#3284263 - 05/01/11 05:47 PM
Re: 777 Studios taking over COD development ?
[Re: 303_Michcich]
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Joined: Oct 2008
Posts: 219
Beelzebub
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Member
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Flanders
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I've ponderd about this *taking over CoD development*...
For me imho it would be like buying a wooden house that has it's foundation infested with termites, has no roof and windows and a moldy floor...
---------------------------------------------------------- Vlaanderen de leeuw ; 11/07/1302
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#3284385 - 05/01/11 08:28 PM
Re: 777 Studios taking over COD development ?
[Re: ATAG_Bliss]
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Joined: Jan 2002
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Mogster
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Erm...paying for each plane for WW1 is OK...can you imagine having to pay for all those planes that where released over time for IL2 FB!!!
Couldn't afford it...also I expect many planes wouldn't be bought...if they kept to the major planes for each nation then fine..
But I would like to see tham do a WW2 sim and maybe Korea....nothing with to much tech though..
I also agree with the Lighten up request...aslong as it works both ways then I'm happy.. Agree.. Could you imagine having to pay for all the flyable planes in IL2-46? Bell47 Helicopter H19D Helicopter HRS3 Helicopter A-20C A-20C_RKKA_E_NW (1942) A-20C_RKKA_NW (1943) A-20DB7 – Boston MK.II A-20G A-20G_RKKA_NW (1943) A-20G_RKKA (1943) A-20G_RKKF (1943) A-20Gussr (A-20G VVS, 1943) A-20G-1 A-20H A-26B AirCobra1 B-17D B-17E B-17F B-17G B-24J-100-CF B-25D-5NC B-25D-20NC B-25J-15NA B-25J-22NA B-25C_RKKA B-25D_RKKA B-25J_RKKA B-29 RB-29 Recon Tu-4 Bull B-25C-25NA B-25G-1NA B-25H-1NA B-25J-1NA BeaufighterMk21 BeaufighterMkIF BeaufighterMkI ] BeaufighterMkX BlenheimMkIV BlenheimMkIVF BI-1 BI-6 BuffaloMkI C-47 C-47A C-47B C-47Export XC-47C floater XC-47X floater XC-47JET_Testbed AC-47_Spooky CW-21 DXXI_DK DXXI_DU DB-3b DB-3M DB-3T DB-3F FaireyBattle FM-1_GM FM-2_GM F2A-2 F4F-3 F4F-4 FM-2 F4U-1A F4U-1C F4U-1D F4U-4 F4U-4B F4U-5 F4U-5N CorsairMkI CorsairMkII CorsairMkIV Curtiss F6 MartletMkI MartletMkII F6F-3_Early F6F-3_Mod F6F-5_Mod F6F-3 F6F-5 F6F-6 F6C4Hawk F6F-5N F8F-2 “Bearcat” F9F2 “Panther” XF9F6 “Cougar” F84G1_ThunderJet F84G2_ThunderJet F84G3_ThunderJet F84G ThunderJet F84G ThunderJet Nuke F84F Thunderstreak F-86_A5 F-86F25E F-86_F1 F-86F25L F-86_F30 FokkerG1 FulmarMkI G-11 HALIFAX_bMkIII HurricaneMkI_early with Watts 2-blade prop HurricaneMkI_Ia Trop HurricaneMkI_Ia 12lbs HurricaneMkI_Ia 12lbs Trop HurricaneMkI_b HurricaneMkI_bT HurricaneMkIIa HurricaneMkIIb HurricaneMkIIb Hurribomber