#328239 - 01/03/07 11:52 PM
Re: Questions to Arneh
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Joined: Jun 2006
Posts: 2,288
arneh
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Posts: 2,288
Oslo, Norway
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Everything is possible Could probably use a similar sort of overlay to the Hokum periscope and night vision. But I am not going to implement it, as I wouldn't use it myself. But gotcha seems to at least have started something, maybe you could convince him to do it.
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#328240 - 01/04/07 11:12 AM
Re: Questions to Arneh
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Joined: Sep 2006
Posts: 1,662
Kassie
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the Netherlands
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@Gotcha: Would you like to implement it? To check if more people are interested in it, maybe a poll would be nice. To get some support, or not. Everything is possible Could probably use a similar sort of overlay to the Hokum periscope and night vision. I see, of course.
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#328243 - 01/04/07 02:26 PM
Re: Questions to Arneh
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Joined: Jul 2006
Posts: 242
AlphaOneSix
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Florida, US
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Originally posted by arneh: I don't think voting really matters. Vote with your dollars! (Well, not you.)
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#328244 - 01/04/07 11:08 PM
Re: Questions to Arneh
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Joined: Mar 2003
Posts: 3,922
Paradaz
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UK
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If you are wanting realism then you shouldn't really see the monacle on the screen at all. It is like wearing glasses, you don't really notice the frame. I reckon the HUD is fine as it is. In real life, the monacle is so close to your eye that you don't get chance to even see the outer edges. I'm not a pilot by the way but have used their NVG's and HUD glasses before. If the monacle overlay is deemed essential then the outer edges should really blur into the outer edge of our display screens with only the 4 small corners having normal visibility. Bad example I know but:- [img] http://mysite.orange.co.uk/dazbarnes/untitled.JPG?0.4944660391192883[/img]
On the Eighth day God created Paratroopers and the Devil stood to attention.
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#328245 - 01/05/07 11:58 AM
Re: Questions to Arneh
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Joined: Nov 2002
Posts: 2,257
gotcha
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Enschede, The Netherlands
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Originally posted by arneh: I don't think voting really matters. It's developers using their spare time to implement what they themselves find interesting, this isn't a democracy :p That is not true of course, there is a difference between programming for yourself on your own computer, and uploading your stuff to a public CVS for general distribution. If you don't like voting, do not share your code :p
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#328247 - 01/05/07 12:04 PM
Re: Questions to Arneh
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Joined: Sep 2006
Posts: 1,662
Kassie
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the Netherlands
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#328249 - 01/05/07 12:15 PM
Re: Questions to Arneh
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Joined: Jun 2006
Posts: 2,288
arneh
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Oslo, Norway
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Originally posted by gotcha: Originally posted by arneh: I don't think voting really matters. It's developers using their spare time to implement what they themselves find interesting, this isn't a democracy :p That is not true of course, there is a difference between programming for yourself on your own computer, and uploading your stuff to a public CVS for general distribution. If you don't like voting, do not share your code :p I don't quite understand what you're saying, but because I like to share what improvements I make for my own sake, I will have to implement whatever features the majority thinks I should make? If so I don't agree. It's my spare time, so I choose which features I want to work on. I'm of course open to suggestions and can very much be influenced by others, but in the end it's my decision which ones I choose to spend time implementing. (Exception being bugs I've myself introduced, I do feel an obligation to fix those).
