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#3237775 - 03/18/11 09:59 AM
New Screen up at Flight
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Member
Registered: 08/17/05
Posts: 295
Loc: WA
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#3237793 - 03/18/11 10:11 AM
Re: New Screen up at Flight
[Re: 000BIGMAC000]
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Senior Member
Registered: 04/03/02
Posts: 2993
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This version just might put some of the third-party add-on companies out of business. Spectacular terrain graphics, elevation, water, clouds, etc.
_________________________
Flight Simulator X, Ghost Recon Classic, Rainbow Six/Rogue Spear, NASCAR Racing 2003 Season, GPL --- the best of the best! It doesn't get any better, folks.
The greatest developers of all time: Janes (Origin Skunkworks), Spectrum Holobyte, Dynamix, Microprose, Red Storm, Papyrus, Eagle Dynamics, Creative Assembly, ISI,and SimBin--the best of the best!
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#3240124 - 03/20/11 03:25 PM
Re: New Screen up at Flight
[Re: 000BIGMAC000]
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Member
Registered: 10/12/06
Posts: 1312
Loc: Former GDR
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FSX on steroids. Looks better, but I won't be excited until the "under the hood" details are known.
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#3240923 - 03/21/11 11:56 AM
Re: New Screen up at Flight
[Re: 000BIGMAC000]
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Hotshot
Registered: 10/24/99
Posts: 8502
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cripes, i'm just now getting a computer to run FSX
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#3240942 - 03/21/11 12:20 PM
Re: New Screen up at Flight
[Re: Plainsman]
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Hotshot
Registered: 12/31/00
Posts: 7251
Loc: St. Cloud MN USA
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This version just might put some of the third-party add-on companies out of business. Spectacular terrain graphics, elevation, water, clouds, etc. It DOES look like FSX with all the addons. Which is to say, "Not bad, not bad at all." I remember, however, when FSX first came out, it looked about like FS9 with all the addons. And it didn't slow down the addon market at all. Well, maybe a bit in the numbers, but the quality, if anything, went up. Bring it on.
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#3241380 - 03/21/11 10:45 PM
Re: New Screen up at Flight
[Re: 000BIGMAC000]
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Senior Member
Registered: 04/11/02
Posts: 3139
Loc: Keller, TX
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No, I'm sure this will be good for third party developers. A new sim to design add-ons for. I'm sure there were some that were more then a little worried when it looked as though the franchise was over. They'll be add-on planes for this one, too, in no time. And I'm sure they couldn't possibly have modeled every quare inch of the planet in that kind of detail. So, you'll have terrain add-ons , too. I've got so much money invested in FSX, though, that I'll be sticking with it for a long time!
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#3241863 - 03/22/11 10:53 AM
Re: New Screen up at Flight
[Re: Pooch]
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Member
Registered: 10/12/06
Posts: 1312
Loc: Former GDR
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No, I'm sure this will be good for third party developers. A new sim to design add-ons for. I'm sure there were some that were more then a little worried when it looked as though the franchise was over. They'll be add-on planes for this one, too, in no time. And I'm sure they couldn't possibly have modeled every quare inch of the planet in that kind of detail. So, you'll have terrain add-ons , too. I've got so much money invested in FSX, though, that I'll be sticking with it for a long time! Easy there! No one knows whether the will be a SDK permitting development of new aircraft or not. No one knows how much existing source files will have to be altered to make them Flight! compatible and, most importantly of all, no one will know if every developer will jump on the train to add-on aircraft town. Ideally, FSX would be the last MS sim ever. That would leave ample time for exploitation of its possibilities instead of jumping over to the next sim every few years.
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#3241896 - 03/22/11 11:59 AM
Re: New Screen up at Flight
[Re: 000BIGMAC000]
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Junior Member
Registered: 09/14/06
Posts: 95
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Personally, I would prefer a 64 bit sim, optimized for multicore CPUs and able to utilize modern GPUs as the last MSFS ever. The open architecture was to key to MSFS success in the past. Microsoft would be mad if they plan to change that.
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#3242732 - 03/23/11 07:41 AM
Re: New Screen up at Flight
[Re: 000BIGMAC000]
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Member
Registered: 07/22/07
Posts: 527
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Yeah same here, the openness to third party developers is what made the MSFS series successful, changing it would be lunacy. I would love if they managed to add support for weapons etc. in there by default.
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#3242804 - 03/23/11 08:47 AM
Re: New Screen up at Flight
[Re: Lieuwe]
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hokum pokum
Member
Registered: 10/07/07
Posts: 251
Loc: Poland
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I would love if they managed to add support for weapons etc. in there by default. I agree.
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#3243002 - 03/23/11 11:52 AM
Re: New Screen up at Flight
[Re: Lieuwe]
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Member
Registered: 10/12/06
Posts: 1312
Loc: Former GDR
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I would love if they managed to add support for weapons etc. in there by default. A Red Flag style laser tagging pod would be cool, but anything that goes boom for real is better left to specialized combat sims.
