Thanks for the specifics. Can you point me to a program to use to accomplish this?
A bit more details about my earlier post... I did some more research on this last week.
From what I could see, there are only 2 offsets that need to be modified...
0x16BA57, this one is used in a function and I couldn't really find out exactly what it was used for in the game. I haven't spent that many hours on this though...
0x219F14, this one is data (in some table) and defines the overall cockpit FOV
0x21C038, this one is alose data (in some table) and defines the FLIR FOV
Of course, if the 2 offsets above (219F14 AND 21C038 do not match, FLIR display will be wrong... in my testing, the FLIR were displayed behind the cockpit.
All that to say that I was able to get a perfectly fine wide view with a working FLIR only by changing the 2 offsets mentioned above.
Oh by the way, this is a 4 bytes float, the first 2 bytes can be set to 0000 and it will just remove the decimals. At home, I'm testing/playing with this value on a 1920x1080 display: 0000C880
I might put a bit more time on this but I might have different priorities as far as Jane's F-18 is concerned in the next few weeks......