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#328251 - 01/05/07 07:47 PM
Re: Questions to Arneh
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Joined: Jun 2006
Posts: 2,288
arneh
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Oslo, Norway
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Originally posted by gotcha: My problem is that I cannot avoid any of these changes and play the game as I want it, because none of them are optional. That's not true, several of my features are optional (e.g. engine startup, g-force headmovement, manual laser/radar control, new night vision etc.) or you won't notice the difference if you don't use them (PFZ, autorotation etc.). But I try not to add too many options for trivial things. It makes the code more complex, slower to write and understand, and not the least, it introduces more bugs. I'm sure at least half the bugs I've made are in features I haven't tested because I don't use the options where the bug becomes apparent. And the more options the more impossible it becomes to test a new feature with all of them. So sometimes you just have to be the benevolent dictator and make a non-optional change which is generally for the better. If the change does not change difficult or gameplay significantly I might prefer to just make it non-optional. That has mostly been the case with the instrument mods where I've made something more like the real thing. Not really more difficult, just different. But someone will always prefer the old behaviour. Imagine I don't like the new sounds, I cannot turn them off Bad example, I didn't make the new sounds, I just made the first release where they were a part. I would have made them optional if I made them, and made sure EECH continued to work without them. And it still annoys me that they have to be part of the exe for it to work. Just doesn't annoy me enough to change it
maybe I liked the old style radar in the apache, its just a game after all. That's the sort of minor change I prefer not to make options for. Something has changed, yes, but it shouldn't be any more difficult or change gameplay in any signicant way.
The second thing is maybe more my problem: most of the changes you made are undocumented in the code. It becomes very hard to track down bugs because you are working on 6 projects at the same time (and introducing bugs at the same rate as improvements...). I generally don't make the comment for every place in the code I change, which some seem to do, no. But the information is in the CVS if you care to look. You can fairly easily see which files are changed, and using CVS annotate you can see who changed each line in the file, when they did it and their comment for why they did it. So the information is there, but maybe not so straight in your face as with a comment for every place.
Anyway, I'll stop pissing people off by making changes, or because the sim is still different from LB2. I'm not motivated for this anymore. So I'll stop doing source code edits.
Maybe I'll get motivated again sometime later, but for now I'll just release 1.8.2 with bug fixes (and maybe a 1.8.3 if there are still significant bugs). But don't expect any new features from me any time soon. At least not public releases.
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#328252 - 01/05/07 09:14 PM
Re: Questions to Arneh
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Joined: Oct 2000
Posts: 2,555
Retro
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Posts: 2,555
Austria
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That would be a great shame Nobody says that there's got to be one EECH version (but of course that would be preferable from a user's viewpoint). We can always fork.
Mr. Zorg: If ya want something done...do it yourself!!
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#328253 - 01/06/07 09:15 AM
Re: Questions to Arneh
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Joined: May 2000
Posts: 392
Andreas
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Sweden
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I'll second to that Retro. Arneh, I really enjoy everthing you have done for EECH so far. Please continue!
Gotcha, I think you should reconsider your point in this, as well as use your words more carefully. Arneh has done so much for this game and community since he entered the stage, and this it not worth it.
K8NXP-SLI, AMD 64 3200+, 1024MB DDR400, Maxtor 200GB, Gigabyte 3D1, TM Cougar, SIMPED-F16/C
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#328255 - 01/06/07 10:58 AM
Re: Questions to Arneh
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Joined: Nov 2002
Posts: 2,257
gotcha
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Member
Joined: Nov 2002
Posts: 2,257
Enschede, The Netherlands
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arneh, these are just my opinions and you are absolutely free to ignore them. If I have offended you or stopped you from doing your thing I sincerely apologize, you make great modifications that are obviously well regarded by everybody. I simply think I have the right to make remarks in a forum like this, and you certainly have the right to do with them what you want. So make your own choices, I am just one of many fans and I felt the need to voice my opnion, is all... you are right about the sounds, my mistake... (you may notice that I had already deleted the remark about the code because it wasn't relevant)
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#328257 - 01/06/07 12:18 PM
Re: Questions to Arneh
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Joined: Nov 2005
Posts: 557
GrizzlyT
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Sterling Heights, Michigan
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Arneh - You're certainly due for a break but your loss to this community would be a serious tragedy! I hope we all can help to "motivate" you again. If not, thanks again for everything you've given us. (BTW - Are you open to contract work?)
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