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#3271921 - 04/16/11 05:51 PM is anyone else having an fov issue while using eyefinity?
Spliff Offline
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Registered: 04/19/01
Posts: 815
Loc: Overland Park, KS
Seems like the view is zoomed in too forward. My resolution is 5760 x 1200.


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#3272084 - 04/16/11 10:55 PM Re: is anyone else having an fov issue while using eyefinity? [Re: Spliff]
ArgonV Offline
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Registered: 01/10/01
Posts: 6888
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A bit that way for me too... And the main menus are skewed. Same for you?
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#3272092 - 04/16/11 11:03 PM Re: is anyone else having an fov issue while using eyefinity? [Re: Spliff]
AggressorBLUE Offline
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Registered: 12/15/09
Posts: 2087
Loc: Jerz
same here. something interesting, the hud seems to keep zooming out, but the cockpit wont.
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Other Assets Deployed:
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#3272119 - 04/17/11 12:40 AM Re: is anyone else having an fov issue while using eyefinity? [Re: Spliff]
Spliff Offline
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Registered: 04/19/01
Posts: 815
Loc: Overland Park, KS
My menus are fine. They all appear in the center monitor.

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#3272805 - 04/18/11 01:31 AM Re: is anyone else having an fov issue while using eyefinity? [Re: Spliff]
ArgonV Offline
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Registered: 01/10/01
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Loc: College Station, Texas, USA
Ok my menus are good now, but I have to fly with CrossfireX disabled otherwise I get flashy mouse and screens in the main menu. So now I get the main menu on all three screens. frown In-flight tho all is well.
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#3274234 - 04/19/11 12:18 PM Re: is anyone else having an fov issue while using eyefinity? [Re: Spliff]
AggressorBLUE Offline
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Registered: 12/15/09
Posts: 2087
Loc: Jerz
FYI when asked about eyefinity on the thirdwire forums, TK's response was "what's that?" I'm not kidding.
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Other Assets Deployed:
HOTAS: Logitech G940 frown CH FighterStick/Pro-Throttle/Throttle Quad/Saitek Combat Rudder Pedals smile
TrackIR biggrin
Simpit: ETA Q2 2013
Wheel: ETA Q4 2013

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#3274240 - 04/19/11 12:22 PM Re: is anyone else having an fov issue while using eyefinity? [Re: Spliff]
Dogsbd Online   icon_butt
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Registered: 10/28/04
Posts: 2601
Loc: SC, USA
LOL

I am googling "eyefinity" in another tab right now, because I have no idea what it is either!!

EDIT:

OK, I see. Of no use to me, I can't afford that many monitors.


Edited by Dogsbd (04/19/11 12:23 PM)
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#3274491 - 04/19/11 04:38 PM Re: is anyone else having an fov issue while using eyefinity? [Re: AggressorBLUE]
ArgonV Offline
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Originally Posted By: aggressorblue
FYI when asked about eyefinity on the thirdwire forums, TK's response was "what's that?" I'm not kidding.


jawdrop
_________________________
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#3277390 - 04/22/11 04:23 PM Re: is anyone else having an fov issue while using eyefinity? [Re: ArgonV]
AggressorBLUE Offline
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Registered: 12/15/09
Posts: 2087
Loc: Jerz
Originally Posted By: ArgonV
Originally Posted By: aggressorblue
FYI when asked about eyefinity on the thirdwire forums, TK's response was "what's that?" I'm not kidding.


jawdrop



Agreed. It's fine for a user to be ignorant to it, but a developer at least should be aware that the tech is out there, especially for simmers.
_________________________
My Rig:AMD Phenom X4 955 Black Edition OCed@4.0 GHz/GIGABYTE GA-890FXA-UD5 AM3 AMD 890FX Mobo\ MSi AMD 6950 2GB \ 8 Gigs of G.skills Ram\Storage: OCZ SSD 240GB/ Bunch of HDDs\All held together by: Coolermaster HAF 932 case

Other Assets Deployed:
HOTAS: Logitech G940 frown CH FighterStick/Pro-Throttle/Throttle Quad/Saitek Combat Rudder Pedals smile
TrackIR biggrin
Simpit: ETA Q2 2013
Wheel: ETA Q4 2013

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#3282258 - 04/28/11 08:16 PM Re: is anyone else having an fov issue while using eyefinity? [Re: Spliff]
SkateZilla Online   tunes
Skate Zilla HD Studios
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Edit: This Method No Longer Works... So More recent posts for new SF2 Method.

I tried to change the FOV parameters in the Viewlist.ini but that had no effect (unless i put it in the wrong folder) (tried /Root/users//./././Flight/, and /Root/Program Files x86/././Flight/ as well.)

Awaiting TKs response.....

Screenshot Examples
Using 1.600000 Aspect Ratio @ 1920x1200, Aspect Ratio is Correct, Default Zoom is Correct


Using 1.600000 Aspect Ratio @ 5760x1200, Aspect Ratio is Wrong, FOV is Wrong, but Default Zoom Is


Using 4.800000 Aspect Ratio @ 5760x1200, Aspect ratio is correct but Default Zoom/FOV are Wrong


Mixed View of Both Default Single Screen 16:10 and 3 Screen 48:10 Shots the FOV/Zoom Issue.


Edited by SkateZilla (05/25/12 01:07 PM)
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#3282403 - 04/29/11 12:43 AM Re: is anyone else having an fov issue while using eyefinity? [Re: Spliff]
SkateZilla Online   tunes
Skate Zilla HD Studios
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Registered: 11/24/04
Posts: 12027
Loc: Virginia Beach, VA
Found a Fix!, Right before I decided to call it a night, i had an random thought if common sense...

Update: First Make Sure your Total Aspect Ratio in your options.ini is correct
For Figuring out your aspect ratio (in case people run different resolutions),
Aspect Ratio = Horizontal Resolution Divided By Vertical Resolution. So, 5760x1200, 5700/1200=4.8.

or 16:10 (Aspect Ratio) Times 3:1 (Display Grid, 3 Wide x 1 Tall) = 48:10 / 10 to simplify = 4.8:1.0 (or 4.8)


Second, The Default FOV is 60, Max is 120 (2x FOV), Runnign 3 Screens is 3X FOV, so I Had to change the Max FOV to 180 from 120, which allowed the Cockpit to display w/ close to the default Zoom and the Correct Aspect Ratio, To have it Zoomed Out to where the Whole Radar Scope Display is Visible at Default Level, I Had to Set it to 240

So,

1. Extract the Viewlist.ini from the FlightData.CAT

2. Open Viewlist.ini

3. Goto ViewClass2,

Change:
MaxFOV=120.0

To:
MaxFOV=240.0

Repeat for ViewClass3

4. Save The Viewlist.ini to the user Mods Folder:
-Win7 /Users/<UserName>/Saved Games/Thirdwire/<StrikeFighers2 Game Folder>/Flight/
-WinXP /Documents And Settings/<UserName>/My Documents/Thirdwire/,StrikeFighters2 Game Folder>/Flight/

make Sure Your resolution is Correct and your Aspect Ratio as well.

