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#3265810 - 04/10/11 11:45 AM Target range preview  
Joined: Oct 2001
Posts: 6,269
AD Offline
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AD  Offline
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Joined: Oct 2001
Posts: 6,269
South East Asia
Evening all,

I know many people follow the blog so much of this is old news so apologies if you've seen it before.

















Various buildings have been include to give it a mid-western feel.

















Our yet to be named stagefield. Basic, but with everything an Apache needs to operate. Fuel, ammo and maintenance tents.







From inside the control tower.



There are 3 regular ranges of differing lengths and 2 slightly more natural firing ranges.










Targets range from rusty old pickups to rusty old T-72's.









There's also a mock-up of an Afghani compound with multiple enemy firing positions surrounding it. Unorthodox, but it provides some training for the future deployment to Herat, Afghanistan.





Hopefully we can include a season changer.







As always, follow the latest progress on:

Our development blog: http://combathelo.blogspot.com/

Our facebook page: http://www.facebook.com/CombatHelo

Cheers


Judge, jury and executioner of Tricubic's art department.

Follow Combat Helo's development on Facebook
Inline advert (4th to 5th topic)

#3265820 - 04/10/11 12:05 PM Re: Target range preview [Re: AD]  
Joined: Nov 2006
Posts: 3,453
Flyboy Offline
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Flyboy  Offline
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England, UK
Seriously, I'll be more than happy just with this. I love the street with red brick shops either side. I love everything. Fantastic work!

#3265865 - 04/10/11 01:00 PM Re: Target range preview [Re: Flyboy]  
Joined: Mar 2011
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robnpat Offline
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robnpat  Offline
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MO
I'm with Flyboy. This is some fantastic work! I got my credit card ready anytime you guys want to open up pre-orders wave2

#3265866 - 04/10/11 01:01 PM Re: Target range preview [Re: AD]  
Joined: Dec 2001
Posts: 4,840
ricnunes Offline
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ricnunes  Offline
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Joined: Dec 2001
Posts: 4,840
Portugal
Awesome!!

Agreed, this looks awesome and to me those details are more than enough - just release the "damm" thing wink

(I'm really desperate for this sim) WinkNGrin

#3265956 - 04/10/11 03:22 PM Re: Target range preview [Re: AD]  
Joined: Jan 2009
Posts: 24
gO_oSe Offline
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gO_oSe  Offline
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Posts: 24
Hello,

in advance, i beg your pardon for my beautiful english ...

Impressive work as usual.

Two questions :

what is the size of your map ? 32/32 KM ?

How you manage the limit of the sides of the map ? Invisible walls ?

Best regards, have a good day.

#3266005 - 04/10/11 04:13 PM Re: Target range preview [Re: AD]  
Joined: Jan 2006
Posts: 64
Savedsynner Offline
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Savedsynner  Offline
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Joined: Jan 2006
Posts: 64
Orange, CA
Awesome. The blog was a great idea. Gives us game-civies(and even me, with a little programming xp) a glimpse into the world of game design.


A wise man will always be humbled.

http://forums.anandtech.com/messageview....MVIEWTMP=Linear

Can you help this little girl?
#3266026 - 04/10/11 04:38 PM Re: Target range preview [Re: AD]  
Joined: Dec 2005
Posts: 487
speck01 Offline
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speck01  Offline
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Joined: Dec 2005
Posts: 487
California
looks really great, can't wait.

#3266078 - 04/10/11 05:32 PM Re: Target range preview [Re: AD]  
Joined: Jul 2009
Posts: 88
DethJeff Offline
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DethJeff  Offline
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Joined: Jul 2009
Posts: 88
looks great! Amazing what a few dedicated, smart guys can do.

#3266198 - 04/10/11 07:50 PM Re: Target range preview [Re: gO_oSe]  
Joined: Oct 1999
Posts: 1,268
Flexman Offline
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Flexman  Offline
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Joined: Oct 1999
Posts: 1,268
Leeds, England
Originally Posted By: gO_oSe
Hello,

in advance, i beg your pardon for my beautiful english ...

Impressive work as usual.

Two questions :

what is the size of your map ? 32/32 KM ?

How you manage the limit of the sides of the map ? Invisible walls ?

Best regards, have a good day.


The firing range is smaller than that (I think), the Herat map is the same size as the flyable area in Longbow 2 which was 45km square per zone with a 5km walled-off edge so you couldn't see it wrap-around. The firing range is so pretty I don't want it to end. Alas that's not it's role but the range is prettier than my programmer art 'test map' which has a few bumps and trees on it.

Not decided how to handle out of area yet flight yet. I'll look at how other games handle it, AD knows this is something on my mind as I occasionally ask him technical art stuff. Map size is something we want to address in a sequel using new technology as future scenarios demand it. For now it's not too big, not too small and all we can do given our resources. So long as it fits my "Goldilocks Zone" I'm happy.


Richard - You Have Control
Tricubic Studios Ltd. (dev blog)
#3266291 - 04/10/11 10:17 PM Re: Target range preview [Re: AD]  
Joined: Jan 2006
Posts: 64
Savedsynner Offline
Junior Member
Savedsynner  Offline
Junior Member

Joined: Jan 2006
Posts: 64
Orange, CA
A quick question Flex if you don't mind. You mentioned that the limitations for the engine are somewhat small. Is there a hardcoded limit to the range of the map? I guess I'm wondering why you couldn't theorectically go on forever in one direction, even if there are no textures or anything. Or even once you hit the edge of on map, place another next to it, unless the engine loads the entire map all at once, instead of only what is visible.

