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#3279939 - 04/26/11 02:59 PM Neptune's Inferno  
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Gunslinger5577 Offline
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I am about half way through this book..and it has been absolutely nuts for a "Task Force 1942" remake!!!!!!! Guadalcanal and the battle of Savo Island. Great book, same author as "Last Stand of the Tin Can Sailors" & "Ship of Ghosts".

Perhaps one of the smaller game companies will endeavor to capture the same battles again in a new naval game. I really miss TF1942 and the great naval battles series.

Last edited by Gunslinger5577; 04/28/11 11:30 AM.

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#3280034 - 04/26/11 05:03 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Chucky Online sosad
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I still run TF1942 via DosBox occasionally.
I would love a re-make but I'm not holding out much hope for one tbh frown


EV's are the Devils matchbox.
#3280084 - 04/26/11 05:49 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Probably never happen...so sad..was a great game. I wish I hung on to it!! It is lost in my parents basement somewhere...never the less.. I have no 3.5 inch floppy drive..hehe I remember playing for hours....and hours...


Check the book out, great book.


CPU: 3.8 ghz 3930K, Nvidia 980 TI, 3D-vision, 16gb DDR3-2133 Memory, 120GB SSD, 240gb SSD, 2x1TB SATA HD, 27" ASUS 2ms LCD. Corsair Mechanical KB, Razer Death Adder,Win 10 64 bit.
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#3280153 - 04/26/11 07:23 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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I'll have a look out for the book,thanks.
You can still play TF1942 if you want,even with no floppy drive.
I believe it's abandonware and it runs fine using DosBox http://www.dosbox.com/
I can't remember where I got the game files from now though.Google may tell you where.
I did own the original,wish I still had it frown

*edit*
Found it! http://www.myabandonware.com/game/task-force-1942-1lb

Admin,if this link is inappropriate,please remove it.


Last edited by Chucky; 04/26/11 07:28 PM.

EV's are the Devils matchbox.
#3280164 - 04/26/11 07:38 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Thnx!! TF1942 rocks..dling now.


CPU: 3.8 ghz 3930K, Nvidia 980 TI, 3D-vision, 16gb DDR3-2133 Memory, 120GB SSD, 240gb SSD, 2x1TB SATA HD, 27" ASUS 2ms LCD. Corsair Mechanical KB, Razer Death Adder,Win 10 64 bit.
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#3281141 - 04/27/11 06:54 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Nice to hear people are still playing TF1942. I was co-designer and lead programmer on the project. I've been working at home on a new game that combines 1942: the Pacific Air War and Taskforce: 1942. I wrote both games and have wanted to re-do them both. The engine is mostly written at this point, but the problem is art. I have talked a couple of artists into helping me out, but they lack my enthusiasm to work in my spare time. So although I still work on it, the project will never really go anywhere until I get more art support. Sims aren't seen as big money makers, so I won't get any monetary support unless I've got something pretty much done....

Ed Fletcher
Formerly of MicroProse Software

#3281186 - 04/27/11 07:40 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Gator/Ed,

What an honor. I spent many a sleepless nights in high school and college playing TF1942. Truly a great game. The intro to the game brought it all back for me yesterday (despite the lack of sound (dosbox config issues)). Thanks for your efforts. I do miss the golden era of pc sims in the 90's.. F-19, F-15 strike eagle series, Falcon, TF1942, M1 Tank Platoon. Too bad Microprose couldn't hang on.

I wish I had an ounce of programming or artistry knowledge, as I would offer up my time.

I went back to my parents place to recover my copy, however my box was the victim of basement flooding apparently. A had a large box of old pc games.. So I am left without a summary card or manual for TF1942..if anyone has a digital copy..could you point me in the right direction?

Ed, good luck on your endeavors. A quality WW2 naval sim would be awesome!