Boot and Voila:



Edited by SkateZilla (05/25/12 01:08 PM)
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HAF922, 700W OCZ, ASRock Fata1ity 990FX Pro,
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Sapphire DualX HD7950-OC@1.1 GHz Core/6GHz Mem, Creative XFi Fata1ity Platinum Champ.,
ASUS VS248HP 24" LEDx3, 5760x1080(6048x), Turtle Beach Earforce, RCA 5.1 Surround
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#3286018 - 05/03/11 09:50 AM Re: is anyone else having an fov issue while using eyefinity? [Re: Spliff]
ArgonV Offline
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Registered: 01/10/01
Posts: 6888
Loc: College Station, Texas, USA
Cheers mate!!

Now about the menu flickering in CrossfireX setups...
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#3286109 - 05/03/11 11:25 AM Re: is anyone else having an fov issue while using eyefinity? [Re: Spliff]
SkateZilla Online   tunes
Skate Zilla HD Studios
Veteran

Registered: 11/24/04
Posts: 12027
Loc: Virginia Beach, VA
The SLI/XFire Issue is beyond my fixing, and I get Flickering in a few games with XFire enabled on Eyefinity.

Its most likely a driver issue that AMD/ATI needs to fix, send them a Support Email.
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HAF922, 700W OCZ, ASRock Fata1ity 990FX Pro,
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ASUS VS248HP 24" LEDx3, 5760x1080(6048x), Turtle Beach Earforce, RCA 5.1 Surround
CH Fighterstick, Pro Throttle, Pro Pedals, Saitek EclipseII
IntensityPro 10-Bit, Kinect For Windows, TrackIR 4 Pro
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#3287413 - 05/05/11 02:01 AM Re: is anyone else having an fov issue while using eyefinity? [Re: Spliff]
Spliff Offline
Member

Registered: 04/19/01
Posts: 815
Loc: Overland Park, KS
Good job SkateZilla! I'm looking forward to correcting my fov using your fix when I get a chance. cheers

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#3324880 - 06/22/11 04:57 AM Re: is anyone else having an fov issue while using eyefinity? [Re: Spliff]
Spliff Offline
Member

Registered: 04/19/01
Posts: 815
Loc: Overland Park, KS
Got to finally trying this but had no success. It's definitely something I'm doing. What is your aspect ration and resolution set to from within the game's options menu? I've made the maxfov edits and placed the viewlist.ini file into the Flight folder in my mods directory. This is a copy and paste from the ini:

[ViewClass001]
ViewClassName=FreeViewClass
ViewType=FREE_VIEW
ViewGroupID=0
DefaultView=
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FOV=45.0
PitchControl=CAMERA_PITCH_AXIS
YawControl=CAMERA_YAW_AXIS
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
RememberFOV=FALSE
LimitPitch=FALSE
LimitYaw=FALSE
LimitRoll=FALSE
ZoomFOV=FALSE
StepZoom=FALSE
ZoomScale=0.1
PanScale=0.00140
MinFOV=15.0
MaxFOV=90.0
OffsetDistance=0.0

[ViewClass002]
ViewClassName=CockpitViewClass
ViewType=FIXED_VIEW
ViewGroupID=1
DefaultView=CockpitFront
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=TRUE
FocusObjectOnly=TRUE
FOV=60.0
PitchControl=CAMERA_PITCH_AXIS
YawControl=CAMERA_YAW_AXIS
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=FALSE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=TRUE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberFOV=TRUE
LimitPitch=TRUE
LimitYaw=TRUE
LimitRoll=FALSE
ZoomFOV=TRUE
ZoomScale=0.01
PanScale=0.00160
MinSpeed=100.0
MaxSpeed=10000.0
Acceleration=2000.0
AngleRates=480.0,360.0,360.0
FOVRate=60.0
MinAngles=-135.0,-20.0,0.0
MaxAngles=135.0,110.0,0.0
MinFOV=15.0
MaxFOV=240.0
OffsetDistance=0.06
TrackIRUseAbsolutePos=TRUE

[ViewClass003]
ViewClassName=SnapViewClass
ViewType=FIXED_VIEW
ViewGroupID=1
DefaultView=CockpitFront
AllowFromDiffGroup=FALSE
SnapView=TRUE
InsideView=TRUE
FocusObjectOnly=TRUE
FOV=60.0
PitchControl=
YawControl=
RollControl=
ZoomControl=
JumpToViewSameGroup=FALSE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=TRUE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberFOV=TRUE
LimitPitch=TRUE
LimitYaw=TRUE
LimitRoll=FALSE
ZoomFOV=TRUE
ZoomScale=0.01
PanScale=0.00160
MinSpeed=100.0
MaxSpeed=10000.0
Acceleration=2000.0
AngleRates=360.0,240.0,240.0
FOVRate=60.0
MinAngles=-135.0,-20.0,0.0
MaxAngles=135.0,110.0,0.0
MinFOV=15.0
MaxFOV=240.0
OffsetDistance=0.06

[ViewClass004]
ViewClassName=ExternalViewClass
ViewType=TRACKING_VIEW
ViewGroupID=0
DefaultView=FreeView
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FOV=45.0
ObjectDistance=40
PitchControl=CAMERA_PITCH_AXIS
YawControl=CAMERA_YAW_AXIS
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=FALSE
JumpToViewDiffGroup=FALSE
SmoothAngleTransition=TRUE
SmoothPositionTransition=TRUE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberPosition=FALSE
RememberFOV=FALSE
TrackObjectPitch=FALSE
TrackObjectYaw=FALSE
TrackObjectRoll=FALSE
LimitPitch=TRUE
LimitYaw=FALSE
ZoomFOV=FALSE
ZoomScale=0.02
PanScale=0.00140
MinSpeed=100.0
MaxSpeed=50000.0
Acceleration=10000.0
AngleRates=720.0,600.0,600.0
FOVRate=60.0
MinAngles=0.0,-100.0,0.0
MaxAngles=0.0,100.0,0.0
MinObjectDistance=10.0
MaxObjectDistance=100.0
OffsetDistance=0.0
ResetTime=2.5

