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#3289449 - 05/07/11 04:48 PM Re: Welcome to Afghanistan - A developer's diary [Re: AD]
Flexman Offline
Member

Registered: 10/11/99
Posts: 1262
Loc: Leeds, England
Too funny. Brilliant job.
_________________________
Richard - You Have Control
Tricubic Studios Ltd. (dev blog)


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#3289512 - 05/07/11 06:37 PM Re: Welcome to Afghanistan - A developer's diary [Re: AD]
BANITA Offline
Member

Registered: 03/31/10
Posts: 351
Rotfl, I wanted to add yesterday pink pig to my helmet, but I had no time;) perfect job, respect, wow hahaha


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#3289707 - 05/08/11 06:16 AM Re: Welcome to Afghanistan - A developer's diary [Re: AD]
Derk Offline
Member

Registered: 11/11/05
Posts: 177
Loc: Hengelo, the Netherlands
rofl great job on that!
I hope you guys will keep a level of customisation of personal gear possible ingame. It's a cool way to personalize and tell each other apart when setting up missions or walking about the flightline in a multiplayer enviroment. As a matter of fact, that pink helmet could even be seen sitting in the cockpit inflight from miles away. Looks like they've got your callsign sorted Banita!
_________________________
Derk
I'm still an airman. I just happen to change diapers for a living!

crap...

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#3289750 - 05/08/11 08:10 AM Re: Welcome to Afghanistan - A developer's diary [Re: AD]
ricnunes Offline
Senior Member

Registered: 12/17/01
Posts: 3356
Loc: Portugal
rofl

LoL

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#3289944 - 05/08/11 02:42 PM Re: Welcome to Afghanistan - A developer's diary [Re: AD]
DethJeff Offline
Junior Member

Registered: 07/12/09
Posts: 88
LOL banita... i guess my "new" helmet is gonna take some mods to mount my IHADSS. LOL

very funny stuff!

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#3291034 - 05/10/11 12:10 AM Re: Welcome to Afghanistan - A developer's diary [Re: AD]
johncage Offline
Member

Registered: 03/23/11
Posts: 209
Originally Posted By: AD
Originally Posted By: johncage
the tiling looks strange.



The tiling looks odd because there isn't any. smile The engine doesn't use bitmap tiles, instead it paints the terrain by blending texture samples (grass/rock/sand etc) together according to a rule-set (height/slope etc). It means that most features need to be hand-painted but there's no tile repetition.

Originally Posted By: johncage
do you have some kind of sat map that underlies this detail map?


We can add a sat map underlay but at a resolution of 1 pixel per 10M square meters it doesn't have the desired effect. It just adds noise and minor colour variation.

Without sat-map underlay:


With sat-map underlay set to blend at 50%:



The benefits in low lying areas are quite promising.




Cheers


i think the sat map underlay adds more variation and looks more organic. like in the lower right hand corner it looks like the dirt is a different shade.

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#3299295 - 05/19/11 11:54 PM Re: Welcome to Afghanistan - A developer's diary [Re: AD]
AD Offline
Hotshot

Registered: 10/29/01
Posts: 6269
Loc: South East Asia
Quote:
i think the sat map underlay adds more variation and looks more organic. like in the lower right hand corner it looks like the dirt is a different shade.


It also adds some interesting geographical features like flood plains, erosion, debris flow, small green zones and rock face colours that I couldn't include before due to the limited palette available.

I'm currently reworking the trees starting with the range map.

Cheers
_________________________
Judge, jury and executioner of Tricubic's art department.

Follow Combat Helo's development on Facebook

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#3323562 - 06/20/11 07:33 PM Re: Welcome to Afghanistan - A developer's diary [Re: AD]
Stealthbomber Offline
Junior Member

Registered: 06/20/11
Posts: 5
I hope you guys don't mind yet another random "good work fella's" comment but, erm, good work fella's.

I stumbled across the CH blogspot site by pure accident and I've spent the last few days reading through every entry.
I can really only reitterate what others have been saying for over a year; This is a game that's been crying out to be made for almost a decade and it's criminal that there's no big studio paying you to do it.
Still, at least you're free to create a game that people really want rather than a glorified shoot-em-up for the console generation.

Looking forward to it. thumbsup

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#3323845 - 06/21/11 05:24 AM Re: Welcome to Afghanistan - A developer's diary [Re: Stealthbomber]
Flexman Offline
Member

Registered: 10/11/99
Posts: 1262
Loc: Leeds, England
Originally Posted By: Stealthbomber
I hope you guys don't mind yet another random "good work fella's" comment but, erm, good work fella's.

I stumbled across the CH blogspot site by pure accident and I've spent the last few days reading through every entry.
I can really only reitterate what others have been saying for over a year; This is a game that's been crying out to be made for almost a decade and it's criminal that there's no big studio paying you to do it.
Still, at least you're free to create a game that people really want rather than a glorified shoot-em-up for the console generation.

Looking forward to it. thumbsup


Brilliant, thanks. Always appreciate the virtual back-patting, in the quiet moments when moral is low it does help.
_________________________
Richard - You Have Control
Tricubic Studios Ltd. (dev blog)

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#3329475 - 06/27/11 12:13 PM Re: Welcome to Afghanistan - A developer's diary [Re: AD]
LcSummers Offline
Junior Member

Registered: 06/21/11
Posts: 18
Newbee here,

when i heard about this project on CLOD i said to myself wouw so many yearsgone, the last Apache i flew was Janes Longbow 2 and now i have seen these pix of CH.

Great stuff. A must have for me. AD really nice pictures cant wait to jump in that cockpit.

Great and cant wait for more updates

Cheers

LC

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