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#322427 - 02/14/06 11:24 PM heads up: new stable version 162W3 (fixed save game bug)  
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gotcha Offline
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I hope it is stable!

Get it here: eechsetup162W3.exe

18/02/06 0059h please download again after a save game bug fix

Or use the update tool: eechupdater1.0.exe

Note that the texture setup has changed with regard to 162W2 (if you were playing version 162W2T6 and beyond you should be ok).
The easiest way to update the texture directories to their proper layout is using the update tool!

List of changes since 162W2: readme
  • Add custom warzones without changing the code and custom warzones are treated as official warzones (dynamic water, desert textures etc).
  • An in-game season option is activated for some maps that have two seasons: summer and winter (Alaska, Aleut, Georgia, other will follow). if you select winter it will snow instead of rain.
  • Winter textures are denoted with "name-W.bmp" or "name-W.dds". Also desert textures now always have the syntax: "name-D.bmp" or "name-D.dds".
  • A new option is added in eech.ini: "extended_textures". This option increases the number of terrain textures frmo 5 to 25 to enhance the realism of the landscape (it kills repetition) but special texture packs are needed (not released yet).
  • Working cockpit dials and lamps for Havoc (and Hind) by Firebird. You need EEAH for this!
  • Runways should no longer disappear when you are landing, landing pads still disappear!
  • Alt-L toggles the high LOD feature so that when you fly above cities and your fps drops you can try switching it off.
  • Ctrl-N adjust brightness level of the night vision, for more detail. There are 3 levels.
  • TSD colour map display is improved and does not have such a large framerate hit when in 25km scale.
  • More HUD colours are added by Maverick.
  • HUD size and colour config are saved in eech.ini per gunship.
  • Three formations are added: diamond, ragged left and ragged right added by Maverick. Note you need a new files FORMS.DAT, included in this setup file.
  • A keycard has been added to this setup created by MAPI.
  • A GWUT configuration file has been added: GWUT162B.csv made by KLiM. See here for a description.

#322428 - 02/15/06 01:56 AM Re: heads up: new stable version 162W3 (fixed save game bug)  
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rocky Offline
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...parts unknown, way unknown....
gotcha , can you give some info on how to get tha added texture mods started?

thanks

#322429 - 02/15/06 02:57 AM Re: heads up: new stable version 162W3 (fixed save game bug)  
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H4rM Offline
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Thanks a million Gotcha!
The updater works great.
Thanks for all the effort.
\:\)

#322430 - 02/15/06 07:20 AM Re: heads up: new stable version 162W3 (fixed save game bug)  
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gotcha Offline
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rocky, didn't get around to explaining that
in the eech.ini there is an option which is
"extended_terrain" set that to one. The code now will look for 4 extra textures for each terrain type and forest top, again using existing names that are in the list:
TERRAIN_TYPE_LAND
standard texture: TERRAIN_DETAIL_4
extra textures: TERRAIN_THAI_CITY1 to 4
TERRAIN_TYPE_ALTERED_LAND1
standard texture: TERRAIN_SCRUB
extra textures: TERRAIN_CUBA_CITY1 to 4
TERRAIN_TYPE_ALTERED_LAND2
standard texture: TERRAIN_BARE_ROCK2
extra textures: CP_LEBANON_CITY1 to 4
TERRAIN_TYPE_ALTERED_LAND3
standard texture: TERRAIN_SNOW
extra textures: CP_LEBANON_V2_CITY1 to 4
TERRAIN_TYPE_FOREST_TOP
standard texture: TERRAIN_TREE_CANOPY_1
extra textures: YEMEN_CITY1 to 4

a list of random numbers is generated that replace for some of the polygons the standard textures with one of the 4 extra textures (so it uses 5 per terrain type). This list is regenerated each time the terrain is loaded so it will not look the same a each time. The scale it uses is the same for all 5 in a terrain type (it reads the scale from the text file texture_scales.txt).

This will need some tuning obviously but I hope it works alright.

