The sims I fly can be seen in my sig, but Rise of Flight is 90% of my sim time no doubt about it. COD in the long run will take more of my attention than DCS as well (assuming all goes well with patches).
From this perspective, I'm loving the Warthog so if you hear that it's for Jets and it's not for Prop Sims - this is not true in my opinion. It's great for Prop Sims except COD flyers may want more Rotaries.
After some time with the stick I've tidied up the review on my Squad's site:
http://www.oceanicwing.com/Forum/Main/index.php?topic=384.0Pasted here:
SoftwareComing from CH Products, whose software is excellent I can say this about TARGET the warthog software:
* The GUI is absolutely #%&*$# (beta version). It cannot do half of what CH software can do. You have to define functions against the buttons themselves, yet after you name it etc you cant move them around, you dont have a template file, you cannot combine keys unless they are alt, ctrl, shift etc (unless you edit in notepad).
* The Script editor, is absolutely excellent - it can do more than any other joystick software. Having said that, the script is actually in "C" programming language. I've done a few years of C++ in my past, so I was right at home. However - it did take a LONG time to program my stick. When people make some script profiles and distribute them, you can just modify them which will be much quicker. So far I have programmed A-10C, Blackshark, and ROF. I have yet to program FC2 and Strike Fighters 2 series.
* Further on the script editor, being a REAL programming language you can call external programs or other dll files that you write. For example I could push a button and have it run some code from the translations generator, or I could make it run some windows sounds or music. The ability is good to have although I haven't thought of much I would want to do with it at the moment, KISS principle I like.
Throttle* The dual throttles are excellent, there is a locking mechanism that lets you lock them together for fighters and its quite easy to lock/unlock when you take up an HP or Gotha bomber etc. The multi engined bombers I fly the whole flight with them unlocked. I can turn the Handley Page on a dime by throttling back the inside engine, and then reversing both throttles to help roll out of the dive quicker. Taxiing is now a cinch as well as landings with the dual throttle. Bombers which I wasn't into as much before, are now a joy to fly.
* The range of movement of the throttles is massive, if you want precision formation and aerobatic flying then this is the throttle you want. The afterburner detent can be removed and you can then have massive throttle precision. I myself however find it a bit too far for things like ROF and dogfighting. Preferring to fly Boom n Zoom style I'm often throttling up and down, so I set the curve to go to 100% just before the afterburner detent, this range is more than enough, and is still longer than the CH range. Also I think flying with full throttle forward past the detent is too far forward to be comfortable. I would say it's more for cockpits who are able to place the throttle beside them. With it on my desk, up to the detent only is the max I want.
* The afterburner detent itself can be removed, but I didn't need to with my throttle curve.
* The afterburner detent cannot be overcome unless you hold the throttle base down when you lift it over the detent, otherwise the throttle can lift off the desk and shift. This is another reason I think the afterburner range is only for dedicated cockpits as you would need to screw it down.
* Using the dual-throttle works well in the HP during taxi, also very useful in taxi for the A-10C but also for flying in the A-10C when I damage my plane. Often I smack my tail and break part of the stabilizer after some ground hugging flying and I can adjust one engine plus some rudder and some trim to get it back in place.
Slider/Rotary* The slider is nice and smooth, and it does have a center detent so you know when you're there without looking down. I find this PERFECT for ROF, as the center position is the correct radiator setting for most aircraft above 3000feet. I mostly even use it from take off as the temps start at around 50, and climb to 80 by the time you hit 3000 which is perfect. SE5a set this to centre and it's good for most of the flight until 7000feet or diving.
* Slider is not ON the throttle, some don't like this who are used to the X52. I however LIKE this because my slider on the CH throttle mod I had bumped it alot which really messed up some of my flights. No problem here I just quickly reach down and the detent lets me know where it's at.
* There is only one slider, if you need more you need to use the second throttle, or do something with the analog mini-stick. But with several 3 position switches I think the lack of rotaries can be overcome by using these forward/back three position switches with the thumb as long as there is a visual indication on screen showing your setting (which ROF has with Ctrl I or in-cockpit levers and RPM gauges for mixture)
* I use the thumb mic switch up and down for zoom, which works well.
