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#3297852 - 05/18/11 11:17 AM Re: L.A. Noir [Re: Coot]
joec63 Offline
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#3297859 - 05/18/11 11:23 AM Re: L.A. Noir [Re: Scott Elson]
kludger Offline
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Originally Posted By: Scott Elson
Well, you could play it like other Rockstar games:

http://www.cad-comic.com/cad/20110518


Heheh good one, too true, seems like some reviewers are having a hard time adjusting.
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#3299300 - 05/19/11 11:59 PM Re: L.A. Noir [Re: Coot]
ForSquirrels Offline
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Registered: 06/19/01
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I finally got some game time in. Managed to make detective before I decided to stop for the night. I am having fun, but it feels really linear right now. I got a street crime thing to stop, which seems to have been my only random event so far. Some guy with a pistol and a mask shooting at an old lady, me and my partner. So I just waited till he ran down a pretty straight area and I could line him up and put 2 bullets in his back. Does anyone know if you get more points for capturing those guys or something?
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#3299699 - 05/20/11 12:34 PM Re: L.A. Noir [Re: Coot]
joec63 Offline
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Registered: 09/09/01
Posts: 230
Loc: Olmsted Falls, OH
Not sure, I capped him also. Don't think it gets away from being linear though. Found this strategy for the street crimes on Gametrailers.

Quote:
The best time to do side missions and search out street crime is after you have completed the Traffic Desk chapter. You can then go to the main menu and replay cases. Go to the Traffic Desk folder and select "Streets of LA (free roam)." This mode will let you explore the city and will alert you when there are nearby crimes.

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#3299713 - 05/20/11 12:47 PM Re: L.A. Noir [Re: Scott Elson]
Jeevz Offline
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Registered: 08/06/03
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Originally Posted By: Scott Elson
Well, you could play it like other Rockstar games:

http://www.cad-comic.com/cad/20110518

Elf


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#3306016 - 05/28/11 05:47 PM Re: L.A. Noir [Re: Coot]
MaceUK33 Offline
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Bought it this morning and have been playing for 6 and a half hours smile On my second homicide case and it's absolutely excellent! 29% through and not become boring or repetitive for me, can't wait to get back on again.

BTW, does this use the GTAIV engine?
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#3306559 - 05/29/11 04:44 PM Re: L.A. Noir [Re: Coot]
Coot Offline
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I just finished the first homicide mission and having fun. Still trying to understand how to play it. Little confused on question asking. I believe it does use the same engine in RDR. The trees and shrubery have the same look and physics when you walk through them.
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#3306666 - 05/29/11 07:09 PM Re: L.A. Noir [Re: Coot]
slash9107 Offline
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Registered: 07/17/08
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Originally Posted By: Coot
I just finished the first homicide mission and having fun. Still trying to understand how to play it. Little confused on question asking. I believe it does use the same engine in RDR. The trees and shrubery have the same look and physics when you walk through them.


I agree determining people's intentions can get difficult and it seems to be getting tougher as you move through the game. I'm on my 3rd or 4th homicide case and I still haven't found an easy way to determine between doubt and flat out lie. Right now I just usually review my clues and if there seems to be nothing I can use to accuse them of a lie, I go with doubt but lately, even the truth has been difficult to read correctly.

Personally I love the fact that it's not an easy read because I think that would make everything too easy. This way it's a bit more realistic IMO. I also really enjoy the banter between Cole and his partner while they ride to their next location. Some of the talk is really hilarious.

I've also noticed some excellent attention to detail as new cases will make references to prior cases already closed earlier in the game. I really think this helps keep everything tied together in the course of the game's timeline rather than just random cases with no connection to the game's world. The street crimes in free roam tend to be more irrelevant to the overall game.

So far I'm really enjoying the change of pace this game brings. I really curious to see what Magnum thinks considering his background.
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#3306677 - 05/29/11 07:26 PM Re: L.A. Noir [Re: Coot]
Coot Offline
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I'm really starting to get into it and enjoying more. Its fun just relaxing to the slower pace of investigating interupted from time to time by scenes of action or violence. Does anyone else have some pretty bad fps at times? Every once in awhile the fps gets pretty bad on me. Its not enough however to turn me off with this game. The fps issues remind me of the swamp and tree areas around "Thieves Landing" in RDR which seems to have the worst fps in the game.

I look forward to playing through a crime again to try to get what I missed the first time.
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#3306735 - 05/29/11 09:05 PM Re: L.A. Noir [Re: Coot]
ForSquirrels Offline
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Registered: 06/19/01
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I just finished the last traffic desk crime. I wish I had more time to sit and play it but I seem to keep just getting little bits here and there.
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--Mark Twain

Two wrongs don't make a right, but three rights make a left.

Airpower Over Hampton Roads 2008

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