[ViewClass005]
ViewClassName=FlybyViewClass
ViewType=FLYBY_VIEW
ViewGroupID=0
DefaultView=FreeView
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FocusObjectOnly=FALSE
FOV=45.0
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=TRUE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=FALSE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
RememberFOV=FALSE
ZoomFOV=TRUE
ZoomScale=0.02
MinFOV=15.0
MaxFOV=90.0
MinObjectDistance=15.0
MaxObjectDistance=500.0
OffsetDistance=0.0
ResetTime=2.5

[ViewClass006]
ViewClassName=ShoulderViewClass
ViewType=SHOULDER_VIEW
ViewGroupID=0
DefaultView=FreeView
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FocusObjectOnly=FALSE
FOV=45.0
PitchControl=CAMERA_PITCH_AXIS
YawControl=CAMERA_YAW_AXIS
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=TRUE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=TRUE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
ZoomFOV=TRUE
ZoomScale=0.02
PanScale=0.00140
MinSpeed=100.0
MaxSpeed=100.0
Acceleration=10.0
AngleRates=360.0,240.0,240.0
FOVRate=60.0
MinFOV=30.0
MaxFOV=90.0
ResetAngles=TRUE
ResetTime=1.0
ResetRate=0.3
TrackIRUseAbsolutePos=TRUE

[ViewClass007]
ViewClassName=DeathViewClass
ViewType=TRACKING_VIEW
ViewGroupID=0
DefaultView=FreeView
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FOV=45.0
ObjectDistance=40.0
JumpToViewSameGroup=FALSE
JumpToViewDiffGroup=FALSE
SmoothAngleTransition=FALSE
SmoothPositionTransition=FALSE
SmoothFOVTransition=FALSE
TrackObjectPitch=TRUE
TrackObjectYaw=TRUE
TrackObjectRoll=TRUE
LimitPitch=FALSE
LimitYaw=FALSE
ZoomFOV=TRUE
ZoomScale=0.02
PanScale=0.00140
MinSpeed=100.0
MaxSpeed=50000.0
Acceleration=10000.0
AngleRates=720.0,600.0,600.0
FOVRate=60.0
MinObjectDistance=10.0
MaxObjectDistance=100.0
OffsetDistance=0.0

[ViewClass008]
ViewClassName=PadlockViewClass
ViewType=PADLOCK_VIEW
ViewGroupID=1
DefaultView=CockpitFront
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=TRUE
FocusObjectOnly=TRUE
FOV=45.0
PitchControl=
YawControl=
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=FALSE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=TRUE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberFOV=TRUE
LimitPitch=TRUE
LimitYaw=TRUE
LimitRoll=FALSE
ZoomFOV=TRUE
ZoomScale=0.01
PanScale=0.00160
MinSpeed=100.0
MaxSpeed=10000.0
Acceleration=2000.0
AngleRates=480.0,360.0,360.0
FOVRate=60.0
MinAngles=-135.0,-20.0,0.0
MaxAngles=135.0,110.0,0.0
MinFOV=15.0
MaxFOV=90.0
OffsetDistance=0.06

[ViewClass009]
ViewClassName=TargetViewClass
ViewType=TARGET_VIEW
ViewGroupID=2
DefaultView=CockpitFront
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FocusObjectOnly=TRUE
FOV=45.0
ObjectDistance=40.0
PitchControl=
YawControl=
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=TRUE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=FALSE
SmoothPositionTransition=FALSE
SmoothFOVTransition=FALSE
RememberAngle=FALSE
RememberPosition=FALSE
RememberFOV=FALSE
LimitPitch=FALSE
LimitYaw=FALSE
LimitRoll=FALSE
ZoomFOV=FALSE
ZoomScale=0.02
PanScale=0.00140
MinSpeed=100.0
MaxSpeed=50000.0
Acceleration=10000.0
AngleRates=720.0,600.0,20.0
FOVRate=60.0
MinObjectDistance=10.0
MaxObjectDistance=100.0
OffsetDistance=0.0
MinFOV=15.0
MaxFOV=90.0
ResetTime=2.5

[ViewClass010]
ViewClassName=TacticalViewClass
ViewType=TACTICAL_VIEW
ViewGroupID=3
DefaultView=ObjectView
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FocusObjectOnly=TRUE
FOV=45.0
PitchControl=
YawControl=
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=TRUE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=FALSE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberFOV=FALSE
LimitPitch=FALSE
LimitYaw=FALSE
LimitRoll=FALSE
ZoomFOV=TRUE
ZoomScale=0.01
PanScale=0.00160
MinSpeed=100.0
MaxSpeed=10000.0
Acceleration=2000.0
AngleRates=480.0,360.0,360.0
FOVRate=60.0
MinFOV=15.0
MaxFOV=90.0
ResetTime=2.5

[ViewClass011]
ViewClassName=WeaponViewClass
ViewType=WEAPON_VIEW
ViewGroupID=4
DefaultView=ObjectView
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FocusObjectOnly=FALSE
FOV=45.0
PitchControl=
YawControl=
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=TRUE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=TRUE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberFOV=FALSE
LimitPitch=FALSE
LimitYaw=FALSE
LimitRoll=FALSE
ZoomFOV=TRUE
ZoomScale=0.01
PanScale=0.00140
MinSpeed=100.0
MaxSpeed=10000.0
Acceleration=2000.0
AngleRates=20.0,20.0,10.0
FOVRate=60.0
MinFOV=15.0
MaxFOV=90.0
ResetTime=2.5

[ViewClass012]
ViewClassName=EjectViewClass
ViewType=EJECT_VIEW
ViewGroupID=5
DefaultView=FreeView
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FocusObjectOnly=FALSE
FOV=45.0
PitchControl=
YawControl=
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=TRUE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=FALSE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberFOV=FALSE
LimitPitch=FALSE
LimitYaw=FALSE
LimitRoll=FALSE
ZoomFOV=TRUE
ZoomScale=0.01
PanScale=0.00160
MinSpeed=100.0
MaxSpeed=10000.0
Acceleration=2000.0
AngleRates=480.0,360.0,360.0
FOVRate=60.0
MinFOV=15.0
MaxFOV=90.0

[ViewClass013]
ViewClassName=TowerViewClass
ViewType=TOWER_VIEW
ViewGroupID=0
DefaultView=FreeView
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FocusObjectOnly=FALSE
FOV=15.0
ObjectDistance=40.0
PitchControl=
YawControl=
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=TRUE
JumpToViewDiffGroup=TRUE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberPosition=FALSE
RememberFOV=FALSE
LimitPitch=FALSE
LimitYaw=FALSE
LimitRoll=FALSE
ZoomFOV=TRUE
StepZoom=FALSE
ZoomScale=0.01
FOVRate=60.0
MinObjectDistance=10.0
MaxObjectDistance=100.0
OffsetDistance=0.0
MinFOV=5.0
MaxFOV=60.0
ResetTime=2.5

