Bandy: there are currently 4 MGs around each balloon. Maybe add arty too? I am always afraid of going overboard with too many objects.
Thanks for reply Pat,
I doubled the number/count of both entente and central ground objects to 40 each in my ini and have had no performance impact. The mission might take a little longer to load (I really can't tell), but no FPS detriment. Maybe that object total hasn't been filled/placed by the generator yet? That could be it too...
Yes, thank you, I noticed the AA machine guns (AAMG) around balloons some months ago, but the balloons themselves are too high for the AAMG to be effective. Balloon busting is basically a cake-walk currently. A random number of artillery pieces, maybe 1 to 3 plus the AAMG would do it AA artillery (AAA), archie, artie, flak,... around balloons would make it VERY interesting. So, YES! PLEASE!! Add AAA
If concerned about object count, perhaps get rid of 1 or 2 AAMG.
While on topic, are there limitations to adding 1 or 2 AAA pieces at airfields? That way there will be at least some active flak around rather than just the ambient bursts, this because there is an airfield or two at most spots you put your thumb down on the map.
AAA at airfields would IMHO add a really nice realistic touch to crossing the lines. For those who do not want it, have it 0 or 1 selectable. Just a thought.