No need to answer right away, just your previous answer made me curious.


A wise man will always be humbled.

http://forums.anandtech.com/messageview....MVIEWTMP=Linear

Can you help this little girl?
#3266312 - 04/10/11 10:47 PM Re: Target range preview [Re: AD]  
Joined: Nov 2009
Posts: 217
Raptor9 Offline
Rotorhead / GFC
Raptor9  Offline
Rotorhead / GFC
Member

Joined: Nov 2009
Posts: 217
Central US
One thing you could do is if you're approaching the edge of the map, have the "other crewmember" ask "Where the hell are you going, dummy?" or "Are you lost again?". If you don't turn around he'll "take the controls" and execute a turn back toward the geographical center of the map. That could be fun, two pilots fighting over which way to go, lol. duel


Afterburners are for wussies...hang around the battlefield and dodge tracers like a man.
#3266414 - 04/11/11 01:10 AM Re: Target range preview [Re: AD]  
Joined: Oct 1999
Posts: 9,947
Dervish Offline
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Dervish  Offline
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Posts: 9,947
Textures are remarkable.

wow


FTX Global
#3266506 - 04/11/11 03:30 AM Re: Target range preview [Re: AD]  
Joined: Oct 2001
Posts: 6,269
AD Offline
Hotshot
AD  Offline
Hotshot

Joined: Oct 2001
Posts: 6,269
South East Asia
The map is 20480M x 20480M which would be quite small for a general purpose map, but with the stagefield and the ranges being in the center of the map there's almost 0 transit time.

The size can actually be increased with a bit of mirroring to 40960Mx40960M, if for no other reason than to give a little bit more room and push the wall back a little further.



The really odd thing is that by increasing the map size to 40960, load times go down by about 50%

Cheers


Judge, jury and executioner of Tricubic's art department.

Follow Combat Helo's development on Facebook
#3266616 - 04/11/11 08:59 AM Re: Target range preview [Re: Raptor9]  
Joined: Sep 2006
Posts: 1,130
EagleEye[GER] Offline
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EagleEye[GER]  Offline
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Posts: 1,130
Germany
Impressive work!
Is it planned to populate the service areas with some human models?


Originally Posted By: Raptor9
One thing you could do is if you're approaching the edge of the map, have the "other crewmember" ask "Where the hell are you going, dummy?" or "Are you lost again?". If you don't turn around he'll "take the controls" and execute a turn back toward the geographical center of the map. That could be fun, two pilots fighting over which way to go, lol. duel

I somewhat like that idea. yep

#3266726 - 04/11/11 12:20 PM Re: Target range preview [Re: AD]  
Joined: Oct 1999
Posts: 1,268
Flexman Offline
Member
Flexman  Offline
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Joined: Oct 1999
Posts: 1,268
Leeds, England
I like that idea too, a simple conceit that is 'in character'.


Richard - You Have Control
Tricubic Studios Ltd. (dev blog)
#3266880 - 04/11/11 04:01 PM Re: Target range preview [Re: AD]  
Joined: Sep 2010
Posts: 957
Chaz Offline
For Whom the Bell Tolls
Chaz  Offline
For Whom the Bell Tolls
Member

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Posts: 957
Gas prices are accurate! neaner

#3266889 - 04/11/11 04:11 PM Re: Target range preview [Re: AD]  
Joined: Aug 2008
Posts: 3,154
Bulletstop Offline
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Bulletstop  Offline
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Posts: 3,154
Littleton, Co
Looks awesome indeed.



Bullet


Specs
home built I7 870 Lynnfield Chip at stock speed 2.93 with Evga P55FTW system board, A BFG GTX275 Vid card, 4Gigs Corsair Dominator Mem 2600+, 1.3 TB on 2 WD Hard drives, Corsair H50 water cooler.X-65F with peddals and Tir 4 track clip pro One badass machine...
A truism "liberals, who believe that everyone should categorically agree with them because their theoretical positions are "a higher truth" than the positions of any person out there living in and interacting with the real world."
#3267290 - 04/11/11 10:43 PM Re: Target range preview [Re: AD]  
Joined: Nov 2006
Posts: 3,453
Flyboy Offline
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Flyboy  Offline
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Joined: Nov 2006
Posts: 3,453
England, UK
Just don't do what happens in Operation Flashpoint (the demo anyhow) when you leave the mission area and have it so you get shot and killed by an invisible sniper. *sigh*

#3267405 - 04/12/11 01:20 AM Re: Target range preview [Re: AD]  
Joined: Oct 1999
Posts: 1,268
Flexman Offline
Member
Flexman  Offline
Member

Joined: Oct 1999
Posts: 1,268
Leeds, England
Yeah that sounds like most of my FPS experience.

Changing the subject slightly. I'm tickled by the sign outside the gas station offering new and used bicycles. There are no bicycles. It's a complete mystery.


Richard - You Have Control
Tricubic Studios Ltd. (dev blog)
#3267408 - 04/12/11 01:29 AM Re: Target range preview [Re: AD]  
Joined: Nov 2006
Posts: 3,453
Flyboy Offline
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Flyboy  Offline
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England, UK
You're up late tonight! sleepy

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