* I use the speed brake 3 position switch for mixture and altitude throttle. Tapping it moves the mixture and after using rotaries I find this switch better because I can get an idea in memory of how much mixture to use, 4 taps at take off etc. For the altitude throttle, I can lock the switch in position in one direction so this is ideal if I want to turn my alt throttle quickly.
* Sims with trim - since I want to fly everything with the mappings matching the warthog as much as possible (makes commiting to memory automatic), I am using the hat switch for vertical and horizontal trim just like the real A-10. A few taps here or there works well.
Mini-stick* It's not a full mini-stick like the CH, it's a small stick most of which is obscured.
* In a-10c it's very accurate, in blackshark it's not. But I also had problems with blackshark with CH ministick, so it could be blackshark related.
* Pushing down on it has a button, I use this for my gunsight view in planes where I dont sit behind it (like the dolphin I sit with my head sticking out the top, or the DFW to get around the engine block to the gunsight
* I don't use the mini-stick in ROF at all but I suppose you could use it for panning your view or something.
Other throttle buttons* There are many, many, and I've found some good uses and have a great final mapping now. Some have 3 positions, some have 2, and some have a momentary position and two stable positions.
* Lifting throttles out of idle is an immersive way to start the engines, and it triggers a button you can assign to startups or anything. Same with shutdown. UPDATE: I now only do the for A-10C, as there are some airstarts in ROF, plus the position of your throttle is not considered before starting. So I now use the left and right "IGN" switches to power up left and right engines.
STICK* HALL sensors, there is no spiking and inputs are precise.
* The dual-stage trigger is cool for A-10, turning on PAC first which will stabilise the flight path on the gunsight. But if not for PAC, the aiming would be innaccurate as the second stage you have to pull so far back it can throw off your aim. As a result, in ROF I only use the first stage trigger.
* The stick movement is stiffer than CH, but not hard it is very smooth. Think of pushing a lever that has it's base well greased with thick grease, and that lever has an equal force and steady movement in all directions. This is what it feels like, after the stick is pushed to position (like holding forward for nose-up planes like the Dr1), it's actually very easy to hold it there. Doing this with CH was a bit more difficult as holding halfway up the Y axis with no resistant often caused me some pitch oscillations with the CH, not good for energy retention..
* The result of this smooth movement resistance of the stick is smoother flying, and more energy gaining flying I think
* It may have also improved my aim but it's hard to tell as I also increased my convergence at the same time to experiment.
* A downside is pulling the trigger caused a shift in my aim due to the heavy trigger, but I now countered that by squeezing and not pulling. The old CH trigger was clicked not pulled so I wasn't used to a real actuating trigger. Now I squeeze it AND the stick, I think I use two fingers too to keep it smooth.
* A large number of buttons, it has an additional two more buttons over the CH fighterstick
* There is a wheel brake style paddle at the bottom, very easy and quick to use. I use it as my guns "reload lever" and crank it to charge the guns. In DCS I use it as a SHIFT button so I can program my throttle buttons to views as secondary controls.
* There IS a center detent as others have noticed, but coming from CH I don't find it a problem. Maybe it was mainly a problem for U2Nxt Cougar owners who did not have one. Personally when I look at my flying, it's rare to pass directly through center, usually pulling back or pushing forward is slightly next to center as we are maneuvering in all directions. If you're flying a sim with realistic flight models and gyro forces like ROF, you're pretty sure to be needing some aileron at most times anyway even if pulling back or pushing forward.
* The FEEL of the stick is awesome, I did mention the smooth movement already

? The metal feeling of the stick feels more solid and fun to fly with.
* Its starting to feel like a sin, but when I know I'm going to fly soon I start thinking of how nice it will be to hold that stick again and squeezing the paddle and pressing it's actuating trigger while raining hails of bullets down >:D
In summary;
PROS* Excellent accurate and smooth stick, very suited for prop sims
* Precision resolves alot of "twitchy" elevator plane problems like Camel and DVIIf, although you still need practice in them of course
* Perfect stick for A-10C (obviously), and I love A-10C and DCS now with the improvements especially.
* Dual throttles
* Slider detent
* MANY buttons
* TARGET scripts
* Paddle switch
CONS* Afterburner detent only suited to those who can both screw the throttle down AND have the throttle next to them so that full throttle forward is not uncomfortable to hold.
* Only one slider control
* Second stage trigger hard to aim with
* TARGET GUI