I have WIN7 64 + ATI 4850 + latest TSH.
More than happy to help, if you need it.
If yes, I can send you a PM. (I understand that you already have quite a lot of testers..:) ).
No problem Staniol, send me a PM with your email.
Sorry for the delay guys, I'm trying to add as much debug info as I can to the code before sending it out for testing.
I've started another small project on the side as well... I'm trying to decode the fnt file (font files used by Jane's). It seems to be some kind of bitmap/raster font file, but it was made using an Electronic Arts proprietary tool, so I have to dig in the HEX code and figure out the file structure. No font tool I tried were able to decode it.
I think I found some good information tonight, such as the glyphs size declaration, which is followed by the glyphs themselves. More to come on this later and probably in another thread if I make enough progress.
The idea behind this is to make the HUD more readable while using a widescreen/high resolution such as 1920x1080. By understanding the fnt file, maybe I could come up with a custom tool to create larger font file. It would also fix the blurry HUD/message text when playing with FSAA.