HurricaneMkIIb Trop HurricaneMkIIb VVS Field Modded HurricaneMkIIbB HurricaneMkIIbT HurricaneMkIIc HurricaneMkIIcB HurricaneMkIIcT HurricaneMkIIc Hurribomber HurricaneMkIIc Trop HurricaneMkIId HurricaneMkIIbModDZZ HurricaneMk IV Sea Hurricane Mk Ib Sea Hurricane Mk IIc Hurricane_Ex fictional plane I-15bis I-15bis_Skis I-15_m22 I-15_m25 I-153M62 I-153P I-153_2BS I_153_2SHKAS_BS I-153_fin I-16type5 “Mosca” I-16type5_SPB I-16type5_Skis I-16type6 I-16type6_Skis I-16Type10 I-16type10WC I-16Type12 I-16Type17 I-16type18 I-16Type18bs I-16type24 I-16type24_SPB I-16Type27 I-16Type28 I-16type29 I-185M-71 I-185M-82A I-250 Il-2_1940_Early Il-2_1940_Late Il-2_1941_Early Il-2_1941_Late Il-2I Il-2M_Early Il-2M_Late Il-2T Il-2I_DZZMod Il-2T_DZZMod Il-2_3 Il-2_M3 Il-2_1941_Late_DZZ Il-4 Il-10 I-153N_Float Lancaster LaGG-3series1 LaGG-3series11 LaGG-3series4 LaGG-3series29 LaGG-3series35 LaGG-3IT LaGG-3series66 LaGG-3RD La-5 La-5F La-5FN La-7 La-73xB20 La-7R Li-2 Magister MACCHI 5 MACCHI 7 HANSA 5 HANSA 7 MBR-2-AM-34 MiG-3 MiG-3ud MiG-3-2xUB MiG-3-2xShVAK MiG-3-AM-38 MiG-3U MiG-9protoF-2 MiG-9FS MiG-15(bis) MiG-15(bis) Late MiG-17 MosquitoBMkIV MosquitoFBMkVI MosquitoFBMkXVIII MosquitoBMkXVI MosquitoNFMkII MosquitoFBMkVICC MosquitoTRMk33 P_11c P_11F P_24b P_24e P_24f P_24g P-35 P-36A-3 “Hawk” P-36A-4 “Hawk” P-38E “Lightning" P-38F-1-LO P-38G-5-LO P-38G-10-LO P-38G-15-LO P-38H-5-LO P-38J-10-LO P-38J-15-LO P-38J-25-LO P-38L-5-LO P-38J P-38L P-38L_Late P-38M P-38N P-38-DroopSnoot P-400 P-26 P-35 P-39D1 “Airacobra” P-39D2 P-39N1 P-39N1M P-39Q-1 P-39Q-10 P-39Q-30 Hawk75A-2 Hawk75A-3 Hawk75A-4 Hawk75H Hawk81A-2 Kittyhawk KittyhawkMkIa P-40 new wings P-40B P-40C Tomahawk TomahawkMkIIa TomahawkMkIIb P-40 Breco P-40E P-40E-M-105 P-40F P-40L P-40M P-40-N P-40K P-40K-5 P-40L-10 P-40M-10 P-40N-1 P-40N-5 P-47B-1 P-47B15 P-47D-10 P-47D-22 P-47D-27 P-47D P-50-A P-51-A P-51B P-51B-NA P-51B-5NA P-51B-10NA P-51B-10MHood P-51C P-51C-NT P-51D-5Early P-51D-20NT P-51D-25NA P-51D-30NA F-51D-30NA P-51D-5NT P-51D-20NA F51_Cavalier F51_COIN F51_Ramjet F51_Pulsejet Mustang_II_Tanks Mustang_II_NoTanks MustangIII P-63C P-80A RF-80A F-80A_ShootingStar P2V5_Neptune PBN-1 PBJ_C1 PBJ_D1 PBJ_G1 PBJ_J1 Pe-2 series1 – “Pescka” Pe-2series84 Pe-2series110 Pe-2series359 Pe-3series1 Pe-3bis Pe-8 PZL-37B PZL_PuW_bombs R-5 R-5_skis R-10 Skyraider_AD-4 Skyraider_A1-J SB_2M-100A Dauntless SB_2M-103 SBD-3 Dauntless SBD-5 SeafireMkI SeafireMkII SeafireMkII4xH SeafireMkII45 SeafireMkII50 SeafireMkIII SeafireFMkIII Seafire Mk. XV SeaFuryMkI SeafuryMkX SpitfireMkI_early SpitfireMkI SpitfireMkIb SpitfireMkIIa SpitfireMkIIb SpitfireMkVa SpitfireMkVb SpitfireMkVbT trop SpitfireMkVb12lbs SpitfireMkVb16lbs SpitfireMkVbCLP SpitfireMkVbLF SpitfireMkVbLFCLP SpitfireMkVbM4616lbs SpitfireMkVc SpitfireMkVcLand (Without sand scoops) SpitfireMKVc4xHLand SpitfireMKVc4CW SpitfireMkVc16lbs