[ViewClass014]
ViewClassName=CockpitGunsightViewClass
ViewType=FIXED_VIEW
ViewGroupID=1
DefaultView=CockpitFront
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=TRUE
FocusObjectOnly=TRUE
FOV=30.0
PitchControl=CAMERA_PITCH_AXIS
YawControl=CAMERA_YAW_AXIS
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=TRUE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=TRUE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberFOV=TRUE
LimitPitch=TRUE
LimitYaw=TRUE
LimitRoll=FALSE
ZoomFOV=TRUE
ZoomScale=0.01
PanScale=0.00160
MinSpeed=100.0
MaxSpeed=10000.0
Acceleration=2000.0
AngleRates=480.0,360.0,360.0
FOVRate=60.0
MinAngles=-135.0,-20.0,0.0
MaxAngles=135.0,110.0,0.0
MinFOV=15.0
MaxFOV=120.0
OffsetDistance=0.06
TrackIRUseAbsolutePos=TRUE

[ViewClass015]
ViewClassName=WideCockpitViewClass
ViewType=FIXED_VIEW
ViewGroupID=1
DefaultView=CockpitFront
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=TRUE
FocusObjectOnly=TRUE
FOV=90.0
PitchControl=CAMERA_PITCH_AXIS
YawControl=CAMERA_YAW_AXIS
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=FALSE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=TRUE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberFOV=TRUE
LimitPitch=TRUE
LimitYaw=TRUE
LimitRoll=FALSE
ZoomFOV=TRUE
ZoomScale=0.01
PanScale=0.00160
MinSpeed=100.0
MaxSpeed=10000.0
Acceleration=2000.0
AngleRates=480.0,360.0,360.0
FOVRate=60.0
MinAngles=-135.0,-20.0,0.0
MaxAngles=135.0,110.0,0.0
MinFOV=15.0
MaxFOV=120.0
OffsetDistance=0.06
TrackIRUseAbsolutePos=TRUE

[ViewClass016]
ViewClassName=CheckSixViewClass
ViewType=FIXED_VIEW
ViewGroupID=6
DefaultView=CockpitFront
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=FALSE
FocusObjectOnly=TRUE
FOV=60.0
PitchControl=
YawControl=
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=TRUE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=FALSE
SmoothPositionTransition=FALSE
SmoothFOVTransition=FALSE
RememberAngle=FALSE
RememberFOV=FALSE
LimitPitch=FALSE
LimitYaw=FALSE
LimitRoll=FALSE
ZoomFOV=TRUE
ZoomScale=0.01
PanScale=0.00160
MinSpeed=100.0
MaxSpeed=10000.0
Acceleration=2000.0
AngleRates=480.0,360.0,360.0
FOVRate=60.0
MinFOV=15.0
MaxFOV=120.0
OffsetDistance=0.0

//-----------------------------------------------------------------------------

[View001]
ViewName=FreeView
ViewClassName=FreeViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_FREE_VIEW
CycleNextControl=
CyclePrevControl=

[View002]
ViewName=CockpitFront
ViewClassName=CockpitViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_COCKPIT_FRONT_VIEW
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=0.0,0.0,0.0

[View003]
ViewName=CockpitRight
ViewClassName=CockpitViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_COCKPIT_RIGHT_VIEW
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=90.0,0.0,0.0

[View004]
ViewName=CockpitLeft
ViewClassName=CockpitViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_COCKPIT_LEFT_VIEW
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=-90.0,0.0,0.0

[View005]
ViewName=CockpitUp
ViewClassName=CockpitViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_COCKPIT_UP_VIEW
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=0.0,30.0,0.0

[View006]
ViewName=ObjectView
ViewClassName=ExternalViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_OBJECT_NEXT
CycleNextControl=GOTO_VIEW_OBJECT_NEXT
CyclePrevControl=GOTO_VIEW_OBJECT_PREV
ObjectFrom=SearchAircraft
PositionOffsets=0.0,0.0,0.0
AngleOffsets=165.0,-20.0,0.0

[View007]
ViewName=FlybyView
ViewClassName=FlybyViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_FLYBY
CycleNextControl=GOTO_VIEW_FLYBY
CyclePrevControl=GOTO_VIEW_FLYBY_PREV
ObjectFrom=SearchAircraft

[View008]
ViewName=SnapViewFront
ViewClassName=SnapViewClass
UpdateAlways=FALSE
ViewGotoControl=SNAP_VIEW_FRONT
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=0.0,0.0,0.0
UpModifierControl=SNAP_VIEW_UP
UpModifierAngle=30
DownModifierControl=SNAP_VIEW_DOWN
DownModifierAngle=-20
RightModifierControl=SNAP_VIEW_RIGHT
RightModifierAngle=45
LeftModifierControl=SNAP_VIEW_LEFT
LeftModifierAngle=-45

[View009]
ViewName=SnapViewRight
ViewClassName=SnapViewClass
UpdateAlways=FALSE
ViewGotoControl=SNAP_VIEW_RIGHT
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=90.0,0.0,0.0
UpModifierControl=SNAP_VIEW_UP
UpModifierAngle=30
DownModifierControl=SNAP_VIEW_DOWN
DownModifierAngle=-20
LeftModifierControl=SNAP_VIEW_FRONT
LeftModifierAngle=-45

[View010]
ViewName=SnapViewLeft
ViewClassName=SnapViewClass
UpdateAlways=FALSE
ViewGotoControl=SNAP_VIEW_LEFT
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=-90.0,0.0,0.0
UpModifierControl=SNAP_VIEW_UP
UpModifierAngle=30
DownModifierControl=SNAP_VIEW_DOWN
DownModifierAngle=-20
RightModifierControl=SNAP_VIEW_FRONT
RightModifierAngle=45

[View011]
ViewName=SnapViewUp
ViewClassName=SnapViewClass
UpdateAlways=FALSE
ViewGotoControl=SNAP_VIEW_UP
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=0.0,60.0,0.0

[View012]
ViewName=SnapViewFrontRight
ViewClassName=SnapViewClass
UpdateAlways=FALSE
ViewGotoControl=SNAP_VIEW_FRONT_RIGHT
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=45.0,0.0,0.0
UpModifierControl=SNAP_VIEW_UP
UpModifierAngle=30
DownModifierControl=SNAP_VIEW_DOWN
DownModifierAngle=-20

