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#3281699 - 04/28/11 07:06 AM Re: Neptune's Inferno [Re: Gunslinger5577]
Gunslinger5577 Offline
Member

Registered: 11/02/06
Posts: 404
Loc: New Hampshire, USA
Eugene,

Couldn't agree more. "Last Stand of the Tin Can Sailor's" is one of the greatest books on naval combat I've ever read. I wish they could make a series ala "Band of Brothers" or "The Pacific", only this time concerning the destroyer men of Taffy 3... "Ship of Ghosts" is also excellent, it follows the USS Houston and her encounter and demise and the story of her surviving crew and their internment.

I'll keep an eye on ebay, but if someone has and can post some of the basic commands that would be most awesome. I think I have the general view commands (F1-F8), Save/Load game F9-F10 etc. But I'm looking for commands to speed up and slow down time.

Thanks
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#3281719 - 04/28/11 08:11 AM Re: Neptune's Inferno [Re: Gunslinger5577]
sonarman Offline
Member

Registered: 05/16/06
Posts: 176
Loc: Ayr, Scotland UK
@ Gunslinger hopefully this should fill in the blanks...

Esc backup/return to bridge
f1 bridge
f2 charts
f3 gun director
f4 observer view
f5 torpedo director
f6 damage control
f7 binoculars
f8 save game
f9 load game
f10 options
1 inc speed
2 dec speed
3 gun director wide/close up
8 load/unload starshells
9 searchlights on/off
0 switch torpedo mount
- dec time rate
+ increase time rate
enter fire weapons
arrow keys l/right view left/right
arrow keys up/down adjust range longer/shorter
shift+ arrow key scroll screen
ctrl + arrow key move cursor to hot spot
<> turn port/ stbd
z zoom
x unzoom
space bar director targetting on/off
alt p pause
alt s sound on/off
alt j joystick adustment
alt q quit to dos(box)


Edited by sonarman (04/28/11 08:13 AM)

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#3281768 - 04/28/11 09:37 AM Re: Neptune's Inferno [Re: Gunslinger5577]
sonarman Offline
Member

Registered: 05/16/06
Posts: 176
Loc: Ayr, Scotland UK
There is an interesting thread over on the archived gamesquad Distant Guns forum (about half way down the page) about some of the shortcomings in the original title which might add as useful constructive criticism for the revamp. Bullethead who posts in some depth about TF 1942 in the thread is a member of the the Storm Eagle devteam.


Edited by sonarman (04/28/11 09:38 AM)

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#3281817 - 04/28/11 10:43 AM Re: Neptune's Inferno [Re: Gunslinger5577]
Gunslinger5577 Offline
Member

Registered: 11/02/06
Posts: 404
Loc: New Hampshire, USA
Sonarman... I love you! Thanks for the key binding list! I alos found a TF1942 update zip file, which claims to be an update to the original title (not sure if it is patch or user community update etc.) I found it on a patch library at filefront. I'll see if I can install it.

Thanks again for the list and I'll check out the forum!
_________________________
CPU: 3.8 ghz 3930K, 16gb DDR3-2133 Memory, 120GB SSD, 1TB SATA HD, Gigabyte Geforce 680 GTX, 27" ASUS 2ms LCD. Rosewill Black Widow Keyboard, Cyborg RAT 7 mouse,Win 7 64 bit.
also:
Alienware M11x R2

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#3281828 - 04/28/11 10:51 AM Re: Neptune's Inferno [Re: Gunslinger5577]
sonarman Offline
Member

Registered: 05/16/06
Posts: 176
Loc: Ayr, Scotland UK
Thanks, that sounds like the official Microprose patch released shortly after the game's release, I still have a 3.5" floppy sent to me from Microprose UK with that update.

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#3281920 - 04/28/11 12:36 PM Re: Neptune's Inferno [Re: Gunslinger5577]
Gunslinger5577 Offline
Member

Registered: 11/02/06
Posts: 404
Loc: New Hampshire, USA
Lol..I remember the days of getting 3.5" disks from Spectrum Holobyte to patch Falcon 3.0..it seemed like a monthly mailing back then!
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CPU: 3.8 ghz 3930K, 16gb DDR3-2133 Memory, 120GB SSD, 1TB SATA HD, Gigabyte Geforce 680 GTX, 27" ASUS 2ms LCD. Rosewill Black Widow Keyboard, Cyborg RAT 7 mouse,Win 7 64 bit.
also:
Alienware M11x R2

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#3283554 - 04/30/11 02:30 PM Re: Neptune's Inferno [Re: Gunslinger5577]
8 L.E.I.N. Offline
Member

Registered: 02/09/06
Posts: 917
Loc: Detroit, Michigan USA
I think maybe my Boss and you Ed should talk.

http://simhq.com/forum/ubbthreads.php/forums/190/1/Rising_Sun.html

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#3285995 - 05/03/11 09:30 AM Re: Neptune's Inferno [Re: Gatorman82]
elanaiba Offline
Prototype Custom Title
Member

Registered: 07/11/01
Posts: 1443
Loc: Bucharest, Romania
Originally Posted By: Gatorman82
Nice to hear people are still playing TF1942. I was co-designer and lead programmer on the project. I've been working at home on a new game that combines 1942: the Pacific Air War and Taskforce: 1942. I wrote both games and have wanted to re-do them both. The engine is mostly written at this point, but the problem is art. I have talked a couple of artists into helping me out, but they lack my enthusiasm to work in my spare time. So although I still work on it, the project will never really go anywhere until I get more art support. Sims aren't seen as big money makers, so I won't get any monetary support unless I've got something pretty much done....

Ed Fletcher
Formerly of MicroProse Software


Good god. This is amazing news smile Let me know where I can pre-order biggrin
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#3286361 - 05/03/11 04:32 PM Re: Neptune's Inferno [Re: Gunslinger5577]
Eugene Offline
Senior Member

Registered: 09/15/04
Posts: 4459
Loc: Oregon
Man, do we miss classic Microprose!
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Saitek X52 PRO.

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#3287020 - 05/04/11 02:22 PM Re: Neptune's Inferno [Re: Gunslinger5577]
Gatorman82 Offline
Junior Member

Registered: 04/27/11
Posts: 7
First of all, I want to apologize for taking so long to respond to all your posts. I wanted to respond sooner, but only had the link to this site at work. I will send it home.

Thanks for all the kind comments.

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