SpitfireMkVc4xH SpitfireMkVIII SpitfireMkVIIICLP SpitfireMkIXcM61 SpitfireMkIXcM63 SpitfireMkIXc SpitfireMkIXcCLP SpitfireMkIXcHF SpitfireMkIXe SpitfireMkIXeCLP SpitfireMkIXeHF SpitfireMkIX25lbs SpitfireMkIX25lbsCLP SPITXIIearly SpitfireMkXII SpitfireMkXIVC SpitfireMkLFXIVE SpitfireMkXVIe SpitfireMkXVIe4 SpitfireMkXVIeCLP SpitfireMkXVIe25 SpitfireMkXVIeCLP25 Spitfire_P.R._Mk.XI Su-2 SwordfishMkI TempestMkV TempestFBMkII TyphoonMkIB TyphoonMkIBLate TempestMkV11Lbs TempestMkV13Lbs TB-3_4M-17 TB-3_4M-17_T_DZZMod TB-3_4M-34R_T_DZZMod TB-3_4M-34R TB-3_4M-34R_SPB TBF-1 “Avenger” TBF-1C TBM-1 “GM Avengers” TBM-3 T6_Texan SNJ_5C AvengerMkIII Tu-2S U-2VS U-2NB U-2UT U-2VS(SHKAS) U19A_Gun L-5_Sentinel L-5A TigerMoth Su-26 aerobatics plane Su-26m Yak-1Light Yak-1 Yak-1Bearly Yak-1B_Early Yak-1B Yak-1Late Yak-1PF Yak-1PFLight Yak-3 Yak-3P Yak-3VK-107 Yak-3R Yak-3bsf Yak-3Km naval Yak-7A Yak-7B Yak-7BPF Yak-7B_late Yak-9 Yak-9B Yak-9D Yak-9D-44 Yak-9DD Yak-9M_Early Yak-9M Yak-9K Yak-9RLR_DZZMod Yak-9T Yak-9T-44 Yak-9T-45 Yak-9U_Early Yak-9U_NW Yak-9U Yak-9UT Yak-15 Wellington-MKIII UTI-4 UTI-4B Trimotor KI-98 J7W1 “Shinden” A5M4 “Claude” A6M2 “Zero” A6M2-21 A6M2-N “Rufe” A6M2-21_FB A6M2-21_Late A6M2-21_Late_FieldMod A6M3 “Zero” A6M3_Kamikazi A6M3-22 A6M3-32 A6M3-32kai A6M3a-22ko A6M5 “Zero” A6M5a A6M5b A6M5c A6M5_Kamikazi A6M6-53 A6M7_Model62 A6M7_Model63 A6M-11 “Navy Zero” A6M-21 A6M-21RFM A6M-21Late A6M-21LateRFM A6M-21LateFM A6M-N A6M-32 A6M-32RFM A6M-32FM A6M-22 A6M-22RFM A6M-22-Ko A6M-22Kai A6M-52Early A6M-52 A6M-52-Ko A6M-52-Otsu A6M-52-He A6M-62 A6M-63 A6M-54
Ar-196A-3 Ar-234B-2 “Blitz” Ar-234B-2NJ (Nightfighter) Ar-234C-2 (4-engines) B5N2 “Kate” B6N2 B-239 “Brewster Buffalo” AviaB534 AviaB534R AviaBk534Sea naval Bf-109B-1 “Berta” Bf-109B-2 Bf-109C-1 “Clara” Bf-109E-1 “Emil” Bf-109E-1/B Bf-109E-3 Bf-109E-3/B Bf-109E-4 Bf-109E-4/B Bf-109E-4/N Bf-109E-4 Trop Bf-109E-7 Bf-109E-7Z Bf-109E-7/B Bf-109E-7/N Bf-109E-7/N Trop Bf-109D-1 “Dora” Bf-109D-1Late Bf-109F-0 “Franz” Bf-109F-1 Bf-109F-2 Bf-109F-2/B Bf-109F-2 Trop Bf-109F-2/B Trop Bf-109F-2/U Galland Bf-109F-3 Bf-109F-4 Bf-109F-4 1.3ata Bf-109F-4/B Bf-109F-4 Trop Bf-109F-4/B Trop Bf-109F-4/R-1 Bf-109F-4/Z Bf-109F-4_Mistel Bf-109F-5 Bf-109F-6 Bf-109G-1 “Gustav” Bf-109G-2 Bf-109G-2 Trop 1.3ata Bf-109G-3 Bf-109G-4 Bf-109G-4 Trop 1.3ata Bf-109G-5 Bf-109G-5/AS Bf-109G-6 Bf-109G-6_Late Bf-109G-6AS Bf-109G-6 trop 1.3ata Bf-109G-6 Erla Bf-109G-6 Tall Tail Bf-109G-8 Bf-109G-10 Bf-109G-14 early Bf-109G-14 Bf-109G-14/AS Bf-109G-10C3 Bf-109G-10 Erla Bf-109G-14 Bf-109K-4 “Kurfurst “ Bf-109K-4C3 Bf-109K-6 Bf-109K-14 Bf-109Z Bf-109T Naval Bf-110C-4 Bf-110C-4B Bf-110G-2 BF-110-G4 (Nighfighter) BlenheimMkI CANT1007 Alcione CANT1007T CantZ1007bis CR_32 CR_42 “Falco” ICR.42_Indrovolante floater DXXI_SARJA3_EARLY DXXI_SARJA3_LATE DXXI_SARJA4 D3A1 D3A2 Do-217K-1 Do-217K-2 Do-335A-0 “Pfeil” Do-335V-13 Fiat G56 “Centauro” Fi-103_V1 Fi-103R-IV Fi-156 “Storch” Fw-189A-2 “Uhu” Fw-190A-2 “Wurger” Fw-190A-3 Fw-190A-4 Fw-190A-4T FW-190A-4_1.42ATA Fw-190A-5 Fw-190A-5165ATA Fw-190A-5U14 FW-190A-5_1.42ATA FW-190A-5_1.58ATA Fw-190A-6 Fw-190A-7 Fw-190A-7Sturm Fw-190A-8 FW-190A-8_1.65ATA FW-190A-9_1.65ATA Fw-190A-9 Fw-190A-9T Navy Fw-190A-9N Fw-190A-8N Fw-190A-7N Fw-190D-9early Fw-190D-9 Fw-190D-9_Late Fw-190D-11 Fw190_D12R14T Fw-190D-13 Fw190_D13T Fw-190D-14 Fw-190D-15 Fw-190F-1 Fw-190F-2 Fw-190F-3 Fw-190F-8 Fw-190G-1 Fw-190G-2 Fw-190G-3 Fw-190G-8 Fw-190A-8Mistel FW-200C-3U4 G_50 G-55 G-55-Late G-55_ss0 G-55_ss0-Late G56 G4M2e G4M1_11 G4M2E “Betty” GladiatorMkI GladiatorMkII Gladiator_EX floater Go-229A-1 Go-229NJ Go229A-2 H8K1 He-111H-2 He-111H-6 He-111H-12 He-111H-20 He-111H-21 He-111P-2 He-111Z He-162A-2 “Volksjager” He-162C He-162B He-219 “UHU” He-L-IIIB2 “Lerche” HurricaneMkI Hs-123 Hs-129B-2 Hs-129B-3/Wa IAR80early IAR80 IAR81a IAR80B IAR80C IAR80M IAR8iCnew IAR81c J2M3 J2M5 J2M3_mod J2M5_kai J2M5_kai_AI J8A Ju-52/3mg3e Ju-52/3mg4e Ju-52/3mg5e Ju-87B-1 “Stuka” Ju-87B-2 Ju-87C “Navy” Ju-87D-1 Ju 87D-1 Ju 87D-3 with Jumo 211J Ju 87D-5 with Jumo 211J Ju 87D-7 Ju 87D-8 Ju-87G-1 “Panzerknacker” Ju-87G-2 Ju 87R-1 Ju 87R-2 Ju-88A-4 Ju-88A-4_Torp Ju-88A-17 Ju88C-6NJ Night Ju88C-6 Day Ju-88Mistel Ki-21-I “Sally” Ki-21-II Ki-27-Ko “Nate” Ki-27-Otsu Ki-30 “Ann” Ki-31 Ki-43-Ia “Oscar” Ki-43-Ib Ki-43-Ic Ki-43-II Ki-43-II-Kai Ki-43-Ia_DZZMod Ki-43-Ib_DZZMod Ki-43-Ic_DZZMod Ki-43-II_DZZMod Ki-43-II-Kai_DZZMod Ki-43-III-Ko Ki-44-II-Ko “Tojo” Ki-44-II-Hei Ki-44-II-Otsu Ki-44-II-Otsu_Late Ki-46 “Dinah” Ki-46-Otsu Ki-46-Otsu-Hei Ki-46-Recce Ki-50 Ki-51 Ki-61-I-Ko “Tony” Ki-61-I-Hei Ki-61-I-Otsu Ki-84-Ia “Frank” Ki-84-Ib Ki-84-Ic Ki-100-I-Ko Ki-100-I-Otsu L2D MC-200series1 MC-200series3 MC-200series7 MC-200series7FB MC-202 MC-202_III MC-202_VII MC-202_XII MC-205_I MC-205_III Me-163B-1a Me-210Ca-1 Me-210Ca-1ZSTR Me-262 V-3 Original prototype Me-262A-1 “Schwalbe” Me-262A-1aU4 Me-262A-2ª Me-262B-1a (2 seater) Me-262HG-II Me-321 Me-323 MS402 MS406 MS410 “Hornisse” ME-410-A ME-410-B ME-410-D MS-Morko MXY-7-11 N1K1-J “George” N1K1-Ja N1K2-Ja N1K3-A N1K3-J N1K4-J RE-2000 RE-2002 RWD-8 RWD-10 sports plane SM-79 “Gobbo Maleditto” S-328 Savoia_S-21 seaplane Ta-152C Ta-152H-1 Ta-152H-1Mistel Ta-183 Durand_Yak-9T Safonovs_I-16_24 Pokryshkins_MiG-3 Pokryshkins_P-39N1 Rechkalovs_P-39Q15 ojedubs_La-7 Graf_Bf-109G-6 Hartmann_Bf-109G-6 Hans_Rudels_Ju-87G-2 Heppes_Bf-109G-6 Kovacs_Bf-109G-6 Molnar_Bf-109G-6 Fabian_Bf-109G-10 Nowotnys_Me-262A-1a Sarvanto_DXXI
And how long will it be before Maddox announce payware DLC on top of the price of the sim Bliss? weeks?? months?? Certainly before the end of the year I bet. If you don't like 777s way of doing business then you don't get involved, simple as that. I don't understand the rage.
