thing every SAM missile has a smoke trail. wink

Originally Posted By: Wombat1940

My approach elsewhere has been just to go defensive and "beam" it. I don't think that's what you're doing?

I never had any luck beaming a SAM. I would much rather fly against it. Make it turn to change it's flight path, which will cause it to slow down.

Originally Posted By: Wombat1940

Don't take offense, but I assume you are flying in "Ace Mode"?
(I don't even see any labels. wink )

Always 100% realism in Falcon 4.
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#3162938 - 12/22/10 04:57 AM Re: Introducing my "How to Defeat a SA-... [Re: Panther]
Wombat1940 Offline
Member

Registered: 04/11/06
Posts: 272
Loc: Melbourne, Australia
Originally Posted By: Wombat1940
Because of the missile smoke trial, its easy (sorry, easier) to see the missile. What if had a non-visible trail?
(In fact if I was design missiles I'd look to manufacture hard to see missiles, or produce multiple trails to confuse the pilot)

Panther: Good thing every SAM missile has a smoke trail. wink
Wombat: There's an opportunity here for some bright Engineer or at least programmer [Missile Trail On/Off] hahaha

Originally Posted By: Wombat1940
Don't take offense, but I assume you are flying in "Ace Mode"?
(I don't even see any labels. wink )

Panther: Always 100% realism in Falcon 4.
Wombat: Thank you. Keep it up Ma'am. [Funny. had trouble spelling "Ma'am". Its a reflection on our culture that we don't have to use it often enough]
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XP Home SP3, Running Falcon 4AF, 1.013 Patch, High Tiles (winter).

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#3262439 - 04/07/11 01:47 AM Re: Introducing my "How to Defeat a SA-... [Re: Panther]
Panther Offline
Senior Member

Registered: 07/10/05
Posts: 4182
Loc: Nellis AFB, NV
For those who may not have seen it or downloaded it from the first post. Here's the same video uploaded to youtube.

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#3310730 - 06/04/11 04:21 AM Re: Introducing my "How to Defeat a SA-... [Re: Panther]
tagTaken2 Offline
Member

Registered: 05/06/06
Posts: 1000
Loc: Gone.
Cheers.

Anything similar for A-A missiles?

Also, your voice changes during +G turns... is this psychological, or do you have a really high stick force required?

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#3310767 - 06/04/11 08:09 AM Re: Introducing my "How to Defeat a SA-... [Re: Panther]
jack72 Offline
Member

Registered: 12/27/01
Posts: 1447
Loc: Toronto
When you say beam the missile...what does that mean exactly...?
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#3310867 - 06/04/11 12:41 PM Re: Introducing my "How to Defeat a SA-... [Re: jack72]
Staggolee Offline
Junior Member

Registered: 05/26/10
Posts: 47
Loc: Germany
Originally Posted By: jack72
When you say beam the missile...what does that mean exactly...?


Maneuver your plane, so that the missile is on your 3 or 9 o'clock position.

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#3311015 - 06/04/11 06:17 PM Re: Introducing my "How to Defeat a SA-... [Re: tagTaken2]
Panther Offline
Senior Member

Registered: 07/10/05
Posts: 4182
Loc: Nellis AFB, NV
Originally Posted By: tagTaken2
Cheers.

Anything similar for A-A missiles?

Not at this time. BVR engagement and missile defense is rather easy with the Doppler notch. WVR heater defense is not so much. You really need to be looking for the heater shot and use a lot flares.

Originally Posted By: tagTaken2
Also, your voice changes during +G turns... is this psychological, or do you have a really high stick force required?

When the video was done, I was using a FSSB R2 modded Cougar.
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