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#3265074 - 04/09/11 04:16 PM No more Skunkworks 2012 Theater mod updates  
Joined: May 2010
Posts: 47
SoBad Offline
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SoBad  Offline
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Joined: May 2010
Posts: 47
Georgia, USA
In the 'News' section of The Falconeers forum yesterday, demonlord (after a complete absence of many weeks) announced that he has changed his mind and will NOT update the latest version of the SW - 2012 Theater mods that had been pretty popular with a lot of people. He had promised an update (version 2.1) that would fix the map bullseye color and the incorrect A/A missile loadout table for certain F-16 models, but he just never did.

I would strongly suggest that anyone who downloaded Skunkworks 2 mod go back to the original Skunkworks 1 release. I was sorry to hear that he will not complete the update as promised-- those two change items mentioned above were relatively minor. Perhaps there were some more serious, but not as obvious, issues that he chose not to deal with, so I hesitate to criticize, but I am disappointed.

Last edited by SoBad; 04/09/11 04:22 PM.

Hardware: AMD Quad-core 2.8Gh w/ 4Gb RAM, ATI-4550 w/ 1Gb RAM, Dual-monitor (37" 16:10, 24" 16:9), Saitek X52Pro HOTAS, TrackIR5
Software: Windows 7/64-bit, Falcon 4/AF 1.0.13, HiTiles, Aeyes 3D pits, Gunny Soundpak, Skunkworks AF-2012 Mod
User: Homo Sapien, version 3-score, bio-neural logic circuits with YAH (young-at-heart) overlay
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#3279950 - 04/26/11 03:19 PM Re: No more Skunkworks 2012 Theater mod updates [Re: SoBad]  
Joined: Jul 2010
Posts: 32
Tunechi Offline
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Tunechi  Offline
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Joined: Jul 2010
Posts: 32
France
I don't really get it (i'm not english btw :p)
Why should we go back to SW mod 1.2 ?

Last edited by Tunechi; 04/26/11 03:19 PM.
#3280426 - 04/27/11 12:40 AM Re: No more Skunkworks 2012 Theater mod updates [Re: SoBad]  
Joined: May 2010
Posts: 47
SoBad Offline
Junior Member
SoBad  Offline
Junior Member

Joined: May 2010
Posts: 47
Georgia, USA
Because version 2.0 has some serious issues, but version 1.2 was (and still is) a pretty good mod that a lot of people still enjoy.


Hardware: AMD Quad-core 2.8Gh w/ 4Gb RAM, ATI-4550 w/ 1Gb RAM, Dual-monitor (37" 16:10, 24" 16:9), Saitek X52Pro HOTAS, TrackIR5
Software: Windows 7/64-bit, Falcon 4/AF 1.0.13, HiTiles, Aeyes 3D pits, Gunny Soundpak, Skunkworks AF-2012 Mod
User: Homo Sapien, version 3-score, bio-neural logic circuits with YAH (young-at-heart) overlay
#3281311 - 04/27/11 09:26 PM Re: No more Skunkworks 2012 Theater mod updates [Re: SoBad]  
Joined: Jul 2010
Posts: 32
Tunechi Offline
Junior Member
Tunechi  Offline
Junior Member

Joined: Jul 2010
Posts: 32
France
Ah okay,
But i love the new sounds & skins (MLU <3), do you know (or anybody else) how can I easily drag them to another campaign ? like from the SW 2.0
to the 1.2 campaign, so i'd be satisfied biggrin

#3281560 - 04/28/11 03:11 AM Re: No more Skunkworks 2012 Theater mod updates [Re: SoBad]  
Joined: Mar 2006
Posts: 32
Rebel801st Offline
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Rebel801st  Offline
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Posts: 32
Adelaide - Sth Australia
Yeah its unfortunate for the community as this was the only real developement work being done for AF.

There is obviously still plenty of interest in this version of Falcon as witnessed by the rollcall at the recent TE that Cantoo (and others) put together over at the UKF.

Sounds and skins would be possible if you are proficient with LodEditor for the Skins and the sounds should be a copy and paste of the sound directory out of SW2.0 to SW1.2.

#3281751 - 04/28/11 01:17 PM Re: No more Skunkworks 2012 Theater mod updates [Re: Rebel801st]  
Joined: Jun 2010
Posts: 49
ashoob Offline
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ashoob  Offline
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Joined: Jun 2010
Posts: 49
If they're not working on it actively, maybe someone can make a mod of the skins and sounds? For use outside of Skunkworks.


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