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#3302664 - 05/24/11 03:11 PM Re: 32-bit render mod in the work [Re: iam73]
hippo Offline
Member

Registered: 07/10/01
Posts: 133
Loc: London
"I can only use 1024x768 for now"

I assume you know this already, but just in case. I had to set the res to 1024x768 in the game otherwise it would crash, but you can set the resolution you want iam73's exe to run at by editing the dd32b.ini provided. I set it to my native res of 1920x1080, and it runs great.


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#3302755 - 05/24/11 05:27 PM Re: 32-bit render mod in the work [Re: iam73]
Rudel Offline
TSH Artist
Member

Registered: 03/15/01
Posts: 1886
Loc: Tampa, FL
The meatball and tower appear to be offset from their anchor points when the views are panned around. Im able to see through some of the 3d objects on the carrier too.





----------------------------------------------

Here's a Debug from the "Second Fly" CTD. It's a bit long, but I hope it helps.

Code:
CREATE_PROCESS_DEBUG_EVENT
EXCEPTION_DEBUG_EVENT - BREAKPOINT <0x80000003> adresse=0x776e884e
LOAD_DLL_DEBUG_EVENT 0x06  <E:\FA-18\WRAPPER.DLL> -0x5a40000

CREATE_THREAD_DEBUG_EVENT h=0x4a0 adresse=0x77705c88
CREATE_THREAD_DEBUG_EVENT h=0x700 adresse=0x77705c88
CREATE_THREAD_DEBUG_EVENT h=0x4d4 adresse=0x77705c88
CREATE_THREAD_DEBUG_EVENT h=0x4c4 adresse=0x77705c88
CREATE_THREAD_DEBUG_EVENT h=0x408 adresse=0x77705c88
CREATE_THREAD_DEBUG_EVENT h=0x4cc adresse=0x77705c88
EXIT_THREAD_DEBUG_EVENT exit=0x0
CREATE_THREAD_DEBUG_EVENT h=0x4c4 adresse=0x77705c88
CREATE_THREAD_DEBUG_EVENT h=0x4c0 adresse=0x77705c88
CREATE_THREAD_DEBUG_EVENT h=0x3f4 adresse=0x77705c88
EXIT_THREAD_DEBUG_EVENT exit=0x0
CREATE_THREAD_DEBUG_EVENT h=0x320 adresse=0x77705c88
CREATE_THREAD_DEBUG_EVENT h=0x428 adresse=0x77705c88
EXIT_THREAD_DEBUG_EVENT exit=0x0
EXIT_THREAD_DEBUG_EVENT exit=0x0
EXIT_THREAD_DEBUG_EVENT exit=0x0
EXIT_THREAD_DEBUG_EVENT exit=0x0
CREATE_THREAD_DEBUG_EVENT h=0x4c0 adresse=0x77705c88
EXIT_THREAD_DEBUG_EVENT exit=0x0
EXIT_THREAD_DEBUG_EVENT exit=0x0
EXIT_THREAD_DEBUG_EVENT exit=0x0
CREATE_THREAD_DEBUG_EVENT h=0x4d4 adresse=0x77705c88
CREATE_THREAD_DEBUG_EVENT h=0x700 adresse=0x77705c88
CREATE_THREAD_DEBUG_EVENT h=0x4a0 adresse=0x77705c88
CREATE_THREAD_DEBUG_EVENT h=0x4cc adresse=0x77705c88
CREATE_THREAD_DEBUG_EVENT h=0x428 adresse=0x77705c88
EXIT_THREAD_DEBUG_EVENT exit=0x0
EXIT_THREAD_DEBUG_EVENT exit=0x0
CREATE_THREAD_DEBUG_EVENT h=0x4cc adresse=0x77705c88
CREATE_THREAD_DEBUG_EVENT h=0x250 adresse=0x77705c88
EXIT_THREAD_DEBUG_EVENT exit=0x0
CREATE_THREAD_DEBUG_EVENT h=0x250 adresse=0x77705c88
EXCEPTION_DEBUG_EVENT - BREAKPOINT <0x80000003> adresse=0x776e884e
EXIT_THREAD_DEBUG_EVENT exit=0x0
EXIT_THREAD_DEBUG_EVENT exit=0x0
CREATE_THREAD_DEBUG_EVENT h=0x4cc adresse=0x77705c88
EXIT_THREAD_DEBUG_EVENT exit=0x0
CREATE_THREAD_DEBUG_EVENT h=0x4cc adresse=0x77705c88
EXIT_THREAD_DEBUG_EVENT exit=0x0
CREATE_THREAD_DEBUG_EVENT h=0x4cc adresse=0x77705c88
EXIT_THREAD_DEBUG_EVENT exit=0x0
CREATE_THREAD_DEBUG_EVENT h=0x4c4 adresse=0x77705c88
CREATE_THREAD_DEBUG_EVENT h=0x250 adresse=0x77705c88
EXIT_THREAD_DEBUG_EVENT exit=0x0
EXIT_THREAD_DEBUG_EVENT exit=0x0
CREATE_THREAD_DEBUG_EVENT h=0x4cc adresse=0x77705c88
CREATE_THREAD_DEBUG_EVENT h=0x250 adresse=0x77705c88
EXIT_THREAD_DEBUG_EVENT exit=0x0
EXIT_THREAD_DEBUG_EVENT exit=0x0
CREATE_THREAD_DEBUG_EVENT h=0x4cc adresse=0x77705c88
CREATE_THREAD_DEBUG_EVENT h=0x580 adresse=0x77705c88
EXIT_THREAD_DEBUG_EVENT exit=0x0
EXIT_THREAD_DEBUG_EVENT exit=0x0
CREATE_THREAD_DEBUG_EVENT h=0x4cc adresse=0x77705c88
CREATE_THREAD_DEBUG_EVENT h=0x618 adresse=0x77705c88
EXIT_THREAD_DEBUG_EVENT exit=0x0
EXIT_THREAD_DEBUG_EVENT exit=0x0
CREATE_THREAD_DEBUG_EVENT h=0x4cc adresse=0x77705c88
EXIT_THREAD_DEBUG_EVENT exit=0x0
CREATE_THREAD_DEBUG_EVENT h=0x4cc adresse=0x77705c88
EXIT_THREAD_DEBUG_EVENT exit=0x0
CREATE_THREAD_DEBUG_EVENT h=0x4cc adresse=0x77705c88
EXIT_THREAD_DEBUG_EVENT exit=0x0
EXIT_THREAD_DEBUG_EVENT exit=0x0
CREATE_THREAD_DEBUG_EVENT h=0x4cc adresse=0x77705c88
CREATE_THREAD_DEBUG_EVENT h=0x4c4 adresse=0x77705c88
CREATE_THREAD_DEBUG_EVENT h=0x618 adresse=0x77705c88
EXIT_THREAD_DEBUG_EVENT exit=0x0
CREATE_THREAD_DEBUG_EVENT h=0x4cc adresse=0x77705c88
EXIT_THREAD_DEBUG_EVENT exit=0x0
EXIT_THREAD_DEBUG_EVENT exit=0x0
CREATE_THREAD_DEBUG_EVENT h=0x428 adresse=0x77705c88
EXIT_THREAD_DEBUG_EVENT exit=0x0
EXIT_THREAD_DEBUG_EVENT exit=0x0
EXIT_THREAD_DEBUG_EVENT exit=0x0

