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#3287031 - 05/04/11 06:31 PM Re: Neptune's Inferno [Re: sonarman]  
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I worked with Kim Biscoe on two projects (688 Attack Sub - Sega Genesis and F-117A Stealth Fighter 2.0). The problem I have with asking people for help is that I can't guarantee the game will ever be published and I'm worried about wasting their time. However, I feel encouraged by all your comments, and I will try contacting some of the people suggested on this thread.

I already spoke with Bill Stealey about this game, but he has limited resources and sees Warbirds as his priority. So that didn't go anywhere.

I will keep trying, but I'm a bit discouraged by the lack of enthusiasm I encounter from most people. Even the people who like the idea usually let me down when it comes time to set time aside to help me....

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#3287139 - 05/04/11 08:51 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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A honour to meet you Gatorman! I enjoyed TF1942 on my old Pc, loved every shell flying over the Slot!!


-Sir in case of retreat, were we have to retreat??
-To the Graveyard!!

sandbagger.uk.com/stratos.html
#3287189 - 05/04/11 09:57 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Gatorman... I can understand the feeling. Most people that can do the quality stuff that you need are probably working full time game development, and can't stomach more after being fed corporate gamedev all day.

I have a buddy that worked on SH4 and 5, really good 3D modeller and passionate about simulation and strategy, his eyes sparked when he heard about TF1942, but .... his spare time is no longer for game dev.

My advice is to get a publisher (but choose wisely) and get some funding.

But I guess you already know that.

#3287484 - 05/05/11 10:41 AM Re: Neptune's Inferno [Re: elanaiba]  
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Yo Gatorman,
this is excellent news!
All us guys over in the EAW forum have been modding EAW sim since it came out,
and are still trying to figure out how to get the ship-wakes and ship evasion moves
from PAW. EAW was supposed to be the sequel, but they left out the Pacific part. eek
We also might have some artist that could help. Stop by anytime!
AO

#3288737 - 05/06/11 09:06 PM Re: Neptune's Inferno [Re: Gatorman82]  
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Originally Posted By: Gatorman82
Nice to hear people are still playing TF1942. I was co-designer and lead programmer on the project. I've been working at home on a new game that combines 1942: the Pacific Air War and Taskforce: 1942. I wrote both games and have wanted to re-do them both. The engine is mostly written at this point, but the problem is art. I have talked a couple of artists into helping me out, but they lack my enthusiasm to work in my spare time. So although I still work on it, the project will never really go anywhere until I get more art support. Sims aren't seen as big money makers, so I won't get any monetary support unless I've got something pretty much done....

Ed Fletcher
Formerly of MicroProse Software


Best of luck with your project, I really hope it will see the light.
TF1942 was the best naval sim ever, and I also had tons of fun with PAW. Both groundbreaking and excellent products.
Ciao,
nibbio

#3290189 - 05/09/11 12:56 AM Re: Neptune's Inferno [Re: Gunslinger5577]  
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I loved playing PAW 1942. Good luck in getting this game back into production. I'd buy it again.

I don't really know how to run dosbox or how to get PAW 1942 working on my Windows XP or Windows 7 computers.

I still have a windows 95 computer but can't get it to run PAW 1942 right. Might be the sound card settings not being right. Or perhap the bus speed is too fast for this old dos game? Wish I was more Dos literate and could figure out how to get Windows 95 to run the PAW 1942 game. I still have the game on an older Packard Bell 386 SX computer but that computer runs the game too slow to really enjoy the flight modeling. It's like watching a slide show in slow motion.

#3290362 - 05/09/11 09:16 AM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Chucky Online wacky
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Moose,Dosbox isn't too difficult.It's worth taking the time to learn how to run it to play these old sims.
There is a good tutorial here http://www.dosbox.com/wiki/Basic_Setup_and_Installation_of_DosBox

Plus you can find some excellent tutorials on youtube.
Here is one for example


Good luck!


"Facts don't care about your feelings".
#3290496 - 05/09/11 03:05 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Gunslinger5577 Offline
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Well, I probably put in about 10 hours of TF1942 this past week/weekend playing through the historical battles. What a blast, pardon the pun!!! Especially having just read the book (see first post). Recognizing each battle was laid out pretty well in the game. At first I thought the dated graphics would be a turn off, but I believe they enhanced the gameplay.. During accounts of most of the night battles, ship recognition was almost impossible (hence friendly fire incidents that occured). And it is very hard to ID ships at medium to long range in game. Also the description of shell flight times, observation of large caliber tracer fire all seemed to match up...or was it my vivid imagination of trying to place myself there via a time vehicle as is TF1942...

Yes the damage modeling is general and the gun director/firing of the ships armaments are more arcade like, and the torpedoes are almost impossible to aim properly..at leas with my skill.. But it all adds up to a fantastic game... Lots of anticipation on where your salvo will land at long ranges...short, long, a hit...