WAS C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP NOW Win7 64, I5 2500K, SSD, 8Gig ram, GTX 570
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#3284426 - 05/01/11 09:17 PM
Re: 777 Studios taking over COD development ?
[Re: 303_Michcich]
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Joined: Jul 2009
Posts: 12
Zent
Junior Member
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Junior Member
Joined: Jul 2009
Posts: 12
Germany, Berlin
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What i would really like to see in ROF and in Clod is a real 64 bit game engine which can use more RAM and therefore handle bigger number of objects etc. As SynBliss explained correctly, though a bit agitated, is true, ROF is a little bit lifeless on the ground because of too little objects possible... WW1 was about HUGE masses of people, artillery, horses, carts etc. populating dense spaces.... flying low in Rof is rather idyllic but you rarely encounter something which even remotely resembles an ongoing battle... and this can be an immersion killer at times... WW1 was also about groundattack... also the MissionEditor in ROF is not very userfriendly and would really need an overhaul... saying this i dont want to put ROF down at all, i love the game and i am really amazed how well it has developped over the time..it runs almost flawless now within its given limitations and i am looking forward to Crossfire ;-) ... but having a 64 bit game engine and more RAM will be the ONLY way on the long run to have a deeper simulation and to add all this content... streaming as an alternative never works properly in flightsims as you can see with Clod, which has more objects but keeps sstttuutttterinngg...
Personally i like the pay by plane modell and i would also support other financial models... compared to what we pay for hardware the money for software is not really the issue i think... i mean... 100 € over two years... combat flightsimming is an exclusive niche and we must be willing to finance it or it will die...and financing a little independent company like 777 and not fill the pockets of certain other companys is very nice i think...so i would of course buy any other sim by 777 ... WW2 is good, but Korea would be even more interesting to me as its currently not on the market at all and i could never fly that area....
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#3284435 - 05/01/11 09:29 PM
Re: 777 Studios taking over COD development ?
[Re: ATAG_Bliss]
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Joined: Jan 2002
Posts: 6,623
Mogster
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England
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1st question. Where in my post was any rage?
2nd question. Why would you think Maddox is going to announce a payware DLC? Their 1st sim (the one that happens to be the most successful sim of all time) is still going 10 years strong without any sort of payware DLC. But you think they are magically going to change the way they've done business for the last 10 years? I'm sorry but what you are posting is laughable at best.
1c releases addons that include 30+ flyable planes, 1000s of additional objects in the FMB, different theaters of operation, and several more maps for $50.
Are you making your assumptions based on a magic 8 ball or something? You just sound pretty wound up over this, if not, my mistake We'll see who's right about the DLC, ED have already announced DLC for the DCS series. Maybe Maddox can continue doing business the current way, funded by UBI's money. ED and 777 are self funded without a publisher it seems (not too sure about ED). That's a huge list of planes for the IL2 engine now, built up over 10 years though. Just how many have detailed FM, cockpits, not them all. Many are fantasy planes or stuff that you'd fly once, stuff that was thrown in with the 46 pack. You really can't compare IL2s flight model detail with the ROF flight models. ROFs isn't tabulated, covers all states and is much more believeable and detailed than IL2s or CloD for that matter. Although I haven't flown CloD that much the first thing that's noticeable is how easy the planes are to fly without rudder input. I like IL2 btw and have nothing against it, I just prefer 777s flight modelling. Whatever your level of experience you can tell the first time you start ROF that the physics are excellent and a large step up from IL2 and CloD as it stands at the moment.