LOAD_DLL_DEBUG_EVENT 0x06  <E:\FA-18\WRAPPER.DLL> -0xd080000

CREATE_THREAD_DEBUG_EVENT h=0x618 adresse=0x77705c88
CREATE_THREAD_DEBUG_EVENT h=0x250 adresse=0x77705c88
CREATE_THREAD_DEBUG_EVENT h=0x248 adresse=0x77705c88
CREATE_THREAD_DEBUG_EVENT h=0x258 adresse=0x77705c88
CREATE_THREAD_DEBUG_EVENT h=0x24c adresse=0x77705c88
EXIT_THREAD_DEBUG_EVENT exit=0x0
CREATE_THREAD_DEBUG_EVENT h=0x258 adresse=0x77705c88
EXIT_THREAD_DEBUG_EVENT exit=0x0
EXIT_THREAD_DEBUG_EVENT exit=0x0
CREATE_THREAD_DEBUG_EVENT h=0x24c adresse=0x77705c88
EXIT_THREAD_DEBUG_EVENT exit=0x0
CREATE_THREAD_DEBUG_EVENT h=0x258 adresse=0x77705c88
EXIT_THREAD_DEBUG_EVENT exit=0x0
EXIT_THREAD_DEBUG_EVENT exit=0x0
EXIT_THREAD_DEBUG_EVENT exit=0x0
EXIT_THREAD_DEBUG_EVENT exit=0x0
EXIT_THREAD_DEBUG_EVENT exit=0x0

EXCEPTION_DEBUG_EVENT - ACCESS_VIOLATION <0xc0000005> adresse=0x5e538e



Edited by Rudel (05/24/11 07:36 PM)
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#3302789 - 05/24/11 06:03 PM Re: 32-bit render mod in the work [Re: hippo]
Rudel Offline
TSH Artist
Member

Registered: 03/15/01
Posts: 1886
Loc: Tampa, FL
Originally Posted By: hippo
"I can only use 1024x768 for now"

I assume you know this already, but just in case. I had to set the res to 1024x768 in the game otherwise it would crash, but you can set the resolution you want iam73's exe to run at by editing the dd32b.ini provided. I set it to my native res of 1920x1080, and it runs great.



well now.....cheers!
_________________________
VMFA-531 'Grey Ghosts'
http://www.vmfa-531.com/

Jane's F/A-18 Resource v2
http://www.JF18-Resource.com

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#3302823 - 05/24/11 06:56 PM Re: 32-bit render mod in the work [Re: iam73]
Rudel Offline
TSH Artist
Member

Registered: 03/15/01
Posts: 1886
Loc: Tampa, FL
Edit In: Replied to your message on TSH...forgot you were on there. I saw your folder on the FTP a couple days ago when I was reading through Simo's stuff.