CPU: 3.8 ghz 3930K, Nvidia 980 TI, 3D-vision, 16gb DDR3-2133 Memory, 120GB SSD, 240gb SSD, 2x1TB SATA HD, 27" ASUS 2ms LCD. Corsair Mechanical KB, Razer Death Adder,Win 10 64 bit.
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#3281234 - 04/27/11 08:17 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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sonarman Offline
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Truly great news, whilst many other surface sims have been released since TF1942 ie GNB series, Fighting Steel etc none have matched the brilliant interface design, the depth of command and control and the sheer replayability of Task Force 1942, a game which many are still playing almost twenty years on from its original release. If ever a game deserved a rebirth it is this one.

On your request for art it might be a good idea for you to contact Neal Stevens over at subsim.com as the game is very highly regarded over there and I'm sure many in the highly active modding "art dept" there would love to help out. Kim Biscoe who worked on many naval games (pirates!,silent service ii, great naval battles, silent hunter 1 & 2 ) would be a great choice for 2d interface stuff he can be reached through his facebook page

As a commercial alternative you could try Norm Koger & Jim Rose at Storm Eagle Studios (producers of Distant guns & Jutland) Martin (moon) at Battlefront.com (they have a publishing deal with naval game producers Akella)Mark Hessburg currently developing Wolves of the Atlantic for release on iOS or Maxim Ferapontov Totem games the Russian producers of the Ironclads series both have produced excellent ship models and environments for their respective series and may be able to lend assistance/resources. Perhaps even your old boss may be able to help as he has in addition to US publishing recently signed publishing deals in the EU for his Sherman M4 game.

Good luck with the project Ed, my credit card is at the ready!!.



Last edited by sonarman; 04/28/11 09:16 PM.
#3281251 - 04/27/11 08:34 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Chucky Online sosad
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Hello Ed!
It is indeed an honour.
I wish you all the best with your project.
I would be the first to put my hand in my pocket and cough up the entry fee to a Pacific Air War/TF game.

Gunslinger,I've had no luck getting a manual.There are a few complete games on eBay,one in the US.

Luckily I more or less remember how to play it.
Trial and error also works smile

Last edited by Chucky; 04/27/11 08:56 PM.

EV's are the Devils matchbox.
#3281400 - 04/27/11 11:17 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Eugene Offline
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Ed, we are not worthy! Thanks for your excellent work on TF1942. Like others here, I still run it from time to time using dosbox, with no problems. wishing you lots of luck and success with your new project. I am sure there are a lots of us right here who would buy the remake that you describe.

Chucky, don't fail to also pick up a copy of the same author's "Last Stand of the Tin Can Sailors." Superb work among a great many works about the Leyte Gulf engagements, and one of the best naval combat volumes I've ever read.


Eugene
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#3281699 - 04/28/11 11:06 AM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Gunslinger5577 Offline
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Eugene,

Couldn't agree more. "Last Stand of the Tin Can Sailor's" is one of the greatest books on naval combat I've ever read. I wish they could make a series ala "Band of Brothers" or "The Pacific", only this time concerning the destroyer men of Taffy 3... "Ship of Ghosts" is also excellent, it follows the USS Houston and her encounter and demise and the story of her surviving crew and their internment.

I'll keep an eye on ebay, but if someone has and can post some of the basic commands that would be most awesome. I think I have the general view commands (F1-F8), Save/Load game F9-F10 etc. But I'm looking for commands to speed up and slow down time.

Thanks


CPU: 3.8 ghz 3930K, Nvidia 980 TI, 3D-vision, 16gb DDR3-2133 Memory, 120GB SSD, 240gb SSD, 2x1TB SATA HD, 27" ASUS 2ms LCD. Corsair Mechanical KB, Razer Death Adder,Win 10 64 bit.
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#3281719 - 04/28/11 12:11 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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sonarman Offline
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@ Gunslinger hopefully this should fill in the blanks...

