#3267397 - 04/12/11 12:56 AM
Re: Performance improvement mod(s) (no SSAO and lower detail textures)
[Re: Bard]
|
Joined: Jan 2001
Posts: 2,260
Tiger27
Member
|
Member
Joined: Jan 2001
Posts: 2,260
Perth, Western Australia
|
Ok whoever made these mod I think has single handedly saved this game...........wow what a difference. I can get over the shimmering effect......... Shouldn't the devs do it and not the mods ? Wow you just don't give in do you, you are the ultimate buzz killer, what difference does it make who is fixing the sim as long as it works, same happened with IL2 at times as I recall, I'm now getting great fps over sea and pretty good over land even over London, and thats with an 8800gt 512k. Instead of complaining why not be thanking kegetys or is it that you want CoD to fail? nuggetx is right... the devloper should fix the problems, not crowd-source it out. They haven't sourced out the fix this is someone with skill finding a fix, happens in games of this type all the time, no obligation to try it out and for all you and nuggetx know the devs may well be working on it now, don't forget this is untested.
III/JG11_Tiger
|
|
#3267645 - 04/12/11 10:16 AM
Re: Performance improvement mod(s) (no SSAO, no mipmaps, lower detail textures)
[Re: sascha]
|
Joined: Jul 2009
Posts: 587
MIG77
Member
|
Member
Joined: Jul 2009
Posts: 587
Finland
|
I *think* you can just spot it here on the cliffs.. ..but looking at the screenshot again, I might be imagining things ... it's definetly noticable in motion, but I wouldn't call it butt-ugly. Besides: I'd rather live with a bit of ugliness for now than with an unplayable game .. IMHO is looks like TV when it is not tuned to any channel (that "background noice"). It is very disturping.
You can get used to everything, but icicle in the a**. It melts before you get used to it.
|
|
#3267849 - 04/12/11 03:21 PM
Re: Performance improvement mod(s) (no SSAO, no mipmaps, lower detail textures)
[Re: retrofly]
|
Joined: Jan 2009
Posts: 4,737
FearlessFrog
Senior Member
|
Senior Member
Joined: Jan 2009
Posts: 4,737
|
Hi I've installed this mod and I'm not getting any tracers, I mean nothing when I fire my weapon, the only way I've known I've fired are when the rounds hit the floor. Does one of the mods remove them, or is it to do with my settings?
thanks All planes or just the Spitfire? I ask because the QMB for the Spit seems bugged in giving you ammo with no tracers, so you might be seeing that. I used the mods and haven't noticed a lack of tracer effects. Probably bug #123,512,001 found though - Luthier has aged badly recently, and the QA guy is getting tired...
|
|
#3269532 - 04/14/11 06:59 AM
Re: Performance improvement mod(s) (no SSAO, no mipmaps, lower detail textures)
[Re: retrofly]
|
Joined: Dec 2008
Posts: 12
Macka
Junior Member
|
Junior Member
Joined: Dec 2008
Posts: 12
|
I havn't tried with other planes, should I expect to see trails and tracers? I mean from all the vids I've seen you can deffinatly "see stuff come out" Its because in the Quick mission builder the Spitfire Ammunition loadout is Std .303 ball rounds with no tracers in the mix. Hence no FX. Its not really a bug just different loadout. Try some of the other aircraft/missions and you get a mix of different ammo.
There we were.....two against a thousand....so what'd we do.....Shot'em both!!!!!
|
|
#3269838 - 04/14/11 03:10 PM
Re: Performance improvement mod(s) (no SSAO, no mipmaps, lower detail textures)
[Re: Kegetys]
|
Joined: May 2010
Posts: 1,121
sascha
Member
|
Member
Joined: May 2010
Posts: 1,121
Munich, Germany
|
Once the beta-patch is out, it would be nice to have some info on compatibility of the mods with that patch.
If they don't work together, I wouldn't want to ruin my install by patching the modded version ..
S.
System: Asus P5Q-E - Intel Core 2 Quad Q9300@ 2.5 GHz (currently @3.0 GHz) - Gigabyte GF GTX460 1GB OC - 2x2 GB OCZ DDR2-RAM - Samsung P2370 23'' - MS Sidewinder 2 FF (red trigger, baby!) - Saitek Pro Flight Rudder Pedals - TrackIR 5 + Pro-Clip - Windows Vista 64 Home Premium
|
|
#3269864 - 04/14/11 03:45 PM
Re: Performance improvement mod(s) (no SSAO, no mipmaps, lower detail textures)
[Re: sascha]
|
Joined: Jan 2009
Posts: 4,737
FearlessFrog
Senior Member
|
Senior Member
Joined: Jan 2009
Posts: 4,737
|
Once the beta-patch is out, it would be nice to have some info on compatibility of the mods with that patch.
If they don't work together, I wouldn't want to ruin my install by patching the modded version ..
