Oh boy. SimHQ gurus didn't think much of this racer. I read Jens' review at the link provided by Darren. Here's an excerpt:
"GTL feels like a brave marriage between sim and arcade-racer, and it is up to the user if the marriage is a success; if the sim-part is too much for the casual racer, or the arcade-style is too much for the hardcore simmer. In the light of the way GTL is put together, it looks as if SimBin may be going more mainstream and aiming at the console market. "
Another excerpt: "Technical damage as you might encounter in random breakdowns for the human driver or the AI, or when hitting things and consequently knocking your car off tracking or off balance, seems to have been relegated to a position of lesser importance. During the quite exhaustive testing I didn't really come across any cars that had broken down or were damaged and off-pace. I haven't noticed any DNF's for the AI cars."
One more from our own Jens "McGonigle": "To this reviewer the unlocking process means that the novelty of entering countless races and cups quickly wears off and becomes extremely repetitive. It also means that the overall impression of GTL is that of a mainstream and fairly uninventive game, despite all the technical wizardry of good looks, many cars and good graphical scalability. In spite of the good physics, the overall impression is that of an arcade racer." Ouch!
In all fairness, Jens does say some good things about GTL, but that last comment was devastating.
I live in Pennsylvania--Pittsburgh in the west, Philadelphia in the east, and Mississippi and Alabama in-between.