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#3309196 - 06/02/11 10:04 AM Re: Building Midway [Re: zerocinco]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
I can see them on this computer but not on my iPhone.
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#3309633 - 06/02/11 07:10 PM Re: Building Midway [Re: zerocinco]
busdriver Offline
Junior Member

Registered: 06/01/11
Posts: 1
Loc: 45.11.51N 93.12.37W
zerocinco says "Here's something we are putting into the Battle of Midway missions to make it more interesting...In Rising Sun Phase Two, you cannot skip these missions...because like every naval aviator on either side, plotting where you were going (on our plotting board) did not just mean victory, it meant you would find a friendly deck rather than a deep lonely ocean at the end of your flight. As you know, on the game map (M key) there are coordinates. On these scout missions, you must do two things: Dead Recon and find the coordinates on the map."

The artwork is flat out gorgeous! Just to clarify (yes I have been away from the hobby for almost a decade), your goal to be historically accurate means a player cannot progress through this campaign as strictly a Zero pilot or as a Wildcat pilot, correct? I think I know the answer, considering the time frame and the paucity of carrier battles (5 total) in WWII. But I imagine one could enjoy unlimited single mission setups? (Yes/No)

Again your artwork looks superb!

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#3309650 - 06/02/11 07:53 PM Re: Building Midway [Re: zerocinco]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
Yes...in fact, you will have all the pieces needed to do whatever you wish. We are leaving out a lot of things for continuity that will have to be worked in later. We could do every mission of one pilot if you have descriptions of them. In a small way we do that. We used the same people that fought at Pearl Harbor and Wake Island as possible.
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#3309745 - 06/02/11 10:45 PM Re: Building Midway [Re: zerocinco]
wheelsup_cavu Offline
Lifer

Registered: 12/03/08
Posts: 20400
Loc: Corona, California
I can't see the plot pictures jpegs in the posts either.
(I tried using two different computers and internet connections and I can't see the jpegs on either of them.)
I was able to download them by putting their links in a post and right clicking and using the "save target as" feature.

http://simhq.com/forum/files/usergals/2011/06/full-4804-13134-full_4804_13126_plot1.jpg

http://simhq.com/forum/files/usergals/2011/06/full-4804-13135-full_4804_13127_plot2.jpg

http://simhq.com/forum/files/usergals/2011/06/full-4804-13136-full_4804_13128_plot3.jpg

http://simhq.com/forum/files/usergals/2011/06/full-4804-13137-full_4804_13129_plottingboard.jpg


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#3309773 - 06/02/11 11:10 PM Re: Building Midway [Re: zerocinco]
8 L.E.I.N. Offline
Member

Registered: 02/09/06
Posts: 917
Loc: Detroit, Michigan USA
Testing the effectiveness of the Japanese AAA. Between that and the Zero's, good luck. Note the second and third shot, left side of the pics where the AAA is also going after my wingmen. I got in ahead and dropped too late, missing. I figured the AAA would be busy with them. Surprise, got some nice holes for my efforts.




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#3309816 - 06/03/11 12:39 AM Re: Building Midway [Re: 8 L.E.I.N.]
wheelsup_cavu Offline
Lifer

Registered: 12/03/08
Posts: 20400
Loc: Corona, California
It looks like you still might make it home though.


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#3310212 - 06/03/11 12:37 PM Re: Building Midway [Re: zerocinco]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
I think we should cut back on the carrier defense for the IJN since they were notoriously weak. We can put a DD nearby for AAA and move the screen way out like they did. The main defense was the Zero if we can get the AI to cooperate. The USN will be a wall of bullets, though, as that is an accurate portrayal.
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#3311573 - 06/05/11 07:18 PM Re: Building Midway [Re: zerocinco]
BodyBag Offline
Junior Member

Registered: 05/31/10
Posts: 66
Loc: Denmark
I play "1946" with some mods and my game looks a lot better that this.

Are you going back to IL-2 graphics as it looked like when it was published 10 years ago?

Cheers,
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#3311582 - 06/05/11 07:43 PM Re: Building Midway [Re: zerocinco]
zerocinco Offline
Member

Registered: 04/20/06
Posts: 1739
Loc: Tchepone, Laos
I have 1946 and is nowhere near this level. Want to see?





We aren't in a war with Oleg just like the Royal Navy didn't have battleships at Pearl Harbor.

I would suggest if you want great graphics, try World of Warcraft.
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#3312341 - 06/06/11 08:24 PM Re: Building Midway [Re: BodyBag]
Dogsbd Online   icon_butt
Senior Member

Registered: 10/28/04
Posts: 2601
Loc: SC, USA
Originally Posted By: BodyBag
I play "1946" with some mods and my game looks a lot better that this.


Good for you. Why don't you go fire it up.
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