Forums » Land & Armor Combat » General - Tactical Simulations » Red Orchestra 2 Update


Page 1 of 2 1 2 >
Topic Options
Rate This Topic
Hop to:
#3232100 - 03/11/11 08:03 PM Red Orchestra 2 Update
FozzyBear Offline
Member

Registered: 02/07/11
Posts: 426


Edited by FozzyBear (03/11/11 08:16 PM)

Top
#3232936 - 03/12/11 06:40 PM Re: Red Orchestra 2 Update [Re: FozzyBear]
Dirt_Diver Offline
Member

Registered: 07/11/09
Posts: 1715
thumbsup Lookin' bloody awesome but it also looks like they still have a lot of issues to iron out and beta testing to do.

I've got my eye on this one! ahoy
_________________________
|| Intel Quad Core Q9550 @ 3.7GHz || nVidia GeForce GTX 580 1.5GB || 8 GB Corsair DDR2 || Win 7 64bit ||
|| Logitech G500 Mouse || Logitech Driving Force GT Racing Gear || Saitek Pro Flight Yoke/Quadrant || Saitek X52 Pro Hotas || TrackIR 5 ||

Top
#3232951 - 03/12/11 07:05 PM Re: Red Orchestra 2 Update [Re: FozzyBear]
LukeFF Offline
Amasser of Mosins
Hotshot

Registered: 06/11/01
Posts: 8073
Loc: Riverside, California, USA
Thanks, looking good!

Top
#3233047 - 03/12/11 11:08 PM Re: Red Orchestra 2 Update [Re: FozzyBear]
NSU Offline
Member

Registered: 04/14/03
Posts: 427
Loc: Heidelberg in Germany
thx for the link, the Panzer inside look realy good
_________________________

http://www.desastersoft.com/en/news.html

Top
#3233424 - 03/13/11 12:43 PM Re: Red Orchestra 2 Update [Re: NSU]
FozzyBear Offline
Member

Registered: 02/07/11
Posts: 426
Originally Posted By: NSU
thx for the link, the Panzer inside look realy good


So, NSU, when are you going to join the Darkest Hour team? I saw that your game you guys are working on is using the Kubel from DH. =]


Edited by FozzyBear (03/13/11 12:44 PM)

Top
#3234639 - 03/15/11 12:20 AM Re: Red Orchestra 2 Update [Re: FozzyBear]
Flogger23m Offline
Member

Registered: 12/06/02
Posts: 2483
Loc: California
Somethings look nice, but I don't like the direction they are moving in.

Top
#3234673 - 03/15/11 02:16 AM Re: Red Orchestra 2 Update [Re: Flogger23m]
FozzyBear Offline
Member

Registered: 02/07/11
Posts: 426
Originally Posted By: Flogger23m
Somethings look nice, but I don't like the direction they are moving in.


Just remember that what you are seeing in the first video is the casual gamer/COD player type of setting, according to TWI.

Top
#3235549 - 03/16/11 12:49 AM Re: Red Orchestra 2 Update [Re: FozzyBear]
Flogger23m Offline
Member

Registered: 12/06/02
Posts: 2483
Loc: California
Originally Posted By: FozzyBear
Originally Posted By: Flogger23m
Somethings look nice, but I don't like the direction they are moving in.


Just remember that what you are seeing in the first video is the casual gamer/COD player type of setting, according to TWI.


This is true, but I still dislike some of the things that will carry over to the realism mode:

Spawning with a squad leader
Odd suppression effect
Ranking, weapon unlocks, stamina increases ect.
Running and reloading speeds are too quick


Just to name some of my issues. Overall it looks good and I will buy it.

Top
#3235629 - 03/16/11 05:31 AM Re: Red Orchestra 2 Update [Re: Flogger23m]
Razorback Offline
Gone Baby Gone
Veteran

Registered: 11/03/99
Posts: 18752
Loc: Anywhere but here
Originally Posted By: Flogger23m
Originally Posted By: FozzyBear
Originally Posted By: Flogger23m
Somethings look nice, but I don't like the direction they are moving in.


Just remember that what you are seeing in the first video is the casual gamer/COD player type of setting, according to TWI.


This is true, but I still dislike some of the things that will carry over to the realism mode:

Spawning with a squad leader
Odd suppression effect
Ranking, weapon unlocks, stamina increases ect.
Running and reloading speeds are too quick


Just to name some of my issues. Overall it looks good and I will buy it.


You know what I DO like about spawning with the squad leader? It at least encourages team play.
_________________________
The greatest trick the Devil ever pulled was convincing the world he didn't exist. And like that, poof. He's gone. -- Verbal Kint

Top
#3236292 - 03/16/11 07:48 PM Re: Red Orchestra 2 Update [Re: Razorback]
FozzyBear Offline
Member

Registered: 02/07/11
Posts: 426
Originally Posted By: Razorback
You know what I DO like about spawning with the squad leader? It at least encourages team play.


The current system in RO2 has you spawning in random places. I don't understand what genius thought that was a good idea, unless he thinks BFBC2 and COD are great games.

Top
Page 1 of 2 1 2 >
Topic Options
Rate This Topic
Hop to:

Moderator:  Magnum 

Forum Use Agreement | Privacy Statement | SimHQ Staff
Copyright 1997-2012, SimHQ Inc. All Rights Reserved.