S. We should be ok in that (and Kegetys can correct my understanding here if I'm way off) that the kegetus.dll is effectively a bootstrap loader that replaces files/resources for COD, i.e. Launcher.exe starts up, goes looks for a texture file but we've already hooked into redirecting that to /lowtex mod directory and will load that one instead. Put another way, the mods have only added to the install directories and not changed any existing files. A patch should just update the original files ok, although if the patches references newer files etc then the mods will start to atrophy and not work. As Luthier mentioned, this would break the Valve MP VAC anti-cheat in that one of the checks it uses is to 'checksum' files referenced in the main image to makes sure things like this haven't been done. I guess Steam and Maddox Games are going to have some phone calls soon, as practically everyone playing online last night was using a (vital) mod and 'by the rules' will get MP banned now (eventually, the incident and the ban can take a while to bubble through). What we need to do for this is run the current MP servers with disabled VAC - I hope SYN etc are looking at that (it should just be another secret cmd line parameter to the launcher when running -server but I could take a look.
|
|
#3269869 - 04/14/11 03:47 PM
Re: Performance improvement mod(s) (no SSAO, no mipmaps, lower detail textures)
[Re: Kegetys]
|
Joined: May 2010
Posts: 1,121
sascha
Member
|
Member
Joined: May 2010
Posts: 1,121
Munich, Germany
|
Ahh.. so I guess as long as I startup the launcher.exe without the mod-parameters, I should be fine?
S.
System: Asus P5Q-E - Intel Core 2 Quad Q9300@ 2.5 GHz (currently @3.0 GHz) - Gigabyte GF GTX460 1GB OC - 2x2 GB OCZ DDR2-RAM - Samsung P2370 23'' - MS Sidewinder 2 FF (red trigger, baby!) - Saitek Pro Flight Rudder Pedals - TrackIR 5 + Pro-Clip - Windows Vista 64 Home Premium
|
|
#3269876 - 04/14/11 03:52 PM
Re: Performance improvement mod(s) (no SSAO, no mipmaps, lower detail textures)
[Re: sascha]
|
Joined: Jan 2009
Posts: 2,474
Biggles07
Member
|
Member
Joined: Jan 2009
Posts: 2,474
Newcastle Upon Tyne, England.
|
Glad I didn't bother installing these now, though they seem to have done a lot of good for most people. Rather just wait for the 'official' job, don't need the hassle, lol.
"I am fond of pigs. Dogs look up to us. Cats look down on us. Pigs treat us as equals".
Sir Winston Churchill
|
|
#3269879 - 04/14/11 03:54 PM
Re: Performance improvement mod(s) (no SSAO, no mipmaps, lower detail textures)
[Re: sascha]
|
Joined: Jul 2004
Posts: 1,653
DocW
Member
|
Member
Joined: Jul 2004
Posts: 1,653
|
Ahh.. so I guess as long as I startup the launcher.exe without the mod-parameters, I should be fine?
S. Yes, you should. Michael
|
|
#3269885 - 04/14/11 04:03 PM
Re: Performance improvement mod(s) (no SSAO, no mipmaps, lower detail textures)
[Re: sascha]
|
Joined: Jan 2009
Posts: 4,737
FearlessFrog
Senior Member
|
Senior Member
Joined: Jan 2009
Posts: 4,737
|
Ahh.. so I guess as long as I startup the launcher.exe without the mod-parameters, I should be fine?
S. Actually, to be really safe in terms of VAC it would wise to remove the entry in Launcher.exe.config as part of the Mod's install instructions - that way nothing is loaded/altered. i.e. just remove these lines: <setting name="nativeDLL" serializeAs="String"> <value>kegetys.dll</value> </setting>
|
|
#3270401 - 04/15/11 01:01 AM
Re: Performance improvement mod(s) (no SSAO and lower detail textures)
[Re: Anonymous]
|
Joined: Nov 2009
Posts: 13
Seiseki
Junior Member
|
Junior Member
Joined: Nov 2009
Posts: 13
|
I prefer my Shift Delete optimization. Strange, it made my game completely unplayable.. :P
|
|
#3271844 - 04/16/11 07:49 PM
Re: Performance improvement mod(s) (no SSAO, no mipmaps, lower detail textures)
[Re: Kegetys]
|
Joined: Jan 2011
Posts: 2
335th_GRAthos
Junior Member
|
Junior Member
Joined: Jan 2011
Posts: 2
|
Dear Kegetys,
Now that the beta patch is out and I see that your results have been put inside, one TRILLION thanks for the work you did, it made the difference! (I do not believe they would have put all this in the patch had it not been you!
~S~
--------------------------------------------------------- system specs: Intel i7-940 2,93GHz 2x Nvidia GTX570 1,3GB GDDR5 RAM 2,6 GB DDR3 WinXP SP3 (SLI drivers ver 263.09) 6 GB DDR3 Win7 64bit (SLI drivers ver 270.51 beta)
|
|
|
|