[View013]
ViewName=SnapViewFrontLeft
ViewClassName=SnapViewClass
UpdateAlways=FALSE
ViewGotoControl=SNAP_VIEW_FRONT_LEFT
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=-45.0,0.0,0.0
UpModifierControl=SNAP_VIEW_UP
UpModifierAngle=30
DownModifierControl=SNAP_VIEW_DOWN
DownModifierAngle=-20

[View014]
ViewName=SnapViewRearRight
ViewClassName=SnapViewClass
UpdateAlways=FALSE
ViewGotoControl=SNAP_VIEW_REAR_RIGHT
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=135.0,0.0,0.0
UpModifierControl=SNAP_VIEW_UP
UpModifierAngle=30
DownModifierControl=SNAP_VIEW_DOWN
DownModifierAngle=-20

[View015]
ViewName=SnapViewRearLeft
ViewClassName=SnapViewClass
UpdateAlways=FALSE
ViewGotoControl=SNAP_VIEW_REAR_LEFT
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=-135.0,0.0,0.0
UpModifierControl=SNAP_VIEW_UP
UpModifierAngle=30
DownModifierControl=SNAP_VIEW_DOWN
DownModifierAngle=-20

[View016]
ViewName=SnapViewDown
ViewClassName=SnapViewClass
UpdateAlways=FALSE
ViewGotoControl=SNAP_VIEW_DOWN
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=0.0,-27.0,0.0

[View017]
ViewName=ShoulderView
ViewClassName=ShoulderViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_SHOULDER
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
PositionOffsets=0.0,-20.0,4.0

[View018]
ViewName=DeathView
ViewClassName=DeathViewClass
UpdateAlways=FALSE
ViewGotoControl=
CycleNextControl=
CyclePrevControl=
ObjectFrom=
PositionOffsets=0.0,0.0,0.0
AngleOffsets=0.0,0.0,0.0

[View019]
ViewName=GroundObjectView
ViewClassName=ExternalViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_GROUND_OBJECT_NEXT
CycleNextControl=GOTO_VIEW_GROUND_OBJECT_NEXT
CyclePrevControl=GOTO_VIEW_GROUND_OBJECT_PREV
ObjectFrom=SearchGroundObject
PositionOffsets=0.0,0.0,0.0
AngleOffsets=165.0,-20.0,0.0

[View020]
ViewName=PadlockView
ViewClassName=PadlockViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_PADLOCK
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
ObjectTo=SearchAircraft
PositionOffsets=0.0,0.0,0.0
AngleOffsets=0.0,0.0,0.0
Toggle=TRUE
Target=TRUE

[View021]
ViewName=TargetView
ViewClassName=TargetViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_TARGET
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
ObjectTo=SearchAircraft
PositionOffsets=0.0,0.0,0.0
AngleOffsets=0.0,0.0,0.0
Target=TRUE

[View022]
ViewName=PlayerToTargetView
ViewClassName=TacticalViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_PLAYER_TO_TARGET
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
ObjectTo=SearchAircraft
PositionOffsets=0.0,-40.0,8.0
AngleOffsets=0.0,0.0,0.0
Target=TRUE

[View023]
ViewName=TargetToPlayerView
ViewClassName=TacticalViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_TARGET_TO_PLAYER
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
ObjectTo=SearchAircraft
PositionOffsets=0.0,-40.0,8.0
AngleOffsets=0.0,0.0,0.0
Reverse=TRUE
Target=TRUE

[View024]
ViewName=WeaponView
ViewClassName=WeaponViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_WEAPON
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchPlayerWeapon
PositionOffsets=0.0,-15.0,0.0
AngleOffsets=0.0,-10.0,0.0

[View025]
ViewName=PlayerToWeaponView
ViewClassName=TacticalViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_PLAYER_TO_WEAPON
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
ObjectTo=SearchPlayerWeapon
PositionOffsets=0.0,-40.0,8.0
AngleOffsets=0.0,0.0,0.0

[View026]
ViewName=WeaponToPlayerView
ViewClassName=TacticalViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_WEAPON_TO_PLAYER
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
ObjectTo=SearchPlayerWeapon
PositionOffsets=0.0,-20.0,4.0
AngleOffsets=0.0,0.0,0.0
Reverse=TRUE

[View027]
ViewName=EjectView
ViewClassName=EjectViewClass
UpdateAlways=FALSE
ViewGotoControl=
CycleNextControl=
CyclePrevControl=
ObjectFrom=
ObjectTo=
PositionOffsets=0.0,0.0,0.0
AngleOffsets=0.0,0.0,0.0

[View028]
ViewName=TowerView
ViewClassName=TowerViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_VIEW_TOWER
CycleNextControl=GOTO_VIEW_TOWER
CyclePrevControl=GOTO_VIEW_TOWER_PREV
ObjectFrom=SearchAircraft
PositionOffsets=0.0,0.0,20.0

[View029]
ViewName=GunsightView
ViewClassName=CockpitGunsightViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_COCKPIT_GUNSIGHT_VIEW
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=0.0,0.0,0.0

[View030]
ViewName=WideView
ViewClassName=WideCockpitViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_COCKPIT_WIDE_VIEW
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=0.0,0.0,0.0

[View031]
ViewName=CheckSixView
ViewClassName=CheckSixViewClass
UpdateAlways=FALSE
ViewGotoControl=GOTO_CHECK_SIX_VIEW
CycleNextControl=
CyclePrevControl=
ObjectFrom=SearchAircraft
AngleOffsets=180.0,0.0,0.0
PositionOffsets=0.0,3.8,2.5

//-----------------------------------------------------------------------------

[SearchAircraft]
ViewObjectGroupName=AircraftGroup
ViewObjectStatusFlag=

[SearchGroundObject]
ViewObjectGroupName=GroundObjectGroup
ViewObjectStatusFlag=TARGETABLE

[SearchPlayerWeapon]
ViewObjectGroupName=MissileGroup
ViewObjectStatusFlag=PLAYERLAUNCHED

[SearchIncomingWeapon]
ViewObjectGroupName=MissileGroup
ViewObjectStatusFlag=PLAYERTARGET

//-----------------------------------------------------------------------------

Top
#3325535 - 06/22/11 06:54 PM Re: is anyone else having an fov issue while using eyefinity? [Re: Spliff]
SkateZilla Online   tunes
Skate Zilla HD Studios
Veteran

Registered: 11/24/04
Posts: 12027
Loc: Virginia Beach, VA
In Your options.ini, what are your values for these:

[GraphicsOptions]
DisplayWidth=
DisplayHeight=
AspectRatio=
_________________________
Skate Zilla
William B.

