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#324609 - 07/25/06 10:24 PM Re: More realistic engines and startup procedure  
Joined: Jun 2006
Posts: 1,663
mdwa Offline
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mdwa  Offline
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Joined: Jun 2006
Posts: 1,663
Way over in Perth, Western Aus...
hey arneh,

I have just updated and using the engine startup sequence - EXCELLENT! \:\) \:\)

I was just wondering - does the status of the engine, in terms of running or off, affect repair or rearming at a FARP or base? For example to repair do you need to shut down the engine? Or to rearm could it just be idling...?

Martin.


mdwa
#324610 - 07/25/06 10:54 PM Re: More realistic engines and startup procedure  
Joined: Jun 2006
Posts: 2,288
arneh Offline
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arneh  Offline
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Joined: Jun 2006
Posts: 2,288
Oslo, Norway
No, I haven't done anything to the repairing/rearming, so running or shut down engines shouldn't make a difference.

#324611 - 08/06/06 10:25 AM Re: More realistic engines and startup procedure  
Joined: Dec 2000
Posts: 1,043
XabbaRus Offline
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XabbaRus  Offline
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Joined: Dec 2000
Posts: 1,043
well your page is forbidden so i can't get to it.

#324612 - 08/06/06 06:13 PM Re: More realistic engines and startup procedure  
Joined: Jun 2006
Posts: 2,288
arneh Offline
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arneh  Offline
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Joined: Jun 2006
Posts: 2,288
Oslo, Norway
Yes, I deleted the video as I don't have all that much space on the server. But now you can try stating the engines yourself with the latest exe \:\)

#324613 - 08/06/06 08:06 PM Re: More realistic engines and startup procedure  
Joined: Dec 2000
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XabbaRus Offline
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XabbaRus  Offline
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Joined: Dec 2000
Posts: 1,043
I can't even get the exe

#324614 - 08/06/06 08:21 PM Re: More realistic engines and startup procedure  
Joined: Aug 2005
Posts: 1,106
ukSleek Offline
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ukSleek  Offline
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Posts: 1,106
England


Be Good..Be Strong..;)

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