#3265810 - 04/10/11 11:45 AM
Target range preview
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Joined: Oct 2001
Posts: 6,269
AD
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Joined: Oct 2001
Posts: 6,269
South East Asia
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#3266198 - 04/10/11 07:50 PM
Re: Target range preview
[Re: gO_oSe]
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Joined: Oct 1999
Posts: 1,268
Flexman
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Member
Joined: Oct 1999
Posts: 1,268
Leeds, England
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Hello,
in advance, i beg your pardon for my beautiful english ...
Impressive work as usual.
Two questions :
what is the size of your map ? 32/32 KM ?
How you manage the limit of the sides of the map ? Invisible walls ?
Best regards, have a good day. The firing range is smaller than that (I think), the Herat map is the same size as the flyable area in Longbow 2 which was 45km square per zone with a 5km walled-off edge so you couldn't see it wrap-around. The firing range is so pretty I don't want it to end. Alas that's not it's role but the range is prettier than my programmer art 'test map' which has a few bumps and trees on it. Not decided how to handle out of area yet flight yet. I'll look at how other games handle it, AD knows this is something on my mind as I occasionally ask him technical art stuff. Map size is something we want to address in a sequel using new technology as future scenarios demand it. For now it's not too big, not too small and all we can do given our resources. So long as it fits my "Goldilocks Zone" I'm happy.
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#3266414 - 04/11/11 01:10 AM
Re: Target range preview
[Re: AD]
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Joined: Oct 1999
Posts: 9,947
Dervish
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Posts: 9,947
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Textures are remarkable.
wow
FTX Global
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#3266506 - 04/11/11 03:30 AM
Re: Target range preview
[Re: AD]
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Joined: Oct 2001
Posts: 6,269
AD
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Posts: 6,269
South East Asia
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The map is 20480M x 20480M which would be quite small for a general purpose map, but with the stagefield and the ranges being in the center of the map there's almost 0 transit time. The size can actually be increased with a bit of mirroring to 40960Mx40960M, if for no other reason than to give a little bit more room and push the wall back a little further. The really odd thing is that by increasing the map size to 40960, load times go down by about 50% Cheers
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#3266616 - 04/11/11 08:59 AM
Re: Target range preview
[Re: Raptor9]
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Joined: Sep 2006
Posts: 1,130
EagleEye[GER]
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Member
Joined: Sep 2006
Posts: 1,130
Germany
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Impressive work! Is it planned to populate the service areas with some human models? One thing you could do is if you're approaching the edge of the map, have the "other crewmember" ask "Where the hell are you going, dummy?" or "Are you lost again?". If you don't turn around he'll "take the controls" and execute a turn back toward the geographical center of the map. That could be fun, two pilots fighting over which way to go, lol. I somewhat like that idea.
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#3266889 - 04/11/11 04:11 PM
Re: Target range preview
[Re: AD]
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Joined: Aug 2008
Posts: 3,154
Bulletstop
Senior Member
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Senior Member
Joined: Aug 2008
Posts: 3,154
Littleton, Co
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Looks awesome indeed.
Bullet
Specs home built I7 870 Lynnfield Chip at stock speed 2.93 with Evga P55FTW system board, A BFG GTX275 Vid card, 4Gigs Corsair Dominator Mem 2600+, 1.3 TB on 2 WD Hard drives, Corsair H50 water cooler.X-65F with peddals and Tir 4 track clip pro One badass machine... A truism "liberals, who believe that everyone should categorically agree with them because their theoretical positions are "a higher truth" than the positions of any person out there living in and interacting with the real world."
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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