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#3053904 - 07/16/10 05:59 PM Re: F4AF Modification Available ***** [Re: Demonlord]
BLuDKLoT Offline
VETERANS-GAMING
Junior Member

Registered: 06/01/07
Posts: 88
Loc: Hemet, CA
Downloading it now.

UPDATED:

Porked install, my 3D pit is gone except the Hud and MFDs, they just floating on the screen, but no pit. Anyone else get this or know how to fix?
Blud


Edited by BLuDKLoT (07/16/10 07:00 PM)
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#3053941 - 07/16/10 07:08 PM Re: F4AF Modification Available [Re: BLuDKLoT]
Demonlord Offline
Skunkworks Developer
Junior Member

Registered: 07/16/10
Posts: 27
Yeah Blud, you will need to emulate the install of your aftermarket pit within the structure of the theater.

Forgot about this quirk as it was designed with clean falcon installs in mind. I`ll see if I can get a write up for you on the solution. Most of the test team used the default pit in testing but I can see why most normal pilots use the better aftermarket products.

Will advise asap.

Cheers,

Demon


Edited by Demonlord (07/16/10 07:10 PM)

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#3053944 - 07/16/10 07:14 PM Re: F4AF Modification Available [Re: Demonlord]
BLuDKLoT Offline
VETERANS-GAMING
Junior Member

Registered: 06/01/07
Posts: 88
Loc: Hemet, CA
ok standing by.
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#3053961 - 07/16/10 07:42 PM Re: F4AF Modification Available [Re: BLuDKLoT]
Demonlord Offline
Skunkworks Developer
Junior Member

Registered: 07/16/10
Posts: 27
Originally Posted By: BLuDKLoT
ok standing by.


In the meantime you could test it with you default AF pit. copter

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#3054002 - 07/16/10 08:40 PM Re: F4AF Modification Available [Re: Demonlord]
ashoob Offline
Junior Member

Registered: 06/21/10
Posts: 49
A new mod sounds awesome! Can anyone give a detailed list on what it adds and all that? Will it work for existing campaigns in progress? I can't seem to find anything about it besides that it exists.

Nonetheless, Awesome!

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#3054044 - 07/16/10 09:59 PM Re: F4AF Modification Available [Re: ashoob]
Demonlord Offline
Skunkworks Developer
Junior Member

Registered: 07/16/10
Posts: 27
Originally Posted By: ashoob
A new mod sounds awesome! Can anyone give a detailed list on what it adds and all that? Will it work for existing campaigns in progress? I can't seem to find anything about it besides that it exists.

Nonetheless, Awesome!


Well unfortunately my development partner deleted the changelog but I can give you some general information.

Quote:
A lot of the changes are behind the scenes. Things like accurate aircraft Hit Points, realistic airframe data, & loadouts. Also several aircraft have been upgraded to the newest known real world aircraft variants. The Mod uses the existing UI and existing Korea 2010 map (Unit and squadron placement has been reworked from scratch).

Starting the custom SW Korea campaign works out different then what your use to. Load the SW battlefield and load the saved file "Use_This_One" (file name may be slightly different). Upon selecting the save file you will notice the map is filled with carriers. This is an odd glitch that appeared, but does not affect anything in the campaign itself.

The biggest difference that you will notice is that DPRK has a formidable force. Clearly not an "easy mode" campaign.

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#3054173 - 07/17/10 05:31 AM Re: F4AF Modification Available [Re: Demonlord]
- Ice Offline
Hotshot

Registered: 06/23/05
Posts: 7421
Loc: Philippines / North East UK
Originally Posted By: Demonlord
Haha good to see your still around Ice.

What's that supposed to mean? smile
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#3054316 - 07/17/10 11:56 AM Re: F4AF Modification Available [Re: - Ice]
Turkeydriver Offline
Member

Registered: 04/06/04
Posts: 106
Mod is great so far- love the improved textures of weapons and the availability to drop JDAM again-even if it is targetted like a Mav.

One incredibly annoying thing is the apparent disregard to aircraft skin realism. The F-16 Block 40 and Typhoon at least have unrealistic skins that seem to be somthing out of Ace Combat or something. Is there a way to change these back and offer an install option to add them or not? I love the Luftwaffe Typhoon texture-looks great.

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#3054339 - 07/17/10 12:21 PM Re: F4AF Modification Available [Re: Turkeydriver]
Demonlord Offline
Skunkworks Developer
Junior Member

Registered: 07/16/10
Posts: 27
Not at the moment tomcat but this is something that could very well be put into the next release.

Cheers.

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#3054438 - 07/17/10 02:10 PM Re: F4AF Modification Available [Re: Demonlord]
Ed_1 Offline
Member

Registered: 01/31/03
Posts: 374
Loc: NYC, USA
hi

Might be good idea to show/list what you changed on realism (hitpoint stuff ) So others can see where you are coming from . Few examples with results against stock AF .

I am always curious how other mods/groups approach data to realism .

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