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#3243076 - 03/23/11 12:54 PM
Re: New Screen up at Flight
[Re: 000BIGMAC000]
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hokum pokum
Member
Registered: 10/07/07
Posts: 251
Loc: Poland
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Why? There is no combat sim as versatile and open as FSX is. You are a developer you already know that  The only combat sim with official SDK is Strike Fighters seriers, but it's too lite to make a SuperBug or CS C-130 for example. It's just an engine, if the tools are there people will deliver.
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#3243120 - 03/23/11 01:27 PM
Re: New Screen up at Flight
[Re: 000BIGMAC000]
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Contributing Editor
Lifer
Registered: 01/22/01
Posts: 20982
Loc: Charlotte, NC USA
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Hmm..I'm still completely underwhelmed by the PR campaign. The video they released a few weeks back isn't very fluid at all. And these 5 images..really don't show that much or look that fantastic.
Just really ho-hum so far..
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#3251464 - 03/29/11 08:47 PM
Re: New Screen up at Flight
[Re: 000BIGMAC000]
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Junior Member
Registered: 01/07/09
Posts: 68
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There are a lot of graphical improvements (some you may have to double take to notice) but they are there. Over at AVSIM, there's a guy who did some side by side FSX/Flight comparisons of the screenshots that have been released. They are night and day when you get them side by side.
BTW, it's confirmed there will be an SDK. It's already being tested/developed with the help of several high quality 3rd party developers (names I've heard so far are Orbx and FlyTampa).
So rest easy.
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#3257556 - 04/02/11 05:48 PM
Re: New Screen up at Flight
[Re: Antoninus]
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Senior Member
Registered: 04/03/02
Posts: 2993
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Personally, I would prefer a 64 bit sim, optimized for multicore CPUs and able to utilize modern GPUs as the last MSFS ever. Amen brother! 64 Bit sim, minimum quad core CPU usage/compatibility, DX10 and DX11 full compatibility. HEAVEN!
_________________________
Flight Simulator X, Ghost Recon Classic, Rainbow Six/Rogue Spear, NASCAR Racing 2003 Season, GPL --- the best of the best! It doesn't get any better, folks.
The greatest developers of all time: Janes (Origin Skunkworks), Spectrum Holobyte, Dynamix, Microprose, Red Storm, Papyrus, Eagle Dynamics, Creative Assembly, ISI,and SimBin--the best of the best!
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#3258077 - 04/03/11 08:30 AM
Re: New Screen up at Flight
[Re: bonchie]
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Member
Registered: 10/12/06
Posts: 1312
Loc: Former GDR
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There is no combat sim as versatile and open as FSX is. You are a developer you already know that  FSX is NOT a combat sim and will never be! The only combat sim with official SDK is Strike Fighters seriers, but it's too lite to make a SuperBug or CS C-130 for example. The only combat sim with systems depth is Falcon 4. Its source code is even available. BTW, it's confirmed there will be an SDK. It's already being tested/developed with the help of several high quality 3rd party developers (names I've heard so far are Orbx and FlyTampa). Just like the sim, they should boot the SDK into a closed, more public beta (as they did with FSX).
Edited by Heretic (04/03/11 08:30 AM)
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#3258274 - 04/03/11 11:29 AM
Re: New Screen up at Flight
[Re: Heretic]
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Contributing Editor
Lifer
Registered: 01/22/01
Posts: 20982
Loc: Charlotte, NC USA
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The only combat sim with systems depth is Falcon 4. Its source code is even available. You don't think DCS: Black Shark and DCS: Warthog have equal or better systems depth than Falcon 4?
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#3258293 - 04/03/11 11:44 AM
Re: New Screen up at Flight
[Re: BeachAV8R]
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hokum pokum
Member
Registered: 10/07/07
Posts: 251
Loc: Poland
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The only combat sim with systems depth is Falcon 4. Its source code is even available. You don't think DCS: Black Shark and DCS: Warthog have equal or better systems depth than Falcon 4? They are, but there is no SDK. Falcon 4 doesn't have SDK either, all additional planes in Free Falcon uses F-16 avionics anyway. At the moment it's much easier to make a good combat addon for FSX, than add high fidelity 3rd party plane to any combat sim.
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#3258295 - 04/03/11 11:47 AM
Re: New Screen up at Flight
[Re: bonchie]
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Contributing Editor
Lifer
Registered: 01/22/01
Posts: 20982
Loc: Charlotte, NC USA
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There are a lot of graphical improvements (some you may have to double take to notice) but they are there. Over at AVSIM, there's a guy who did some side by side FSX/Flight comparisons of the screenshots that have been released. They are night and day when you get them side by side. This thread HERE shows the screens..
