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#3320810 - 06/17/11 04:34 AM Re: SAM Simulator [Re: Hpasp]
MK_PL Offline
Member

Registered: 06/16/11
Posts: 180
Loc: Poland
Hello,
I've been playing the SAM sim for some time, getting the hang of it.
I managed to shoot down a B-52 in the Vietnam scenario.
Is there any way to distinguish between targets (on the P-18 screen, for example).
I would like to know what I'm shooting at, if it's a B-52 or another type of aircraft.


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#3320951 - 06/17/11 09:34 AM Re: SAM Simulator [Re: MK_PL]
Hpasp Offline
Member

Registered: 12/31/09
Posts: 1711
Loc: Hungary, Europe
Is there any way to distinguish between targets (on the P-18 screen, for example).
I would like to know what I'm shooting at, if it's a B-52 or another type of aircraft.


Your options for non cooperating target recognition is pretty limited.
nope

In theory, comparing the plotting board to the P18 image is according to the book.
(Target type "8" on the plotting board is B52, "3" everybody else)

Another way is using our EW knowledge, due to physics, jamming metric wavelength radar is pretty space consuming.
(In short, only B52, or specialized EW aircraft could jam it. Fighters cannot.)
yep
_________________________
Hpasp
Free SAM Simulator, "Realistic to the Switch"

http://sites.google.com/site/samsimulator1972/home

While Fighter Pilots made movies, SAM Officers made History.
(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
thumbsup

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#3320983 - 06/17/11 10:07 AM Re: SAM Simulator [Re: Hpasp]
MK_PL Offline
Member

Registered: 06/16/11
Posts: 180
Loc: Poland
Thanks for the interesting remarks.
I'd say the targets are non cooperating, some of them even fired Shrikes at me!

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#3321113 - 06/17/11 01:10 PM Re: SAM Simulator [Re: Hpasp]
MK_PL Offline
Member

Registered: 06/16/11
Posts: 180
Loc: Poland
I tried to shoot down an RS-2US practice target in Ustka and it seems that the first target, 1101 just stays on the ground (speed 0, altitude 0). I'm also not sure if everything's ok with 1102, the speed readout could be wrong as well.
A bug? Does anybody have a similar problem?

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#3321125 - 06/17/11 01:39 PM Re: SAM Simulator [Re: MK_PL]
Hpasp Offline
Member

Registered: 12/31/09
Posts: 1711
Loc: Hungary, Europe
1101 is a Polish warship, safeguarding the firing range.

1102 is a MiG-21 (Fishbed) fighter, that first fly a parallel path than turns on the SAM battery.
At about 25~30km range, it launches an RS-2US (AA-1 Alkali) short range Air-to-Air missile towards us.

To safeguard the MiG, the missiles has self destruct timers, that blows up over 20km range.

Good Polish article about Ustka:
http://infowsparcie.net/wria/o_autorze/poligony.html#poligon02


Edited by Hpasp (06/17/11 01:40 PM)
_________________________
Hpasp
Free SAM Simulator, "Realistic to the Switch"

http://sites.google.com/site/samsimulator1972/home

While Fighter Pilots made movies, SAM Officers made History.
(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
thumbsup

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#3321141 - 06/17/11 01:57 PM Re: SAM Simulator [Re: Hpasp]
MK_PL Offline
Member

Registered: 06/16/11
Posts: 180
Loc: Poland
Thanks Hpasp, for the explanation and the link!
Maybe it would be useful to add a short briefing to the scenario to avoid confusion in the future?

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#3321545 - 06/18/11 02:15 AM Re: SAM Simulator [Re: Hpasp]
wasserfall Offline
Junior Member

Registered: 12/13/10
Posts: 32
Nice! Now i know what was that UFO LOL
Can't wait for the next version and the Vietnamese Dvina. I never quite got a hang of the SA-5, it feels like operating a nuclear reactor (and i have played nuclear reactor sims...) No question that it's a system that requires elite operators. Personally i can't wait until you include the Kub (not Buk), after all it is long compromised. But i'm sure you have enough work for now, thanks again for the amazing free game.


Edited by wasserfall (06/18/11 02:15 AM)

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#3321571 - 06/18/11 03:28 AM Re: SAM Simulator [Re: Hpasp]
MK_PL Offline
Member

Registered: 06/16/11
Posts: 180
Loc: Poland
You played a nuclear reactor sim? And I used to think that air traffic control sims were hardcore... smile

As regards the SA-5, it helps if you print the manual and select a big, slow, fat plane as your target.
Of course it takes more to master the system, but at least you can shoot down something.

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#3321646 - 06/18/11 07:56 AM Re: SAM Simulator [Re: Hpasp]
Amidkor Offline
Junior Member

Registered: 01/28/11
Posts: 46
Loc: Russia

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#3321704 - 06/18/11 09:57 AM Re: SAM Simulator [Re: Hpasp]
Hpasp Offline
Member

Registered: 12/31/09
Posts: 1711
Loc: Hungary, Europe
KRUG (SA-4B) IPP indicator with ground clutter...

_________________________
Hpasp
Free SAM Simulator, "Realistic to the Switch"

http://sites.google.com/site/samsimulator1972/home

While Fighter Pilots made movies, SAM Officers made History.
(U-2 over Sverdlovsk, B-52's over Hanoi, F-4 Phantoms over the Sinai, F-16's and the F-117A Stealth bomber over the Balkans.)
thumbsup

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