Good stuff. One of few games from my box of golden memories that still truly lives up to that memory. The midi intro music brought back a lot of memories...

Thanks Ed / Microprose Team!

Last edited by Gunslinger5577; 05/09/11 03:05 PM.

CPU: 3.8 ghz 3930K, Nvidia 980 TI, 3D-vision, 16gb DDR3-2133 Memory, 120GB SSD, 240gb SSD, 2x1TB SATA HD, 27" ASUS 2ms LCD. Corsair Mechanical KB, Razer Death Adder,Win 10 64 bit.
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#3290513 - 05/09/11 03:27 PM Re: Neptune's Inferno [Re: Gatorman82]  
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Originally Posted By: Gatorman82
Nice to hear people are still playing TF1942. I was co-designer and lead programmer on the project. I've been working at home on a new game that combines 1942: the Pacific Air War and Taskforce: 1942. I wrote both games and have wanted to re-do them both. The engine is mostly written at this point, but the problem is art. I have talked a couple of artists into helping me out, but they lack my enthusiasm to work in my spare time. So although I still work on it, the project will never really go anywhere until I get more art support. Sims aren't seen as big money makers, so I won't get any monetary support unless I've got something pretty much done....

Ed Fletcher
Formerly of MicroProse Software


WOW, this is great news, specially because my favourite WWII combat flight sim which was NOT IL2 (and whatever addons, next gen game that came out from this) and while EAW was one of my favoutites, my favourite WWII combat flight sim was DEFINITLY 1942: the Pacific Air War! This was by far for me, my favourite WWII combat fligth sim since it had a complete aircraft set (not missing Devastators or NO flyable Avenger like that IL2: Pacific Fighters crap) and you could play a DYNAMIC campaign (yes, it was a DYNAMIC campaign!!) as a pilot (career) or you could play the Carrier Battles where you played as an "admiral" that allowes you to control your fleets similary to a strategy game and could jump in as pilot and fly aircraft during the air battles if you wanted to! 1942: the Pacific Air War was a masterpiece that IL2 could never come close and even EAW it's direct sucessor which while being great still didn't come as good as in terms of features as 1942: the Pacific Air War was!
And of course TF1942 was also great!

Regarding the lack of artists, that's a bit wierd since from what I've seen, "indie" projects like yours usually have problems finding programmers and not artists (3D modelers, texturing artists, etc...). Many of the existing "indie" projects (like for example Combat-Helo, Jet Thunder, OFF, etc...) didn't seem have any problems finding 3D or texture artists, by the contrary at least as far as I know! But programmers that's an another story...
Anyway, I'm sure if you ask here around SimHQ (or other sim fan site, such as Subsim and others) for artists that could be available to help you, I'm pretty sure you'll find at least a good number of them willing to helo you with your great project!

#3290660 - 05/09/11 06:29 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Gunslinger,the torpedoes are easy to aim.I just managed to hit one of my own ships with a salvo in the heat of battle banghead


"Facts don't care about your feelings".
#3290756 - 05/09/11 08:13 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Gunslinger5577 Offline
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Chucky, I've done the same on a few occasions. Mostly attributed to my screwing up combat formations and maneuvering. I was able to get a few lucky hits by closing to medium range and ordering my ships to launch en masse. Results in kind of a shotgun like effect.


CPU: 3.8 ghz 3930K, Nvidia 980 TI, 3D-vision, 16gb DDR3-2133 Memory, 120GB SSD, 240gb SSD, 2x1TB SATA HD, 27" ASUS 2ms LCD. Corsair Mechanical KB, Razer Death Adder,Win 10 64 bit.
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#3290771 - 05/09/11 08:32 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Originally Posted By: Gunslinger5577
Chucky, I've done the same on a few occasions. Mostly attributed to my screwing up combat formations and manoeuvring.


That was exactly how I did it.

I think that friendly fire adds to the realism and confusion of battle.When I first did it I thought what the hell just took out my cruiser? A quick look at the map revealed all. RTFM


"Facts don't care about your feelings".
#3291029 - 05/10/11 03:56 AM Re: Neptune's Inferno [Re: Gatorman82]  
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Originally Posted By: Gatorman82
I worked with Kim Biscoe on two projects (688 Attack Sub - Sega Genesis and F-117A Stealth Fighter 2.0). The problem I have with asking people for help is that I can't guarantee the game will ever be published and I'm worried about wasting their time. However, I feel encouraged by all your comments, and I will try contacting some of the people suggested on this thread.

I already spoke with Bill Stealey about this game, but he has limited resources and sees Warbirds as his priority. So that didn't go anywhere.

I will keep trying, but I'm a bit discouraged by the lack of enthusiasm I encounter from most people. Even the people who like the idea usually let me down when it comes time to set time aside to help me....