Now that I've done some testing with dropping bombs, shooting missiles, etc; I went ahead and created a 3D profile for my nVidia card. The 32-bit rendering is doing it's job, other than what I have mentioned before.

BUT....I cannot fly any of the single missions without CTD. I can choose any of the missions; the screen loads with the map, pilots, and mission description. Within a few seconds, the Vista "Thinking Circle" appears and CTD.

Training, Instant, and Campaign missions work though.
----------------------------------

On newer 3D cards from the GeForce4 series and up the HUD begins to take on anti-aliasing. Notice the "Negative Dashed Pitch Ladder" is still missing, along withg AA Missile Symbology.



Edited by Rudel (05/24/11 10:32 PM)
_________________________
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http://www.vmfa-531.com/

Jane's F/A-18 Resource v2
http://www.JF18-Resource.com

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#3303316 - 05/25/11 12:32 PM Re: 32-bit render mod in the work [Re: iam73]
iam73 Offline
Member

Registered: 03/03/08
Posts: 176
Hi guys,

Sorry for the late response, I'm on a business trip since Monday, back in a few days...

Ok, one thing for sure, NVIDIA is not liking my hack. Another thing, It's not looking well either as all I have is an old GeForce3 card in a box, I might try to install it in an old P4 box I have, actually its not a box as I'm missing a case for it, so I would need to find an extra case... I'll see if I can find something.

More to come soon, but as I said in the initial post, with a new baby at home and this job taking a lot of my time, I have less spare time than I have projects to work on frown

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#3303395 - 05/25/11 02:01 PM Re: 32-bit render mod in the work [Re: iam73]
hippo Offline
Member

Registered: 07/10/01
Posts: 133
Loc: London
"More to come soon, but as I said in the initial post, with a new baby at home and this job taking a lot of my time, I have less spare time than I have projects to work on"

And you're 73? You should be taking it easy at your time of life. wink

I have been doing some more "testing", and apart from the carrier stuff, everything has been fine. Missions of any type (including instant action) have all run as I would expect, and I have not had a single crash (apart from the second mission thing, but that's no big deal to me). I also tried DXTweaker again and I do not get the carrier meatball and tower issues with that (I don't suppose that provides any clues?).

Thanks again for all your efforts, this is making this game (and my all-time favourite sim) playable again.

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#3303432 - 05/25/11 02:47 PM Re: 32-bit render mod in the work [Re: hippo]
iam73 Offline
Member

Registered: 03/03/08
Posts: 176
Originally Posted By: hippo
"More to come soon, but as I said in the initial post, with a new baby at home and this job taking a lot of my time, I have less spare time than I have projects to work on"

And you're 73? You should be taking it easy at your time of life. wink

I have been doing some more "testing", and apart from the carrier stuff, everything has been fine. Missions of any type (including instant action) have all run as I would expect, and I have not had a single crash (apart from the second mission thing, but that's no big deal to me). I also tried DXTweaker again and I do not get the carrier meatball and tower issues with that (I don't suppose that provides any clues?).

Thanks again for all your efforts, this is making this game (and my all-time favourite sim) playable again.


Actually 73 is not my age, thank god! :P

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#3303505 - 05/25/11 03:59 PM Re: 32-bit render mod in the work [Re: iam73]
hippo Offline
Member

Registered: 07/10/01
Posts: 133
Loc: London
Just flew the 1st campaign mission again on my laptop (if you recall with Radeon graphics), and the carrier looks fine, AND on my return I came back to 3 planes parked on the deck. I'll be trying to do a mission every day or two from this point, and will only post comments if I hit any more issues.

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#3303508 - 05/25/11 04:02 PM Re: 32-bit render mod in the work [Re: iam73]
Rudel Offline
TSH Artist
Member

Registered: 03/15/01
Posts: 1886
Loc: Tampa, FL
Take your time! For the most part, you have the solution. The next step is to make sure your float point conversion is absolutely correct after converting it to Hex and changing the hex in the exe.

I remember experimenting with the HUD symbology, and I was able to reposition them using floating point values.

I too have a 8 month old, so I feel your pain. biggrin Congratulations too!
_________________________
VMFA-531 'Grey Ghosts'
http://www.vmfa-531.com/

Jane's F/A-18 Resource v2
http://www.JF18-Resource.com

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#3304071 - 05/26/11 09:11 AM Re: 32-bit render mod in the work [Re: iam73]
damson Offline
Member

Registered: 03/02/08
Posts: 293
Loc: Poland
Unfortunately on my GTS450 it doesn't work. Tried every resolution in graphics option screen, even changed the res in the ini file to not my monitor native (lower res of course), and every single time I have CTD after clicking on Fly (doesn't matter if Instant, Training, Single...). Also tried different compatibility modes on the exe (my OS - XP SP3), still the same issue.

What's strange is that the vanilla install with the 1.01F update works pretty well, last time I tried to fly (few years back - different rig) I had problems with graphics, slowdowns with AA mode etc. Now it works just as it should. confused

Oh, iam73 keep up the good work and congratulations on the new member of your family - hope you will have some time to work on this mod WinkNGrin .


Edited by damson (05/26/11 09:16 AM)

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