#322427 - 02/14/06 11:24 PM
heads up: new stable version 162W3 (fixed save game bug)
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Joined: Nov 2002
Posts: 2,257
gotcha
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Member
Joined: Nov 2002
Posts: 2,257
Enschede, The Netherlands
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I hope it is stable! Get it here: eechsetup162W3.exe 18/02/06 0059h please download again after a save game bug fixOr use the update tool: eechupdater1.0.exe Note that the texture setup has changed with regard to 162W2 (if you were playing version 162W2T6 and beyond you should be ok). The easiest way to update the texture directories to their proper layout is using the update tool! List of changes since 162W2: readme - Add custom warzones without changing the code and custom warzones are treated as official warzones (dynamic water, desert textures etc).
- An in-game season option is activated for some maps that have two seasons: summer and winter (Alaska, Aleut, Georgia, other will follow). if you select winter it will snow instead of rain.
- Winter textures are denoted with "name-W.bmp" or "name-W.dds". Also desert textures now always have the syntax: "name-D.bmp" or "name-D.dds".
- A new option is added in eech.ini: "extended_textures". This option increases the number of terrain textures frmo 5 to 25 to enhance the realism of the landscape (it kills repetition) but special texture packs are needed (not released yet).
- Working cockpit dials and lamps for Havoc (and Hind) by Firebird. You need EEAH for this!
- Runways should no longer disappear when you are landing, landing pads still disappear!
- Alt-L toggles the high LOD feature so that when you fly above cities and your fps drops you can try switching it off.
- Ctrl-N adjust brightness level of the night vision, for more detail. There are 3 levels.
- TSD colour map display is improved and does not have such a large framerate hit when in 25km scale.
- More HUD colours are added by Maverick.
- HUD size and colour config are saved in eech.ini per gunship.
- Three formations are added: diamond, ragged left and ragged right added by Maverick. Note you need a new files FORMS.DAT, included in this setup file.
- A keycard has been added to this setup created by MAPI.
- A GWUT configuration file has been added: GWUT162B.csv made by KLiM. See here for a description.
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#322429 - 02/15/06 02:57 AM
Re: heads up: new stable version 162W3 (fixed save game bug)
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Joined: Feb 2002
Posts: 415
H4rM
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Member
Joined: Feb 2002
Posts: 415
Orlando, Florida
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Thanks a million Gotcha! The updater works great. Thanks for all the effort.
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#322431 - 02/15/06 01:17 PM
Re: heads up: new stable version 162W3 (fixed save game bug)
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Joined: Aug 2005
Posts: 353
Maverick63
Member
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Member
Joined: Aug 2005
Posts: 353
Rheinland-Pfalz Germany
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The Save or (Autosave) problem is not solved! It makes no fun play EECH If I Activate in EECH.ini the autosave function the game makes one minute later the Default EECH textures and default water texture. And if I safe in manual mode I have the same problem. I install the EECH three times an the problem is not solved.
Maverick
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#322433 - 02/15/06 06:58 PM
Re: heads up: new stable version 162W3 (fixed save game bug)
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Joined: Aug 2005
Posts: 353
Maverick63
Member
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Member
Joined: Aug 2005
Posts: 353
Rheinland-Pfalz Germany
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Alexander map Before After normal safe
Maverick
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#322438 - 02/16/06 02:35 PM
Re: heads up: new stable version 162W3 (fixed save game bug)
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Joined: Aug 2005
Posts: 353
Maverick63
Member
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Member
Joined: Aug 2005
Posts: 353
Rheinland-Pfalz Germany
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I have water texture layer on the mountains and near the beach only with the version 162W3. With the 162W2T9 no have this problem! But only in a certain distance can you help me? Or have you also the Proplem???
Maverick
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#322439 - 02/16/06 04:46 PM
Re: heads up: new stable version 162W3 (fixed save game bug)
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Joined: Jul 2003
Posts: 59
Kizza
Junior Member
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Junior Member
Joined: Jul 2003
Posts: 59
Sydney, Australia
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I also noticed this water issue after doing a reinstall to latest features using the autoupdater.
Kizz
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#322441 - 02/16/06 05:32 PM
Re: heads up: new stable version 162W3 (fixed save game bug)
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Joined: Aug 2005
Posts: 353
Maverick63
Member
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Member
Joined: Aug 2005
Posts: 353
Rheinland-Pfalz Germany
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I Checking the autoupdater this is not the proplem! the Proplem is in the eech souce code
Maverick
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#322443 - 02/16/06 07:07 PM
Re: heads up: new stable version 162W3 (fixed save game bug)
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Joined: Aug 2005
Posts: 353
Maverick63
Member
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Member
Joined: Aug 2005
Posts: 353
Rheinland-Pfalz Germany
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Thank you gotcha for you efort The water land proplem is solved I see the error was in terrgeom.c
but the autosave is the same proplem one minute later my diynamic water is still.
and manual save the same!
Maverick
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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