HAF922, 700W OCZ, ASRock Fata1ity 990FX Pro,
Corsair H100,AMD FX8350 @ 5.15GHz, 16GB G.SKILL Sniper@DDR2133,
Sapphire DualX HD7950-OC@1.1 GHz Core/6GHz Mem, Creative XFi Fata1ity Platinum Champ.,
ASUS VS248HP 24" LEDx3, 5760x1080(6048x), Turtle Beach Earforce, RCA 5.1 Surround
CH Fighterstick, Pro Throttle, Pro Pedals, Saitek EclipseII
IntensityPro 10-Bit, Kinect For Windows, TrackIR 4 Pro
WD 1.5TB Black SATA3, SG 1TB SATA2, 2x SG 500GB SATA2, 1x SG Ext. 1TB USB3

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#3328839 - 06/26/11 03:26 PM Re: is anyone else having an fov issue while using eyefinity? [Re: Spliff]
Spliff Offline
Member

Registered: 04/19/01
Posts: 815
Loc: Overland Park, KS
These are my settings:

[GraphicsOptions]
DisplayWidth=5760
DisplayHeight=1200
AspectRatio=1.600000

I've also tried AspectRatio=1.250000 with the same resolution and it does zoom the cockpit out a little, but no where near what it should be. Thanks!

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#3329683 - 06/27/11 04:46 PM Re: is anyone else having an fov issue while using eyefinity? [Re: Spliff]
SkateZilla Online   tunes
Skate Zilla HD Studios
Veteran

Registered: 11/24/04
Posts: 12027
Loc: Virginia Beach, VA
For 5760x1200, the Aspect Ratio should be 4.800000


For Figuring out your aspect ratio (in case people run different resolutions),
Aspect Ratio = Horizontal Resolution Divided By Vertical Resolution. So, 5760x1200, 5700/1200=4.8.

or 16:10 (Aspect Ratio) Times 3:1 (Display Grid, 3 Wide x 1 Tall) = 48:10 / 10 to simplify = 4.8:1.0 (or 4.8)


Edited by SkateZilla (06/27/11 04:52 PM)
_________________________
Skate Zilla
William B.

HAF922, 700W OCZ, ASRock Fata1ity 990FX Pro,
Corsair H100,AMD FX8350 @ 5.15GHz, 16GB G.SKILL Sniper@DDR2133,
Sapphire DualX HD7950-OC@1.1 GHz Core/6GHz Mem, Creative XFi Fata1ity Platinum Champ.,
ASUS VS248HP 24" LEDx3, 5760x1080(6048x), Turtle Beach Earforce, RCA 5.1 Surround
CH Fighterstick, Pro Throttle, Pro Pedals, Saitek EclipseII
IntensityPro 10-Bit, Kinect For Windows, TrackIR 4 Pro
WD 1.5TB Black SATA3, SG 1TB SATA2, 2x SG 500GB SATA2, 1x SG Ext. 1TB USB3

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#3564095 - 04/28/12 03:07 PM Re: is anyone else having an fov issue while using eyefinity? [Re: Spliff]
AggressorBLUE Offline
Member

Registered: 12/15/09
Posts: 2087
Loc: Jerz
So I must be doing something wrong. My screen looks like this still:



Here is the relevant Options.ini from the SF2 Mod file:

[GraphicsOptions]
DisplayDeviceID=0
DisplayWidth=5760
DisplayHeight=1080
DisplayDepth=32
AspectRatio=5.333
AntiAliasing=2
ForceDX9=FALSE
ForceVSyncOff=FALSE
LensFlare=0
DetailLevel=2
ObjectDetail=2
ObjectTexture=2
CockpitTexture=2
CockpitMirrors=1
CockpitReflection=1
EffectsDetail=2
TerrainDetail=2
TerrainTexture=2
HorizonDistance=2
GroundObjectDensity=2
WaterDetail=2
CloudsDetail=2
Shadow=2
ObjectsFade=TRUE


And from Viewlist, saved to the Mods/Flight folder

[ViewClass002]
ViewClassName=CockpitViewClass
ViewType=FIXED_VIEW
ViewGroupID=1
DefaultView=CockpitFront
AllowFromDiffGroup=TRUE
SnapView=FALSE
InsideView=TRUE
FocusObjectOnly=TRUE
FOV=60.0
PitchControl=CAMERA_PITCH_AXIS
YawControl=CAMERA_YAW_AXIS
RollControl=
ZoomControl=CAMERA_ZOOM_CONTROL
JumpToViewSameGroup=FALSE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=TRUE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberFOV=TRUE
LimitPitch=TRUE
LimitYaw=TRUE
LimitRoll=FALSE
ZoomFOV=TRUE
ZoomScale=0.01
PanScale=0.00160
MinSpeed=100.0
MaxSpeed=10000.0
Acceleration=2000.0
AngleRates=480.0,360.0,360.0
FOVRate=60.0
MinAngles=-135.0,-20.0,0.0
MaxAngles=135.0,110.0,0.0
MinFOV=15.0
MaxFOV=240.0
OffsetDistance=0.06
TrackIRUseAbsolutePos=TRUE

[ViewClass003]
ViewClassName=SnapViewClass
ViewType=FIXED_VIEW
ViewGroupID=1
DefaultView=CockpitFront
AllowFromDiffGroup=FALSE
SnapView=TRUE
InsideView=TRUE
FocusObjectOnly=TRUE
FOV=60.0
PitchControl=
YawControl=
RollControl=
ZoomControl=
JumpToViewSameGroup=FALSE
JumpToViewDiffGroup=TRUE
SmoothAngleTransition=TRUE
SmoothPositionTransition=FALSE
SmoothFOVTransition=TRUE
RememberAngle=FALSE
RememberFOV=TRUE
LimitPitch=TRUE
LimitYaw=TRUE
LimitRoll=FALSE
ZoomFOV=TRUE
ZoomScale=0.01
PanScale=0.00160
MinSpeed=100.0
MaxSpeed=10000.0
Acceleration=2000.0
AngleRates=360.0,240.0,240.0
FOVRate=60.0
MinAngles=-135.0,-20.0,0.0
MaxAngles=135.0,110.0,0.0
MinFOV=15.0
MaxFOV=240.0
OffsetDistance=0.06
_________________________
My Rig:AMD Phenom X4 955 Black Edition OCed@4.0 GHz/GIGABYTE GA-890FXA-UD5 AM3 AMD 890FX Mobo\ MSi AMD 6950 2GB \ 8 Gigs of G.skills Ram\Storage: OCZ SSD 240GB/ Bunch of HDDs\All held together by: Coolermaster HAF 932 case