Esc backup/return to bridge
f1 bridge
f2 charts
f3 gun director
f4 observer view
f5 torpedo director
f6 damage control
f7 binoculars
f8 save game
f9 load game
f10 options
1 inc speed
2 dec speed
3 gun director wide/close up
8 load/unload starshells
9 searchlights on/off
0 switch torpedo mount
- dec time rate
+ increase time rate
enter fire weapons
arrow keys l/right view left/right
arrow keys up/down adjust range longer/shorter
shift+ arrow key scroll screen
ctrl + arrow key move cursor to hot spot
<> turn port/ stbd
z zoom
x unzoom
space bar director targetting on/off
alt p pause
alt s sound on/off
alt j joystick adustment
alt q quit to dos(box)

Last edited by sonarman; 04/28/11 12:13 PM.
#3281768 - 04/28/11 01:37 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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sonarman Offline
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There is an interesting thread over on the archived gamesquad Distant Guns forum (about half way down the page) about some of the shortcomings in the original title which might add as useful constructive criticism for the revamp. Bullethead who posts in some depth about TF 1942 in the thread is a member of the the Storm Eagle devteam.

Last edited by sonarman; 04/28/11 01:38 PM.
#3281817 - 04/28/11 02:43 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Gunslinger5577 Offline
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Sonarman... I love you! Thanks for the key binding list! I alos found a TF1942 update zip file, which claims to be an update to the original title (not sure if it is patch or user community update etc.) I found it on a patch library at filefront. I'll see if I can install it.

Thanks again for the list and I'll check out the forum!


CPU: 3.8 ghz 3930K, Nvidia 980 TI, 3D-vision, 16gb DDR3-2133 Memory, 120GB SSD, 240gb SSD, 2x1TB SATA HD, 27" ASUS 2ms LCD. Corsair Mechanical KB, Razer Death Adder,Win 10 64 bit.
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#3281828 - 04/28/11 02:51 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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sonarman Offline
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Thanks, that sounds like the official Microprose patch released shortly after the game's release, I still have a 3.5" floppy sent to me from Microprose UK with that update.

#3281920 - 04/28/11 04:36 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Gunslinger5577 Offline
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Lol..I remember the days of getting 3.5" disks from Spectrum Holobyte to patch Falcon 3.0..it seemed like a monthly mailing back then!


CPU: 3.8 ghz 3930K, Nvidia 980 TI, 3D-vision, 16gb DDR3-2133 Memory, 120GB SSD, 240gb SSD, 2x1TB SATA HD, 27" ASUS 2ms LCD. Corsair Mechanical KB, Razer Death Adder,Win 10 64 bit.
also:
Alienware M11x R2
#3283554 - 04/30/11 06:30 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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8 L.E.I.N. Offline
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I think maybe my Boss and you Ed should talk.

http://simhq.com/forum/ubbthreads.php/forums/190/1/Rising_Sun.html

#3285995 - 05/03/11 01:30 PM Re: Neptune's Inferno [Re: Gatorman82]  
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elanaiba Offline
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Originally Posted By: Gatorman82
Nice to hear people are still playing TF1942. I was co-designer and lead programmer on the project. I've been working at home on a new game that combines 1942: the Pacific Air War and Taskforce: 1942. I wrote both games and have wanted to re-do them both. The engine is mostly written at this point, but the problem is art. I have talked a couple of artists into helping me out, but they lack my enthusiasm to work in my spare time. So although I still work on it, the project will never really go anywhere until I get more art support. Sims aren't seen as big money makers, so I won't get any monetary support unless I've got something pretty much done....

Ed Fletcher
Formerly of MicroProse Software


Good god. This is amazing news smile Let me know where I can pre-order biggrin

#3286361 - 05/03/11 08:32 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Eugene Offline
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Man, do we miss classic Microprose!


Eugene
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#3287020 - 05/04/11 06:22 PM Re: Neptune's Inferno [Re: Gunslinger5577]  
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Gatorman82 Offline
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First of all, I want to apologize for taking so long to respond to all your posts. I wanted to respond sooner, but only had the link to this site at work. I will send it home.

Thanks for all the kind comments.

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