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#3306453 - 05/29/11 10:49 AM The next generation tactical shooter technology will be...
Bib4Tuna Online   smile
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Registered: 04/29/04
Posts: 1276
Loc: NC, USA
CryEngine 3?



Check out the video section on their site... AMAZING!!

RealTime Immersive

Youtube channel

And according to their front page, they are already involved with the military.

I Want it... I want it NOW!!!! eek



My apologies if this was posted before.


Edited by Bib4Tuna (05/29/11 10:54 AM)
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#3306497 - 05/29/11 12:13 PM Re: The next generation tactical shooter technology will be... [Re: Bib4Tuna]
Lasstmichdurch Offline
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Registered: 05/06/07
Posts: 36
Loc: Doitschland...MTK
Here itīs announced... VBS2 Killer?...


Edited by Lasstmichdurch (05/29/11 12:14 PM)
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#3306558 - 05/29/11 01:42 PM Re: The next generation tactical shooter technology will be... [Re: Bib4Tuna]
Coot Offline
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Okay, someone please make a serious Navy SEAL tactical game please....!!!
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#3306718 - 05/29/11 05:35 PM Re: The next generation tactical shooter technology will be... [Re: Bib4Tuna]
Bumfluff Offline
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Registered: 03/30/08
Posts: 321
are they actually producing a commercial game? or is it just for military specialists? not clear to me.

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#3306757 - 05/29/11 06:47 PM Re: The next generation tactical shooter technology will be... [Re: Bib4Tuna]
Dirt_Diver Offline
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Registered: 07/11/09
Posts: 1715
In my opinion, the Frostbite 2 Engine is better suited for the application than CryEngine 3.

http://simhq.com/forum/ubbthreads.php/topics/3306185/BF3_5_Pillars_of_the_Frostbite.html#Post3306185

Don't get me wrong. I love Crytek. It's just that the various destruction features of the Frostbite 2 engine alone take the cake smile
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#3307410 - 05/30/11 06:49 PM Re: The next generation tactical shooter technology will be... [Re: Bib4Tuna]
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The physics of the CryEngine are better than the Frostbite 2 engine, or at least they were in first Crysis. The physics of the Frostbite 2 engine do some really wierd things occasionally, too unrealistic. The best thing the Frostbite 2 engine has is the destructible environments.
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#3307431 - 05/30/11 07:45 PM Re: The next generation tactical shooter technology will be... [Re: Bib4Tuna]
Kontakt5 Offline
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Registered: 09/30/09
Posts: 4612
Is it the graphics which look promising? Graphical improvments are the easiest areas to improve on each generation- more artists, larger budgets, more development resources. The Catch-22 is that with larger costs, the game developer needs to recop thier investments, that means the chances are the games utilizing them still go the way of your generic first person shooter, making the game still not really that much more exciting than the previous one, albeit with better graphics. More artists doesn't necessarily improve other areas, it doesn't necessarily improve upon the achilles' heel of all computer games- you'll still face a dumb computer opponent that will never make decisions which reflect human opponents. These development budgets are getting so large to the point where they rival those of small movies, that's why your bigger companies like EA are the ones who can afford to keep putting them out there. They take the risks to make these games with all the new graphics, so their investors want the game to appeal to the broadest audience possible- usually that means twitch action, hit points, medi-kits, a game that really plays more like an interactive movie on rails than rewards players patience and inventive strategy.

Furthermore, the conceit of these games always tend to focus on small unit commando type action- there's not enough personal computing power or development resources to bridge that gap between battalion to division sized operations, relying on the very fact of exploitable computer bots to deliver thrills by allowing the player to single handedly destroying dozens of enemies and should be getting the MOH each and every mission rather than re-creating a real war with typical maneuver elements.
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