Just curious, have you considered reaching out to the IGDA? You might be able to get a hold of some college students, looking to boost their portfolio, get to work with an industry veteran, and get their name in the credits. It's a potential win-win for everyone.


My Rig:i5-3570k @ 4.2 GHZ W/ Corsair Hydro H110 Cooler / Asus Sabertooth Z77 Mobo /Zotac GTX 970 AMP! Extreme Edition / 8 Gigs DDR3 1600 G.skills Ram / A Few SSDs, and a Bunch of HDDs / All held together by: Corsair C70 Case

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#3291115 - 05/10/11 07:04 AM Re: Neptune's Inferno [Re: Gunslinger5577]  
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I have GNB 1 through 5 on CD still.Good times.Would love to see some new large surface warfare simulations out there as long as they were not hacked up like the Silent Hunter series has become.


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#3291745 - 05/10/11 10:55 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Its times like this I wish I had a spare million or two to throw around, to help fund projects like this . . .

#3292400 - 05/11/11 05:59 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Another possibility for you Ed would be to contact Paradox Interactive who have recently financed/published the age of sail titles "East India company", "Commander conquest of the Americas",the merchant ship sim "Ship Simulator Extremes" and the forthcoming modern naval RTS "Naval War: Arctic Circle" Quite a growing portfolio of maritime titles yet missing a wwii title, Task Force would be a perfect fit.

Last edited by sonarman; 05/11/11 06:00 PM.
#3292583 - 05/11/11 09:23 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Wow, and here all along I though I was the only guy who ever bought TF1942!
I would ask everyone at the computer clubs and anyone else I ever met if they ever played TF1942, but no one had a clue.
One of my favorites of all time. Still kept the game and if I could scan the "Control Summary Card" for you to use I would
gladly do it.
Hope this comes to fruition!

Rick ahoy

#3292928 - 05/12/11 07:55 AM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Dear Mr.Fletcher,

Sir,

I was lucky enough to read about that news just minutes ago. While being pressed by my work right now, I just wanted to spare a little moment to express my deepest pride and honor to be able to write a little word of thanks.
I grew up playing Microprose sims, and TF1942 was my third one, after F-15 II and Silent Service II (but Dad was more into SS2, too scary for me ^^). TF1942, together with its extensive and impressive data and reading, was most probably the very game that made me. Going through the ship id manual, the battle reports, the campaign, was one of the most ecstatic experiences in my young life. Today, WitP:AE goes beyond some of the restrictions of the TF1942 and 1942:PAW, but still, it lacks the real time stress of these games campaigns offered, something that was never achieved or even done this way again, ever after. I spent countless weeks, or month of my life playing TF1942 and PAW, just like I did with F15II, M1TP, M1TP2 or EAW alike, some of them you had a connection with to I guess. These weeks were not lost, they are a tribute to how you, along with a few others, managed to actually make culture and history learning, fun and rewarding.

It lead me to history and simulations, made me like things I like today, made me what I was some years ago, and still am today. I still play the TF1942 intro music on the piano, I can still remember Anchors Away at the end of my successful campaign, I still picture these ships I grounded in Kula Gulf and the cutscene of the Japanese officer going down the stairs at night. I still remember waiting for Vandergrift to send me news about his offensive, or raging over the fact that even though I was prolonging artificially the campaign game, I couldn't get to see the BBs I was suppose to receive. I remember spending so much time playing custom naval battles that I still wonder how my parents could come along with that. I still remember I was playing TF1942 when I fried the 486's motherboard and went on outside pretending nothing happened. I remember all of this happened, and I remember I was barely 10. You, Sir, contributed to events that are (maybe to my shame!) among my most obvious memories from a lost past, long time ago.

I just wanted to say to you: Thank you, and Good Luck.

Yours, truly.

AJ

Last edited by Alain-James; 05/12/11 08:38 AM.
#3293430 - 05/12/11 06:04 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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This is so amazing. I still have my TF 1942 in it's original box. I haven't been able to play it for many years now, but I loved the game so much I just couldn't bring myself to throw it out. It's in pristine condition..

As soon as I saw this thread on the frontpage of SimHQ I had to check it out.. I wish I had the money or the computer skills needed to help with this project.

I have downloaded DOSBOX and the TF 1942 game from the net. Installed them and am happily back on the bridge of my Destroyer leading the division in for torpedo attacks against the Japanese Navy Heavy cruisers.

I feel like I'm 27 years old again. Thank you to everyone who posted links for me to find this game again and thank you to the new blood and interest in bringing back to life a classic.

Good luck and best wishes,

Ccrashh

Last edited by Ccrashh; 05/12/11 06:04 PM.
#3293516 - 05/12/11 07:36 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Ed,you have quite a following here.
Will you give us any sort of updates as you try to make progress?


"Facts don't care about your feelings".
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