WAS C2D 8500 3.16ghz, 285gtx 1gb, 4gig ram, XP NOW Win7 64, I5 2500K, SSD, 8Gig ram, GTX 570
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#3284437 - 05/01/11 09:32 PM
Re: 777 Studios taking over COD development ?
[Re: 303_Michcich]
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Joined: Sep 2001
Posts: 24,712
Dart
Measured in Llamathrusts
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Measured in Llamathrusts
Lifer
Joined: Sep 2001
Posts: 24,712
Alabaster, AL USA
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I think anyone who is making flight sims at this time is just a glutton for punishment:
Low profits Abusive customer base (or has everyone forgot the Russian Mafia slurs against Neoqb?) Impossible expectations (and the closer to perfect the more sharp the criticism) Abusive customer base Low profits
The opinions of this poster are largely based on facts and portray a possible version of the actual events. More dumb stuff at http://www.darts-page.comFrom Laser: "The forum is the place where combat (real time) flight simulator fans come to play turn based strategy combat."
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#3284446 - 05/01/11 09:39 PM
Re: 777 Studios taking over COD development ?
[Re: 303_Michcich]
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Joined: Jul 2010
Posts: 638
ATAG_Bliss
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Edit: @ Mogster Nope, just asking questions to people like yourself that are basing your assumptions without any facts. Kinda like your assumptions on those planes. I'll let you look up the FM in game compared to the flight test data yourself though
Last edited by SYN_Bliss; 05/01/11 09:40 PM.
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#3284457 - 05/01/11 09:53 PM
Re: 777 Studios taking over COD development ?
[Re: 303_Michcich]
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Joined: Aug 2007
Posts: 630
SC/JG_Oesau
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Sydney, Australia
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Both engines have inherent issues with their FM's - neither are perfect, then again no flight sim is (even the commercial level ones).
So here we have it guys, you both have different viewpoints and that's cool and it's great that you both have remained civil about it but you're both not going to get anywhere with this one (at least between the two of you).
I enjoy both sims for what they bring (in a slightly different way. They both have different business models, hopefully both will succeed (because it can only be good for all of the community if they do) but I do believe a pay as you go or a subscription model is best way forward.
CPU - i7-3770K @3.50Ghz, RAM - 32Gb (800Mhz), Video Card - GTX980Ti TrackIR-4, Thrustmaster Warthog, MFG Crosswind Pedals, Satiek Quadrant, Saitek Switch Panel, Logitech G510 Keyboard, Win 7 Home Prem 64bit
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#3284522 - 05/01/11 11:16 PM
Re: 777 Studios taking over COD development ?
[Re: Zent]
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Joined: Sep 2010
Posts: 1,216
Josh Echo
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ROF is a little bit lifeless on the ground because of too little objects possible... WW1 was about HUGE masses of people, artillery, horses, carts etc. populating dense spaces.... flying low in Rof is rather idyllic but you rarely encounter something which even remotely resembles an ongoing battle... and this can be an immersion killer at times... WW1 was also about groundattack... This is true, but Rise of Flight isn't a Great War strategy game. It's a Great War flight sim. I do think that it would be nice if, at some point 'way down the road, some more attention were paid to the trenches and such, but not much. The focus must be on flight, and any aspects of the ground war that are simulated must only be done so to improve the flight experience. And so a cost-versus-benefit question must be applied to everything. Would making hopping bunnies on the grass improve the immersion? Sure, a little bit, on the few occasions that you're flying low enough to see them. Is it worth the effort to program them in? No. So, priorities ... improve the ground war just enough, and only when they have the resources to do so ... when more important things are out of the way.
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#3284544 - 05/01/11 11:46 PM
Re: 777 Studios taking over COD development ?
[Re: Josh Echo]
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Joined: Jun 2004
Posts: 697
Sturm_Williger
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Virtual Paradise
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I agree with Josh here, but I do hope that 777's developers find a way to increase the amount of ground "stuff". Particularly active stuff.
Eg. The other night I flew a bomber to attack an airfield. Having done so, I escaped ... by flying low ( <100m ) across No Man's Land - with the haze and so forth, I was much harder to see. In real life of course, this would have been suicide. But as things stand, there's just no way to put AA machine guns at intervals along the front to preclude this without, as Bliss said, killing the server.
To me, more than anything else, this renders No Man's Land simply a "different coloured place" on the map whereas it should be ( at least on the edges ) a place you would be mad to fly below 1000m. If you find yourself low and slow or damaged close to No Man's Land, you should have to worry about it.
So even beyond immersion ( as it adds tactical elements ), and without even getting into depictions of men and battles, this should at least be looked at, hopefully sometime.
