Forums » Miscellaneous » Naval Simulations » Neptune's Inferno Active Topics You are not logged in. [Log In] [Register User]
Page 7 of 8 < 1 2 3 4 5 6 7 8 >
Topic Options
Rate This Topic
Hop to:
#3469816 - 12/07/11 04:24 PM Re: Neptune's Inferno [Re: Gunslinger5577]
Chucky Offline
Senior Member

Registered: 04/06/08
Posts: 3655
Loc: UK Midlands
sigh

Thanks for the update anyway Gatorman.


Top
#3469836 - 12/07/11 04:46 PM Re: Neptune's Inferno [Re: Gunslinger5577]
komemiute Offline
Hell Drummer
Senior Member

Registered: 05/03/09
Posts: 2671
What kind of art support do you need again?
_________________________
"Himmiherrgottksakramentzefixhallelujah!"
Para_Bellum

"It takes forever +/- 2 weeks for the A-10 to get anywhere significant..."
Ice

"Ha! If it gets him on the deck its a start!"
MigBuster

"What people like and what critics praise are rarely the same thing. 'Critic' is just another one of those unnecessary, overpaid, parasitic jobs that the human race has churned out so that clever slackers won't have to actually get a real job and possibly soil their hands."
Sauron

Top

#3470547 - 12/08/11 07:59 PM Re: Neptune's Inferno [Re: komemiute]
Gatorman82 Offline
Junior Member

Registered: 04/27/11
Posts: 7
3-D art. I needs ships, planes, explosions, splashes, and something that looks reasonably like Henderson Field.

Top
#3510559 - 02/03/12 03:26 PM Re: Neptune's Inferno [Re: Gunslinger5577]
d0mbo Offline
Junior Member

Registered: 05/12/11
Posts: 12
Loc: Netherlands, the
Hmmm... maybe some of the guys at the War in the Pacific: AE forums can help.

WITP:AE Forums

Top
#3510753 - 02/03/12 07:45 PM Re: Neptune's Inferno [Re: d0mbo]
sonarman Offline
Member

Registered: 05/16/06
Posts: 176
Loc: Ayr, Scotland UK
Maybe it would be a good idea to contact Neal Stevens head honcho at Subsim.com (the internet's largest naval gaming community) the game is very highly thought of there.

Perhaps you could do a feature/interview on the creation of the original game and the possibilities of its successor for the site. With this year being the 20th Anniversary (ouch!) of the original game it would be an ideal time for such an article and would perhaps provide the impetus needed to attract the many talented 3D modellers over there to divert their attention from modding the "Silent Hunter" series for a while to assist in this great undertaking.

Top
#3512447 - 02/06/12 04:16 AM Re: Neptune's Inferno [Re: Gunslinger5577]
d0mbo Offline
Junior Member

Registered: 05/12/11
Posts: 12
Loc: Netherlands, the
Ah yes, Subsim..... another good avenue of approach!

Good luck Gatorman!

Top
#3517165 - 02/12/12 03:44 PM Re: Neptune's Inferno [Re: Gunslinger5577]
elanaiba Offline
Prototype Custom Title
Member

Registered: 07/11/01
Posts: 1441
Loc: Bucharest, Romania
Maybe a kickstarter project would be the way to go?
_________________________
http://www.inthekillhouse.com/

Top
#3517564 - 02/13/12 07:32 AM Re: Neptune's Inferno [Re: Gunslinger5577]
Evil Flower Offline
Member

Registered: 08/10/02
Posts: 436
Loc: Eslöv, Sverige
I was thinking about that as well to fund my SSN game project. But I'm not Tim Schafer frown

Top
#3554171 - 04/10/12 09:41 PM Re: Neptune's Inferno [Re: Gunslinger5577]
Gunslinger5577 Offline
Member

Registered: 11/02/06
Posts: 404
Loc: New Hampshire, USA
Kickstarter candidate? I'd pay$$!
_________________________
CPU: 3.8 ghz 3930K, 16gb DDR3-2133 Memory, 120GB SSD, 1TB SATA HD, Gigabyte Geforce 680 GTX, 27" ASUS 2ms LCD. Rosewill Black Widow Keyboard, Cyborg RAT 7 mouse,Win 7 64 bit.
also:
Alienware M11x R2

Top
#3609713 - 07/19/12 08:47 AM Re: Neptune's Inferno [Re: Gunslinger5577]
d0mbo Offline
Junior Member

Registered: 05/12/11
Posts: 12
Loc: Netherlands, the
Just bumping this, so a good book but especially a great game isn't forgotten.

Top
Page 7 of 8 < 1 2 3 4 5 6 7 8 >
Topic Options
Rate This Topic
Hop to:

Moderator:  RacerGT 
 

Forum Use Agreement | Privacy Statement
Copyright 1997-2013, SimHQ Inc. All Rights Reserved.