#322431 - 02/15/06 01:17 PM Re: heads up: new stable version 162W3 (fixed save game bug)  
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Maverick63 Offline
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Rheinland-Pfalz Germany
The Save or (Autosave) problem is not solved!
It makes no fun play EECH If I Activate in EECH.ini the autosave function the game makes one minute later the Default EECH textures and default water texture.
And if I safe in manual mode I have the same problem. I install the EECH three times an the problem is not solved.



Maverick
#322432 - 02/15/06 06:31 PM Re: heads up: new stable version 162W3 (fixed save game bug)  
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gotcha Offline
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these are not default textures (the sea is not default) but it isn't dynamic water either...


didn't know this problem existed, never use the autosave myself..

#322433 - 02/15/06 06:58 PM Re: heads up: new stable version 162W3 (fixed save game bug)  
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Maverick63 Offline
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Rheinland-Pfalz Germany
Alexander map
Before



After normal safe



Maverick
#322434 - 02/15/06 07:54 PM Re: heads up: new stable version 162W3 (fixed save game bug)  
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gotcha Offline
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?????????
firebird made that feature, perhaps mail him?

I tried this with lebanon and autosave on, but only the synamic water messes up...

#322435 - 02/15/06 09:34 PM Re: heads up: new stable version 162W3 (fixed save game bug)  
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rocky Offline
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...parts unknown, way unknown....
question can you apply the extra texture mod to the individual tree objects..to give randomness...

#322436 - 02/15/06 10:46 PM Re: heads up: new stable version 162W3 (fixed save game bug)  
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gotcha Offline
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no, is a totally different part of the code, I am renumbering terrain polygons, not objects...

#322437 - 02/16/06 11:24 AM Re: heads up: new stable version 162W3 (fixed save game bug)  
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rocky Offline
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...parts unknown, way unknown....
Do the extra textures take on the scale setting of the original textures they are randomly replacing?

#322438 - 02/16/06 02:35 PM Re: heads up: new stable version 162W3 (fixed save game bug)  
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Maverick63 Offline
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Rheinland-Pfalz Germany
I have water texture layer on the mountains and near the beach only with the version 162W3. With the 162W2T9 no have this problem!
But only in a certain distance can you help me?
Or have you also the Proplem???







Maverick
#322439 - 02/16/06 04:46 PM Re: heads up: new stable version 162W3 (fixed save game bug)  
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Kizza Offline
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I also noticed this water issue after doing a reinstall to latest features using the autoupdater.


Kizz
#322440 - 02/16/06 05:27 PM Re: heads up: new stable version 162W3 (fixed save game bug)  
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gotcha Offline
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confirmed, weird stuff
checking it out

*edit*
ok, should work now, redownload the setup!

#322441 - 02/16/06 05:32 PM Re: heads up: new stable version 162W3 (fixed save game bug)  
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Maverick63 Offline
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I Checking the autoupdater this is not the proplem!
the Proplem is in the eech souce code


Maverick
#322442 - 02/16/06 06:15 PM Re: heads up: new stable version 162W3 (fixed save game bug)  
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gotcha Offline
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true, these things have nothing to do with the installer, that is just another tool.

you can redownload the eechsetip162w3.exe

the autosave bug isn't fixed yet, not my code!

#322443 - 02/16/06 07:07 PM Re: heads up: new stable version 162W3 (fixed save game bug)  
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Maverick63 Offline
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Thank you gotcha for you efort The water land
proplem is solved I see the error was in terrgeom.c

but the autosave is the same proplem one minute later my diynamic water is still.

and manual save the same!


Maverick
#322444 - 02/16/06 11:08 PM Re: heads up: new stable version 162W3 (fixed save game bug)  
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gotcha Offline
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tracking that bug.... hopefully solved soon!

found it, fixing it!

the save game yes, the autosave not yet...!

#322445 - 02/18/06 12:19 AM Re: heads up: new stable version 162W3 (fixed save game bug)  
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should be ok now I hope, download again please!

#322446 - 02/22/06 09:16 PM Re: heads up: new stable version 162W3 (fixed save game bug)  
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StealthSnake Offline
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Wow! This autoupdater is really wicked! It reminds me HitmanPro. Easy to use, fast and precise. No more headaches on what to download and how to install all those marvellous patches!

Thanks for that great tool!!!


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