"Another glass of your loathsome, vaguely beerish frozen swill, if you please."
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#3284556 - 05/02/11 12:04 AM
Re: 777 Studios taking over COD development ?
[Re: Zent]
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Joined: Jul 2010
Posts: 1,256
Bandy
Member
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Member
Joined: Jul 2010
Posts: 1,256
Wishing I was in the La Cloche
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What i would really like to see in ROF and in Clod is a real 64 bit game engine which can use more RAM and therefore handle bigger number of objects etc. RoF already handles 4 GB for those with 64 bit OS, and it does not come close to using it all, not at this time. If you have a 64 bit OS you can patch ALL your other exe's (x86 games or other software) using NT Core's patch LINK. I imagine CoD is already patched in a similar manner. And the original subject of this thread is simply wishful thinking at best, or just plain ludicrous...
4x2.66 GHz Xeons, XFX 4870 1 GB, 11 GB DDR2 RAM, Win7 Pro x64, 120 GB OCZ Vertex2 (MLC, Sandforce) 26" VIZIO 1920x1200, Logitech FF 3D Pro, CH pedals, Track IR4
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#3284573 - 05/02/11 12:30 AM
Re: 777 Studios taking over COD development ?
[Re: 303_Michcich]
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Joined: Jan 2001
Posts: 2,260
Tiger27
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Member
Joined: Jan 2001
Posts: 2,260
Perth, Western Australia
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Maddox games has contractual/financial obligations with UBI and 1c. I doubt 777, or anyone else for that matter, is willing to put up with all that crap. That`s what I`d hope for - they`d expand their game engine AND business model to create great WWII flight sim. And if they just used existing ROF engine it would be so much better than current COD. No it wouldn't, totally different requirements for WW1 and WW2, this is part of the reason neoqb didnt go ahead and use the IL2-1946 engine to model WW1 instead deciding to make there own. Apart from that, online, there isn't a great deal of difference betweem the two games performance, in fact lately there are more online in CoD than ROF. I love both these sims, they both had teething troubles, but using ROF's engine to create a WW2 sim is not the way to go.
III/JG11_Tiger
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#3284582 - 05/02/11 12:39 AM
Re: 777 Studios taking over COD development ?
[Re: 303_Michcich]
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Joined: Mar 2011
Posts: 3,727
Rick_Rawlings
Senior Member
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Senior Member
Joined: Mar 2011
Posts: 3,727
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You guys must all fly online...
The older I get, the more I realize I don't need to be Han, Luke or Leia. I'm just happy to be rebel scum...
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#3284589 - 05/02/11 12:49 AM
Re: 777 Studios taking over COD development ?
[Re: Sturm_Williger]
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Joined: Sep 2010
Posts: 1,216
Josh Echo
Member
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Member
Joined: Sep 2010
Posts: 1,216
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The other night I flew a bomber to attack an airfield. Having done so, I escaped ... by flying low ( <100m ) across No Man's Land - with the haze and so forth, I was much harder to see. In real life of course, this would have been suicide. But as things stand, there's just no way to put AA machine guns at intervals along the front to preclude this without, as Bliss said, killing the server.
To me, more than anything else, this renders No Man's Land simply a "different coloured place" on the map whereas it should be ( at least on the edges ) a place you would be mad to fly below 1000m. If you find yourself low and slow or damaged close to No Man's Land, you should have to worry about it. There's a pretty basic technique for making guns spawn only when you are near them, which could allow you to populate the entire front without bringing the sim to its knees. The drawbacks are that you can only do this for cooperative missions, not dogfight missions (I think), and that it's hideously time-consuming to hand-place these things on the trenches. using ROF's engine to create a WW2 sim is not the way to go. Well, we're all glad that 777 Studios has you to correct their erroneous notions about major business decisions. [straight face]
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#3284592 - 05/02/11 12:56 AM
Re: 777 Studios taking over COD development ?
[Re: Josh Echo]
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Joined: Jan 2001
Posts: 2,260
Tiger27
Member
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Member
Joined: Jan 2001
Posts: 2,260
Perth, Western Australia
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The other night I flew a bomber to attack an airfield. Having done so, I escaped ... by flying low ( <100m ) across No Man's Land - with the haze and so forth, I was much harder to see. In real life of course, this would have been suicide. But as things stand, there's just no way to put AA machine guns at intervals along the front to preclude this without, as Bliss said, killing the server.