Other Assets Deployed:
HOTAS: Logitech G940 frown CH FighterStick/Pro-Throttle/Throttle Quad/Saitek Combat Rudder Pedals smile
TrackIR biggrin
Simpit: ETA Q2 2013
Wheel: ETA Q4 2013

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#3564096 - 04/28/12 03:08 PM Re: is anyone else having an fov issue while using eyefinity? [Re: Spliff]
AggressorBLUE Offline
Member

Registered: 12/15/09
Posts: 2087
Loc: Jerz
Additional note the above, my options file is set to read only, yet ingame options still show an aspect ratio of 16:9. Basically, my custom aspect setting doesn't appear to be "sticking" to the sim. Resolution is correct (5760x1080x32) in the in-game menu, but aspect is not. Changing options.ini to read only or not has no effect. frown

Further backing up my theory, this screenshot taken from 1920x1080 mode shows a fully zoomed out 'pit view shows that the increased FOV is "taking" in the sim. Now it's the options.ini and aspect ratio setting that needs to be worked out.:




Edited by AggressorBLUE (04/28/12 03:21 PM)
_________________________
My Rig:AMD Phenom X4 955 Black Edition OCed@4.0 GHz/GIGABYTE GA-890FXA-UD5 AM3 AMD 890FX Mobo\ MSi AMD 6950 2GB \ 8 Gigs of G.skills Ram\Storage: OCZ SSD 240GB/ Bunch of HDDs\All held together by: Coolermaster HAF 932 case

Other Assets Deployed:
HOTAS: Logitech G940 frown CH FighterStick/Pro-Throttle/Throttle Quad/Saitek Combat Rudder Pedals smile
TrackIR biggrin
Simpit: ETA Q2 2013
Wheel: ETA Q4 2013

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#3567218 - 05/04/12 09:36 AM Re: is anyone else having an fov issue while using eyefinity? [Re: Spliff]
SkateZilla Online   tunes
Skate Zilla HD Studios
Veteran

Registered: 11/24/04
Posts: 12027
Loc: Virginia Beach, VA
OK Eyefinity Peoples Here's My Setup (for 3 Screens, All DVI Connections Via Native Port or Adapter):

Creating the Eyefinity:
1. Create Eyefinity Group, Do Bezel Correction if you wish.
2. Give Center Screen the Deferred (minimizing center screen tearing)
3. Set Triple Buffering
4. Force VSync ON.

(i still get some tearing on the left screen, but im running everything maxed and it likes to dip from 60 Fr/Sec to 45 when panning).

Configuring Strike Fighters 2: (if you have a Custom Viewlist.ini, Skip to Step 7)
5. Extract the Viewlist from the FlightDATA.CAT
6. Place Viewlist.ini in <C:/Users/<UserName>/Saved Games/Thirdwire/<StrikeFighers2 Game Folder>/Flight/> Folder
7. Open Viewlist.ini, Goto ViewClass2, Change OffsetDistance=0.06 To OffsetDistance=-.175, Set Max FoV to 240
8. Repeat for ViewClass3 if you want the Snap Views to be pulled back as well.
9. Launch Strike Fighters 2
10. Goto Options
11. Goto Graphics
12. Choose the Eyefinity Resolution from the Drop Down Menu.
13. Choose the Aspect Ratio of your Monitor (16:9, 16:10, whatever).
14. Start a Single Mission and Test.




Edited by SkateZilla (05/25/12 01:10 PM)
_________________________
Skate Zilla
William B.

HAF922, 700W OCZ, ASRock Fata1ity 990FX Pro,
Corsair H100,AMD FX8350 @ 5.15GHz, 16GB G.SKILL Sniper@DDR2133,
Sapphire DualX HD7950-OC@1.1 GHz Core/6GHz Mem, Creative XFi Fata1ity Platinum Champ.,
ASUS VS248HP 24" LEDx3, 5760x1080(6048x), Turtle Beach Earforce, RCA 5.1 Surround
CH Fighterstick, Pro Throttle, Pro Pedals, Saitek EclipseII
IntensityPro 10-Bit, Kinect For Windows, TrackIR 4 Pro
WD 1.5TB Black SATA3, SG 1TB SATA2, 2x SG 500GB SATA2, 1x SG Ext. 1TB USB3

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#3567230 - 05/04/12 09:46 AM Re: is anyone else having an fov issue while using eyefinity? [Re: Spliff]
ArgonV Offline
Hotshot

Registered: 01/10/01
Posts: 6888
Loc: College Station, Texas, USA
Cheers!

Does this work also for Strike Fighters: Vietnam and Europe?
_________________________
"Go Fly A Kite!"
-Jason R.
FS-WWI Project Leader
FS-WWI Plane Pack Site

Intel i7 920 @ 3.5Ghz
Gigabyte GA-EX58-UD3R mobo
12GB Patriot Viper II Sector 7 Edition DDR3 @ 1670
AMD XFX 7970 3GB Double D Ghz Edition vid card
3x1 ASUS PA248Q 24" monitors in Eyefinity
700W Thermaltake TR2 W0366RU PSU
600GB WD Velociraptor 10k RPM HDD
1TB WD Velociraptor 10k RPM HDD
Sound Blaster ZXR sound card
Windows 7 Ultimate 64-bit

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#3567261 - 05/04/12 10:22 AM Re: is anyone else having an fov issue while using eyefinity? [Re: ArgonV]
SkateZilla Online   tunes
Skate Zilla HD Studios
Veteran

Registered: 11/24/04
Posts: 12027
Loc: Virginia Beach, VA
Originally Posted By: ArgonV
Cheers!

Does this work also for Strike Fighters: Vietnam and Europe?


i dont see why it wouldnt.
_________________________
Skate Zilla
William B.

HAF922, 700W OCZ, ASRock Fata1ity 990FX Pro,
Corsair H100,AMD FX8350 @ 5.15GHz, 16GB G.SKILL Sniper@DDR2133,
Sapphire DualX HD7950-OC@1.1 GHz Core/6GHz Mem, Creative XFi Fata1ity Platinum Champ.,
ASUS VS248HP 24" LEDx3, 5760x1080(6048x), Turtle Beach Earforce, RCA 5.1 Surround
CH Fighterstick, Pro Throttle, Pro Pedals, Saitek EclipseII
IntensityPro 10-Bit, Kinect For Windows, TrackIR 4 Pro
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#3569205 - 05/07/12 11:40 PM Re: is anyone else having an fov issue while using eyefinity? [Re: Spliff]
ArgonV Offline
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Registered: 01/10/01
Posts: 6888
Loc: College Station, Texas, USA
How do I extract from the CAT file?
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#3569564 - 05/08/12 03:11 PM Re: is anyone else having an fov issue while using eyefinity? [Re: Spliff]
Suicidal_6 Offline
Member

Registered: 08/15/06
Posts: 1612
Loc: Lone Star State
Thirdwire's web site has a CAT extractor that you can download for free.

