I'm not being hard on it- I played it through as much as anyone could, it wasn't a good game. This is true of nearly all tank-related games of that period or before. Most were earning poor to mediocre scores, and I think even while Panzer Elite was considered among the best of the WW2 dreck, I don't think that game was all that great, either. I'll concede that commercial hardware has only very recently begun to render ground details acceptable as a bare minimum, things like computer pathfinding and decision cycles are unaffected by hardware upgrades, and represent the fact that computer opponents are unthinking drones and do not approach the intution or intellect of a human player- whiz bang graphics cards don't help there. A programmer can't anticiapte what his units will face in the future, the units have to run off of scripts against much more dynamic and resourceful humans who can think and react in real time.
Still, the missions in PC were not designed well. Starting off in the middle of an artillery barrage whith no choice in the matter is a conceit for making missions artifically tough. Once missions were underway, they really did not look like orgainzed strokes or massed armor or anything like that, but the FPS way of proceed to this way point, attack the units defending there, proceed to the next waypoint, attack the units defending there. Even M1TP2 could sometimes react and move mobile reserves around. Every battle in PC was more the way the French fought and lost in WW2, tanks are like static artillery pillboxes sitting at established nodes. All Panzer Commander does is simply designe the mission so that you are channeled to them on after another. In M1TP2, usually considered the cream of the crop of any tank simulation of the late 90s, compensated just by throwing tons of targets at you, like Darth Vader's drones, like one platoon against a reinforced battalion each and every mission.
The problem with these earlier tank games is that that actions are represented as like a single platoon covering pretty large sectors. Units are isolated from support groups, combined arms is really limtied. For example, in PC, the player might lead a few Tiger tanks all over the map sweeping everything up, that's pretty much how it is. You don't have to worry about exposed flanks, or bypassed enemies re-taking objectives you left undefended. You just move from checkpoint to checkpoint, often getting shot up by untis outside the range of human detection- right at or beyond the edge of draw distances, you'd see main gun flashes but not the source of them.
I didn't find this game fun or ground breaking at all back then- I wonder if it's more the WW2 theme that makes players give it higher scores than what it merits, but to each his own.
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No one gets out of here alive.