Forums » Air Combat & Civil Aviation » IL-2 Sturmovik: FB, AEP, PF » Small 4.11 dev. update


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#3467334 - 12/03/11 01:01 PM Re: Small 4.11 dev. update [Re: Aviar]
NickM Offline
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Registered: 01/11/01
Posts: 2441
Loc: Concord, Ca U.S.A.
Originally Posted By: Aviar
Originally Posted By: Boilerplate*
Hooray! There's a TBD Devastator in the game now!


It's AI only.

Aviar


So what? They're only there to get shot down anyway.


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#3474909 - 12/15/11 02:42 PM Re: Small 4.11 dev. update [Re: SaQSoN]
Amagi Offline
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Registered: 03/10/05
Posts: 287
Thanks to Team Daidalos for the work that they continue to put into IL-2. I never imagined that I'd ever get to see a Toryu in the game! Also thanks to Caspar and Saqson for keeping us updated on the current plans.

Whenever anyone has asked about a new version of the DGen campaign series I made, I have always told them that based on what I had gathered about Team Daidalos intentions, there was to be a triggers system introduced for missions which would seem to make DGen less relevant. Has the triggers system had to be dropped or is work on it still ongoing? Also, would Team Daidalos consider updated DGen campaigns for inclusion in a future patch were they to be submitted?

Also, while I realise that the team are busy with their current projects, would it be possible for an experienced modeller to comment on the status of the externals on the later P-40 models? Its just that after it was drawn to my notice, the dihedral of the wing seems extreme. Are the aircraft in fact modelled correctly in the game? I'd appreciate a confirmation one way or the other.

Lastly, are there any current members of Team Daidalos who are drawn to shipbuilding? I know that ships offer relatively little in return for the effort modellers have to put in, but I keep hoping anyway. Is the comparative lack of interest in naval warfare due to the preferences of the people involved, or are there other constraints which I am unaware of?
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#3475099 - 12/15/11 09:51 PM Re: Small 4.11 dev. update [Re: Amagi]
wheelsup_cavu Online   tunes
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Registered: 12/03/08
Posts: 17657
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Nice to see you again Amagi. smile
You might get an answer more quickly for your question if you post it at the 1C forums. The Daidalos Team have their own forum at 1C. smile

Daidalos Team discussions: http://forum.1cpublishing.eu/forumdisplay.php?s=69043a22e6b88a5a9570dbf3189def1f&f=202

There is some progress on a DGen update that was posted recently.
DGEN breakthrough?: http://simhq.com/forum/ubbthreads.php/topics/3402338/DGEN_breakthrough.html#Post3402338


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#3477556 - 12/20/11 04:50 AM Re: Small 4.11 dev. update [Re: Amagi]
EJGr.Ost_Caspar Offline
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Registered: 09/26/06
Posts: 397
Loc: Germany
Originally Posted By: Amagi
Has the triggers system had to be dropped or is work on it still ongoing? Also, would Team Daidalos consider updated DGen campaigns for inclusion in a future patch were they to be submitted?


Is is not abandoned and will probably be included in next patch 4.12. Due to some of our own changings in 4.10, the way, triggers where programmed like up to then (and presented) was obsolete, so we had to postpone it to be completly reworked.

Quote:

Also, while I realise that the team are busy with their current projects, would it be possible for an experienced modeller to comment on the status of the externals on the later P-40 models? Its just that after it was drawn to my notice, the dihedral of the wing seems extreme. Are the aircraft in fact modelled correctly in the game? I'd appreciate a confirmation one way or the other.


They are indeed badly modeled in a few ways and yes, somebody is on it. Personally I hop, there will be time for an -N version too.

Quote:

Lastly, are there any current members of Team Daidalos who are drawn to shipbuilding? I know that ships offer relatively little in return for the effort modellers have to put in, but I keep hoping anyway. Is the comparative lack of interest in naval warfare due to the preferences of the people involved, or are there other constraints which I am unaware of?


No. The reason why no ship has been made yet, is that there was no time for. It is in fact easier to have a new plane than a new ship.
However, interest in naval warfare is healthy in the team, also regarding the game. I hope, we will find maybe some help in the 3rd party section.


Edited by EJGr.Ost_Caspar (12/20/11 04:52 AM)
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#3480276 - 12/23/11 03:35 PM Re: Small 4.11 dev. update [Re: SaQSoN]
Flatlander Offline
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Registered: 01/21/05
Posts: 479
Loc: Alberta, Canada
Thanks for the update.
Keep on truck'n!

~Flatlander
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#3481444 - 12/26/11 05:59 AM Re: Small 4.11 dev. update [Re: SaQSoN]
Amagi Offline
Member

Registered: 03/10/05
Posts: 287
Thanks Caspar, good news on the P-40s. I realised that new ships aren't easy to get into the game. I'm not aware of any new Japanese warships even as mods, which just shows how difficult they are to model. The new Devastator is very welcome though.

Sometimes I wonder whether IL-2 will ever be appropriate for naval combat, the amount of flak around even a small fleet is prohibitive in gameplay terms, even if computers are more capable these days. Pearl Harbor syndrome is the curse of Pacific War development. Also, unlike land units ships simply cannot move appropriately without triggers, and a mission series at sea is far more dependent on the results of previous missions being taken into consideration by the next one.

Could you go into more detail on what is and isn't possible with triggers? Are they confined to in-mission considerations, or will it also be possible to create mission paths based on mission results, with retention of destroyed objects from previous missions?
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#3483755 - 12/29/11 02:47 PM Re: Small 4.11 dev. update [Re: SaQSoN]
wheelsup_cavu Online   tunes
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I haven't seen any news on the patch release but I did see that the Daidalos Team uploaded a video on 6DoF.

Natural camera pivot


Standard Definition: http://youtu.be/luyogqwVTds

High Definition (720): http://youtu.be/luyogqwVTds?hd=1


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#3483821 - 12/29/11 04:48 PM Re: Small 4.11 dev. update [Re: Amagi]
KRT_Bong Offline
It's KRT not Kurt
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"..the amount of flak around even a small fleet is prohibitive in gameplay terms"
When you include large groups of ships you can give each ship a "reload time" independently so that not all ships will be firing simultaneously, you can make it 10,20 secs or really any duration it's not perfect but it does make it better.
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