Mission Download: TM-01 Good morning! Today we'll start to explore a sim that has been on my shelf in various stages (Project 1, Wings Over Europe/Vietnam, Strike Fighters 2) for many years. The latest iteration - Strike Fighters 2 - I've found to be very entertaining since it allows for a bit of a quicker fix of simming than some of the more advanced offerings out there. With a 1-year old running around in my life - quick fixes are the order of the day!
This series won't so much be a "training" series but rather a follow along series that will demonstrate my advancement through getting familiar with Strike Fighters 2. I won't claim to be an expert on SF2, modding, flying, or anything at all. I'm just poking my nose into the hornet's nest and seeing what comes out.
With that said - I'm running Strike Fighters 2 for this series with Expansion Pack 2 in order to give me the Mission Editor. All versions of Strike Fighters and Expansions Packs are available
HERE. All of the mods and attendant knowledge can be found at the repository for all things Strike Fighters:
Combat Ace.com At the end of my post I'll list the mods pertinent to this mission.
For my training regime I'll be flying the standard USAF trainer, the Raytheon T-6 Texan II, a fantastic little tandem trainer that looks like a blast to fly. The first mission will be a familiarization flight, so I simply set up a basic RECON mission to the Training Range in order to practice basic navigation and to help get used to some of the sims controls.


Since this is just a familiarization flight we will not be carrying any ordnance.
The Training Range scenery area is a fantastic practice area with some nice objects. Updated by JSF_Aggie for SF2, the original range was created by Deuces, Bunyap, and Wrench.
I'll keep the credits light throughout the series, because another dozen people contributed objects and other features, but it is just impractical to list everyone each time a mod is used. Please don't take it as a slight if your name isn't mentioned, the work is appreciated. I'd recommend everyone read the mod readme files to get a detailed list of credits for each SF2 mod. Apparently, in previous versions of Strike Fighters, it was possible to start on the ramp, but that is no longer the case with SF2. So even though I'm sitting on the ramp with my engine off, I had to taxi there to do so. The T-6 as modeled in the sim can be difficult to taxi due to inadequate nosewheel steering at low speeds. I found that you had to find a sweet spot for taxi speeds that would allow for sharper turns (32-34 knots - a bit brisk!).

Pulling on to the runway I note my fuel quantity (always a good idea).

Advancing the throttle we are airborne at about 90 knots and cleaning up.

Turning for the first waypoint. The waypoint system for SF2 is a little bit quirky in that the true course between waypoints does not remain displayed on the map view. As soon as you select a new waypoint the line always points direct to the next waypoint from your aircraft. The HSI, however, does accurately reflect the proper course between waypoints, so it should be used to stay on the proper flight path.



I picked a cruise setting of about 75% power and saw a fuel flow of about 503 lbs. per hour. Having flown King Airs for 15 years, I think that is a pretty accurate fuel flow for the PT6 engine. I did notice that at reduced power settings of 15 to 20% the fuel flow was very low, but true airspeed seemed to remain very high.

After 15 minutes of flying or so (time accel is nice!) the Bombing Practice Range starts to show up through the clouds.

We pass the Initial Point (IP) and proceed over the target range. I had set this mission up as a Recon with "0" set as the mission requirement and a 1-second loiter time. I don't know exactly how to set up a proper Recon mission (suggestions welcomed!) but as long as you cross the IP and the target waypoint, I believe you should get a "Mission Success" on this mission (I did).


The Bombing Range is comprised of multiple target areas that will allow us to explore attack tactics and weapons in future training missions. It is an excellent piece of scenery.

A Surface to Air Missile site ready to be populated with launchers.

There is also an airfield at the Range, but don't try to land on it since it isn't a "landable" area and you will crash shortly after touching down.

After crossing the Recon waypoint I get the call that the mission has been accomplished.


After tooling around the Range for a bit to check out the structures I head back to Base. Upon arrival I'm given the winds, preferred runway, and a clearance to land (these controllers don't fall asleep apparently!)

I taxi back to the revetment area and already am looking longingly at the beautiful T-38s sitting in their parking areas.

The mission is a success (obviously).

My official logbook now shows my first mission success and accumulated mission totals.

It was a good (and simple) first mission that let me explore a little bit of the SF2 world. On our next mission we'll take a look at some maneuvers and flight characteristics of the T-6 Texan II.
I'm impressed with the graphics and overall feel of flight in SF2. Obviously the systems are simplified, but that is much of the appeal of the series. Of course, I came away with more questions than answers:
1. Is it possible to start missions on the ramp - no.
2. Is it possible to edit the default camera angles and field-of-view?
3. Is it possible to change the information box size or text size in the bottom left corner?
4. Is it possible to have a very small padlock icon on targets that have been visually selected using the "E" key?
5. It appears there is no trim (or not much of a need to trim anyway)?
6. What exactly does the "Success" parameter in the Mission Editor do? I see it goes from 0 to 100, but what effect does that have on a recon mission success?
Mods used in this mission:
SF2 Range -
HERECloudScape V3 -
HEREDel's T-6 Texan II -
HERE * Will be switching to FastCargo's awesome T-6 when we get to advanced weapons training.*Thanks to the modders for their contributions and Combat Ace for the excellent resources.
On our next mission we'll take a look at some maneuvers and flight characteristics of the T-6 Texan II.
BeachAV8R