You don't have to extract the whole thing either, you can browse, then extract individual files.
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#3569650 - 05/08/12 06:04 PM Re: is anyone else having an fov issue while using eyefinity? [Re: Spliff]
ArgonV Offline
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Registered: 01/10/01
Posts: 6888
Loc: College Station, Texas, USA
Thanks! But I can't seem to get it to be able to read the CAT file. Says there's an error. Is there an older CAT extractor that would work with Strike Fighters the orig?
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Intel i7 920 @ 3.5Ghz
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#3569699 - 05/08/12 08:23 PM Re: is anyone else having an fov issue while using eyefinity? [Re: Spliff]
Suicidal_6 Offline
Member

Registered: 08/15/06
Posts: 1612
Loc: Lone Star State
The old one was definately different than this one. There is an archives dload section. You could try combatace.com as well.

This should work.

http://combatace.com/files/file/343-sfp1woewov-cat-file-extract-utility/
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#3572601 - 05/14/12 10:20 AM Re: is anyone else having an fov issue while using eyefinity? [Re: Spliff]
ArgonV Offline
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Registered: 01/10/01
Posts: 6888
Loc: College Station, Texas, USA
Ok last question, since this is Strike Fighters the original, do I place this in the Strike Fighters\Flight folder?
_________________________
"Go Fly A Kite!"
-Jason R.
FS-WWI Project Leader
FS-WWI Plane Pack Site

Intel i7 920 @ 3.5Ghz
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12GB Patriot Viper II Sector 7 Edition DDR3 @ 1670
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700W Thermaltake TR2 W0366RU PSU
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#3579652 - 05/25/12 12:38 PM Re: is anyone else having an fov issue while using eyefinity? [Re: Spliff]
DayGlow Offline
Member

Registered: 01/02/02
Posts: 449
Loc: Calgary, Alberta, Canada
Haven't touched SF2 in over a year and before I got my Eyefinity setup. Just updated to the current April patch and tried this and can't get the wider FOV.
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#3579674 - 05/25/12 01:06 PM Re: is anyone else having an fov issue while using eyefinity? [Re: Spliff]
SkateZilla Online   tunes
Skate Zilla HD Studios
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Registered: 11/24/04
Posts: 12027
Loc: Virginia Beach, VA
Works for me and 2 other systems:

Configuring Strike Fighters 2: (if you have a Custom Viewlist.ini, Skip to Step 7)
5. Extract the Viewlist from the FlightDATA.CAT
6. Place Viewlist.ini in <C:/Users/<UserName>/Saved Games/Thirdwire/<StrikeFighers2 Game Folder>/Flight/> Folder
7. Open Viewlist.ini, Goto ViewClass2, OffsetDistance=0.06 To Change OffsetDistance=-.175, Set Max FoV to 240
8. Repeat for ViewClass3 if you want the Snap Views to be pulled back as well.
9. Launch Strike Fighters 2
10. Goto Options
11. Goto Graphics
12. Choose the Eyefinity Resolution from the Drop Down Menu.
13. Choose the Aspect Ratio of your Monitor (16:9, 16:10, whatever).
14. Start a Single Mission and Test.


Take a Camera phone pic of your screens running the game, so i can see what they look like.
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#3579692 - 05/25/12 01:28 PM Re: is anyone else having an fov issue while using eyefinity? [Re: Spliff]
DayGlow Offline
Member

Registered: 01/02/02
Posts: 449
Loc: Calgary, Alberta, Canada


I can't zoom any farther back, no matter what I put in the maxFOV value
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#3579698 - 05/25/12 01:39 PM Re: is anyone else having an fov issue while using eyefinity? [Re: DayGlow]
SkateZilla Online   tunes
Skate Zilla HD Studios
Veteran

Registered: 11/24/04
Posts: 12027
Loc: Virginia Beach, VA
Originally Posted By: DayGlow


I can't zoom any farther back, no matter what I put in the maxFOV value


Open Viewlist.ini,
Goto ViewClass2,
Change OffsetDistance=0.06 To OffsetDistance=-.175, or -.180 (you can increase this in small increments.)
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HAF922, 700W OCZ, ASRock Fata1ity 990FX Pro,
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Sapphire DualX HD7950-OC@1.1 GHz Core/6GHz Mem, Creative XFi Fata1ity Platinum Champ.,
ASUS VS248HP 24" LEDx3, 5760x1080(6048x), Turtle Beach Earforce, RCA 5.1 Surround
CH Fighterstick, Pro Throttle, Pro Pedals, Saitek EclipseII
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#3579708 - 05/25/12 01:46 PM Re: is anyone else having an fov issue while using eyefinity? [Re: Spliff]
DayGlow Offline
Member

Registered: 01/02/02
Posts: 449
Loc: Calgary, Alberta, Canada
I missed the " - " on the offset. All better now

Thanks
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#3580420 - 05/26/12 02:29 PM Re: is anyone else having an fov issue while using eyefinity? [Re: Spliff]
Spliff Offline
Member

Registered: 04/19/01
Posts: 815
Loc: Overland Park, KS
Hmmm, might have to try this out again. I've only had FSX & XPX installed since last summer and am somewhat getting back into combat sims. Recently installed DBW for il-2 and wow!

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#3603241 - 07/07/12 08:10 PM Re: is anyone else having an fov issue while using eyefinity? [Re: Spliff]
petertheelf Offline
Junior Member

Registered: 04/22/12
Posts: 3
Hi Skatezilla,

I owe you many thanks for your kind help with the FOV issue in the strike fighters series. I disappeared as I was tangled up with exams, reports and other end-of-academic-year nonsense. Now that I am on holiday, I returned to the flight sims in a big way, and just as I was about to consign Strike Fighters to the "It won't run on three screens so I will never play it again" bin, I saw you tip on the offset values, tried it and bingo. The FOV is not as far back as I would have liked, but the game is now playable and great fun. I knew there must have been a simple solution that I was missing. You've brought new life to a game which plays well and looks fabulous on the three screens. Thanks again for all your help!

Peter

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