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#3259443 - 04/04/11 10:09 AM
Re: New Screen up at Flight
[Re: BeachAV8R]
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Member
Registered: 10/12/06
Posts: 1312
Loc: Former GDR
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You don't think DCS: Black Shark and DCS: Warthog have equal or better systems depth than Falcon 4? Never tried them, as the missing dynamic campaigns are a big turnoff that even the benefits can't outweigh. That even cut my time with LO:MAC rather short. At the moment it's much easier to make a good combat addon for FSX, than add high fidelity 3rd party plane to any combat sim. Only if you manage to implement a full dynamic theater.
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#3259459 - 04/04/11 10:26 AM
Re: New Screen up at Flight
[Re: Heretic]
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hokum pokum
Member
Registered: 10/07/07
Posts: 251
Loc: Poland
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Only if you manage to implement a full dynamic theater. Dynamic theater is good, but not essential for me. That's why I enjoy DCS, LO, or RoF 
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#3259637 - 04/04/11 12:28 PM
Re: New Screen up at Flight
[Re: Heretic]
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Contributing Editor
Lifer
Registered: 01/22/01
Posts: 20982
Loc: Charlotte, NC USA
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Never tried them, as the missing dynamic campaigns are a big turnoff that even the benefits can't outweigh. Interesting stance.. I didn't try deviled eggs until I was 30 years old..what a waste of three decades... 
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#3259643 - 04/04/11 12:31 PM
Re: New Screen up at Flight
[Re: _michal]
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Contributing Editor
Lifer
Registered: 01/22/01
Posts: 20982
Loc: Charlotte, NC USA
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Dynamic theater is good, but not essential for me. Agreed. A modern (as in "updated capabilities") dynamic campaign would be cool...but I've been very impressed with some of the hand crafted missions for Black Shark and DCS: A-10C. Even the missions for Jane's F-15, 18, and Longbow 2 were all quite good even though they weren't truly dynamic. I've had fun with EECH and F4..for sure..but they can get repetitive and it becomes a game of gaming the campaign engine rather than being presented with uniquely challenging opportunities. BeachAV8R
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#3260084 - 04/04/11 08:53 PM
Re: New Screen up at Flight
[Re: 000BIGMAC000]
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Senior Member
Registered: 04/03/02
Posts: 2993
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I'm with you, Beach. Dynamic campaign doesn't mean anything to me. I just love to fly, civilian (FSX) or military (any era). My problem with the DCS sims is their complexity. I need a sim-lite mode. I don't like phony arcade flight modeling, but I don't like anything that has me reaching for a manual. I don't have that kind of time. And I've never, ever become obsessed over a particular sim. Sims are like women. I find it easy to move on.  Uh-oh, I hear my wife coming! 
Edited by Plainsman (04/04/11 08:57 PM)
_________________________
Flight Simulator X, Ghost Recon Classic, Rainbow Six/Rogue Spear, NASCAR Racing 2003 Season, GPL --- the best of the best! It doesn't get any better, folks.
The greatest developers of all time: Janes (Origin Skunkworks), Spectrum Holobyte, Dynamix, Microprose, Red Storm, Papyrus, Eagle Dynamics, Creative Assembly, ISI,and SimBin--the best of the best!
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#3260091 - 04/04/11 08:59 PM
Re: New Screen up at Flight
[Re: Plainsman]
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Contributing Editor
Lifer
Registered: 01/22/01
Posts: 20982
Loc: Charlotte, NC USA
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My problem with the DCS sims is their complexity. I need a sim-lite mode. I don't like phony arcade flight modeling, but I don't like anything that has me reaching for a manual. I don't have that kind of time. And I've never, ever become obsessed over a particular sim. Have you tried Strike Fighters or any of those series? I haven't ever tried them..but they might fit the bill..? BeachAV8R
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#3260167 - 04/05/11 12:26 AM
Re: New Screen up at Flight
[Re: 000BIGMAC000]
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Member
Registered: 10/04/03
Posts: 1148
Loc: Tonyrefail South Wales
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So this is FS XI then.
Paul
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#3260380 - 04/05/11 06:23 AM
Re: New Screen up at Flight
[Re: BeachAV8R]
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Member
Registered: 10/12/06
Posts: 1312
Loc: Former GDR
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Interesting stance.. I didn't try deviled eggs until I was 30 years old..what a waste of three decades...  I've never tried mushrooms even though they apparently improve meals. And I don't regret it, since they...lack a certain something. And are fugly to boot.
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#3260429 - 04/05/11 07:19 AM
Re: New Screen up at Flight
[Re: Heretic]
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Contributing Editor
Lifer
Registered: 01/22/01
Posts: 20982
Loc: Charlotte, NC USA
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I've never tried mushrooms even though they apparently improve meals. And I don't regret it, since they...lack a certain something. And are fugly to boot. I actually can't argue with that logic. 
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#3261781 - 04/06/11 08:33 AM
Re: New Screen up at Flight
[Re: BeachAV8R]
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Member
Registered: 10/12/06
Posts: 1312
Loc: Former GDR
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I actually can't argue with that logic.  The "fugly" thing isn't projectable on the DCS sims though. They look fairly nice.
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