To me, more than anything else, this renders No Man's Land simply a "different coloured place" on the map whereas it should be ( at least on the edges ) a place you would be mad to fly below 1000m. If you find yourself low and slow or damaged close to No Man's Land, you should have to worry about it. There's a pretty basic technique for making guns spawn only when you are near them, which could allow you to populate the entire front without bringing the sim to its knees. The drawbacks are that you can only do this for cooperative missions, not dogfight missions (I think), and that it's hideously time-consuming to hand-place these things on the trenches. using ROF's engine to create a WW2 sim is not the way to go. Well, we're all glad that 777 Studios has you to correct their errors about major business decisions. [cough] I was responding to someone that thought it was a good idea, WW2 and WW1 are so different in what is required that in my opinion it isnt the way to do it, as the ROF dev team realised when trying to do the reverse which was use IL2 to make a WW1 sim, my comments were not to 777, nor to you, oh and were all glad that you have decided to be a moderator on whether people can voice there opinions or not [cough] [cough] While we are on this where has anyone said that 777 are going to make a WW2 sim?
Last edited by Tiger27; 05/02/11 01:02 AM.
III/JG11_Tiger
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#3284637 - 05/02/11 02:04 AM
Re: 777 Studios taking over COD development ?
[Re: Tiger27]
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Joined: Sep 2010
Posts: 1,216
Josh Echo
Member
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Member
Joined: Sep 2010
Posts: 1,216
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While we are on this where has anyone said that 777 are going to make a WW2 sim? Within this very thread, as well as in others, Jason has hinted heavily at the possibility. It isn't certain that they will, but it's clear that they would like to and are keenly considering it. The engine may not be up for it at present, but I feel confident that the team is capable of eventually adding to it so that it is. One thing about Rise of Flight that isn't true of certain other flight sims is that while R.o.F. did have its problems first getting off the ground, it never had dodgy flight physics. The general flight model was highly advanced from day one, and still is. Meanwhile, the others still don't have as good of flight modelling. I do believe a pay as you go or a subscription model is best way forward. Count me out. I will not do pay-to-play. This is why I do not fly Aces High II, despite that simulator having advanced flight physics and the most accurate flight models of any Second World War flight sim. I am happy with 777's system of aircraft purchasing and such, but I must draw the line at pay-to-play. I am not alone in this. Pay-to-play is abominable; I cannot and will not participate in it.
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#3284644 - 05/02/11 02:13 AM
Re: 777 Studios taking over COD development ?
[Re: Josh Echo]
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Joined: Jan 2001
Posts: 2,260
Tiger27
Member
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Member
Joined: Jan 2001
Posts: 2,260
Perth, Western Australia
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While we are on this where has anyone said that 777 are going to make a WW2 sim? Within this very thread, as well as in others, Jason has hinted heavily at the possibility. It isn't certain that they will, but it's clear that they would like to and are keenly considering it. The engine may not be up for it at present, but I feel confident that the team is capable of eventually adding to it so that it is. One thing about Rise of Flight that isn't true of certain other flight sims is that while R.o.F. did have its problems first getting off the ground, it never had dodgy flight physics. The general flight model was highly advanced from day one, and still is. Yes after further reading I can see they have hinted at the possibilty, personally I would rather they continue to take there lovely WW1 sim further, I would love to see trenches and troops added, and the front lines livened up, as for me this is the one thing missing from ROF, ground attack was a huge part of the role played by the RFC and the GAF, especially in the later days, this sim in its current state is a lovely WW1 dogfight sim, but it really needs more happening on the ground to complete the picture, I would just rather this content was added before resources move on to another era. Having said that money is the key to keeping these teams together, so I guess 777 have to keep looking forward as to ways to generate income so that we gamers keep getting new toys too play with.
III/JG11_Tiger
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#3284648 - 05/02/11 02:18 AM
Re: 777 Studios taking over COD development ?
[Re: 303_Michcich]
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Joined: Dec 2008
Posts: 2,939
Scoobe
Senior Member
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Senior Member
Joined: Dec 2008
Posts: 2,939
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I too, would rather see them continue on with WW1 in ROF and keep adding great content to it. There is still so much that can be done with it.
Rob
Intel Core i7-3770K GB (4 x 4GB) 240-Pin DDR3 SDRAM DDR3 2000 (PC3 16000) MSI GTX 960 GTX 4GB
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#3284755 - 05/02/11 03:53 AM
Re: 777 Studios taking over COD development ?
[Re: Scoobe]
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Joined: Sep 2010
Posts: 1,216
Josh Echo
Member
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Member
Joined: Sep 2010
Posts: 1,216
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I too, would rather see them continue on with WW1 in ROF and keep adding great content to it. There is still so much that can be done with it. Why should you assume that they are planning on abandoning the Great War before reasonably finishing it?
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